Author Topic: Labyrinth of Touhou 5F  (Read 213232 times)

Serela

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Re: Labyrinth of Touhou 5F
« Reply #660 on: August 21, 2010, 09:03:58 PM »
I fought Agaustrobauma for like 12 minutes until I lost ;_;

Reimu lv222 sounds a bit low, doesn't it? I want Keine D:

I wonder if Final Boss v2 would be easier. EDIT:Got to Berserk mode... barely :\

Also, while I don't use Rumia's healing particularly often, it's a godsend when I do need it. I'm glad I succumbed to my desires and threw her back in my party.

EDIT:Beat Agastobrauma after a half-hour long fight. I didn't get the drop, and it's an amazing drop... ;_; I'm so conflicted.

sigh. I'll take the win. All 4 guardians beaten at Reimu lv122 or lower :3
« Last Edit: August 21, 2010, 10:11:57 PM by NeoSerela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 5F
« Reply #661 on: August 22, 2010, 12:27:02 AM »
So uhh.. I just got wiped out by Kedamaggatron on my first turn when it casted quantom whatever form. despite having a dth effect of only 50 supposedly, it dth'd my whole party with 32 dth resist...uhh.. so I tried again.. and it happened again. wtf? seriously.

edit: pawnt.. never casted it once. Seriously though ever since I got special disk dth effects have just seemed broken.
« Last Edit: August 22, 2010, 12:37:11 AM by Ghaleon »

Re: Labyrinth of Touhou 5F
« Reply #662 on: August 22, 2010, 12:51:17 AM »
I fought Agaustrobauma for like 12 minutes until I lost ;_;

Reimu lv222 sounds a bit low, doesn't it? I want Keine D:

I wonder if Final Boss v2 would be easier. EDIT:Got to Berserk mode... barely :\

Also, while I don't use Rumia's healing particularly often, it's a godsend when I do need it. I'm glad I succumbed to my desires and threw her back in my party.

EDIT:Beat Agastobrauma after a half-hour long fight. I didn't get the drop, and it's an amazing drop... ;_; I'm so conflicted.

sigh. I'll take the win. All 4 guardians beaten at Reimu lv122 or lower :3

How'd you deal with the damage output in that fight? I'm only Reimu 218 myself, and when I kitted myself out with MND buffs and Status Effect Resistance gear he was still doing ridiculous dmg to me b/c I was underleveled. Was there something you did specifically to get around the limitations of your lower lvl? One thing that would probably help me at least would to bring some debuffs though...

EDIT: Btw, I've been thinking about dropping Patchy b/c her fragility is becoming a major hindrance, despite a hefty MND stat, not to mention she's too slow. It even makes it annoying to switch her in and out she's so slow... I also want another "staying in" Nuker to supplement Youmu. I'm also lacking debuffs in my party. Think it would be a good idea to bring in Reisen as a replacement for Patchy?

EDIT 2: And if I do use the bunny, how should I LVL her? She's still lvl 1 right now, for reference.
« Last Edit: August 22, 2010, 01:02:38 AM by FantomFang »

Serela

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Re: Labyrinth of Touhou 5F
« Reply #663 on: August 22, 2010, 01:00:38 AM »
I brought Cirno back in for this fight, it was INCREDIBLY helpful. I gave her three plus-disk HP boost items and didn't bother raising her skill levels, she had enough HP to never get 0hkoed and with her speed levelups she was pretty fast too. Didn't even bother with a MAG debuffer since Renko is the only good one, and I don't have her.

The damage was a lot, yeah, I had to get a lot of use out of Reimu/Yukari buffs and all four of my healers (Reimu/Rumia/Meiling with Ikubuffs are great, and then Minoriko is always), and I switched out Youmu for Cirno so all my attackers had good MND.

Iku died about halfway through which extended the fight a bunch.

