Author Topic: Suika Fortress Game III GAME OVER: One Greedy Suika = Everyone's death  (Read 33706 times)

Re: Suika Fortress Game III Fall 1052: The Great Bloody Biokkuri Ambush
« Reply #90 on: August 19, 2010, 06:06:20 PM »
All else fails? Put bed and table right next to each other in hospital, wall off the entire area, cancel every job on both except the doctor's surgery skill. I've never actually had a patient that needed surgery before so I'm not sure but from what I've read, that should do the job.

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Ok here's the report for everyone on what happened in the winter!

First month of Winter Day 2

A nameless Suika Wood crafter was striken by a Fey Mood during the conflict, but after the war and the trade he grabbed some logs, earth spider silk, and some cloth fibers to make the artifact? what will it be?



Meanwhile, Anathe has recovered to the point that she?s coming on her way back up to the mountain to get treated
From the looks of her, she?s suffering from a broken hand and bone from the fight?. She?ll need to get this treated right away

Meanwhile a nameless Suika is suffering from broken ribs, a cut up chest and a broken horn? our doctor?s going to have his hands full?

First month of Winter Day 9

Our possessed Suika finally finished working on the craft. It was a willow ring!

First month of Winter Day 10

Dr. Head Crabs reported that one of the nameless Suika Soldiers who served in the army is incapable of standing as she lost her ability to stand and grasp as a result. It is feared that this Suika could be bedridden for a while now as his priority is to work on the other patients for the time being until he handles the more critically injured.


However another report showed that one Suika was going to need work on her spleen and body due to her injuries.

First month of Winter Day 13

Water is down to it?s minimum level. We need to dig deep if we are to find water So I tell Stuffman to dig deep and thankfully it paid off..


We uncover an underground cave, which is full of underground plants and resources?. It also seems to have water too down to the south? Just in the nick of time we should be able to give our patients a chance to survive?

First month of Winter Day 17

Seems we located a magma pool in the depths of the underground cave! This is a plus here! This mean have twice the magma as before! May we can consider using this for something. The Question is how are we going to get to it? It?s located past the underground waters down toward the south?.

First month of Winter Day 20

Reports from Dr. Head Crabs shows that our Soldier Chaore is in need of medical attention. As her lower body and spleen are badly cut. It?s going to require some work to get them back into shape. But I?m certain the doc knows what he?s doing.

First month of Winter Day 26

As we continue to explore the underground we discover that the cave has a lot of ups and down and we find out it sometimes goes deeper than expected.

So Dr, Head crabs starts work on healing the first batch of patients. 2 nameless Suikas and Charoe.

Second Month of Winter Day 2

Two nameless Suika are finally treated and our back to military training. Dr. Headcrabs turns his focus to Chaore so hopefully he?ll be fixed up soon?

Second Month of Winter Day 7

Chaorie is all healed up. Surprising some of the wounds healed up on their won. So it makes Charoe?s treatment go a lot faster. With this out of the way, Dr. Head Crabs can now work on the two critically injured Suikas?.

Meanwhile deep underground, Stuffman and a fellow mason had been Building a floor panel across the underground pond to make a bridge. I think it?s because he wants to mine some of the herminite near the magma pool?.
 
Second Month of Winter Day 12

Anathe?s been treated and is back to training as usual. So she?s should be doing fine now.

Head crabs then decided to diagnose a patient in bedroom. The patient had a series of massive fractures and will need splints and casts and likely crutches. Dr. head crabs take the patient down to the hospital to get him ready for his operations?.

Second Month of Winter Day 15

A Second Magma pool was uncovered up in the north end of our area. We definitely got more access to magma then we?ll ever need. So maybe we can utilize the magma for other purposes?

Second Month of Winter Day 18

I told Stuffman to work on another set of floors to the tower set up. I?m going to stop making these following this floor mainly because I?ve seen very few migrants come over the last three seasons. This has gotten me worried?

Dr. Head crabs on the other hand I having complications getting a patient to cooperate to go to surgery. This is only making thing worse?

Last Month of Winter Day 2

There?s a new Suika born in the family of a glassmaker and leymaker. This brings the population up to 36 now. I still haven?t seen any migrants though, but I hope this will change?

Last Month of Winter Day 10

Spook it easy! Out of the blue yukkugasas suddenly appear and start to attack Psieye down in the cave. He gets some bruises from them but eventually, Psieye escapes and our Suika team manages to fight off the yukkugasas hacking them to pieces.

Dr. Head crabs declared patients unsavable and decided to no longer treat patients. As of this point he says that they are at the point of no return. And so leaving them to die? this is pretty sad if you ask me? what kind of doctor are you?!

Last Month of Winter Day 15

Out of the blue we got a new set of traders.... kappa traders. Who are well known for being a secretive group of youkai. I'm guessing the main reason they are here is because they heard something interesting about our fort so they decided to come trade with us. So for now we're going to get everything ready for them ASAP.

Last Month of Winter Day 18

It appears there are more yukkugasas underground read to surprise us. This is becoming quite a mess. We can?t even walk through the underground without having some time of mess before us? So again Chaore and his Suika squad go down to fight the yukkugasas.

Last Month of Winter Day 20

They?re at it again! Another ambush by the biokkuri, and in less than a season! This is getting ugly since they are coming so suddenly. As of right now we got reports that they are all koa-type mace users made up of seven units in total. I already made orders for the civilians to evacuate to the inside while our troops make a stand at the trade depot with the kappa. We?re going to wait it out till they arrive?

Last Month of Winter Day 23

Now it seems trouble?s always knocking underground? we now are getting a visit from a Suwakkuri. Once again it?s picking on the nearby Suikas under the cave and now decided to climb up the stairs to greet the farmers. Looks Like I?m sending Anthony?s squad down to take care of this menace. Once it?s put out of it?s misery I?ll send Anthony the II?s back up to watch point to keep track of the Biokkuri and report in?


Scratch that, they?re at the front door already! ATTACK!


Last Month of Winter Day 24

The battle started out great, but turned ugly as our Suikas began to receive some nasty injuries from the biokkuris, About three Suikas got serious injuries including Anthony, and it turned out Chaore and a kappa soldier did most of the dirty work in order to save them.


The injuries Anthony received were most devastating as he received a lot of broken ribs, legs, arms, toes and fingers. And also her left horn was completely knocked off! So she now has one less horn on her head?.

To make it worse the two sick patients die from infection. But that expected thanks to mr. head crab?s logic?
Last Month of Winter Day 26

We?ve got the injured into the hospital and now know we have 3 injured in total. Thankfully no fatalities. I?m hoping this time though; doctor headcrabs will be more serious about saving the patient?.

Also one Suikas is in need to need surgery for her toe injury.

Last Month of Winter Day 28

I did some treading with the Kappas and it turned out that had some interesting goods here. A large assortment of items made of iron, steel, and something ?shell iron? I wonder how good that it? He buy off them a sword. Some leather, some foods and other goods to keep things busy in the fort for the time being.

Just then, a Suika Furnace operator became possessed and took over the  craft Suika workshop. And within moments he gathered everything he needed. Yukkumoi bones, a rough gem, and some wood. I wonder what he?s going to make.

Final Winter report.

Somehow we?re managing to survive. I can?t believe we were attack a second time in less than a season. But we managed to hold them off. The big problem will be how soon will our wounded recover? And especially Anthony the second with his massive injuries? As of this point, I moved his other soldier into the other squad while he gets the treatment he needs.

I?m going to hope that Chaore and the rest of the non injured can handle themselves for the time being till our men recover. Cause right now our big concern is the underground and all that lurks down here?.

And also as a bigger fear?. When are we expecting another biokkuri attack?

And finally the biggest question of all, will more Suikas come to our fort?


With this, my turn in done, and I experienced more of a mess than I had even anticipated. But now we should be fine....hopefully.

Psieye, I hope you can maange a fort with 34 Suikas cause your going to need it.
http://www.mediafire.com/?1g7vaiyjbym51dy
Go forth and strike the earth!

And I'm also signing up again!

That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter

Doll.S CUBE

  • I Have A New Obssession
  • *
  • ♥Puppy Love♥
No mention of my Suika :(

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
No mention of my Suika :(


Yeah I'm sorry about that. You see I haven't placed you in the military yet either. Because I was hoping for a migrant group to come so I could have a chef in your place in case something terrible happens. But there has been a lack of migrants over the year for some reason....

