Author Topic: Labyrinth of Touhou 5F  (Read 213211 times)

Parallaxal

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Re: Labyrinth of Touhou 5F
« Reply #750 on: August 27, 2010, 06:12:05 AM »
Will Reisen be of much use on the Seals ver. 2 and the final bosses? I was thinking of replacing either her or Alice in my main party with Shikeiki. Both Reisen and Alice are really only used in boss battles now.

Bloody Papa Ver. 2 can't be damaged by Reisen, but he is very vulnerable to debuffs, so Discarder still has a use (I used Reisen for this fight myself). Reisen is also good on Beast of Centaurea Ver. 2 (the hardest of the 4 Ver. 2 bloodstained seals), because debuffs carry over to its second form. For everything else (including all 30F bosses), I used Reisen as a pure damage dealer. I don't know how you've been building her, but with full buffs on my Reisen could take hits better than all my other damage dealers, so she could stay in full-time to attack turn after turn with relatively low delay (thanks to the speed boosts). For 30F bosses, I switched to using Mind Starmine, since it does the most damage, and debuffs aren't reliable enough against them.

So yeah, I personally did use Reisen extensively for the last bosses in the game, where she was consistantly my 2nd best damage dealer after Nitori (and actually outdid Nitori during the first part of the Dual Hibachi Ver.2 fight).

Re: Labyrinth of Touhou 5F
« Reply #751 on: August 27, 2010, 06:32:41 AM »
Bloody Papa Ver. 2 can't be damaged by Reisen, but he is very vulnerable to debuffs, so Discarder still has a use (I used Reisen for this fight myself). Reisen is also good on Beast of Centaurea Ver. 2 (the hardest of the 4 Ver. 2 bloodstained seals), because debuffs carry over to its second form. For everything else (including all 30F bosses), I used Reisen as a pure damage dealer. I don't know how you've been building her, but with full buffs on my Reisen could take hits better than all my other damage dealers, so she could stay in full-time to attack turn after turn with relatively low delay (thanks to the speed boosts). For 30F bosses, I switched to using Mind Starmine, since it does the most damage, and debuffs aren't reliable enough against them.

So yeah, I personally did use Reisen extensively for the last bosses in the game, where she was consistantly my 2nd best damage dealer after Nitori (and actually outdid Nitori during the first part of the Dual Hibachi Ver.2 fight).

I've been building pure MAG with LVL ups. But that's good to know though. I'll take that all into mind.

Re: Labyrinth of Touhou 5F
« Reply #752 on: August 27, 2010, 06:34:29 AM »
Aya_v1 now without wings or pom-pom things

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MediaFire (Aya v1, no wings, no poms)
« Last Edit: August 27, 2010, 06:36:27 AM by spookedmoose »

Re: Labyrinth of Touhou 5F
« Reply #753 on: August 27, 2010, 08:08:43 PM »
Oh yeah, I forgot to mention previously: for some reason the wiki seems to always point to the 3F page when you go to select the map on most of the other floors. It's very odd, I think Google Translate might be screwy up there or something, because I remember trying to fix one page and still kept linking back to 3F. Very odd indeed.

Re: Labyrinth of Touhou 5F
« Reply #754 on: August 27, 2010, 08:40:07 PM »
I haven't had that problem at all. ???

Re: Labyrinth of Touhou 5F
« Reply #755 on: August 27, 2010, 08:48:48 PM »
I haven't had that problem at all. ???

Thats odd. Looking at it again, it seems to me that the "page number" in the wiki (the number at the end of the non-translated link) always stays as 46 when you shift to other pages in google translate. Upon checking, I can again confirm it at least does that for me. I actually just fixed F29 to go to the right JP page in the translator through guesswork as to the number it's supposed to be at the end (ended up being 130). I think whoever set up the links simply changed the JP page w/out changing the web address that appears in the address bar, or at least it seems there is that disconnect for me.

It's just kind of odd that navigating through the wiki doesn't change the main address bar or Google Translate's specific address bar, despite changing the content displayed. Maybe it's an issue with my machine, cookies or something, if it works just fine for you.

Re: Labyrinth of Touhou 5F
« Reply #756 on: August 27, 2010, 08:50:02 PM »
Thats odd. Looking at it again, it seems to me that the "page number" in the wiki (the number at the end of the non-translated link) always stays as 46 when you shift to other pages in google translate. Upon checking, I can again confirm it at least does that for me. I actually just fixed F29 to go to the right JP page in the translator through guesswork as to the number it's supposed to be at the end (ended up being 130). I think whoever set up the links simply changed the JP page w/out changing the web address that appears in the address bar, or at least it seems there is that disconnect for me.

