Author Topic: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)  (Read 175671 times)

Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #810 on: July 19, 2011, 12:52:23 AM »
Hug the bottom, and dodge. %) If you reach it without bomb, you can : dodge, die, dodge and the cards ends. ^^ It's how I did when I tried to clear that Extra stage.

I've had a tendency to use Reimu B when fighting her (mainly becaus eI haven't gotten around to unlocking it with Marisa A yet.). the las ttime I did, I had to siphon off a minimun of two evil sealing circles just to get by it. (much better than dieing. =)) but yeah I'm trying to see the real pattern while I hug the screen bottom.
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #811 on: July 19, 2011, 01:08:46 AM »
, I had to siphon off a minimun of two evil sealing circles just to get by it. (much better than dieing. =))
Imo, it's not. When you bomb, you're invincible during three seconds, maybe five, but Flandre is also invincible during that three seconds. When you die, you are invincible during 3 seconds BUT Flandre is not, and you can shotgun her. ^^ Which means, if you reach Maze of Love with a bomb left, you bomb, and since it won't be enough, you'll have to die to end the spellcard. It's the spellcard that gave me the most trouble when I tried to beat Flandre, and I discovered the better way to tackle it was to reach it with no bomb left. ^^ If I had bombs left, I had to use them AND die, which was a waste...

Anyway, to an average player I think it's Flandre's hardest card, and hugging the bottom is really the best option imo. =x If you want to capture the spellcard, though, you'll have to circle around her, something I've never managed to pull off. %)
I am French, so i'm sorry if I make any mistakes. ^^

ふねん1

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #812 on: July 19, 2011, 02:29:16 AM »
Don't worry, circling around Flandre is something that comes with time. You just need to know where the gaps are, and since they're always a similar distance from each other you can get a feel for how far you need to go. The gaps never change places either, so you can also watch a replay/video and learn where to go that way.
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Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #813 on: July 19, 2011, 03:39:17 AM »
Don't worry, circling around Flandre is something that comes with time. You just need to know where the gaps are, and since they're always a similar distance from each other you can get a feel for how far you need to go. The gaps never change places either, so you can also watch a replay/video and learn where to go that way.

I see. sort of like how Ran's Ultimate Buhddist Shot and Yukari's Zen Butterfly in the Temple work. Alright. =D Oh and thanks for your previos help with Ran. It's the only reason I am able to challenge Yukari Yakumo now. =D

-Flandre
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #814 on: July 19, 2011, 09:51:07 PM »
Sigh...

I was hoping I wouldn't be back here this soon, but there we go. Looking for advice against Marisa (IN), mainly Earth Light Ray, given it's the only thing I can't out-bomb because my survivability on that card is so rubbish. For the record, I have played around with Earth Light Ray in spell practice, and can't survive longer than about the second wave of stars she fires. Any advice elsewhere would be appreciated as well though, as the only spell card I can confidently capture is Stardust Reverie, and I'm bombing literally everything else, including her non-spells. I can pretty much do Non-Directional Laser as well (at least in Spell Practice), so I think i just need to practice that one more, Master Spark I assume is just sheer dodging, and I haven't a clue about Milky Way.

Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #815 on: July 19, 2011, 10:10:20 PM »
If you're failing everything it's best if you up a replay.

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Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #816 on: July 20, 2011, 12:44:20 AM »
Sigh...

I was hoping I wouldn't be back here this soon, but there we go. Looking for advice against Marisa (IN), mainly Earth Light Ray, given it's the only thing I can't out-bomb because my survivability on that card is so rubbish. For the record, I have played around with Earth Light Ray in spell practice, and can't survive longer than about the second wave of stars she fires. Any advice elsewhere would be appreciated as well though, as the only spell card I can confidently capture is Stardust Reverie, and I'm bombing literally everything else, including her non-spells. I can pretty much do Non-Directional Laser as well (at least in Spell Practice), so I think i just need to practice that one more, Master Spark I assume is just sheer dodging, and I haven't a clue about Milky Way.


I assume this one is normal difficulty. Master spark is, in essence, dodging when you know where the spark will apopear. it's the shaking screen that makes it iffy sometimes.

Milky way will come at you fomr the sides where you least expect it. Stay about the middle bottom and it will be just pure dodging and knowing what's in your immediate area.