And yes, I don't like Patchouli, her resists are too bad for Ikubuffs without several equips and she gets rolled too easily, and her damage isn't even super amazing later on, not to mention the SPD. Reisen from Parallaxal's videos is very good, I'd say she's a great choice. I'm personally going to use Maribel like Reisen, but that's more from liking her more.
« Last Edit: August 22, 2010, 01:03:54 AM by NeoSerela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Barrakketh

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Re: Labyrinth of Touhou 5F
« Reply #664 on: August 22, 2010, 01:09:32 AM »
So uhh.. I just got wiped out by Kedamaggatron on my first turn when it casted quantom whatever form. despite having a dth effect of only 50 supposedly, it dth'd my whole party with 32 dth resist...uhh.. so I tried again.. and it happened again. wtf? seriously.

edit: pawnt.. never casted it once. Seriously though ever since I got special disk dth effects have just seemed broken.
Well, if you use a hypothetical equation that Parallaxal posted over on the image board:

Quote
For example, if a spell has a DTH value of 50, and my character has a DTH resistance of 30, then the chance of instant death occuring would be 50 * (100 - 3*30)/100 = 5%. Is this correct?

I ask because if the DTH resistance is just subtracted from the DTH chance, then I have no clue why Minoriko just got hit by Instant Death from Shikieiki's Magical Hellfire even with 30 DTH resistance.

That would put the DTH resist needed to completely protect yourself against it at 34, though it happening to your entire party at once is strange unless the game does some really weird shit like calculating the chance of success at a given resistance and applying it to every character with the same resistance value (you all fail, hahahaha!).
« Last Edit: August 22, 2010, 01:11:04 AM by Barrakketh »
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Parallaxal

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Re: Labyrinth of Touhou 5F
« Reply #665 on: August 22, 2010, 01:21:45 AM »
EDIT 2: And if I do use the bunny, how should I LVL her? She's still lvl 1 right now, for reference.

When I used her on Team Unappreciated, I just gave her MAG for every single level up. Her defenses aren't too bad if you just keep her at 80%-ish buffs, which she should have no problem doing with all that extra SP at your level (she stayed in almost the whole battle for me and kept herself fully buffed at all times).  For equipment, I went with things that raised both MAG and SP, or all stats at once (since they get compounded thanks to her buff). Her speed should already be better than pretty much any other character's you've got so long as she keeps herself buffed anyway. Discarder works great on Agastrobrauma because it happens to be weak to fire. You should still put some skill points into her if you plan on using her for a while, as her stats do need the assistance.

Come to think of it, Alice spamming Seeker Dolls would be pretty good against this boss as well, if only to help you survive. I had a really easy time with this boss just because I kept its MAG at negative buff levels for pretty much the whole fight.

Re: Labyrinth of Touhou 5F
« Reply #666 on: August 22, 2010, 01:28:02 AM »
When I used her on Team Unappreciated, I just gave her MAG for every single level up. Her defenses aren't too bad if you just keep her at 80%-ish buffs, which she should have no problem doing with all that extra SP at your level (she stayed in almost the whole battle for me and kept herself fully buffed at all times).  For equipment, I went with things that raised both MAG and SP, or all stats at once (since they get compounded thanks to her buff). Her speed should already be better than pretty much any other character's you've got so long as she keeps herself buffed anyway. Discarder works great on Agastrobrauma because it happens to be weak to fire. You should still put some skill points into her if you plan on using her for a while, as her stats do need the assistance.

Come to think of it, Alice spamming Seeker Dolls would be pretty good against this boss as well, if only to help you survive. I had a really easy time with this boss just because I kept its MAG at negative buff levels for pretty much the whole fight.

That's similar to what I was thinking. And yeah, I'm planning on her becoming a fixture in my party, to keep the spread of ATK/MAG nukers even and to give me more beefy nukers for the faster bosses (similar to how you use Reisen and can afford to use Mokou/Orin with Unappreciated, that'll give me Alice, Reisen, and Youmu). It also means I can debuff for once! So Reisen will be getting plenty of SKP, considering how well she can make use of just about all of it  :D

Quote
That would put the DTH resist needed to completely protect yourself against it at 34, though it happening to your entire party at once is strange unless the game does some really weird shit like calculating the chance of success at a given resistance and applying it to every character with the same resistance value (you all fail, hahahaha!).

Hrm, I've been operating under the assumption the entire time that 50 is the resistance needing to an ailment for 100% resistance. If that's true, I can spread my resist gear around in a more liberal manner, which would be very nice...unless that formula only applies to DTH resist, that is.