It's just kind of odd that navigating through the wiki doesn't change the main address bar or Google Translate's specific address bar, despite changing the content displayed. Maybe it's an issue with my machine, cookies or something, if it works just fine for you.
Could be the way Firefox works too, since I use Opera.

Re: Labyrinth of Touhou 5F
« Reply #757 on: August 27, 2010, 11:54:59 PM »
Oh yeah, I forgot to mention previously: for some reason the wiki seems to always point to the 3F page when you go to select the map on most of the other floors. It's very odd, I think Google Translate might be screwy up there or something, because I remember trying to fix one page and still kept linking back to 3F. Very odd indeed.

Seems to happen with IE8 as well

EDIT: Actually I think the wiki link is just wrong, I just edited the one for 15F and it should work now.
EDIT2: fixed 16F, 18F-28F, 30F

If someone could check to see that the links work, that would be great.
« Last Edit: August 28, 2010, 12:25:16 AM by spookedmoose »

Re: Labyrinth of Touhou 5F
« Reply #758 on: August 28, 2010, 04:38:27 AM »
Seems to happen with IE8 as well

EDIT: Actually I think the wiki link is just wrong, I just edited the one for 15F and it should work now.
EDIT2: fixed 16F, 18F-28F, 30F

If someone could check to see that the links work, that would be great.

I checked a couple of random ones and confirm that those work on Firefox.

On Floor 30 now, Leveling from exploring got me to Reimu 303. I am NOT looking forward to the grindfest to come. Guess I'll just have to play intermittently while I work on HW. Maybe I'll play it some while I play Etrian Odyssey 2 (totally got the game because of this game, too). I just really don't want to grind for ~250 levels to be able to finish the game and say I beat it  :V

RainfallYoshi

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Re: Labyrinth of Touhou 5F
« Reply #759 on: August 28, 2010, 05:11:21 AM »
I shit you not I just took out Hibachi ver.2 with only Meiling and Reimu left alive. This is just a rough estimate but I think I just Meiling'd 15m HP.

....wtf

Pesco

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Re: Labyrinth of Touhou 5F
« Reply #760 on: August 28, 2010, 07:13:22 AM »
I shit you not I just took out Hibachi ver.2 with only Meiling and Reimu left alive. This is just a rough estimate but I think I just Meiling'd 15m HP.

....wtf

That's why we love it

Re: Labyrinth of Touhou 5F
« Reply #761 on: August 28, 2010, 08:11:35 AM »
Posting more thingies. Experimenting with some post formatting, please bear with me
EDIT: Okay, hopefully that's not too annoying

How come the best Ran picture I could find was actually Horo cosplaying as Ran???

MediaFire
« Last Edit: September 06, 2010, 07:21:12 AM by spookedmoose »

RainfallYoshi

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Re: Labyrinth of Touhou 5F
« Reply #762 on: August 28, 2010, 06:52:37 PM »
Err... there's a certain event icon on F21 that keeps crashing the game for me. Has anyone else had this issue or is aware of how to fix it?

Re: Labyrinth of Touhou 5F
« Reply #763 on: August 28, 2010, 07:54:15 PM »
Never had that issue when I explored the floor. Still have the four bosses left there, but aside from those possibilities, everything worked.

Savory

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Re: Labyrinth of Touhou 5F
« Reply #764 on: August 28, 2010, 08:12:16 PM »
Well, so far so good. I met Alice and she challenged me to find her dolls. Haven't found any yet though. xD

There is one thing that's frustrating me though. Patchouli. She's an excellent mage and I have ways to increase her power but her defense is still crippling. I just hope there'll be a way to revert this problem. I'd like to use her more but I'm forced to stick with Marisa and Cirno most of the time (Reimu too but I consider her a staple member).

Barrakketh

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Re: Labyrinth of Touhou 5F
« Reply #765 on: August 28, 2010, 08:53:57 PM »
There is one thing that's frustrating me though. Patchouli. She's an excellent mage and I have ways to increase her power but her defense is still crippling. I just hope there'll be a way to revert this problem. I'd like to use her more but I'm forced to stick with Marisa and Cirno most of the time (Reimu too but I consider her a staple member).
Cirno is pretty bad for damage.  Patchy just doesn't get hit (she stays in the last slot when she's in) and should be nigh immune to magic.  You just have to worry about all/row target physical attacks, or getting unlucky and have an enemy randomly pick the fourth slot (rare, but it happens).

