Author Topic: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)  (Read 175671 times)

Jq1790

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #840 on: July 22, 2011, 07:43:47 PM »
I had never fought it before yesterday morning (cause I could never get there before then...). and I knew someting bad was up when she WAITED for your border to disappear before starting. (then again, it is Yukari we're tallking about.) To what the many others have said about usuing IN's 222 as practice: that would take being able to unlock it first :3. I may be able to beat Mokou with the Border and Netherworld teams but I'm not THAT good yet. (though I have NO IDEA how I caught Tewi's Ancient Duper...).

And now to Youmu-Kitty (which is what I'm probably going to call her for lack of a better term.) I didn't think bombs would do anything since she stalls when the supernatrual border appears. As for the edit you posted, I will most definitely have to try that. Border of Life and Death atually isn't too much problem since I constantly cap Ran's Decendent of Izuna Gongen it's when she spwan in Ran during her shikigami card (still getting used to it over the Chen card Ran has but I at least finally know what's going on there) and (the most problematic) Boundary of Humans and Yokai. That latter eats either a few lives or a LOT of bombs so that gives me not much to work with by the time I reach Border of Life and Death.

I'll try what you said today and see how it works. =D Thank you.

-Flandre
Bombing DOES make her stop the clock, but since she resumes the attack where she left off, if you bomb after she launches the bullets, they'll still be gone, and you'll be safe til the next phase, if I'm not mistaken.
Also, remember for Border of Humans and youkai that the bullets before the final phase move in lanes, so you can focus on one direction at a time, much like Ran's version.  The only difference, IIRC, is that it's random where the cage moves instead of being static(I think A and B type shots of a charaacter are mirrored or something, since while it usually went left for A shottypes I saw vids of, Ran's went to the right for me, as SakuB.)
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #841 on: July 22, 2011, 08:52:22 PM »
Wave 4:  This time, you'll be going through some tight gaps, but you can do it!  Get to the very bottom-left, and then as the waves fire off, you're going to have to slide THROUGH one of the walls.  There's a decent sized hole in it if you look, though, so you can get through if you pay attention.  Try not to let the pressure of being this close get to you.  Back to the center...you're almost there!

Or you can park on Yukari's left eye and not move, allowing all the bullets to go around you. :)
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Marisa Kirisame

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #842 on: July 22, 2011, 10:34:46 PM »
Bombing DOES make her stop the clock, but since she resumes the attack where she left off, if you bomb after she launches the bullets, they'll still be gone, and you'll be safe til the next phase, if I'm not mistaken.
Also, remember for Border of Humans and youkai that the bullets before the final phase move in lanes, so you can focus on one direction at a time, much like Ran's version.  The only difference, IIRC, is that it's random where the cage moves instead of being static(I think A and B type shots of a charaacter are mirrored or something, since while it usually went left for A shottypes I saw vids of, Ran's went to the right for me, as SakuB.)

Yeah I have a reply from somewhere on mine of someone using Sakuya B to beat her. It may be yours for all I know. But I saw how diffferent the movements were since I'm using Sakuya A and (possibly) Reimu A. It's good to know that the bullet's will remain gone (unlike Suwako's final Card where aboslutely nothing happens when you bomb really. god I still need to beat her...). I'll see if I can try and keep a majority of my lives during the fight and hopefully be ok by the time I get there again.

to the other replier, I saw what you mean in the replay I have on mine. They sat on here eye and watched them go by.
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Jq1790

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #843 on: July 22, 2011, 10:38:19 PM »
Yeah I have a reply from somewhere on mine of someone using Sakuya B to beat her. It may be yours for all I know. But I saw how diffferent the movements were since I'm using Sakuya A and (possibly) Reimu A. It's good to know that the bullet's will remain gone (unlike Suwako's final Card where aboslutely nothing happens when you bomb really. god I still need to beat her...). I'll see if I can try and keep a majority of my lives during the fight and hopefully be ok by the time I get there again.