Serela

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Re: Labyrinth of Touhou 5F
« Reply #667 on: August 22, 2010, 01:29:46 AM »
It only applies to DTH resist (if that's how it works, that is), other ones have 100% chance to hit reduced by Resistx3, so 34 is invulnerable.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Barrakketh

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Re: Labyrinth of Touhou 5F
« Reply #668 on: August 22, 2010, 01:56:48 AM »
It only applies to DTH resist (if that's how it works, that is), other ones have 100% chance to hit reduced by Resistx3, so 34 is invulnerable.
On the other hand, the formula seems to break at 34 because at no point after that threshold can the chance of success be positive.  But if you assumed it was straight subtraction (Effect -  (3 * DTH resist)), boss Yuyuko's SFN would still have a 50% chance of success with 50 DTH resist (Yuyuko's natural value, and also the immunity cap for bosses), and a normal value of 34 DTH resist would be 98% successful.  ***WINNER***'s Wand of Destruction has an effect of 1000, which is pretty much in "Up yours!" territory since you'd need 334 DTH resist to not get wiped.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Parallaxal

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Re: Labyrinth of Touhou 5F
« Reply #669 on: August 22, 2010, 02:13:14 AM »
On the other hand, the formula seems to break at 34 because at no point after that threshold can the chance of success be positive.  But if you assumed it was straight subtraction (Effect -  (3 * DTH resist)), boss Yuyuko's SFN would still have a 50% chance of success with 50 DTH resist (Yuyuko's natural value, and also the immunity cap for bosses), and a normal value of 34 DTH resist would be 98% successful.  ***WINNER***'s Wand of Destruction has an effect of 1000, which is pretty much in "Up yours!" territory since you'd need 334 DTH resist to not get wiped.

I really doubt that DTH just works by straight subtraction. I've had Minoriko die to a DTH-50 move when she had 30 DTH resistance, and I've had Meiling survive Stygian Ferry with 34 DTH resistance when Stygian Ferry has DTH-300, according to the database.

Barrakketh

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Re: Labyrinth of Touhou 5F
« Reply #670 on: August 22, 2010, 02:40:42 AM »
I really doubt that DTH just works by straight subtraction. I've had Minoriko die to a DTH-50 move when she had 30 DTH resistance, and I've had Meiling survive Stygian Ferry with 34 DTH resistance when Stygian Ferry has DTH-300, according to the database.
I was just mentioning that both don't perfectly work unless 34 is really a hard cap, though that does make me wonder why the hell the developer even bothered with such high DTH effects in the first place.  The people I've seen complain all have party members with < 34 DTH resistance, so they wouldn't be truly immune anyway.  The only strange thing about it is that it hit everyone who only had a 5% chance of not resisting on the same spell, though luck can certainly be crappy like that.

I suppose if higher DTH effects really do something, perhaps they are still reduced by your DTH resistance by a different formula and then added after the rest of the formula, basically giving a piercing effect to DTH.  I suppose the easiest way to test this would be to have someone patient get four characters with 34 DTH and have them repeatedly get hit by Yuyuko's SFN.  She's near a waypoint, isn't she?

EDIT: Speaking of Stygian Ferry, there should really be a warning in the wiki about the Eye of Twilight enemies on what I think is the right side of 11F if you're going back through there to fight Tenshi.  If I had better data on where exactly you can encounter them I would edit it myself, but those bastards caught me off guard  :ohdear:
« Last Edit: August 22, 2010, 02:44:09 AM by Barrakketh »
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 5F
« Reply #671 on: August 22, 2010, 05:27:58 AM »
I'm convinced that any and all theorizing to how dth effects work since special disk is void CUZ ITS BORKDED!!!

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 5F
« Reply #672 on: August 22, 2010, 06:23:52 AM »
I suppose if higher DTH effects really do something, perhaps they are still reduced by your DTH resistance by a different formula and then added after the rest of the formula, basically giving a piercing effect to DTH.  I suppose the easiest way to test this would be to have someone patient get four characters with 34 DTH and have them repeatedly get hit by Yuyuko's SFN.  She's near a waypoint, isn't she?