So yeah, I apologize. Hopfully Psieye can work something out since it's his turn.
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter

A population of 34? I was expecting 60 sui- oh wait, the spring migrants haven't come yet. Alright, I'll make a survey report of Lovey Muscles before I actually start. Not sure when I'll get to it - might have to wait until the weekend. Whatever the size of my spring migrant wave, I'm going to try hard to make sure we're at 80+ suikas when the next person's turn hits summer.

Oh and can someone give me a list of people wanting suikas named after them still pending? As well as any people who need a new suika because their original died.

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
When I last check, what was on the first page pretty much made up nearly everyone that has gotten a Suika and they have alreaady been named (including Psudoelous who I haven't added to the list yet because he talked to me over IRC and I'm going to register his name correctly once I get it)

As far as I know other than Anthony who died and came back as "Anthony II". Zengar also died., but he hasn't come online here for 15 days. And of course hasn't asked to for another Suika so he may be left in limbo for a while. Let alone whoever will take "Captain of the Guard position"
« Last Edit: August 19, 2010, 09:46:33 PM by Totaku »
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter

Love how my suika has "Strives for Excellence" in his personality, though it slightly annoys me he also has 'lousy creativity' yet has 'fertile imagination'. Any "in character" thoughts from my suika will be in italics.

--------

1st Granite, 1053: Totaku gave leadership to me. I've not really been paying much attention to what we'd dug out as a home in this freezing mountain but I do remember having to run for my life - twice. I need to see just what state our defences are that I risked life twice...

............ you mean you guys were playing without 'h'otkeys to quick-zoom the screen to key locations?

z = 185, the entrance.

Oh, that explains a lot. We don't have any defences worth speaking of. Hmm, the Kappa are still here to trade, I'll have to be quick to decide if we have anything else we can trade. There's some useful stuff still on offer. Why is Serpetarius the manager's office doubling as a finished goods stockpile? It's not even cleared of rocks! Speaking of goods, there's some biokkuri 'imported' goods waiting outside. I'm sure the Kappa will pay us to let them take away that trash.

Wait, this big room just south of the trade depot has one of every workshop? Including a butcher's shop? Someone please tell me: what were we drinking when we did this? Oh and a suika is busy working with... blah we're gonna get another stupid wooden artifact looking at these materials she's gathered.


It's a possession anyway so she won't even get any EXP from it.


z = 184, the hospital.

Why are the staircases so narrow? How are we meant to get around when more of our kind decide to settle here? Why do all the offices not have tables accompanying them? Speaking of which, why is the doctor on a break when there's a soldier here with so many grevious wounds I can't even count?

Btw, Psieye the suika has a grudge with Headcrabs the suika.

z = 183, the barracks.

A well? Here instead of upstairs where it's needed to wash patients? Also, why am I carrying this bucket to fill this tiny reservoir? Oh I guess it makes sense to have a small reservoir here to wash patients with but I am going to build a proper meeting room with a real well! For that matter, why am I the only one filling this reservoir? Get me more helpers so we can move on! Get me more buckets so they can actually help me! Oh and I see our standing orders in case of emergency is to run indoors to this 'burrow 1' as someone called it. Time to call it "indoors anywhere".

There is no point designating a huge area as a pond. Lots of little 1x1 pond zones will get the job done faster - provided you have lots of buckets. I need to make those buckets...


z = 181~182, the reservoir for that well.

z = 179~180, the housing area.

Well at least our rooms are spacious, though I don't like how thin the walls are. Nor how shoddy our beds are. Who's the carpenter around here? How are we meant to get through these tough days when we don't have a good bed to look forward to collapsing in afterwards? Hmm, I wonder if I should make some new bedrooms for the future or just stick with what we have since luxuries aren't our top priority. But I'm really tempted as I don't like having my room be right next to Dr Headcrabs' room...

Thin walls mean overlap of room designations. Overlap reduces room value.


z = 178, food & drink storage area.

Some suika was eating on the floor in the food storage area. Do we not have a dining room? Also, why is every food type being stored in the same place? I'll need to find some space to separate the ingredients from the raw edible food and put aside space for meals that chefs cook... Parseekkuris don't like our wooden barrels but they'll still accept meals.


z = 176~177, further housing areas under development.

Uh... yeah. I might not do anything with existing accommodation but I won't allow new accommodation to be made with the same thin walls. I'll think about how to re-use this space.


z = 175~177, magma forges.

Oh I almost missed this area. The magma forges, and associated stockpiles to go with them... WHY IS EVERYTHING SO SMALL? We only have 1 forge and 1 smelter... This is no good, no good at all! Thankfully, Serpetarius made it easy to expand it.


z = 164, gold deposits sighted in the staircase.

Serpetarius, our manager and bookkeeper, tells me we only have 1 gold bar in stock. What have we been doing when there's gold in the walls?


z = 149, the ground at the bottom of the mountain.

IS THAT ZENGAR'S SKELETON I SEE OUT THERE? Were we really so drunk as to forget to build a coffin for him? Also, why is this Amethyst cluster not mined out? We've got 2 legendary miners so they'd surely dig them out without destroying them... Oh and this is also where all the marble comes from. There was hematite all over the place, we'll get the steel works going big time!


z = 148, underground farms.

........ Thank goodness those kappa aren't here to see these wilted cucumbers. I know farmers want all the practice they can get but if they're so busy that they don't even harvest what they plant before it all wilts away... EVERYONE BRING IN THE HARVEST NOW! I'll think about what to plant for the coming seasons later. At least the staircase is nice and big.


z = 144, ceiling of the first cavern layer.

SERIOUSLY? We had a liability from the underside of our fortress all this time? Why is the entrance to the great underground completely devoid of any defence whatsoever? Didn't anyone hear the legends of the forgotten ones roaming around down here, sealed away by the surface inhabitants? On an aside, I see ALEXANDRITE all over the place! TANZANTINE and PERIDOT too! Don't follow me? Then look at those Light Yellow Diamonds there. This place is RICH. Who's our best gem crafter?


Ok and that's as far as we've got. Also, we have 3 squads but two of them have far too few members to warrant being called squads... I'm going to do some remodelling once I actually start my turn. For one, the entrace is going to be moved to the ground, where it's much easier to defend. Don't worry, I'll post pictures once I'm actually playing, this was just me getting my head around this fortress. I'll have to do a similar post to report on the census of our population but that post will wait until I've slept.
« Last Edit: August 20, 2010, 12:15:20 AM by Psieye »

Serpetarius gave me a list of suikas in our population. I asked him to give me some cliff notes of what skills everyone has and what labours they're doing. So let's see... Ugh, why is everyone doing every hauling duty??? Let's get some specialisation and prioritisation going here!

Ok so two of our axe-soldiers had some medical experience before - I tell them to help out with hospital work whenever they're free. Anthony the II is also our very best blacksmith... He happens to be our militia commander and is in bed with too many wounds to count... Were we really that desperate for soldiers that we put an artisan as head of our militia?

Roukanken is our 'backup' blacksmith in terms of skill. I don't know whether Anthony the II will ever do any work now so let's see if any new migrants have blacksmithing skill. I hope there will be migrants soon...

We happen to have an excellent crossbow maker in the fort. We have a lot of bones. Once things are re-organised, I shall see to forming and outfitting a firing squad. Goodness knows how dangerous it is to fight without any cover fire of our own.

Excellent, Sakana is a Great carpenter. I must ask him to pump out as many beds as possible so we can have a good night's sleep.

Hmm, Serpetarius is one of our 3 farmers. He's busy enough with his managerial duties and I know I'll be asking him to pick the wild plants that are starting to grow in our fort now that underground spores have entered our homes. Eh but no harm in having a spare farming hand. I just hope he doesn't accidentally go to the caverns to grab some web - yes, I shall ban automatic silk collection immediately.


Note: discovering a natural source of underground water makes underground trees and shrubs grow in your fort. This is one reason why I always breach the caverns within first month of embark. Trees take 1.5 years to mature, gotta start early.

Woah, we had a High Master cook with us? Why don't we know her name? Hopefully she'll have more of a presence when she starts whipping us some feasts. We'll need all the cheer (and trade goods) we can get.