Earthlight on Normal is kind of an interesting one. It takes (cause I had to cap this one with Marisa for reimu's last word.). REALLY tiny movents in one direction as you keep an eye where the mini-lasers will show up. I used to have your similar problem in Normal Earth Light Ray until I noticed there is JUST enough space in between the shots of her tri-spread to not be hit. For the most part, it's a streaming card.


Hope this helps.

-Flandre
« Last Edit: July 20, 2011, 02:31:33 AM by Flandre Scarlet »
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

MTSranger

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #817 on: July 20, 2011, 02:04:53 AM »
Earth Light Ray
You can either microtap and stream it between the 3-spread,
or you can move around more and stay outside of it.
Both ways are kind of risky; the first way, you might get shot by lazers, the second way, you have to move fast through stars.

Milky Way
I stay at middle bottom and move horizontally to avoid waves coming up from bottom and top.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #818 on: July 20, 2011, 08:08:44 PM »
If you're failing everything it's best if you up a replay.

OK, replay here: http://replays.gensokyou.org/download.php?id=14802
Sorry it took so long, been at work all day, and I suspect my time zone is out of whack with everyone else's here.

I tried not to bomb as much as possible (unless I died, in which case I bombed just to make sure I could finish the stage. this is the third attempt at a replay; the first I stupidly didn't save a replay, and the second I lost my last life to Master Spark), so it really is a fairly rubbish run, including a death to Stardust reverie, by far the easiest damn attack marisa has in her arsenal on Normal! That said, i don't normally survive Earth Light Ray that long.

I assume this one is normal difficulty. Master spark is, in essence, dodging when you know where the spark will apopear. it's the shaking screen that makes it iffy sometimes.

Yeah, I usually get got by stars coming out of the laser blast which i hadn't seen earlier enough. Either that, or I hang around too long directing the laser to one side of the screen, and a star flies into my escape route at just the wrong moment. It's another one of those cards I can clear in Spell Practice, and yet consistently fail in a full run.

Milky way will come at you fomr the sides where you least expect it. Stay about the middle bottom and it will be just pure dodging and knowing what's in your immediate area.

Usually I get got by the big stars while dodging the little ones, or vice versa. I despise that card.

Earthlight on Normal is kind of an interesting one. It takes (cause I had to cap this one with Marisa for reimu's last word.). REALLY tiny movents in one direction as you keep an eye where the mini-lasers will show up. I used to have your similar problem in Normal Earth Light Ray until I noticed there is JUST enough space in between the shots of her tri-spread to not be hit. For the most part, it's a streaming card.

I usually mess up getting through the second wave, as she's firing the second stream of 3. I'm pretty sure it's the stream that's causing me the most trouble, as well as the fact that the waves and the lasers are out of sync, so the lasers are firing just as I want past them.

Earth Light Ray
You can either microtap and stream it between the 3-spread,
or you can move around more and stay outside of it.
Both ways are kind of risky; the first way, you might get shot by lazers, the second way, you have to move fast through stars.

I get hit by lasers the second way as well. I'm going to have to give the micrododging through the stream a try, though I suspect I'm going to be hitting stars left over from the wide waves in the middle of those channels.

Milky Way
I stay at middle bottom and move horizontally to avoid waves coming up from bottom and top.

Do you mean basically no-vert'ing the spell card? because I've tried that already, and sooner or later the horizontal stars get me. When I don't dodge straight into that stream of small blue stars anyway...

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #819 on: July 20, 2011, 08:13:29 PM »
Alright, I'm back. Again.

Firstly there's Counter Clock. I don't get to it often so I can't really learn it.
And secondly there's Yuyuko. Just...Yuyuko.

Jq1790

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #820 on: July 20, 2011, 08:58:43 PM »
Alright, I'm back. Again.

Firstly there's Counter Clock. I don't get to it often so I can't really learn it.
And secondly there's Yuyuko. Just...Yuyuko.
Can't help you with the little Scarlet sister, but...

(All tips/advice here is assuming Normal difficulty.)

Yuyu nonspell 1:
After she fires the first wave, move to the right or left a bit so the rice bullets don't get all wall-y on you.  Then just weave as best you can and go from there for the big wave after the two solitary ones.

Lost Soul's Village
I'd say there's not much to say but learn to read the angles of the bullets more, and remember the laser swings slightly farther each round, so you'll want to end it quickly if you can.  Stay under her as long as you can, then hightail it when the laser gets too close or the bullets get to be too much of an issue.