I tried your suggestion out for a while on 30F against Yuyuko Ver.3. After 8 or 9 hits from SFN, no one in a party with exactly 34 DTH resistance died. SFN had no trouble killing someone with 32 DTH, though. It seems hitting 34 makes a big deal, compared to falling just a few points short.

Re: Labyrinth of Touhou 5F
« Reply #673 on: August 22, 2010, 08:40:49 AM »
When I used her on Team Unappreciated, I just gave her MAG for every single level up. Her defenses aren't too bad if you just keep her at 80%-ish buffs, which she should have no problem doing with all that extra SP at your level (she stayed in almost the whole battle for me and kept herself fully buffed at all times).  For equipment, I went with things that raised both MAG and SP, or all stats at once (since they get compounded thanks to her buff). Her speed should already be better than pretty much any other character's you've got so long as she keeps herself buffed anyway. Discarder works great on Agastrobrauma because it happens to be weak to fire. You should still put some skill points into her if you plan on using her for a while, as her stats do need the assistance.

Come to think of it, Alice spamming Seeker Dolls would be pretty good against this boss as well, if only to help you survive. I had a really easy time with this boss just because I kept its MAG at negative buff levels for pretty much the whole fight.

I just managed to beat Agastobrauma with my 1st try at Reimu 223 (having lost previously around ~215). Just did a bit of grinding while I installed stuff on my new 360. :V
Reisen was useful, although she got killed by a Magical Hellfire I think (not DTH either, just straight dmg at 60% or so buffs). I used Iku as a tank like in your vids and it worked great, meant I could constantly pass out buffs (hell, I think this was the only time I've ever seen Iku run out of SP!). Aya did a bunch of dmg to the boss, Suwako switch-nuked for a similar amount of dmg, and Kaguya either Hourai Barraged or boosted Reimu to pump out timely heals/barriers. It was a fairly tactical fight, the only scary part being when he strengthened his magic one time post-Reisen death (the only death too). Mystia was <3 her also, she helped a bit w/poison (no clue on dmg) and a lucky early PAR that helped me get my initial defenses up.

All in all, an improved setup with an improved lineup for the fight and a handful of levels made the fight from "Oh god, the dmg is still too high" to not too bad at all.

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 5F
« Reply #674 on: August 22, 2010, 04:33:43 PM »
So, after losing to Suwako seven or eight times in a row and completely losing motivation to continue the game last time, I decided to restart a playthrough soon.

Does anyone have any advice(s) on spending skill points? It's one aspect of the game I'm having problem understanding, as I just threw them on whatever I felt like on my last runthrough (it's the main reason why I'm restarting).

Pesco

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Re: Labyrinth of Touhou 5F
« Reply #675 on: August 22, 2010, 04:35:48 PM »
Incoming theorycraft wall of text on the spending of skill points. Not from me, I'm busy and I cheat in my playthroughs :V.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 5F
« Reply #676 on: August 22, 2010, 04:50:13 PM »
There is no real proper way to spend them. I suggest measuring by skillpoint cost and not skill level though. While it's good to favor "main"  stats somewhat like nitori's attack, you shouldn't neglect the other stats. I like to keep all the other useful stats at about 1/2 of the big ones (in terms of cost). Except for REAL bad ones like patchy's def. Which get less of an investment (leaving it at 0 is silly though, are you REALLY going to miss out on 3000 skillpoints for 20 skill levels when you make that much in 1 fight?).

In any case, skill levels are important, but it's really doubtful that's why you couldn't beat suwako... The game is just plain hard compared to most JRPG's.

About eyes of twilight, they spawn in the area accessible by the stairs south 1 "block" from the 9f entrance to 10f, east a few paces than north (so the stairs just east of that starting area) and the stairs leading to the "all switch". Even if you opt to go west from that 11f entrance past the orb lock area, they are still an issue. I do not think they are anywhere in the 10f area leading to tenshi. Tj
They are like a half of 11f area spawn only.

I'd kill to find an area in 27f where liliths spawn more often =p.