to the other replier, I saw what you mean in the replay I have on mine. They sat on here eye and watched them go by.
Hahaha, I WISH I'd already beaten Phantasm.  Just unlocked it on Tuesday or so myself, haven't quite reached that point yet.  Farthest I've made it is Butterfly in the Zen Temple, where I did a stupid error and pichuun'd.
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #844 on: July 22, 2011, 11:34:19 PM »
The only difference, IIRC, is that it's random where the cage moves instead of being static(I think A and B type shots of a charaacter are mirrored or something, since while it usually went left for A shottypes I saw vids of, Ran's went to the right for me, as SakuB.)
The laser wheel in Yukari's version is static too. You're probably seeing the differences because you're on different sides of Yukari when the wheel starts moving, as it can move in one of two patterns.

Or you can park on Yukari's left eye and not move, allowing all the bullets to go around you. :)
You can, but unless you're good at judging where Yukari's eye is underneath your character's sprite and have precise enough movements, it's not worth it. It's not that hard of a wave to deal with "normally" anyway, if you ask me.
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #845 on: July 23, 2011, 03:21:29 AM »
Hahaha, I WISH I'd already beaten Phantasm.  Just unlocked it on Tuesday or so myself, haven't quite reached that point yet.  Farthest I've made it is Butterfly in the Zen Temple, where I did a stupid error and pichuun'd.

oh? What is troubling you with the level. the stage or the fight? and how can I help?

(I just beat Ran my second time yesterday, this time using Reimu A)
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Jq1790

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #846 on: July 23, 2011, 03:28:11 AM »
oh? What is troubling you with the level. the stage or the fight? and how can I help?

(I just beat Ran my second time yesterday, this time using Reimu A)
Eh, it's not so much a need of help as I haven't practiced it enough yet.  Also, sometimes I randomly fly into bullets from the first waves of fairies, but that's just me not paying enough attention.

Same for why I've yet to cap "Dakini's Heavenly Posession".  I know WHAT to do, it's just I'm not particularly good at DOING it.

Though, if you have any tips for making "Curse of Dreams and Reality" less annoying, it'd probably make my life slightly easier.  I get the general gist is similar to Ran's "Wizard Fox Thoughts", but for some reason it doesn't work quite so simply  as that for me...
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #847 on: July 23, 2011, 04:30:07 AM »
Curse of Dreams and Reality is just tapping, but I tap right when the rice bullet gets close to my hitbox

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ふねん1

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #848 on: July 23, 2011, 04:43:39 AM »
Rather than rely on judging when the bullets in Curse of Dreams and Reality are about to hit you, I recommend to just tap during the brief time in between waves (unless you can tell a bullet will actually hit you before this). You kinda have to listen carefully for that lull in the attack behind Necrofantasia's noise, but as long as you follow this approach (and make sure those movements aren't very big to begin with, since you must fit in between the arrows too), you should be fine. Oh, and if you're really not sure how long it will take to damage Yukari, just start in one of the corners.
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #849 on: July 23, 2011, 03:35:51 PM »
Eh, it's not so much a need of help as I haven't practiced it enough yet.  Also, sometimes I randomly fly into bullets from the first waves of fairies, but that's just me not paying enough attention.

Same for why I've yet to cap "Dakini's Heavenly Posession".  I know WHAT to do, it's just I'm not particularly good at DOING it.

Though, if you have any tips for making "Curse of Dreams and Reality" less annoying, it'd probably make my life slightly easier.  I get the general gist is similar to Ran's "Wizard Fox Thoughts", but for some reason it doesn't work quite so simply  as that for me...

Dakini I hear your pain on but I finally got down a decent stratgey with most chars. It is basically Chen's soaring god in reverse. Unlike Chen's, it is ill advised to beign this card below her.

Curse of dreams and reality, it is advisable to begin this card on the bottom right wall. the rest of it bascially becomes streaming after that just don't get trapped on the opposite wall.