Yuyu Nonspell 2
Here, you'll want to start shooting in the middle so you hit her and do more damage.  After a few seconds(Right before the bubble bullets start up) you should move far to one side(I go left.) and slowly stream them.  Careful of the purple bullets though.  They can clump sometimes and get annoying til you pass the little wall of em that forms towards the beginning.

Law of Mortality
This one's a PAIN...  You need to weave through the butterflies and stream the bubbles.  Switch directions each time the bigger gap between bubbles shows up, or you'll probably run outt of room and have to bomb.

Yuyu Nonspell 3
This one's not so bad.  Just pay attention, and be careful when weaving through the knives when they start gunning for you.  After a couple waves of em try to take you out, if you're careful they won't aim directly at you due to your movements to avoid the bubbles.

Flowery Soul
Start up near Yuyuko.  Slowly move down so the butterfly burst ghost things aim up high, then dart down.  Then, just move from middle-side-middle-other side-middle-side-etc. after each burst.  Stay low so you have more room to dodge the blue bullets.  Don't try to rush it, and this can be relatively simple.  Probably her easiest spell card, IMO.

Yuyu Nonspell 4
Here, the trick is that when they're fired, only the dark blue arrows are aimed at you, the others are around you.  Just do small movements to avoid the blue arrows and be careful of the butterflies.

Repository of Hirokawa
I can't help you with this one, as I've never been able to fully figure it out.  I believe it involves starting out on one side and streaming the aimed butterflies slowly as you move the other way, then doing a dash to the edge when you get close to the other end, followed by weaving through the remnants of other streams as you work your way back, but I'm not sure.

Sumizome Perfect Blossom
All sorts of stuff going on here.  This one's really got little trickery to it besides the aimed nature of the butterfly bullets.  Hard to deal with so much going on at once, but as long as you don't get yourself walled off you'll be fine.

Resurrection Butterfly
Really, if you're going for a first 1cc, bomb Yuyuko into the ground.  It's not worth the aggravation to try and cap this thing normally.  Anything you even THINK will come close to hitting you, bomb it.  If you want a capture, just paty careful attention to the red butterfly bullets, as they're aimed either close to you or right at you.  Very hard on higher levels, and I think other stuff gets added above Normal, but I don't know.

Phew.  Should help a little with whatever you may be having issue with from Yuyuko, hm?  Good luck!
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #821 on: July 20, 2011, 10:28:44 PM »
Does anyone have any tips for Storm on MT. Ooe?

Jq1790

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #822 on: July 20, 2011, 10:58:45 PM »
Does anyone have any tips for Storm on MT. Ooe?
It's a bit of a pain, from what I see, despite how simple it looks.  I'd suggest being somewhere a little left of center, and stay kinda low, since you can clearly see it's a bad idea to stay up high given how much faster the bubbles move there.
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #823 on: July 20, 2011, 11:03:09 PM »
Should I be mainly focused or unfocused? I've been trying to be unfocused recently but sometimes I accidentally over dodge one of the bubbles and slam into another one. 

Jq1790

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #824 on: July 20, 2011, 11:21:56 PM »
Should I be mainly focused or unfocused? I've been trying to be unfocused recently but sometimes I accidentally over dodge one of the bubbles and slam into another one.
Hm, well, I'm not sure which way would work better.  I've only physically played the card a couple times(Only have SA's demo), but it seems like if you're focused most of the time and just unfocus for a short burst if needed, you might be fine.  It probably relies slightly on luck, too, unless the card is static?
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #825 on: July 20, 2011, 11:35:59 PM »
The opposite. Rely mainly on unfocused dodging, and only really focus to quickly change directions or weave in between two bubbles. If you don't have control over your unfocused dodging that's more of you not being able to control your character properly, and you need practice. Also, you should obviously be staying with the middle-speed bullets, the ones midway down the screen that are clearly the ones meant to dodge. The bullets in that range are pretty much always the same speed too.

Really though it's just wild dodging. There's no trick or anything.

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MTSranger

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #826 on: July 21, 2011, 12:48:53 AM »
Do you mean basically no-vert'ing the spell card? because I've tried that already, and sooner or later the horizontal stars get me. When I don't dodge straight into that stream of small blue stars anyway...
Sorry, I though of the wrong card. It's pure dodging, no tricks, except from avoid hugging the very bottom of the screen.

Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #827 on: July 21, 2011, 12:53:07 AM »
OK, replay here: http://replays.gensokyou.org/download.php?id=14802
Sorry it took so long, been at work all day, and I suspect my time zone is out of whack with everyone else's here.

I tried not to bomb as much as possible (unless I died, in which case I bombed just to make sure I could finish the stage. this is the third attempt at a replay; the first I stupidly didn't save a replay, and the second I lost my last life to Master Spark), so it really is a fairly rubbish run, including a death to Stardust reverie, by far the easiest damn attack marisa has in her arsenal on Normal! That said, i don't normally survive Earth Light Ray that long.

Yeah, I usually get got by stars coming out of the laser blast which i hadn't seen earlier enough. Either that, or I hang around too long directing the laser to one side of the screen, and a star flies into my escape route at just the wrong moment. It's another one of those cards I can clear in Spell Practice, and yet consistently fail in a full run.

Usually I get got by the big stars while dodging the little ones, or vice versa. I despise that card.

I usually mess up getting through the second wave, as she's firing the second stream of 3. I'm pretty sure it's the stream that's causing me the most trouble, as well as the fact that the waves and the lasers are out of sync, so the lasers are firing just as I want past them.

I get hit by lasers the second way as well. I'm going to have to give the micrododging through the stream a try, though I suspect I'm going to be hitting stars left over from the wide waves in the middle of those channels.

Do you mean basically no-vert'ing the spell card? because I've tried that already, and sooner or later the horizontal stars get me. When I don't dodge straight into that stream of small blue stars anyway...

I see hear what you mean. MArisa's biggest thing is having you pay attention to your peripheral. It is usuallt what is NOT aimed at you that's intended to get you. this is true with Almost all her cards. And yeah the micro dodging in Earthlight is the key to beating it. (i just couldn't word it well in my last reply. Do a bit of Pratice stage on Marisa. this will get you a little more used to how the actual fight runs. Also a fun fact if you do no already know. Marisa's 4th nonspell can be evil but it turns out you can actually blow up what is shooting the stars at you.

hope all that helps


-Flandre
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #828 on: July 21, 2011, 01:01:40 AM »
Alright, I'm back. Again.

Firstly there's Counter Clock. I don't get to it often so I can't really learn it.
And secondly there's Yuyuko. Just...Yuyuko.

I have seen the card counter-clock before and from what I can tell. it is a combination of streaming and foresight. You have to judged how fast and when the lasers will appear to time your streaming of the bullets correctly. lose the timing and you lose the card. That is basically it for that one. (one of her easiest aside from Laevatein IMO.)

As for Yuyuko, well the youmu-kitty put it perfectly, so no other reply should be needed for that one unless you find yourself stuck on 1 particular card. She didn't hit Repository of Hirokawa so I will.

The thing iwth Repository is actually almost identical to Law of Mortality, subbing in the other butterflies for bubbles. Id the directions of the slow-falling cross-fired butterflies and stream the ones that are actually aimed at you. As with Law of Mortality, try to avoid trapping yourself near a wall or it's all over for this card.

And I whole-heartedly agree with her comments on Ressurection. Don't wast time thinking on that one if it's 1 cc. The only reasons you would ever wish to attempt to capture this card are if you just want to to say you have or are trying to cap 60 to unlock the fight with Yukari Yakumo on Phantasm Stage. (and even then, the Hard difficulty cards are easier to do than this one.)


Hope this helps.

-Flandre
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

MTSranger

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #829 on: July 21, 2011, 01:13:45 AM »
Counter Clock: there are 3 different waves
1. dodge red bullets, rush to far left and a bit up.
2. make your way back to the center, and then rush to the right, dodge
3. stay right in the middle and at bottom of screen. tap when red bullets about to hit you
Don't get too scared by the red bullets coming diagonally when you are on the far left/right side; the gaps are actually huge.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #830 on: July 21, 2011, 08:09:11 AM »
Alright, I'm back. Again.

Firstly there's Counter Clock. I don't get to it often so I can't really learn it.
And secondly there's Yuyuko. Just...Yuyuko.
Most of the other stuff have been answered already, but I have to disagree on one last thing.