Barrakketh

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Re: Labyrinth of Touhou 5F
« Reply #677 on: August 22, 2010, 08:36:36 PM »
I do not think they are anywhere in the 10f area leading to tenshi.
I meant 11F, heading to Tenshi.  Unless there's another route I didn't notice, you have to go through the right side of 11F (the stairs down to 10F is fairly close to the Patchy event needed to fight Yuyuko) because the way to her from 10F would be blocked by a blue barrier when the switches are all off.

So, after losing to Suwako seven or eight times in a row and completely losing motivation to continue the game last time, I decided to restart a playthrough soon.
Suwako was a bitch the first time I fought her, which was before I had even cleared 8F.  Mishaguji-sama was capable of wiping out everyone not named Meiling, and that assumed Meiling was at max health.  NTR affinity gear would have helped, but I was lacking that.  In the end, I think I had mapped out 9F before trying again and she was easily doable.

Quote
Does anyone have any advice(s) on spending skill points? It's one aspect of the game I'm having problem understanding, as I just threw them on whatever I felt like on my last runthrough (it's the main reason why I'm restarting).
Don't waste points on evade, don't waste points on character stats that aren't going to do anything.  Most characters use either MAG or ATK for their abilities, so don't spend points on the wrong one.  Some characters have composite attacks (uses ATK and MAG, is resisted by both DEF and MND) like Reimu, but since her group heal only uses MAG you shouldn't be boosting her ATK at all except through skill points when it's cheap to do so.

Some characters might have abilities that use ATK and some that use MAG, but odds are you'll probably be wanting to focus on one or the other...I see no reason to not pick ATK for Suwako considering that her MAG based nukes are pretty weak and other characters are better suited for the job.  For boss use (where there is usually a single target) she has an ATK based NTR element ability that is a better pick than Mishaguji-sama.  That leaves her CLD nuke, which is the point where I'd say that the trade-offs aren't worth it.

When you can afford the skill point cost, try to get affinities for the characters you're using to 100 if they are below that.  Higher is better, but when their affinity is <100 they take extra damage from attacks of that element.

Some characters have attacks that won't be terribly impressive unless the enemy is weak to them, but have other uses.  Iku's nukes don't deal great damage compared to some characters but two of them reduce an enemy's DEF, letting your physical attackers do considerably more damage to them.  If your characters are equipped so that they are immune to PAR, she can buff their ATK and MAG by 72%.  Buffs are more valuable than you might think, because they are applied after your equipment and skill points.  An item that gives you +40% ATK is basically like another 13 SP into a stat, not a 40% boost to the overall value.

For instance, my Nitori currently has 1897 ATK.  Two +30% ATK items bring that up to 2217, or a 320 point improvement.  With Iku's Thundercloud Stickleback, her ATK becomes 3262, or a 1365 point improvement.  If I gave Nitori just one 30% ATK item, with Thundercloud Stickleback her ATK is then 3538.

At lower levels I've been neglecting SPD, but that's mainly because the base values are so low that it takes quite a few points to get a visible improvement.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: Labyrinth of Touhou 5F
« Reply #678 on: August 22, 2010, 08:40:42 PM »
Resized Wriggle_girl, and Mima_v1
Recolored & resized Youmu_swimsuit because the first one looked awful

I can't stop making these things  :(

Mediafire
« Last Edit: September 06, 2010, 07:23:13 AM by spookedmoose »

draganuv15

Re: Labyrinth of Touhou 5F
« Reply #679 on: August 22, 2010, 09:21:22 PM »
Uhh... I haven't read this on the forums yet but has anyone defeated Maribel with Team 9?
and I would've thought quite a bit of people would've done it.
here are the roles

Rumia: Heal and Debuff
Cirno: Tank
Mystia: Nuke
Wriggle: Debuff

The team would be quite effective since Rumia's Demarcation heals a decent amount while everyone else can paralyse and do damage,
Cirno would keep herself from dying with White Album
Mystia can cure status debuffs and turn them into buffs
Wriggle can poison and paralyse
so... if someone could try and do this and see if it's possible

Re: Labyrinth of Touhou 5F
« Reply #680 on: August 22, 2010, 09:45:14 PM »
Uhh... I haven't read this on the forums yet but has anyone defeated Maribel with Team 9?
and I would've thought quite a bit of people would've done it.
here are the roles

Rumia: Heal and Debuff
Cirno: Tank
Mystia: Nuke
Wriggle: Debuff

The team would be quite effective since Rumia's Demarcation heals a decent amount while everyone else can paralyse and do damage,
Cirno would keep herself from dying with White Album
Mystia can cure status debuffs and turn them into buffs
Wriggle can poison and paralyse
so... if someone could try and do this and see if it's possible
Pesco already beat the main game with Team 9, if not all 30 floors.