Quote
Well, so far so good. I met Alice and she challenged me to find her dolls. Haven't found any yet though. xD
Dolls start on the 4th floor, there's one on the 3rd that you can't access at first (you have to beat a boss on the 4th floor).

I found Wriggle to be a huge help when you finally do fight Alice.  She only has to be in long enough to use Firefly Phenomenon, then switch her out.  Reapply when the PSN wears off.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

MysTeariousYukari

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Re: Labyrinth of Touhou 5F
« Reply #766 on: August 28, 2010, 08:58:17 PM »
Fixing Patchy's DEF so it doesn't suck? Well... not going to happen. Unless you hit the upper thousands in level and have similarly high skill level in DEF, pretty much everything will leave her ruined if they hit her, unless it's Magic.

Re: Labyrinth of Touhou 5F
« Reply #767 on: August 28, 2010, 09:01:49 PM »
Well, so far so good. I met Alice and she challenged me to find her dolls. Haven't found any yet though. xD

There is one thing that's frustrating me though. Patchouli. She's an excellent mage and I have ways to increase her power but her defense is still crippling. I just hope there'll be a way to revert this problem. I'd like to use her more but I'm forced to stick with Marisa and Cirno most of the time (Reimu too but I consider her a staple member).

The Patchster is never going to have enough DEF to block anything, she is one of the better (best?) MND walls however. She also has abysmal SPD so she shouldn't be sitting around in the fourth slot anyway. Unless you need to be immune to magic damage she should nuke, switch, nuke, switch.

Re: Labyrinth of Touhou 5F
« Reply #768 on: August 28, 2010, 11:29:30 PM »
The Patchster is never going to have enough DEF to block anything, she is one of the better (best?) MND walls however. She also has abysmal SPD so she shouldn't be sitting around in the fourth slot anyway. Unless you need to be immune to magic damage she should nuke, switch, nuke, switch.
Even if her speed's bad, Silent Selene only brings her ATB to 40%, and anything that's targeting her is most likely magic-based.  On top of that, her huge MP pool and low MP costs make her best suited to sitting out on the field and spamming her MP away in one sitting.  It's usually fine to let her sit out from my experiences.

Ghaleon

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Re: Labyrinth of Touhou 5F
« Reply #769 on: August 29, 2010, 12:11:13 AM »
I generally have her sit out for lengths of time too because the only thing that's really a threat to her is arrow rain, needle parade, ultimate light cannon, etc. Generally, row-based physical attacks aren't actually scary enough to kill her if she's in the back. Exceptions being extremely powerful ones like a late-fight Demon slashing dance from Baal avatar or something. Well, that and unlucky single target atk nukes like steel slasher, triple sword, slash dive, etc, that just so happen to target the back row. Those generally 1shot anybody that's not a tank though, so patchy isn't really exceptional in that regard. Otherwise, having a slot taking 0's most of the time while doing respectable damage is a good thing IMO

MysTeariousYukari

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Re: Labyrinth of Touhou 5F
« Reply #770 on: August 29, 2010, 12:28:23 AM »
I do the same thing, have Patchy constantly in the 4th slot just using Royal Flare or Silent Selene on w/e I'm fighting. I sometimes use Princess Undine instead, and when I do, it proves useful... or at least most of the time :V

Parallaxal

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Re: Labyrinth of Touhou 5F
« Reply #771 on: August 29, 2010, 12:45:46 AM »
I leave Patchy out to nuke turn after turn because she's too slow to switch out efficiently. Usually, it's best to switch a character in and out when the character doing the switching (often your tank) is just a bit slower than the character being switched in and out. No one's slower than Patchy, though, so that's not likely happening unless you do some weird things with skill points and equipment.