I've always found Resurrection Butterfly to be rather easy (normal mode), easier than Sumizome Perfect Blossom and Law of Mortality. A good trick would be to dodge the red bullets slightly further up the screen (around 1/3 above the bottom). Getting past them before they extend out is a lot easier than hugging the bottom. And remember that the bullets are smaller than they look

Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #831 on: July 22, 2011, 12:08:04 AM »
Most of the other stuff have been answered already, but I have to disagree on one last thing.

I've always found Resurrection Butterfly to be rather easy (normal mode), easier than Sumizome Perfect Blossom and Law of Mortality. A good trick would be to dodge the red bullets slightly further up the screen (around 1/3 above the bottom). Getting past them before they extend out is a lot easier than hugging the bottom. And remember that the bullets are smaller than they look

1/3rd huh? i'll have to try that myself next time I fight Yuyuko. =D I went way too far up last time. =)
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Byaaakuren

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #832 on: July 22, 2011, 04:10:05 AM »
Practice against Yuyuko's Last Word first before entering Resurrection Butterfly

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Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #833 on: July 22, 2011, 05:16:05 AM »
OK I am not sure how often this one shows up here but here I go:

It hurts to get to this one and be slain by it as it is the finish line of the fight.

"Yukari's Arcanum: Danmaku Bounded Field". How? just... how?
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

MTSranger

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #834 on: July 22, 2011, 12:57:12 PM »
watch a replay or video, copy route.
Alternatively you can trial and error to figure out a route (unlocking spell 222 in IN may help).

Lepetit89

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #835 on: July 22, 2011, 01:31:56 PM »
Trial and error is a lot of fun with 222. The first half or so is identical to the Phantasm Card, so it works reasonably well. If that is not an option, just get there with at least one Extra Life and one bomb (assuming you start with three) and stay in the middle. Whenever a wave has spawned entirely and is about to squash you, just bomb. There's five of them and the last is the easiest, so you might be able to save a bomb there.

Aside from that, I'd rather blast through with bombs if you don't have #222 available. It's hard to get it right simply by watching videos, practical experience helps a lot

ふねん1

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #836 on: July 22, 2011, 01:34:35 PM »
Practice against Yuyuko's Last Word first before entering Resurrection Butterfly
100% this. Even though Saigyouji Flawless Nirvana is based on the Lunatic version of Resurrection Butterfly, having immediate access to this attack is extremely convenient.

Also, for Danmaku Bounded Field, all five waves are static, so just watch a replay/video. I also give a description of where to go at the bottom of this post if you need it. Of course, if you're going for an early Phantasm clear, just bomb through any waves you don't know yet.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Jq1790

  • Wow I'm back to playing this game.
  • Let's puzzle together again, Karin!
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #837 on: July 22, 2011, 01:36:01 PM »
OK I am not sure how often this one shows up here but here I go:

It hurts to get to this one and be slain by it as it is the finish line of the fight.

"Yukari's Arcanum: Danmaku Bounded Field". How? just... how?
You could follow the advice to memo a route, or, if you have enough bombs(Counting the lives you might have in reserve), you could bomb as late into each phase as you can, so you at least get a -chance- to survive.  Much like Resurrection Butterfly in the main game, outside of being able to say "I captured Yukari's Arcanum!", there's not much reason to NOT bomb it into the ground.  I'd say that about just about any final spell a gameplay mode has for the standard ones if you're going for your first clear, but that's just my opinion.

Of course having said this I feel I should note that the memo route would probably be healthier if for no other reason than you'd probably want to spend those bombs surviving Boundary of Life and Death.  I'll look at a YT replay or something and try to figure out some strats, though it seems like one of those you just need to KNOW...

fakeedit:
Wave 1:  Start in the center, and when the bullets are almost totally spawned, start working towards the lower left.  That's where you'll find a safety zone.

Wave 2:  Get back to the center(You should realize this step happens in all five waves, given how the magic circles form walls around the outside until they're finished spawning their bullets...), then go again towards the lower left, but more towards the center.  Once the bullets pass, back to the center with you!

Wave 3:  You'll want to go down and be mostly in the bottom middle when the bullets fire off.  Start slightly to the left, then weave around the wall that'll approach.  Return to center- you're over halfway there!

Wave 4:  This time, you'll be going through some tight gaps, but you can do it!  Get to the very bottom-left, and then as the waves fire off, you're going to have to slide THROUGH one of the walls.  There's a decent sized hole in it if you look, though, so you can get through if you pay attention.  Try not to let the pressure of being this close get to you.  Back to the center...you're almost there!

