Author Topic: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)  (Read 175680 times)

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #750 on: July 09, 2011, 08:19:30 PM »
Aaand I'm back again...

After somewhat overcoming some of my aversion to using bombs regularly, I've managed to get past Marisa (turning the entire battle into a bomb-fest practically), and now I'm stuck on Reisen, namely her last two spell cards. I have managed to finish a normal run, but both Reisen and Eirin ate my continues, so no 1cc just yet.

Idling Wave: I can survive the first wave (just about), and tend to try and bomb my way through the rest. Sadly, I haven't enough survivability to last out the rest of the spellcard. Any advice?

Invisible Full Moon: I seriously hate this card. The constantly disappearing waves tend to completely throw my dodging out, and for some reason bombing doesn't damage Reisen (incidentally, Eirin's Astronomical Entombing has the same effect, so I'm guessing it's by design rather than being  a bug), so bombing my way through it isn't going to help me. Again, any advice?

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #751 on: July 09, 2011, 08:27:31 PM »
Practice them in spell practice. Try practicing their harder counterparts too. That really helps.

As for Reisens last card, my strategy is to sit at the bottom and micrododge. For extra precision, you can hold the down key while hugging the bottom to slow down your movement.

Lepetit89

  • Deranged Collector
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #752 on: July 09, 2011, 10:50:51 PM »
I used to go through Reisen's last card with micrododging, too, but I found it to be a bit too unrealiable at my level of skill while going through Hard Mode with solo Reimu (that spellcard takes ages with her). I then realized that it's easier to memorize the position of an entire wave of bullets and slowly move backwards, taking some time to find a gap, instead of memorizing the positions of individual bullets and micrododging them. Result is the strategy displayed in the video below, should be self-explanatory. It's important to keep in mind that some waves just have much smaller gaps - actively getting in front of waves with huger gaps makes things much easier.

http://www.youtube.com/watch?v=llceq6O07so#t=4m42s

Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #753 on: July 10, 2011, 12:14:12 AM »
Actually you can position yourself somewhere in line with the "Imperishable Night" vertical position, and dodge the whole thing quite easily with just horizontal movements. You can also ignore every third wave, since it'll stop right before you and phase in behind you.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #754 on: July 10, 2011, 01:02:35 AM »
On the subject of Reisen's last normal spellcard, wasn't there someway to supergraze it?

Why am I even considering that anyway when I screw up her first every time I try to graze it in a full run.

RegalStar

  • Envoy of Balance
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #755 on: July 10, 2011, 04:46:27 AM »
The point with that card is that you need to predict when she will activate whatever the short form of her power is called, and fly up to where the wave of (seemingly) impassable wave is. It will be right behind you when the screen returns to normal, and you can either just stay on that line or fly backwards a bit to make dodging through the next few waves easier.

CK Crash

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #756 on: July 10, 2011, 07:03:50 AM »
Isn't it really easy to just go right up to Reisen and pass all of the waves at once? The blue bullets become more of a problem, but you get the benefit of shotgunning as well.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #757 on: July 10, 2011, 08:06:54 AM »
But I have another problem, I know it's not a spell card help question, but I don't know where to ask. =x The Tech support subforum would be better ? Anyway, on this computer, I can't bomb if I'm already pressing the shooting (W for me) and focus key, which is extremly annoying... How can I fix that ?
Tech subforum, yeah.

Also, it might be a "keyboard signal ghosting" issue, that is, if you press a certain combination of keys at the same time, some of them may not work. Shift+Z+X usually work anyway as they're on completely different rows and are less than 5 keys total.


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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #758 on: July 10, 2011, 06:01:40 PM »
Okay, so I just attempted to beat Kanako (normal) without bombing. Until now my strategy has been spamming the hell out of my bombs, but I'm not really satisfied with that anymore and want a run that actually looks half-decent. I did manage to beat her (and capture Mountain of Faith to boot) but after dying thrice to Misayama Shrine Hunting Ritual, I think I could use a hand. -_-

It's mainly Misayama, but I also need help with the second nonspell. I usually just try and stream it, but I can't really seem to get the timing on the misdirection consistently. Is there a better way?