Re: Labyrinth of Touhou 5F
« Reply #772 on: August 29, 2010, 02:48:00 AM »
Well I guess I know what I'll be doing from now on  :V

Parallaxal

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Re: Labyrinth of Touhou 5F
« Reply #773 on: August 29, 2010, 04:57:34 AM »
All right, guys. You ever notice how the stat growth rates listed for each character don't actually match the value your stats go up by, even without taking level bonuses and skill points into account? For example, Reimu gains 15 HP on her first level up, 16 on her 2nd, 18 on her 4th, and so on. That's because of the little-known value that I like to call the Level Multiplier. Unfortunately, I can't find any information about it. Here's the only thing the wiki has to say:

Quote
Furthermore, the multiplier goes up passively on level up even without any bonus investment on most stats (especially HP) but not SP.

With this in mind, I have tried to determine just what the Level Multiplier is, and to tie it in to the total stat formula. Here's what I've got to propose:

Your total stat is equal to:
(Starting Stat) + (Stat Growth * Levels Gained * Level Multiplier) * (1 + Level Bonus + Skill Points + Equipment)

Level Bonus = 0.02 per bonus given
Skill Points = 0.03 per skill level

The Level Multiplier is a latent additional multiplier to your growth rate gained for each level that's separate from your level bonus, so characters with faster leveling rates will benefit more than slower leveling characters. Its existance is not well-documented aside from a single line mentioning it on the wiki, as far as I know, but it's quite easy to see if you test it out yourself, even if it can be difficult to measure. However, the thing that's really interesting about it is that its value is different depending on which stat you're looking at. It's also why the actual amount of a stat you gain per level up doesn't match the growth rates (for example, Reimu has a listed SP growth rate of 20, but it only really increases by 2-3 points per level if you have no level bonuses or skill points). If you level a character from 1 to a much higher value in one go, you'll notice that you gain more stats per level the higher you go, even without skill points or any other bonuses. That's the effect of the Level Multiplier.

I can't say I've measured it down exactly, but after running some tests with my higher level files, here are my estimates for the Level Multipliers for each stat:

HP: 1.20 + 0.03 per level
SP: 0.125 (this value never goes up regardless of level)
ATK: 1.10 + 0.02 per level
DEF: 1.10 + 0.02 per level
MAG: 1.10 + 0.02 per level
MND: 1.10 + 0.02 per level
SPD: 0.0225 + 0.000645 per level

I'm not going to bother calculating it for EVA. SPD was a pain to figure out, but luckily I had a file with characters at level 500+, so I got to use some very high levels to compensate for the low amounts by which SPD tends to grow.

Now, I think this is extremely significant beyond helping you more accurately calculate your total stat. Why? Because this affects the gap between characters with high stat growths and low level rates versus those with the opposite situation. Consider this experiment with two characters that lack equipment, skill points, and level bonuses: Suika and Mystia have ATK growths of 16 and 10 respectively. Going from level 1 to level 2, Suika gains 17 ATK while Mystia gains 11 ATK, so Mystia only gains about 63% as much ATK per level as Suika does. However, this ratio doesn't remain the same throughout the game! Using the exact same amount of EXP for each character, Suika can reach level 475 while Mystia reaches level 547. That natural level difference produces a significant Level Multiplier discrepency between the two. At those levels, Suika gains 321 ATK on her next level up and Mystia gains 230 ATK. Now Mystia gains ~72% as much ATK per level as Suika does! The proportional difference between growth rates shrinks due to Mystia's faster level rate, even before adding in the extra level bonuses she gets. That's another reason why just looking at growth rates can be extremely misleading, as fast leveling rates can do much more than just give you additional level bonuses. They also give a small but significant latent boost to all stat growths (except SP).

I made my calculations using my 30F completed file (Team Unappreciated), which had a lot of characters that I never leveled up. For each stat, I chose a character with an even and easy number for their stat growth (usually 10), and documented their total stat at every 10 or 100 levels, then calculated the multiplier to their stat growth. If anyone would be willing to check my work and confirm my estimations, that'd be helpful.
« Last Edit: August 29, 2010, 05:05:16 AM by Parallaxal »

MysTeariousYukari

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Re: Labyrinth of Touhou 5F
« Reply #774 on: August 29, 2010, 05:09:05 AM »
Question though, using Suika and Mystia again, what would they gain if they both hit, say, level 500?

Faster leveling does have a nice benefit, as you said, but when all is said and done, a character with a higher level rate but lesser gains per and a character with a lower level rate and higher gains per reach the same level, the one with the slower level rate would have the higher stats. Suika and Mystia at Level 500 would have very different stats, Suika having much higher attack then Mystia at that point, correct?