Here is what your adviced cause byt the way. You made me a very happy kitty. Thanks. =D:

"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Jq1790

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #850 on: July 23, 2011, 04:51:45 PM »
Dakini I hear your pain on but I finally got down a decent stratgey with most chars. It is basically Chen's soaring god in reverse. Unlike Chen's, it is ill advised to beign this card below her.

Curse of dreams and reality, it is advisable to begin this card on the bottom right wall. the rest of it bascially becomes streaming after that just don't get trapped on the opposite wall.

Here is what your adviced cause byt the way. You made me a very happy kitty. Thanks. =D:
I noticed the danger of starting under Ran for Dakini's the hard way once...Also noticed Ran starts out with a hitbox for her 2nd midboss card, while Chen does not...)

Nicely done on the clear, though!  =)  Now where's your post in the Accomplishments thread?  (Was able to look at it with some creative file renaming, though my PM about uploading it still stands to make it easier...)

Thanks for the tips, by the way.  I'll need to try some of this out when I play PCB again...
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #851 on: July 23, 2011, 05:21:07 PM »
I noticed the danger of starting under Ran for Dakini's the hard way once...Also noticed Ran starts out with a hitbox for her 2nd midboss card, while Chen does not...)

Nicely done on the clear, though!  =)  Now where's your post in the Accomplishments thread?  (Was able to look at it with some creative file renaming, though my PM about uploading it still stands to make it easier...)

Thanks for the tips, by the way.  I'll need to try some of this out when I play PCB again...

Wait there is one here? I'll have to find that. =)

I got LUCKY with Border of Life and Death. Was 2 points away from free life. at the beginning and had none going in lols.

When I find what you speak of for uploads I'll post my Mokou and Ran ones too. =)
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #852 on: July 23, 2011, 08:27:14 PM »
*sigh* I know this one's not going to sound good for asking about but....


the infamous Moriya Iron Ring? I keep trying to direct it but I have no idea how to do so.

 Suwako's first time out card. (the one where she cases you around). I don't have a good idea what to do there.

And this one is not so much in trouble as it is being curious but, on her final spell. WOuld it be plausible when using Reimu A to treat it like Hourai Elixer?
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Lepetit89

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #853 on: July 23, 2011, 08:48:52 PM »
Why would you feel bad about asking about those? Suwako is extremely strategy-heavy, so if there's one boss you'd want to ask about, it would have to be her.

I don't have that Survival Spellcard figured out either, but I deal with the other Spellcard by staying right in front of Suwako at the bottom of the screen until the first ring is about to hit.

Escape to the bottom-left, stop for a split-second, rush to the top left. Stay there until Suwako is done with her current wave of rings, then get back in front of Suwako using the (somewhat) clear right-hand side. At that point, just start over again. Depending on your timing, you might have to avoid some leftovers (assuming that avoiding them is possible), especially while going downwards and at the beginning of a new wave, but generally, this approach works.

Pretty sure there are better approaches, but I was rather happy when I finally managed to find a solution that actually worked.

Marisa Kirisame

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #854 on: July 23, 2011, 08:57:52 PM »
Why would you feel bad about asking about those? Suwako is extremely strategy-heavy, so if there's one boss you'd want to ask about, it would have to be her.

I don't have that Survival Spellcard figured out either, but I deal with the other Spellcard by staying right in front of Suwako at the bottom of the screen until the first ring is about to hit.

Escape to the bottom-left, stop for a split-second, rush to the top left. Stay there until Suwako is done with her current wave of rings, then get back in front of Suwako using the (somewhat) clear right-hand side. At that point, just start over again. Depending on your timing, you might have to avoid some leftovers (assuming that avoiding them is possible), especially while going downwards and at the beginning of a new wave, but generally, this approach works.

Pretty sure there are better approaches, but I was rather happy when I finally managed to find a solution that actually worked.

ok I'll have to try that. Jade tends to eat at ;least one bomb but I have that done kinda well. As for her last card, any though about what I said for Reimu?
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Lepetit89

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #855 on: July 23, 2011, 09:16:01 PM »
Aah, misread it, thought you were still referring to the Survival Spellcard with that.