I'm curious, just what was Totaku and this other engraver actually working on that they got so good at engraving? Whatever it was, that practice will be put to GOOD use. Yes, I shall indeed make new living quarters where everyone will have their own engraved walls instead of having to share! On a side note, Totaku still wants to do some cooking. Well, rendering fat counts as cooking I suppose. I'll see what I can arrange. Wow and that other engraver has a long history of tanning before he came here. Yes he's certainly allowed to do some tanning on the side of engraving work.

Acidus is a... fish cleaner? Where we gonna get fish in this place? Oh but of course, ok I'll make a note to install some grates over the underground water source (after more urgent matters are attended to) so we can fish in safety. It was pleasantly warm down there when I was sent to fill our well reservoir.

NeoSerela and this other suika were in charge of all our furnace operating in the past and Serpetarius writes that they clocked a very large number of hours on the one smelter we have. I suppose I can leave all the high priority smelting jobs to them but when I expand the magma works, they'll get a lot of kouhai to look after.

Chaore is a very very experienced gem cutter, just what we needed to take advantage of our newfound riches in the underground walls! But who's going to set the gems? Hmm... that bowyer is the only one among us with some experience. If no gem cutter arrives from the migrants, he'll have to do.

Oh hey, a hammer soldier is actually a high master fisher. I'm going to need to restructure our military anyway, I'll see if I can spare to... oh wait, he's injured. Doctor Headcrabs says there's "no health problems" with him so he just needs to recover from his... fractured rib, broken ear, smashed left horn and badly cut open toe... seriously doctor, I sometimes wonder at your diagnosis!

Hmm, a very experienced hunter is among us. That bowyer already has a client waiting for him. I'll see about making a quiver for him personally.

Scratch that bit about me personally making that quiver, I didn't know I was living in the same fort with a high master of leatherworking. I'm bowing out of that trade, I've got plenty of other work to do.

Oh my, I was also living under the same mountain with a high master mason! Who is resting in the hospital with "no health problems" meaning a broken arm and a fractured leg. I really want to give all masonry work to him, but I can't wait too long for work to be done... I shall wait and see.

Ok so we have 2 metal crafters including myself and neither of us are very good at it. I hate to admit it but I don't have good creativity either, despite my fertile imagination. Let's see if a migrant will fill that role.

Pseudolus is well-versed in all fishing industry work. Clearly, I must get that fishing grate hole set up.

T34G3 is our mechanic and our 'trash recycler' - she takes rock that our legendary miners leave behind and turns them into a portable form that foreigners seem to want. It's not the most lucrative business by far, but somebody's got to do something about our endless piles of rock. Oh and she's our current expedition leader. We should think about a Mayor position soon when the next migrants come.

......... why hadn't I heard of our legendary weaponsmith? He's made that steel pick of such impeccable quality everyone in our world knows of it and he chooses to remain nameless? Ok, T34G4 is going to be working closely with him for some automated first-line defences to the new entrance I've got in my head.

This suika (why do they all remain nameless?) who made that wooden artifact will be put to good use churning out high quality wooden bolts for hunting. Where to get all that wood... we will need to send escorted woodcutters to the caverns while we make a tree farm or three in our fort.

Speaking of which, DollWarrior is the sole woodcutter in our community and doens't have much experience with it. Can't blame him, there just isn't much to cut down on the surface. Now that the caverns are visible though...



Ok, RL is getting a tad bit busy, I'll probably delay starting my turn until the end of the weekend or so. I've already spent some 4 hours in pause mode to get my head around this fort and its suikas.

Doll.S CUBE

  • I Have A New Obssession
  • *
  • ♥Puppy Love♥
Hey, I thought my Suika was a cook.

All I'm reporting on is the game's data on who has what job permissions and what skills they have. If you want, I can move your name to the high master chef instead of this lowly woodcutter - I assume there was some mistake in naming "DollWarrior".

Doll.S CUBE

  • I Have A New Obssession
  • *
  • ♥Puppy Love♥
Yeah, that be nice.

2 months down. I need some sleep before I do the next major step of planning, so I'm putting this report up early. As usual, pictures will come in a while, you get to read the text first.

------------

2 Granite: I must have been sober to have made such a blunder yesterday. DollWarrior was the high master chef, not the woodcutter. Right, now that I'm drunk again, first order of business: gather all the valueable trash outside that the biokkuri left behind! Also, strip the biokkuri prisoners in cages!

All hail Dwarf Therapist for making that name change (and the entirity of my census post before) relatively effortless. Cages with Biokkuri in them were built so I could mass-dump designate their contents and cancel dump the cages themselves. Mass-reclaimed all the Biokkuri possessions so we could trade them.


I don't know about this Shell Iron that Kappa have but ordinary pure iron is a bad metal to make military gear out of: the Iron Age of humans was really the Steel Age. How Biokkuri get all these silk clothes I don't ask, they're worth a fortune. What am I doing? Why am I still trying to fill that pond? I order myself into the militia and tell myself to station nearby. Hey I'm drunk, I gotta do things this roundabout to stop myself from doing a useless task. As soon as I'm out of the caverns I tell everyone to wall off the caverns. I don't care for the stray Hatate Yukkuri still down there that got poisoned - it'll be a good scout.

Oh, I forgot to tell the miners: they're banned from any hauling duties now. There is a LOT of digging to be done!


Huh? I could have sworn that artifact-in-making had numerous ingredients going into it, why's it a bone helm with no decorations whatsoever?


5 Granite: Why is this useless stockpile in the hall of every workshops creating useless tasks? I remove the stockpile since I'll be remodelling it anyway.

As much as I want to remove the food stockpile too, things would get hectic fast and the fields would rot with nowhere to store the harvest. I'll have to leave that inefficiency for the time being. Migrants coming when?!

Oh and Chaore announced he's getting attached to his (well-crafted) steel battle axe. I'd wanted to give him a better weapon but... well it had 3 kills to it when Anthony the 1st wielded it. Fine, it's got history to it. I can understand the attachment.



6 Granite: Ugh, something stinks near the cavern entrance... what killed this Sakuya yukkuri? More importantly, why has nobody carried off its remains? Oh wait oh wait, you mean that pile up at our gate was our meagre refuse pile? Everyone, new rubbish dump at our new entrance-to-be, now!


Now hotkey'd to F1.

Ok, Stuffman made a passageway to block off the cavern stairwell from. When the time comes to collect the riches and the lumber, we will make a much more secure entrance to the caverns. There's enough wood out there for the time being though.

What do you mean we have no water source? That reservoir for our tiny well shall be our water source - now use it before our patients die of thirst!

We're still gathering the biokkuri trash to sell to the Kappa (who seem all too happy to take that junk off our hands) but we've enough to trade. I ask for all the booze to be bought, then all seeds, empty bags and sand bags they have. We still have plenty left over, so I ask for all the meat, yukkuri paste and berries to be bought off them too. That left them with 70% profit, hope they're happy as we've got more coming in.



13 Granite: ARE THOSE CORPSES OF EX-PATIENTS STINKING UP THE HOSPITAL? I must build some coffins RIGHT NOW! I ban myself from all hauling tasks. Ah the miners are ready for more jobs. Right, I need a grand slope to serve as the backbone of travel across floors. Why slopes instead of stairs? I like slopes!

Actually, research suggests slopes are easier on FPS than thick staircases.

Hmm, now that I look at where I proposed our new entrance, it's too far away from everything we have. I'd wanted a nice open space but that's too inconvenient for the rest of our existing fortress. I'm not crazy enough to re-build everything, so I position the entrance closer to existing infrastructure:



Ok so these sketches I'm making are meaningless right now. It'll look good once it's all finished. I don't like designating all of the design in one go. Dr Headcrabs was ordered to take up mining duties now. If he says he's got no work to do as a doctor at present, then I'll make him useful. I feel sorry for our patients but the fortress needs to secure a better layout before we can tend to the unfortunate.

The caverns are now sealed off again. We need a water supply fast, so that'll be my next task after I wall off this old entrance up high in the mountain. The Kappa merchants are now off and I'd gotten everything I'd wanted from them so all is good. Well, maybe I could have done with those bolts they had, but ammunition is expensive. We'll be ready next time.



19 Granite: I'm still waiting for our new entrance to be dug out. We suikas don't sleep often, but we sleep long when we do. Dr Headcrabs is making sure he's not sobre while working. I arrange for a plant stockpile to be put right at our farms so farmers don't have to walk ages to put their harvest down. A seed stockpile is put next to that too.