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 5F
« Reply #775 on: August 29, 2010, 05:17:30 AM »
All right, guys. You ever notice how the stat growth rates listed for each character don't actually match the value your stats go up by, even without taking level bonuses and skill points into account? For example, Reimu gains 15 HP on her first level up, 16 on her 2nd, 18 on her 4th, and so on. That's because of the little-known value that I like to call the Level Multiplier. blah blah blah

Actually, a thread or two or 3 ago this was discussed. Someone (I forget who) had the formula down. I can't find it atm but I'll look for it. I'll edit my post once I find it.

I can't find the good notes, just my partially-done theorycrafting, which only includes atk,def,mnd,and mag.
Anyway the formula for determining how much of each stat you get I can derive from these notes (which don't include the actual formula unfortunately) is:

(Level+4 * Growth Rate + constant{just take their starting value - level statuprate*5 to get it, I think it's normally 3 though}) * (1+0.02(level-1) + 0.02(times selected stat for level up bonus) + 0.04(skill level - 1) + ItemStats)

So assuming We take Reimu at level 29, and want to figure out her Magic stat.
Her starting magic is 49, and her growth rate is 9. So we find the constant
47-5(9) = 2
We'll pretend that we spent 0 level up points into her magic stat (get mind hrrr), and her skill level is 19:
(33 * 9 +2) * (1 + (28 * 0.02) + 0.02(0LevelupBonus) + 0.04(19SkillLevelBonus) + 0(She's wearing 3 Physical Reactors!) -
(299) * ( 1 + (0.56) + (0) + (0.76) + 0) = 693.68 (I dunno how it handles rounding)

If you gave her 2 ball lightnings (that's 40 mag right? I forget. let's say it's 40 mind for now), and spent all 28 of her level ups on magic:
(299) * (1 + (0.56) + (0.56) + (0.76) + (0.40) = 980.72


« Last Edit: August 29, 2010, 05:38:08 AM by Ghaleon »

Parallaxal

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Re: Labyrinth of Touhou 5F
« Reply #776 on: August 29, 2010, 05:25:29 AM »
Question though, using Suika and Mystia again, what would they gain if they both hit, say, level 500?

Faster leveling does have a nice benefit, as you said, but when all is said and done, a character with a higher level rate but lesser gains per and a character with a lower level rate and higher gains per reach the same level, the one with the slower level rate would have the higher stats. Suika and Mystia at Level 500 would have very different stats, Suika having much higher attack then Mystia at that point, correct?

This is correct. If they were at the same level, then there is no difference between their Level Multiplier, so the difference in the stats they gain is proportional to the difference between their starting growth rates. Level Multiplier merely alters their growth rates.

Now, the Mystia vs. Suika comparison is still kind of skewed, since Suika's ATK growth is just so high that Mystia will never have any hope of catching up. However, the significance of the Level Multiplier is most important when comparing characters with nearly equal stat growths, but a different leveling rate. Let me present another example:

Reimu has a MND growth of 9, while Suika has a MND growth of 10. Thus, you'd naturally expect Suika to gain more MND per level than Reimu, which is true for most of the game. However, as Reimu gains more levels than Suika does due to her leveling rate, her MND growth rate eventually surpasses Suika's after a certain point thanks to the effects of the Level Multiplier (even if you never give Reimu any level bonuses to MND). On my Team Unappreciated file, where I never leveled or given bonuses to either, Reimu hits level 537 with the same amount of EXP as Suika needs to hit 475. For her next level, Reimu now gains 203 MND while Suika gains 201 MND. Not only has Reimu's MND growth surpassed Suika's, but her base MND stat is still way higher due to having more levels, plus she gets more level bonuses to spend. So while Suika actually has noticably higher MND than Reimu in the early game, by the late game Reimu has far surpassed Suika in this stat.

For all comparisons, I try to be fair by judging both characters with about the same amount of EXP given to each. It should be noted that if you never use Reimu, but have Suika in your party full-time, then Reimu would have only received 80% as much EXP as Suika. But even with this disadvantage, Reimu still has almost as much MND as Suika thanks to her higher leveling rate, which just goes to illustrate just how powerful the Level Multiplier can be even if you neglect a fast-leveling character.

I try to always avoid judging characters by comparing their stats at the same level if they have notably different leveling rates. Comparing Mystia to Suika both at level 500 is meaningless, because such a situation would be literally impossible in this game unless you cheated. If you never use Mystia but always used Suika full-time, Suika would gain 100% EXP to Mystia's 80%, yet that would only let her reach level 467 by the time Mystia reaches level 500. Even with the biggest skew in Suika's favor possible, you can't get the two of them to the same level.