I'm not sure, I was thinking about ways to use the corners there, but I figured it would be limited to Marisa-B (or was it C?  The one that could move away from the familiars/options).


Using Reimu-A in the same manner sounds interesting, but I'm not sure if you could finish the Spellcard in a timely fashion (as in, before Suwako goes into Hyper-Mode) since the damage output would be somewhat low using only Reimu's Homing Amulets (not sure about the actual damage output, but if it's like PCB, it will be rather low).

If anything, I'd probably stay in front of Suwako until the Spellcard becomes too tough for you to handle from there and then escape to the the side. That way, you could go through the easy part more quickly, allowing you to save some time for the harder one during which you'll be dealing less damage.
« Last Edit: July 23, 2011, 09:21:07 PM by Lepetit89 »

Marisa Kirisame

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #856 on: July 23, 2011, 09:33:17 PM »
Aah, misread it, thought you were still referring to the Survival Spellcard with that.

I'm not sure, I was thinking about ways to use the corners there, but I figured it would be limited to Marisa-B (or was it C?  The one that could move away from the familiars/options).


Using Reimu-A in the same manner sounds interesting, but I'm not sure if you could finish the Spellcard in a timely fashion (as in, before Suwako goes into Hyper-Mode) since the damage output would be somewhat low using only Reimu's Homing Amulets (not sure about the actual damage output, but if it's like PCB, it will be rather low).

If anything, I'd probably stay in front of Suwako until the Spellcard becomes too tough for you to handle from there and then escape to the the side. That way, you could go through the easy part more quickly, allowing you to save some time for the harder one during which you'll be dealing less damage.

Ah k. I'll try and wait for (what I will now call) Suwako Rape Time to start and then run and hide in the corner. =) I'll report how that goes if I ever get back there again. lols
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #857 on: July 24, 2011, 10:02:35 PM »
Actually, Frog Hunting "Snake Eats the Croaking Frog" is something that I don't understand. Any help?
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #859 on: July 24, 2011, 11:12:07 PM »
How do you do Yuyuko's "Repository of Hirokawa" and Sumizome Perfect Blossom (on Normal)?

Especially the latter. The former I have a 100% method for, the problem is that said method is always a timeout so my history looks horrible.

ふねん1

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #860 on: July 24, 2011, 11:28:07 PM »
During Repository of Hirokawa, the lines of butterflies that seem to spread everywhere actually spread in the same pattern every wave. Learn where the safest spots are and make sure you're in one of them by the time they come out. And of course the thick lines of aimed butterflies in between are mere streaming.

What is this "time-out" method you have for Sumizome (and which shottype)? I would think as long as you keep firing during whatever method that can potentially time it out, you would kill it first.
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #861 on: July 24, 2011, 11:31:13 PM »
Er...I think you have it backwards. The timeout method is for Hirokawa. =/

I just start above either corner, stream by the smallest of margins, rush to the other corner when the bullets spread. Unless I'm using SakuyaA (who I almost never use, and even that's with like 1 second to spare), I'm just firing around Yuyuko the whole time.

(Or was it ReimuA? I honestly forget. I don't use either one of them very much ^_^;)
« Last Edit: July 24, 2011, 11:34:40 PM by Malkyrian »

ふねん1

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #862 on: July 24, 2011, 11:37:40 PM »
Ah, my bad. Misread that. Yeah, just find different spots for when the bullets spread and you should be fine.