Hey everyone, ignore filling in that reservoir for now, we'll get a real water source soon.



20 Granite: Yes I know our patients are thirsty. Oh alright, use what's left of that well's reservoir to keep them hydrated. It'll last while I get a real reservoir dug out ASAP.

10 Suikas suddenly report they're idle. Ok good, I was waiting for this. Everyone, let's clean up some stone!


Garbage dump zones were designated (away from cliffs or ramps) and mass-dumping was thrown around to clear stockpile space.


24 Granite: The food stores were overflowing. I designate a temporary stockpile to take in the surplus for now. Once those migrants come, a better layout should have been dug out and we can move things.

Coffins are prepared, we don't have proper burial chambers dug out so I assign them to the edge of a random corridor. Yes it's inappropriate - let them serve as a reminder of our fort's early struggles and valiant sacrifices. Also, that will be where our temporary meeting zone will be. Everything is so temporary even though it's been 2 years since we struck the earth...



1 Slate: 1 month has passed already. I've designated the new reservoir to be dug out, the central slopeway is almost complete. I've instructed that no plant or seed be stored in teh food larders - they're being moved to the harvest area right now. All temporary measures, temporary measures.


6 Slate: Damn, our high master mason is dedicated. He healed his leg and he's back to work walling off the old entrance despite his broken arm.

Sakana, you are now banned from doing any hauling work. We need a huge surplus of barrels and beds! Make a new carpenter's shop right next to the farms. We'll arrange for wood delivery so you concentrate on cranking out the goods.



9 Slate: Time to assign more stone dumping. Our entrance needs to be cleared. Let's do this everyone!

Wow, we're finding Melanites (semi-precious gems) around here while we dig our entrance. When will I have time to design the new workshop areas?



13 Slate: T34G3, please stop all hauling duties and see to our Kappa diplomat, he's been waiting a long time.

Ooh, Dr Headcrabs is actually doing some medical work!

We need some storage space right where the work is at - I ask for a large room to be dug out of the soil next to our farms. It should function as our tree farm in later months:




16 Slate: Ok, so the high master mason is fully back in business, regardless of his health status. I ban him from any hauling work and tell him to pump out furniture for a dining room. Oh yeah I made a few chairs back a few weeks ago, I better get that set up as a temporary dining room while we dig out a suitable location.

The farms were producing nothing but plump helmets. I'm sick of those mushrooms. I got the farmers to make cave rice instead from now on. We still have 3 big fields left if we ever want mushrooms again.

Those migrants should be here any day now. I want to know what work I'll be doing - metalcrafting or something else.

Oh yeah, I need to do something about security for our new entrance. I order some cloth ropes made.

Here's hoping we don't need to use our military this season. No guarantees though. Why? Because I just sent out our woodcutter to chop down more lumber. All hauling disabled of course. ALL OTHER LABOURS disabled in fact - why he went off to do some fat rendering, I don't ask.



20 Slate: I just saw Sakana sleeping at her carpenter's shop. Dah, is the reservoir about ready yet? I need to dig out new bedrooms fast. Wait I can dig that out right now, the reservoir just needs to be cleaned and filled. Right, let's make these new living quarters...



Oh but before that, I need to widen the passageway to the reservoir. Hey get some booze down here too, we hate walking far to get our drinks!


22 Slate: Ah, the storage room I ordered next to teh farms was still being dug out. Ok, let's wait for that to be done. Now how to design our new well...

Finally, THE MIGRANTS ARE HERE!


List of notable migrants:

Markssuika
Blacksmith
Farmer/suturer
Bone doctor
High Master Glassmaker


This brings our population to 54. A useful number.

No metalcrafter migrated to us. Ok, I'm free to take up my old hobby of metal crafting. After expanded living quarters and reservoirs are done. Oh blah, I forgot the Parsee Yukkuris are coming for trade soon, hey DollWarrior cook us some delicious trade goods! Make your kitchen right next to the larder and get to work! No more menial hauling for you!


2 Felsite: I need to hurry. No ambush so far but that's just luck. Darn I need to get a bridge set up as a gate at our entrance. Our new entrance has a unique defensive boost for scouting ambushes - we have a narrow T-junction. I'll sketch a picture once I'm done installing some ropes for yukkuri scouts to sit at.

Many helping hands are clearing the reservoir very quickly now. The pump is ready to be installed and operated.

DollWarrior has now set up shop and is cooking meals to sell. I've asked for a new trade depot to be made at our new entrance and a stockpile to only accept prepared meals with no barrels has been arranged. Again, temporary arrangements while I figure out how to re-structure.


5 Felsite: The mass of idlers need more work! I've got it! The old living quarters can be remodelled as the group dormitory! I'll think about where to put the dining room later - it needs to be close to the food afterall. Ok everyone, clear out the rocks at the old living quarters!

I promised a sketch of the new entrance:




I only included one end of the T-junction, but you can see that rope there to tether a young Sakuya Yukkuri to. Any animal will do the job - ambushers will give away their position when they come in melee range of any living creature of ours. It's their bloodlust I think.

Also included in that figure is the pile of prepared meals DollWarrior has churned out. Care for some Warthog Spleen Onigiri?
« Last Edit: August 21, 2010, 10:44:48 PM by Psieye »

6 Felsite: Now that the new migrants are here, I interview every suika in the fort to make decisions on who does what. Or put more bluntly, who becomes an interchangeable drone or soldier.

Basic rule I'll follow: named suikas won't be changed from their roles. I also suggest people come up with more names to go with some suika roles I'll list. We've got too few spectators to really feel like a community fort.

What follows are some notes I'm making - normally I'd use nicknames to keep track but as nicknames already have a use in this fort, I'm doing manual notes:

  • Olin Inodudos - likes figurines, opal. Agile. Great Creativity. Gem Setter
  • Datan Bomrekostuk - Accomplished Bowyer. Experienced in combat. Strong. Veteran Reserves, Bowyer
  • Aban Rakustken - Great Creativity. Likes rope reed. Potential tailor
  • Deler Uzoldeg - High Master Engraver. Good warrior body though. Green Reserves
  • Likot Kovesterush - likes bolts. Experienced in combat. Veteran Reserves, Bone crafter
  • "NeoSerela" - I really really want to enlist her into the military. Ideal stats and personality for leading a squad. Also, hates helping others so all healthcare jobs disabled for her (it's a BAD THING if she helps others).
  • "T34G4" - likes Shields. Spam shield making to train armoursmith skill (by the way, he's also our only mechanic as well as our only armoursmith)
  • Geshud Tunommorul - LIKES STEEL. Legendary weaponsmith. Needs to be named.
  • Reg Geshudled - LIKES STEEL. Talented Blacksmith. Good stats for combat. I really want to make him our default blacksmith, but that would leave Roukanken's suika (who likes bronze) with absolutely no job whatsoever. Awaiting Roukanken's input on this, it's not urgent.
  • Unib Dakostam - legendary woodcrafter. Likes candlenut wood. Great Creativity. Likes Onyx Opal. Hunter ammunition manufacturer, Architect (once wood is in surplus and yes I know Stuffman is also an architect)
  • Olon Therlethsazir - High Master leatherworker. Rage machine. Keep away from military despite decent stats.
  • Erush sitalingiz - LIKES CLEAR GLASS, High Master Glassmaker, strives for excellence. We need to import sand bigtime for this guy
  • Fath Dodokasrer - likes platinum, very good creativity. But we have no platinum in sight... Engraver trainee
  • Olin Ustutheselor - Excellent combat stats, farmer, likes bolts, very active, strives for excellence, suturer. Bone crafter + Farmer (not gonna let this guy die in combat).
  • Kogan Limulikal - Good combat stats, novice combat skills. Green Reserves
  • Ineth Tobulimik - Competent Bone Doctor. Rage machine. Keep him busy with hauling work when he's off duty, he'll be our backup all-purpose doctor when Dr Headcrabs is unavailable.
  • Stakud Eralrul - no skills. Good combat stats. Green Reserves while he learns some civilian skills (must not let him get depressed every time he comes off duty)




Right, that leaves me with 12 Drones, 8 green recruits (not counting the 2 soldiers in bed and any named suika soldier) and 3 veterans. What do drones do?