Garlyle

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Re: Labyrinth of Touhou 5F
« Reply #681 on: August 23, 2010, 01:45:39 AM »
Quote
Rumia: Heal and Debuff
Cirno: Tank
Mystia: Nuke
Wriggle: Debuff

You got 3/4 of those wrong, for the record.

Rumia can't debuff.  She's also a half-decent MYS nuke.
Cirno can't tank that much; she'd need White Album for survival to even be a factor.  Her role is to speed debuff/PAR.
Mystia you got right.
Wriggle doesn't 'debuff' either.  She is, however, far and away the best tank out of the four (Honestly if you built her for it she could probably be a main tank candidate as you'd be surprised what she can stand up to) and poison deals way more damage than you'd think.

Re: Labyrinth of Touhou 5F
« Reply #682 on: August 23, 2010, 03:06:57 AM »
Speaking of Mystia, how would you all suggest leveling her? Right now, I've done something like 60 pts into SPD, and the next 150-160 levels split between DEF/MND. Her role is to Song in boss battles, and assist Reimu in PAR-locking at the start of random encounters.

Re: Labyrinth of Touhou 5F
« Reply #683 on: August 23, 2010, 03:10:20 AM »
I built her pure ATK and used her for nuking.

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 5F
« Reply #684 on: August 23, 2010, 03:11:16 AM »
I actually give her ATK and SPD (mostly ATK), as her damage output is pretty good. She's fast enough to act and switch out before the boss's stronger attacks, so I don't put as much effort into her defenses. Using her for pure support isn't bad either, though.

DDRMANIAC007

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Re: Labyrinth of Touhou 5F
« Reply #685 on: August 23, 2010, 04:29:50 AM »
Any word on a fixed new game + file?

Pesco

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Re: Labyrinth of Touhou 5F
« Reply #686 on: August 23, 2010, 08:52:02 AM »
You got 3/4 of those wrong, for the record.

Rumia can't debuff.  She's also a half-decent MYS nuke.
Cirno can't tank that much; she'd need White Album for survival to even be a factor.  Her role is to speed debuff/PAR.
Mystia you got right.
Wriggle doesn't 'debuff' either.  She is, however, far and away the best tank out of the four (Honestly if you built her for it she could probably be a main tank candidate as you'd be surprised what she can stand up to) and poison deals way more damage than you'd think.

This is entirely correct. Rumia is your sole MAG attacker too.

Mystia's MCM is a far better sweeper in general because of non-element and delay compared to that other one that I hardly use (that's why I can't remember the name). In boss fights, if the boss can be hit by PAR, use her NTR sweep and hope it procs. The rest of the fight is just Dives until dead. Mystia's main stats should be Attack and Speed. She's not so glass cannon because her defences are better than Cirno's.

Any word on a fixed new game + file?

I believe the problem was people copying their ver2.04/6 SaveNaN file into ver 3. The problems with the cheat table can be fixed by adding 0001000 to the addresses.

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 5F
« Reply #687 on: August 23, 2010, 05:14:18 PM »
I believe the problem was people copying their ver2.04/6 SaveNaN file into ver 3. The problems with the cheat table can be fixed by adding 0001000 to the addresses.

Some problems are because of copying the older SaveNaN file, but I don't think that's the only problem. I've also had problems with starting a legit NG+ file (since I have beaten ***WINNER***) for some strange reason.

Re: Labyrinth of Touhou 5F
« Reply #688 on: August 23, 2010, 05:47:29 PM »
I'm p sure the Save_NaN folder from a fresh v3 install has problems w/ base resists and whatnot, but I'm not at my computer to check right now.

Pesco

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Re: Labyrinth of Touhou 5F
« Reply #689 on: August 23, 2010, 09:40:53 PM »
I'm working on getting a full clean save. Just takes time that I don't really have lately.