Sumizome is mainly streaming through a field of random bullets. It doesn't feature the occasional wave of bubbles that Hard/Lunatic have IIRC, so you don't have to worry about them yet. From what I've been able to tell, the butterflies are aimed in such a way as to spread out a bit by the time they reach your position, so you'll need to make bigger movements than just tapping. If you need to turn around, do it in between when the butterfly waves appear (you can do this with both colors of butterflies by the way, just keep their different orientations in mind).
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #863 on: July 25, 2011, 12:29:18 AM »
er... back again with more Suwa problems. I tried the advice I got for iron ring, and it didn't turn out so well..... Jade is slowly becoming an issue. Long arm, long legs is breaking my nerves... Red frog of 4th hourei starts getting me about the second half of it. Same with Native myth vs Central belief. Mass halp please?
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #864 on: July 25, 2011, 01:57:34 AM »
I'm 99% sure that the bullet rings in long-arm-long-leg are aimed, so tap? It works for me all the time when I tried (I don't Suwako very much though).

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #865 on: July 25, 2011, 02:20:52 AM »
er... back again with more Suwa problems. I tried the advice I got for iron ring, and it didn't turn out so well..... Jade is slowly becoming an issue. Long arm, long legs is breaking my nerves... Red frog of 4th hourei starts getting me about the second half of it. Same with Native myth vs Central belief. Mass halp please?

Iron ring: Funen1 already answered that to me before, check his answer, worked for me
Jade: Misdirect the "rivers" with sudden movements so you open gaps that you can go through
Long-arm: no idea how you have problems with this one... if i am nervous i try to move to the bottom so the bullets spread a little more, but really this spellcard is pretty easy, remember that the hitboxes of the pellets are small
Red frog: Watch a replay and try to align the two Suwakos so they move on top of each other (or at least so they move at the same direction)
Suwa war: first part is easy dodging, when the timer reachs 20 seconds left, go to the left and start streaming to the right, then go to the middle/top, wait until the next streaming phase starts and stream to the bottom... if you just want a clear bomb!
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Marisa Kirisame

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #866 on: July 25, 2011, 02:29:57 AM »
Iron ring: Funen1 already answered that to me before, check his answer, worked for me
Jade: Misdirect the "rivers" with sudden movements so you open gaps that you can go through
Long-arm: no idea how you have problems with this one... if i am nervous i try to move to the bottom so the bullets spread a little more, but really this spellcard is pretty easy, remember that the hitboxes of the pellets are small
Red frog: Watch a replay and try to align the two Suwakos so they move on top of each other (or at least so they move at the same direction)
Suwa war: first part is easy dodging, when the timer reachs 20 seconds left, go to the left and start streaming to the right, then go to the middle/top, wait until the next streaming phase starts and stream to the bottom... if you just want a clear bomb!

Well it's no so much on long arms I'm having porblems with it as it is it's a bit nerve breaking how little space the give you to dodge in.

Jade, I try that but after the second diagonaly comes into play consecutively, then I have to bomb to escape it right.

The whole problem on red frog is aligning them as a whole without being slain.


Suwa war: i'll have to try if I get back there again. (it's not very often...)
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #867 on: July 26, 2011, 02:05:12 AM »
All I really have to contribute to the previous question is relevant to Jade River. For the first wave, start at the very middle of the column and let the bullets come at you. When the gap in the top of the column is about to close, rush through it. You can actually slip through the game with it still relatively wide and provide yourself with a wide enough gap to slip through. The next column is just the opposite: Let it go after you from the start and inch your way down while grazing the entire way.

For my own problem, I'm having trouble with Nue's time-out card. I typically have to just bomb my way through it because when I try to get a feel for how the red line-bullets move, I crash into them. It just moves in a way that makes it hard to follow. I'm ironing out the problems I've had with her other spell cards, but I can read them and have a strategy for each of them. Still, I'm getting to that time-out card with little left in the tank. This also means I don't get much time to physically get a feel for the way they move.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #868 on: July 26, 2011, 06:27:46 AM »
Well that spellcard IS pure dodging, only thing that you must know is that the glowing bullets hitbox is way smaller than their graphics,if you need some practice with them you should timeout heaven and hell meltdown with no vertical
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #869 on: July 26, 2011, 10:38:19 AM »
Is there any trick to Meiling's "Flower Imaginary Dream Vine" on hard or is it just pure dodging? I've had to bomb this card up to two times and that's obviously not good.