Some 30 interchangeable jobs where skill only affects job completion speed.


Acidus - why is he carrying a bow yet loaded with bolts? Oh right, there must have been a mixup in logistics and he got assigned a bow instead of a crossbow. I must say he's got respectable skill with that bow but he's got no kills with it and we cannot manufacture arrows. I'll be switching him to a crossbow, he'll be the captain of our markssuikas. Ok, I've optimised the work permissions. Now about our military...

Our militia commander, Anthony the II is in such horrible state, I'm going to relieve him of his position until he gets better. Here's hoping to his health but with severe blood loss, ability to stand AND grasp lost, motor nerve damage and sensory nerve damage... I'm not holding much hope. In the meantime, Chaore who was captain of a squad has been promoted to commander.

Next, I re-organised the uniforms. A "Crossbows" uniform was made with no shields (can't shoot while holding one) and leather gear. "Steel gear" uniform will have everyone decked out in steel, no compromises. Mail shirts and leggings - veterans can then be individually upgraded to wear a breastplate above that but the mail stays on as that's what protects arms.



Our squads look like this:

Clasps of Responsibility, led by Chaore. The veterans. Steel gear and axes by default (one hammersuika assigned separately).

Barricaded Morals, led by Acidus. The Markssuikas. Leather gear and crossbows.

The Laborious Glazes, led by a nameless veteran. The training squad. Steel gear and axes by default.



Right, now that I've got this mess halfway sorted, I can get to actually playing... after I finish some RL work.
« Last Edit: August 22, 2010, 05:05:27 PM by Psieye »

7 Felsite: Hunters are assigned wood and bone bolts, our shooting squad is assigned copper bolts. Oh yeah, I need to set up mass-production of mechanisms and expand the magma works... Someone build me 2 pipes and corkscrews made of iron. Someone else make me some obsidian blocks. They must be obsidian ok? Other rocks will melt in magma heat. Oh and bring the wood indoors now, I've designated a wood pile in the farm storage room. Woah our outdoors refuse pile has filled up already. Make another one!

Bug: soldiers don't distinguish between combat and training bolts. On the other hand, ranged combat is imba right now anyway so it doesn't matter that we're using copper bolts.


12 Felsite: Hmm, there's no report of them but I know there are hostile lifeforms indigenous to magma in this world. This floodgate can be broken down by them if they happen to wonder over and powerful monsters will certainly think to fly or swim in through here. I must make a more defensive magma access point.

Ah Stuffman said he's taking his vacation now. Alright, I understand. He'll need it to see through all the digging I'll have for him.

Ok, 5 mechanic shops set up next to the farm to mass produce some low quality mechanisms. I'll factor in their inaccuracy for my detour trap corridor.

Darn, that little well's reservoir has almost run dry. Dr Headcrabs, it's up to you to officially open up the new reservoir.



16 Felsite: About time the Parsee Yukkuris brought their merchants to our territory. We'll load up the new depot shortly. Uh, I hope they use the new one instead of the old one, the travel distance is a bit longer otherwise.


19 Felsite: Drat, they want to use the old depot. Ok, let's be selective in bringing our wares over, don't want to create unnecessary labour right now.

Geshud is now filling our reservoir now - he's being a temporary pump operator just this once:




Yes, I'm using the setting where I see water depth all the time, that's why you're seeing all those blue '7's.


AMBUSHHHHHHHHHHHHH, Everyone GET INSIDE. Drat we don't have our door ready or anything. Just my luck, or is that my laziness for not having set all things in motion sooner? Ok veterans, time to show your worth. Just in case, I cancel all refuse dumping orders and tell every drone to wall up our entrances. We just needsome time to smelt steel equipment and we can fight back.

Dammit, some foolishly brave soldiers are charging at the invaders with no equipment (because we didn't have enough equipment for everyone). We're about to lose both our hunter recruits:





20 Felsite: ... Just realised that the rest of our veterans either died in hospital bed, or are still recovering. This means Chaore is our only armed and able-bodied veteran.

Also just realised: when I told all the new recruits to get ready for a joint suicide attack, they instead jump the gun by running outdoors. Why? Because they've been assigned the equipment of our dead soldiers... still outdoors. CHAORE, ACIDUS GET OUT THERE NOW! We got idlers ready to close off the entrance if worst comes to worst.

Finally another realisation: this is a pincer attack. Another squad appeared at the other end of our T-junction entrance:




Thank you young Sakuya yukkuri for informing us of this second squad. We've engaged the first squad, who used all their ammo trying to kill one suika:



26 Felsite: I really am impressed by how much time our military has bought us. We've walled off everything now and we're digging tunnels so we can still get around the fort:



Also surprising is that we seemed to have actually killed some biokkuri in this FUBAR.

Incidentally, the Parsee Yukkuris wanted business to proceed, whatever was going on downstairs. Pseudolus did the trading - teh random junk we had available was enough to trade for all teh food, wood, sand and seeds they brought. Right, now back to the ambush down there.



1 Hematite: Thank our creator, Ibuki Suika. SOMEHOW we beat back the ambush. Let me go debrief the survivors to see what happened. We're down to 43 in population now: Acidus and 3 green recruits are the sole survivors who went out there - a nameless veteran in bed is the only other veteran besides Acidus still alive.

Ok so Chaore died very very slowly after the first strike from a biokkuri swordsman incapacitated him - he got to cleave a bowman in two before that though.

Acidus somehow managed to live through all that and shot almost 50 bolts. No telling whether any of them did significant damage or helped out in someone else's melee. He claims he didn't get any direct kills at least.

One of the green recruits actually got a kill while fighting with his bare hands. Actually, he was using a leather cap (made of mountain goat leather) as a weapon for some time.

Another recruit says he fought with a copper axe. I thought I told them to accept no compromises in material, apparently I was mistaken. That's now rectified at least. The copper axe didn't do any damage, as I knew. It was meant to be a woodcutting axe.

Anyway, the ambush has been repelled and our important workers are still alive. We must set up a more automated defence for next time as we don't really have any competent soldiers left. I must also install a turret for Acidus to shoot from next time. Ok tear down those walls everyone, we've got work to do!

« Last Edit: August 22, 2010, 11:09:20 PM by Psieye »

2 Hematite: I've asked our weaponsmith to pump out steel serrated discs immediately. I'm going to be re-adjusting the magma works but that'll take time. Make use of the magma forge while it's still up.

Acidus is our 3rd militia commander now. Gonna do a complete equipment dump and re-equip.



3 Hematite: About time Parsee Yukkuris did something out of jealousy. They're demanding we limit our deforestation. Eh, sure I'll agree to it in words and just hide all evidence we've been mowing down trees when they next come. They're willing to see at most 100 trees be butchered by our industry. So be it.

Fun fact: What really concerns Elves is how much wood is left in your stocks, not how many less trees there are on the map since they last visited.


5 Hematite: Oops, I should have paid closer attention to the water reservoir while overseeing the magma plumbing. We've overpumped. Nothing unfixable though:




That suika got out of stun and walked back up the ramp no problem. But...... she left her baby down there... The water's gonna come back soon you know...

6 Hematite: Darn legendary craftssuikas work fast. We've used up all our steel bars to make 14 steel serrated discs. It's been what, 4 days only? I ask for all 8 of our copper bars to be used in making bolts. We'll smelt some more bars later, magma is coming soon.

Ok drones, I think that's enough mechanisms for now. I'll mention if we need more.



8 Hematite: Time to clear away the rubble before filling the new magma pipe:




Water reservoir is under control and the new well room is coming along nicely:




Time to get a chain made for this. Out of billon for now - maybe when we're better off we can remake it out of gold, studded with all sorts of gems and metals. Far off dream huh?


13 Hematite: Huh? Sakana you were a hunter in your spare time? Hmm, but you're too valueable as a carpenter to lose in a battle.

New squads have been set up: Acidus is alone in the shooter squad and the 3 recruits are in a second squad with a wounded veteran for a captain.

Trap corridor being dug out.



23 Hematite: Oh darn, some blood smears around the reservoir's pump reminds me I forgot to close off the pump access point. Someone wall it up now. Uh, that baby will fend for itself I'm sure.


1 Malachite: The well room is now complete, aside from setting up the well itself. I've decided to also make it our mausoleum at the same time:



Also, I'm told DollWarriors has finished cooking all our food - except for things I banned like plants, seeds and milk.