Now, my own personal interpretation of this data is that low leveling rate but high growth rate characters are a tiny bit stronger in the earlier game than the late game, and the opposite is true of fast leveling but low growth rate characters. Not enough to significantly alter the game, but still something to keep in mind.

Actually, a thread or two or 3 ago this was discussed. Someone (I forget who) had the formula down. I can't find it atm but I'll look for it. I'll edit my post once I find it.

Thanks, I found the discussion from thread #2. It was helpful, as you guys confirmed the 2% bonus to ATK/DEF/MAG/MND and the 3% bonus to HP. However, I don't think you guys had anything on the SPD growth multiplier, which is a lot harder to calculate because SPD changes so little unless you're deep into the Plus Disk. Also, I think I have clearer formulas for the base multiplier value, before you start gaining levels. My starting base multiplier of 1.10 is the same as your formula assuming an extra 5 levels of multiplier at level 1, which adds 0.10 to the Level Multiplier.

However, I think overall this whole concept that growth rates change even without putting skill points or level bonuses into them isn't well-known among most players, as I never see it brought up whenever someone asks a question about stat calculations. I hope this will be more widespread and understood from now on.
« Last Edit: August 29, 2010, 05:59:19 AM by Parallaxal »

Ghaleon

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Re: Labyrinth of Touhou 5F
« Reply #777 on: August 29, 2010, 06:40:43 AM »
Yeah it's cool to know. Basically, every stat gets the level up bonus, and the stat you choose to level up bonus, gets a 2nd. That's why I often say the stat you choose to boost with level up bonuses don't matter as much as people pipe about it. I mean it can make some numbers much larger or whatever yes, but it wont really make your team unplayable or whatever if you choose to 50/50 2 stats instead of massing them all in one "best" stat.

It's also one of the most ingenious level up growth rate formulas I've ever seen in a game IMO. Every single level is slightly, but noticeably more significant than the last (maybe not the last single level, but it doesn't take long to notice the numbers growing faster on their own). The experience required to level up grows at a very steady but not quick pace. Most RPGS have these systems where one level costs double or 50% more than the last one. But not so for this game. So even though the grindfest for 30f is HUGE...You see your characters grow in power at a very very quick rate, so even if you're not even close to reaching the required level for a 30f boss, you really see your battle performance grow at an interesting rate. (Though it's not as significant as Ys. Holy s hit the slime 1-shot me at full health! *comes back, kills 10 slimes* Holy shit the slimes hit me for 0 and I 1 shot them!)

The level up multiplier (I mean Reimu's 0.9, Remi's 1.34, or 1.32, or whatever it is) is indeed more important than you might think because of this feature. However it's important to note that the ratio of level difference is't even close to 0.9/1.34, and the characters with highstats/low level up rate are often compensated by having cheaper skill-level skillpoint costs. It's not as significant as the level difference, but skill levels are twice as significant themselves (or equal if you are comparing it to the main stat that you chose your bonus level on).

I could go on and on about how I love the system.

There WAS a speed formula somewhere in that area though Para. I think it was a page or two before the big formula-o-rama post.
« Last Edit: August 29, 2010, 06:43:03 AM by Ghaleon »

Parallaxal

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Re: Labyrinth of Touhou 5F
« Reply #778 on: August 29, 2010, 07:05:39 AM »
I took another look at the thread, and all I could find was this:

Quote
Spd = ((Lvl/32)*Growth Rate) * Spd multiplier + 100

I don't think you guys ever calculated the SPD multiplier, at least I couldn't find a value for it.

But yeah, I too think the game has a very elegant and well-made system for the levels and stats. For a fan-made game, I'm amazed that I can get so interested in figuring out these formulas.

Ghaleon

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Re: Labyrinth of Touhou 5F
« Reply #779 on: August 29, 2010, 09:41:44 AM »
On phone, mathing is hard pardon me.

I am pretty sure the speed multiplier is the:
0.02(level bonus) + 0.04(skill level) + (equipment) + 0.02(lvl -1)

Also keep in mind
100spd->200spd->400spd->700spd->1100spd
Also keep an eye out for the enemystats excel spreadsheet. It has  accurate speed values on all the enemies, same formula as the player. Not like that database.