Marisa. I've never seen Master Spark do enough damage to make it worth having a character in the party that can only attack once. Her other spells aren't anything special, though decent for clearing trash.
Really?
The thing about Marisa is that after her initial full-SP master spark, she doesn't need to recharge back to maximum to do serious damage again (If her magic is boosted, it'll still be doing huge damage even at minimum SP). And she's got such a huge SP pool that with a tiny bit of SP recovery rate boosting, that'll be very shortly.
Because she has some of the worst stats in the game on her own, Grand Patriot's Elixer only succeeds in putting her on par with everyone else.
No matter how much I buff Reisen Discarder always seemed to do 0 damage (except for one random time it did a surprising amount of damage to the 16F boss). I think Reisen is really just that weak.
Eh... I'm not so sure of that. I haven't even put much in the way of stat points into her, and yet she'd have MAG stat getting close to Patchouli's and SPD outmatching Aya's when she's got Grand Patriot's going, and the thing is she can do that
fast. Really fast. If I was to put the skill points into her, I don't doubt I'd be happy with the results.
And, uh...you don't have Sakuya or Aya on the team? Really? :x I have a hard time understanding how people can play without speed buffers, getting more turns in against bosses is an indispensable ability imo (until the later floors when everyone's speed is so high it hardly matters, but we aren't exactly talking about that right now :V)
I hate using both of them personally. In return I use Cirno whenever a boss is even moderately vulneurable to debuffs for the purpose of spiking and holding them down at -50% Speed as much as possible. Also Kaguya.
I'm not using Aya because I'm using Chen, and it was pretty much agreed you should use one or the other.
I don't think that's true, but I don't think you'd wanna use Aya's buffing on Chen. Why? Chen's rapid-fire turn nature would burn through those buffs
really fast, and I don't think it'd make a huge difference due to the way speed works.
Random foes should not be living long enough for debuffs to matter, and against bosses only like two has it work on them...
The hell you talking about? Debuffs work on a lot of stuff; hell, even if the boss has 80% debuff resistance, if it's being hit by the five different kinds of debuffs all at once, chances are
something is going to stick, and each one that does is an advantage in your favour.
Remember, at this point everyone agreed there was no legitimate reason to use Minoriko over Sanae (unlike now, where most argue the opposite)
I never saw this happen, ever.
Any time it actually came up to compare them, people argued in favour of Minoriko. And keep in mind, I've been following this since before it even had an english patch.
EDIT: Also, I'm totally going to start a playthrough under some... special... conditions. 8D