10 Malachite: Well completed, disbanding our temporary meeting zone.

Trap corridor is underway. It's mostly cleaned out and now we need to install it. Front gate bridge is also set up.

Digging out our dining hall. Oh crud, I need to tell everyone to set up the dormitory so we can get some good sleep.

Magma plumbing is nearing final stages, just need to pump it in now:




Yes that's microcline walls I built after cleaning out the gold vein in the vicinity. I'll be damned if I let gold go to waste.


13 Malachite: A reminder that magma plumbing is very slow if the pump position is suboptimal:



It's been days and this preliminary magma pipe isn't cleared yet. I need to block this off so I can shunt all magma to the new pipe.

Oh by the way, the ponds outside have thawed. Like I care, we have permanent water underground.

The hodge-podge dormitory for the homeless:




Yeah I'll do a better job of it later, after the living quarters are finished. Speaking of which, we're now free to dig that out.


18 Malachite: Magma pumping is mostly done, now to wait for the remaining lot to dry up on its own, then we can close up the old pipe and start business.


19 Malachite: FEY MOOD! Oh shit, that drone's probably going to want a magma forge... HEY OPEN THAT OLD MAGMA TUNNEL NOW, THIS GUY NEEDS A FORGE TO WORK AT! No wait, he's waiting in his room - he knows the current forge is down. Quick, get me a new one set up at the new magma pipe! I don't have time to wait for magma to cool anymore. We're gonna pump while the old tube hasn't been closed off!

Dining table is starting to be furnished. It's going to be a mish-mash of colours at first, but someone else can fix that later if they want.



22 Malachite: So long as that drone doesn't get tired of pumping, this should be ok:



23 Malachite: WHAT DO YOU MEAN STUFFMAN BLED TO DEATH? Did his skin melt off or something?



Huh, this must be a remnant of that 'acid rain' bug. Damn, was Stuffman wet when hwe did this magma pumping or... oh oh ohhhh I see what happened...

Oh shit, the magma was flowing so slowly, it overflowed from that hole...



24 Malachite: Alright kid, be grateful you have a magma forge to get your mood product done with. Stuffman gave his life to dig this out.

I've instructed for our Talented Blacksmith to double up as a miner for now. I need another miner apprentice for that matter... Yes, our leathermaster and glassmeister will join in.



1 Galena: Living quarters are finally being dug out. I don't care if the apprentice miners ruin some copper ore while they bash out the rooms. While that's being done, the common dormitory is being stripped of Exceptional and Masterwork beds - the Superior crafted beds can stay.

I worry for another ambush, but we're not exactly defenceless this time. Oh that's a point, I should tell them to close the trap room for now. We'll re-open it later when we actually have the spikes ready for that area.



11 Galena: That baby trapped outside the reservoir room has now died of thirst. Nothing notable.


13 Galena: About time the human merchants showed up. Let's hope biokkuri didn't also show up on the map.


18 Galena: Millstones are operational, this place has some wind fortunately. I ought to make the windmill secure with a perimeter wall. We can then open up outdoor farming too that way. Oh yeah, need lots of bags now since milling will fill them up fast.


24 Galena: Totaku? I know you're drowning your sorrows at having lost your lover Stuffman. But the human merchants are waiting. Take your time, we're in no rush, even though we're rather short on food because we put all the cooked products in the depot.

Ok she's trading now. Did you know the biokkuri brought 6000 suikabucks worth of goods when ambushing us? Then compare it with this:




That's DollWarrior's work, supporting the entire export industry of our fort while I get the rest of the industries and defences online. Here's another masterpiece, going for 5060 bucks:



Since we have a surplus and we just got a bunch more ingredients, I offer 1300 bucks worth of food to the humans as an advertisment of DollWarrior's works. Maybe they'll bring even more goods next year to trade for them.

Oh and the ponds have frozen up in the north. As before: we don't care anymore.



1 Limestone: Right, setting up the storage area to support the magmaworks. We'll be pumping out steel again soon, the iron is already stacking up:



I dislike how far away the magma works are, but we just don't have time to mess around any further. I was lucky to not get ambushed in summer, but I need to get ready for autumn's ambush dice roll.
« Last Edit: August 23, 2010, 12:34:45 PM by Psieye »

Doll.S CUBE

  • I Have A New Obssession
  • *
  • ♥Puppy Love♥
Awww, poor Stuffman.

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #106 on: August 23, 2010, 01:14:43 PM »
Noooo Stuffman! ;_;

This is starting to take an interesting twist. As for the bug, have you by any chance reported it? Might be somewhat important since it seems the acid rain/ magma bug still seems to be around.

Oh and Psieye, Pesco has requested for a Suika....

He wants his to be named... err..."Tits" and be... a milker. :P
« Last Edit: August 23, 2010, 01:20:16 PM by Totaku »
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter

Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #107 on: August 23, 2010, 01:17:28 PM »
No, you can see what happened in the next screenshot. I forgot how amazingly slow magma flows, so a 1/7 deep glob of magma overflowed from the trench and touched Stuffman's feet while he was digging out the rest of that room. Just like fire, dwarves (suikas) have no sense of self-preservation when it comes to seeing magma creep up towards them. That mood threw me off balance and I rushed what should have been a slow operation.

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #108 on: August 23, 2010, 01:31:50 PM »
And that's why I always release the magma as the last thing. :P Tis a shame though, I had someone I was in love with. I was hoping to give the story some flavor. Now I guess my Suika's going to remain as he always been.... lonely and depressed. ;_; Also don't forget to add Pesco's Suika as mentioned above.

Edit: I've went and added a list of bugs that I've come across over my freetime to give as a heads up. And yes, I'm worried Anthony may remain a vegetable due to her injuries.
« Last Edit: August 23, 2010, 01:49:57 PM by Totaku »
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter

Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #109 on: August 23, 2010, 03:53:16 PM »
And that's why I always release the magma as the last thing. :P Tis a shame though, I had someone I was in love with. I was hoping to give the story some flavor. Now I guess my Suika's going to remain as he always been.... lonely and depressed. ;_; Also don't forget to add Pesco's Suika as mentioned above.

Your suika is female:


And yeah, I agree that magma should be the last thing moved but I had a time bomb ticking away and I didn't want to lose a metal crafting fey mood. Speaking of which... HE'S DEMANDING BODY PARTS DAMN - he's coutning all 13 bones we had as one stack. BUTCHER A STRAY ANIMAL RIGHT NAOOOOOOOOOO. It's been just over a month... how long do moods wait for before snapping? I'd rather not risk it so I'm going to attempt an AI exploit to extend the timer...

Quote
Edit: I've went and added a list of bugs that I've come across over my freetime to give as a heads up. And yes, I'm worried Anthony may remain a vegetable due to her injuries.
Oh I guess I didn't mention it explicitly:



Quote
He wants his to be named... err..."Tits" and be... a milker.
This means I must set up a meat industry proper as it's now in demand. Which in turn needs a cloth industry set up. Yeah it'll be done around winter I think. I'll set him up for business, you'll see.

Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #110 on: August 23, 2010, 08:09:05 PM »
10 Limestone: Ok, that metalcraft artifact is starting up now. Was worried for a moment as we realised a little late that he wanted more bones. A Sakuya yukkuri was sacrificed immediately for the artifact.


15 Limestone: Completion:



Also, the old magma tube is now blocked off with constructed wall and floor. No magma travelling abominations will get in without our knowledge now.

I need to expand the living quarters... then give these mining apprentices a lot of soil to dig through to make tree farm space. No we don't have time for that, we need the hematite dug out by Dr Headcrabs and the normal rock dug out by the apprentices. Ok, time to micromanage with burrows.



21 Limestone: Oh a thief. Haven't had one of those since I started leading this fort. It ran away upon spotting.


26 Limestone: Steel needs charcoal... We can't spare all that wood hmm... say what did bronze take... bronze will be good enough to finish the corridor of traps, saving the steel for equipment. Bronze needs tin, which comes from casserite... which is only found in granite... doesn't look hopeful. Drat, we'll have to stick with steel all the way. Ok everyone, let's get charcoal production going... Move the wood up here, stop bin/barrel production, we've made enough for the time being. We'll have to breach the underground again for more wood. I must make equipmetn with the steel I have... Oh drat, we don't have enough barrels...