Wave 5(Final):  Don't get freaked out by there being no escape from the middle circle, and start a bit left of center.  As the bullets spin around you, you'll just have to follow the small area of safety around clockwise as the circles of bullets unfurl.  Be sure you unfocus when you have to in order to outrun the last splitsecond before the bullets turn white and then go away.

After that, you're done!  I'm not sure how well a text walkthrough for this card can help, but here it is if you want it.  Based off a Sakuya run I watched on Youtube.

Either way, good luck!  You're almost there!
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #838 on: July 22, 2011, 06:03:32 PM »
Practice against Yuyuko's Last Word first before entering Resurrection Butterfly

I don't have Imperishable Night unfortunately, but I may be getting it soon.
I actually find Resurrection Butterfly to be easier than a lot of her spell cards. The trouble is I have a very on/off record with it even though I've captured it three times already.

Marisa Kirisame

  • "So what if she's a girl, da ze?"
  • Marisa X Alice for life
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #839 on: July 22, 2011, 06:57:13 PM »
You could follow the advice to memo a route, or, if you have enough bombs(Counting the lives you might have in reserve), you could bomb as late into each phase as you can, so you at least get a -chance- to survive.  Much like Resurrection Butterfly in the main game, outside of being able to say "I captured Yukari's Arcanum!", there's not much reason to NOT bomb it into the ground.  I'd say that about just about any final spell a gameplay mode has for the standard ones if you're going for your first clear, but that's just my opinion.

Of course having said this I feel I should note that the memo route would probably be healthier if for no other reason than you'd probably want to spend those bombs surviving Boundary of Life and Death.  I'll look at a YT replay or something and try to figure out some strats, though it seems like one of those you just need to KNOW...

fakeedit:
Wave 1:  Start in the center, and when the bullets are almost totally spawned, start working towards the lower left.  That's where you'll find a safety zone.

Wave 2:  Get back to the center(You should realize this step happens in all five waves, given how the magic circles form walls around the outside until they're finished spawning their bullets...), then go again towards the lower left, but more towards the center.  Once the bullets pass, back to the center with you!

Wave 3:  You'll want to go down and be mostly in the bottom middle when the bullets fire off.  Start slightly to the left, then weave around the wall that'll approach.  Return to center- you're over halfway there!

Wave 4:  This time, you'll be going through some tight gaps, but you can do it!  Get to the very bottom-left, and then as the waves fire off, you're going to have to slide THROUGH one of the walls.  There's a decent sized hole in it if you look, though, so you can get through if you pay attention.  Try not to let the pressure of being this close get to you.  Back to the center...you're almost there!

Wave 5(Final):  Don't get freaked out by there being no escape from the middle circle, and start a bit left of center.  As the bullets spin around you, you'll just have to follow the small area of safety around clockwise as the circles of bullets unfurl.  Be sure you unfocus when you have to in order to outrun the last splitsecond before the bullets turn white and then go away.

After that, you're done!  I'm not sure how well a text walkthrough for this card can help, but here it is if you want it.  Based off a Sakuya run I watched on Youtube.

Either way, good luck!  You're almost there!

I had never fought it before yesterday morning (cause I could never get there before then...). and I knew someting bad was up when she WAITED for your border to disappear before starting. (then again, it is Yukari we're tallking about.) To what the many others have said about usuing IN's 222 as practice: that would take being able to unlock it first :3. I may be able to beat Mokou with the Border and Netherworld teams but I'm not THAT good yet. (though I have NO IDEA how I caught Tewi's Ancient Duper...).

And now to Youmu-Kitty (which is what I'm probably going to call her for lack of a better term.) I didn't think bombs would do anything since she stalls when the supernatrual border appears. As for the edit you posted, I will most definitely have to try that. Border of Life and Death atually isn't too much problem since I constantly cap Ran's Decendent of Izuna Gongen it's when she spwan in Ran during her shikigami card (still getting used to it over the Chen card Ran has but I at least finally know what's going on there) and (the most problematic) Boundary of Humans and Yokai. That latter eats either a few lives or a LOT of bombs so that gives me not much to work with by the time I reach Border of Life and Death.

I'll try what you said today and see how it works. =D Thank you.

-Flandre
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.