6 Sandstone: Gee time flies. Ok, did a practice drill and had our military gather in the dining room in full gear. They collected what they had assigned to them. Let's see what the gaps we need to fill in are... the body and legs... the most important parts... ah gee, who assigned their outfits?

Roukanken, since the other blacksmith is training to be a miner, I want you to make me some anvils. I ask for that last month, stop hauling and get to it please.

Bahhhh, I asked for an outer wall and lots of smelting. We don't have enough hands. That's it, I'm stopping everything else and doing nothing but furnace operating and masonry. I know there were some highly experienced furnace operators around here... ah yes, NeoSerela stop all hauling and just melt or burn things.



23 Sandstone: Asked Acidus to train all our Sakuyas into war Sakuya yukkuris. Specifically Acidus so they follow her around by default instead of someone else.

Assigning war dogs is making them pets. Not good when they die (and they wILL die).


25 Sandstone: Got DollWarrior to cook up another batch of profitable meals.

It's regretable but I don't have time to make all this steel and then make the spikes for the lower trap corridor. I'm going to have to settle for it to be a prison for the time being, until next season at least. Can't afford to risk an ambush with the defences not ready.

T34G4, please stop all other activities and make us some steel armour immediately.



9 Timber: Just realised the hospital needs much more storage chests than what's currently available. Making some coffers now.

You know, now that I go around unforbidding the biokkuri drops from late spring, I note how they all seemed to have died in such odd locations - travelling up slopes. A more thorough search through the stocks (thank you Serpetarius) may reveal more to unforbid.


Mass unforbid by designations when you do find these, or just use the stocks menu.


16 Timber: As callous as I was for the sake of security and efficiency, I really must bow down to the power of love. Likot Ozkakobok, Drone had her husband killed in the spring ambush and her baby daughter abandoned in the reservoir flooding incident in early summer. Apparently she held another baby in her womb all this time and she's given birth just now.



Oh and suika merchants have arrived. Bracing myself for an ambush and if it doesn't materialise, I can begin work on the final stage of the trap corridor.


19 Timber: Fey Mood! This will either be useless wood, useful bone (but we don't have any...) or mediocre stone crafting. Not too excited then. It DOES remind me of our lack of a meat industry, which I need to get going.

Wait he wants body parts... Oh and cut gems too, damn I have been distracted far too long from the gem industry.



22 Timber: I've waited long enough. I'm going to butcher an Aya Yukkuri myself for that mood. Out of my way everyone!

............ damn, I feel woozy. I must have been working too hard. Time to take a break. Someone else make those bones right now! NeoSerela, you'll do. Stop the furnace working for a while.

Oh a Daiyousei Yukkuri thief. It ran away harmlessly and I let it - no telling what they'll do when cornered. Ah and while it was running away I spotted some native aluminium in the mountain. Designated that as the "Good Miners" territory and told Dr Headcrabs to go mine it out.



27 Timber: OH FINE, EVERYONE STOP BRINGING THE JUNK INTO THE DEPOT. WE GOT MORE URGENT THINGS TO DO.


1 Moonstone: CONFIRMED! IT'S GONNA BE A BONE ARTIFACT. Wow, I must be getting extra drunk lately. Shouting all over the place.

I'm starting up a basic gem industry. Seeing as our gem cutter died in spring, I'll be taking on all gem duties. I like Topaz so here's hoping we'll get some later.

First round of biokkuri trash recycling nets us all the wood, sand, seeds and glass pieces of the caravan, as well as some shiny coloured blocks I want used for remodelling in the future.

Oh by the way, no ambush. Time to finish the doom corridor~

Ugh and we've got a large backlog of hauling so it'll take forever to move all this in place. Fine, forget binning them, just bring me the gold products from our legendary metalcrafter.

Enough mining training has been done that I'm satisfied. If more training is needed, I'll assign the burrows again but for now, you're free to get back to fortress life everyone.
お疲れ様.

Uwah... that bone artificer wants even more bone. I'll see about getting somethign slaughtered again. Oh and NeoSerela, I'll need you to pick those plants out there in our garden so we can set up outdoor farms.



Hmm I didn't take many pictures. I'll make up for it in winter. The ground floor looks very different now. Oh and Totaku? What did you replace the Mule with? Which Yukkuri do I sacrifice with no worry of reproduction being hindered?
« Last Edit: August 23, 2010, 08:11:11 PM by Psieye »

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #111 on: August 23, 2010, 08:27:44 PM »
The yukkane or Sanae yukkuri. I made them that due to thier rarity since they don't have much of a purpose since they're incapable of breeding. (When interspecies breeding is implied I will make them breedable with the Kanako and Suwako yukkuri.)
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter

ES-Anthy

  • *Roll*
  • *fwump*
Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #112 on: August 23, 2010, 08:30:00 PM »
God dammit I died again, so when is Anthony the III coming in? BV

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #113 on: August 23, 2010, 08:37:11 PM »
Aww man, Right when my track record was looking good too... :ohdear:

Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #114 on: August 24, 2010, 12:37:21 AM »
6 Moonstone: Right, that artificer is now off to get his second batch of bones from a Sanae Yukkuri.

Just realised the entrance is compromised right now. Will recitfy that immediately with some walls. Good thing the ambush didn't come when I was carried away with digging.

DAH, DollWarrior sorry I forgot to tell you to ignore all hauling again, please do something about our huge surplus of food! Make it tradeable!

Meantime, let's get some serious trade going. All the metal bars, gems, food and a few other items were traded for our brass toys (Mahjong sets, Go boards), gold instruments and DollWarrior gourmet food:




Next wave, now that the trader is ecstatic (I can tell, even if Totaku isn't skilled at judging intent), the next batch of trade occurs. All their silk, cloth and leather (never know when tehy'll be needed for moods) as well as seeds, gypsum plaster and whatever else. Oh and a pair of semi-luxuriously decorated boots:



If I had my way, I'd be making much more luxurious goods, but I'm starting to feel the strain of leading this fort. I'm thinking of retiring at the end of the year after I focus on stability and the essentials. I also include an iron war hammer (well-crafted) with spikes of diamond in the purchases. Cost 11k bucks. Further 5k bucks on a cage with spikes of crystal glass and yellow diamond, both exceptionally done. 2700 bucks for this awesome rope too. We're that rich to still give them 50% profit. Yeah, they're ecstatic so they accept a smaller profit margin now.


14 Moonstone: The bone artifact was complete. We now have a legendary bone carver to pump out bone bolts like mad. Good timing, I'm setting up a meat industry proper. Once these merchants go back home, I'm arranging our domestic livestock yukkuri for milking. I was approached by some suika who wanted sole milking rights, went by the name 'Tits'. I shall talk to this 'Tits' later I guess.

The artifact was devoid of all the decorations that should ahve gone into it. Must be a bug I guess.

Acidus is now off to train on live targets. I'll call him off the hunt later in the month when I expect ambushes.

I flat out give away 30k bucks worth of gold works from our legendary metal crafter. This is our propaganda message to the suikas out there: "our fort is wealthy and the food is legendary, come and make a better living together with us."



24 Moonstone: T34G3 finally made time for the diplomat. I requested a rather large shopping list for next year, including sand, precious gems, silk thread (because weaving it ourselves is much better), leather, Keine yukkuris and more.

Also, some pitchblende. Because uranium rock is always fun to play with, even though radiation isnt' in the game.

Outdoor farming is go, to hell with the freezing weather, let's see if we can grow something out in the air.

I will now demonstrate how this decorating room will be used in the future with this bed as an example:




This is Psieye, inside the chamber. It'll be cleaned out and stocked with the good gems in the future but for now, time is short. That lever there locks the dark coloured door, made of Mica stone. The other 2 doors we lock at will but that door is locked only by the lever. Pull this lever to bring a gem artisan in and lock him up until he gets the job done. Leave 1 item in here (furniture is easiest, just deconstruct afterwards with no furniture pile) and spam decorations with gems already inside. Alternatively, use burrows. Whichever way, this system lets you make some awesome things.

20 Opal: Almost over. Just a little more and the trap corridor of doom will be complete. Tits' personal workspace is under construction now. I still don't remember who Tits is, but I'll find out later. I've got a statue of Keine Yukkuris set up at the entrance to his space. Hope he likes it.

Also, I've put some menacing statues at the turn of our entrance. I'll include a lot of pictures once I'm all done.

I should do another practice drill to get everyone equipped again. It's ambush time again in case it comes.

Good thing I did a practice... some Yukkumois came and a trainee blindly charged at it with no equipment. Uh yeah, everyone go help him.



16 Obsidian: The promised ambush has come. TIME TO TEST ALL THIS ON LIVE TARGETS - I don't have the trap corridor fully ready but that's a lesser concern. The main meat is ready.



Uh Biokkuris? Why you headed straight upward the mountain? Oh... the kappa merchants. Good thing they brought their own escorts, they just kicked all the biokkuri ass. I'm expecting a second squad to turn up though.

There we go... damn and with a brainwashed kappa as their sergeant. I should have called the alert and had everyone indoors from teh start, but I needed a replacemetn animal scout. A few suikas are gonna get hunted down today.



24 Obsidian: Apparently a biokkuri kidnapper tried to gain entry, then died to the traps:

[[]]
(Drat, took that screenshot when the 'b' icon was blinking out. You can see its oil-smears on teh weapon traps though)


Ok, here come the ambushers:




That other 'body part' icon on that last screenshot is from the same biokkuri - it was a really messy kill yes.

I don't believe it, this Kappa JUMPED across the gap:



Too bad the entirity of what remains of our military was waiting for him behind that door, in addition to the entirity of the Kappa caravan escort.

Ok now this is exactly what I had expected:



Biokkuri have dodged whirring blades and fallen into this killing chamber.

Pity I don't actually have these upright spikes linked up to that lever being constructed on the left. This calls for Acidus to get free shots on them while standing above them.

Meantime, business as usual for everyone else. Let's trade with the kappa and finish constructing the floor pattern for this death corridor lever. Once the Biokkuri are killed off, we'll deconstruct the wall and install everything. I shall leave all that to my successor.

Oh before I forget, this is Tits Whipdream:




Now, I'm going to retire into my room. Call me when gems need working.

--------------------

Next player can decide who Anthony the III is. There's already a candidate: the militia captain of the melee squad. I'll have the save and a tour in a bit.
« Last Edit: August 24, 2010, 12:44:25 AM by Psieye »

Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #115 on: August 24, 2010, 01:19:42 AM »


This here is the entrance. I modified the T-junction to be a one-directional entrance. Further south of this screenshot is where a couple of leashes are - tie some puppy Sakuya yukkuri there for early ambush warning. The red bridge is currently down, allowing easy access to the fort. 3 statues watch over the entrance, one of them is Anthony the 1st and another is a goddess of volcanos and such.

Note the U-turn that everyone is forced to take when the bridge is closed. Red is weapon traps, Green is cage traps. The lone weapon trap at the very bottom has 10 weapons packed, the rest have highly inaccurate mechanisms but well made (good damage) steel serrated discs.

You may not have seen a window before. Those 5 blocks in front of the 5 floodgates are windows made of clear glass (had to make pearlash for that). Idea is, the squads assemble behind those windows with the floodgates closed. They can't see the enemy so don't charge pre-emptively. Once everyone has assembled (and they will take their time), then you open the floodgates and suddenly they can see the enemy (if they were still loitering outside the bridge). The enemy can see htem too, but can't shoot at them because the windows are in teh way and are unbreakable. Therefore the two sides will charge around that corner and ranged enemies will be forced to start the fight at close range.

The new barracks position is right next to this assembly point for this reason - the soldiers should always try to be nearby in case of emergencies. Ambushes tend to happen in the last month of each season so prepare well.



This is north of the entrance. On the right is a garden for outdoor farming, the wind mill and the butchery/tannery area (with corpse drop off points for hunters - butchers refuse to work with corpses unless they're dumped in a pile). In the middle is what should have been the gem area (incomplete, ran out of time); Tits' personal workspace (needs more livestock) and the decorating room. After I took that screenshot, I assigned some piles in there for high grade metals and gems - all that's left is to put in some high grade items that are worth decorating. It's advised to train up gem setting with cheap gems, saving the big name gems for later. On the left is the dining room (again, incomplete) and a surplus meat stockpile (we're drowning in meat, someone sell it all off after DollWarrior processes them).

About Tits' work: I advise the raws be tweaked so you can easily distinguish male and female yukkuri (like Cow vs Bull). Makes meat industry so much easier knowing whether you're tethering a milkable female or a male. That's a statue of a Keine Yukkuri at her work area and I've tethered males to it.

Oh and yeah, the big pile in the middle-right is for refuse. Other piles are for corpses and body parts.



I can't remember what that long passage to the left leads to - some stairs but no clue where that went. Oh that's right, the old entrance to the caverns. I never did breach the caverns again, but it really should be treated with respect. Get a thick line of traps ready before making an entrance from a different direction. Note the traps won't help against forgotten beasts, so have a bridge to block it all off too.

Also seen is the drinks pile, the prepared food pile for trade, the trade depot and three important levers. See that lever surrounded in red? That's the FRONT GATE lever. The lever circled in blue? Opens the window 'curtain' floodgates. The lever in the barracks? That closes the 'backdoor' at the trap U-turn corridor: use if a total lockdown of the fort is required.

I didn't get a chance to clean it up, but down below is the ramp to the well and mausoleum.



It also happens to be where stray animals will gather. I put a cage down there but forgot to stick them all in there. Remember to do that - it further boosts suika happiness when they're relaxing to see caged animals. I recommend sticking the young animals and yukkuri in there to save FPS.



The living quarters. In the end, I didn't dislodge anyone who already had a room in the old living quarters. These new quarters have thick walls so everyone can have their own mural when the engraving eventually is done. Yes, that pimped out room is Psieye's room. The statue is of Anthony II.

Oh and if you're FPS conscious, please seal up that huge ugly vein I dug out all that hematite from. It's a killer for the pathfinding.



Hospital. Nothing changed, besides getting many more chests. I think it still needs more, but put more beds in there first. Oh and I forgot to move the well to here - ther'es a small well with a small reservoir 1 floor below. Move it up here, the well can operate over multiple z-levels.




The magma works and the entry way from the central ramp. As I said before: I hate how far away this thing is. I want to move the magma much closer to the trade depot so nobody needs to travel so far to collect the goods. The alternative is to re-build the depot to up there, but then all the other industries will have to move to stay nearby too - notably DollWarrior's personal kitchen, next to the farms.


Dah, too tired to go back and put up a screenshot of the underground farm area. Suffice to say, it's where the legendary mason has his personal shop to pump out high quality masonry. There are 5 mechanic workshops there for mass-producing low-grade mechanisms. The farm area has been dug around a lot to make space for underground lumber to grow. Also doubles as space to store the harvest and seeds. Farmer's workshops, a loom and millstones are nearby to take advantage of the short distance to the plants. The pile arrangement could be done better.

=============

The save: http://www.mediafire.com/?hd6e1chx3nsppv1

To do: kill off those 3 Biokkuri trapepd below, deconstruct a purple wall in the kill zone and link up ALL those spike traps to the one lever you'll find to the left of the kill zone pit. It'll be really obvious, I'm building a blue ring aroudn it and a red arrow too.

Myschi

  • cawcawcawcaw
    • The Grass Feels Like Pants
Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #116 on: August 24, 2010, 01:38:09 AM »
I know that this post is late as hell, but I didn't stumble upon this before.

Care if I spectate? Just name whichever nameless Suika ya got after me, no real preference. (I fully expect to die a horrible death if named!)

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #117 on: August 24, 2010, 01:42:26 AM »
Oh, And uh, Sign me up for a second Suika, if possible. :V

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #118 on: August 26, 2010, 02:15:31 PM »
Looks like T34G3  has informed me that he's once again cannot participate in the relay and has asked me to put him in the back....

So with that I guess it'll be Serpetarius's turn once again....

So go get Psieye's file and proceed to continue with the game.
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter

Re: Suika Fortress Game III Summer 1053: Stuffman melts with the magma
« Reply #119 on: August 26, 2010, 08:07:32 PM »
Oh yeah as for my turn, keep me on the roster but know that I'm likely to keep pushing my turn back for the foreseeable future - things are getting busy again. Serpetarius, if there's something you don't understand about how the fort currently operates, ask and I'll answer ASAP.