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #759 on: July 10, 2011, 06:17:13 PM »
Misayama is her hardest spellcard. You need to quickly find a way through the bullets so you don't have those to worry about those when you need to dodge the knives. Its a tough one so that might be the one you'll want to bomb and then just capture everything else. That would still look decent. :)

As for that 2nd non-spell, you could attempt some vertical streaming by sitting right in front of Kanako and moving down a few fixes every time she fires something. That seems semi-reliable and its possible to get out of it even if the attack isn't dead by the time you reach the bottom. I don't know if this would in any way be helpful however. You can try it. If it isn't then I just recommend streaming it like you normally do and just practice that misdirection.

ふねん1

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #760 on: July 10, 2011, 06:56:17 PM »
For Kanako's second nonspell on Normal, just tap to either side every two waves. Or make slightly larger movements if you need to create space, either way. You really don't have to do anything fancy for it.
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Lepetit89

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #761 on: July 11, 2011, 10:43:10 AM »
Second time in a row Kanako's VoWG prevents me from clearing my first Lunatic... ><
This card is hard as hell, I can hardly make it to the half, and then I get smashed... Apart from praticing more, is there a tip to make it easier when the alumets begin to fill the gaps between the walls ?

Older post, but I'm currently struggling "a little" with this spellcard and analyzed a few of my runs and compared them to some Hard Mode Practice runs. While it's not exactly a tip, and I'm pretty sure this is actually common sense, I think this will allow me to finally get through this.

I tried getting through the spellcard using ressources, but wound up failing since the spellcard is designed to make you bomb every few seconds if you cannot handle it. When I then went to the toilet, the bitter taste of defeat fresh on my tongue, I remembered that the entire spellcard is on a timer. The difficulty increases as time passes, not as you deal damage.
I then did some tests and I'm pretty sure you're much better off going into this with, say, 1 life and 5.0 power than with 2 lives and 1.0 or 2.0 power.

Since Kanako will be invincible most of the time once she enters that blasted phase and forces you to bomb, you're much better off ditching a few bombs and dealing as much damage as you humanly can when she's not perma-invincible during the first 30-40 seconds.
During a test in Hard Mode, I brought her down to less than half of her last healthbar in 20 seconds. During my last Lunatic attempt, I started with 2,5 power and got to that point in ~35 seconds.

After her penultimate spellcard, Kanako drops 2.3 power levels worth of items. Since attack power maxes out at 4.0, you'll want to get through the penultimate spellcard with a powerlevel of at least 1.7 so you'll wind up at 4.0 . If that means suiciding once, then so be it.

Considering that I am personally not exactly in a mental state to pull off the riskier moves required to get through this spellcard when I'm about to get my first 1CC on Lunatic in this game, I think that this strategy will work out much better for me, so I'll try this next time.

Again, no idea if this is not a common strategy since it doesn't amount to much more than common sense, but I figured I might as well toss it in here since I remembered this post. Also, talking about Reimu-B here, some shottypes might not get as much benefit out of this as she does.
« Last Edit: July 11, 2011, 10:59:42 AM by Lepetit89 »

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #762 on: July 11, 2011, 01:12:40 PM »
Quick correction: MoF power maxes out at 5.00, not 4.00.

Also, feel free to download a replay of your shot type against Kanako and then practice the stage afterwards.
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ふねん1

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #763 on: July 11, 2011, 01:19:25 PM »
Actual attack power maxes out at 4.00, is what he meant. Anything beyond that is just devoted to an extra bomb.

Regarding the overlapping walls in VoWG, a lot of really has to do with reading. The first thing you should be doing is trying to read for an area where you won't have to slip through one of the blue walls - essentially where you'll still be macrododging the walls. You only worry about fitting between the walls when you have no choice, and actually doing so is one of the things that takes the most practice for this card. Try not to do it above the bottom so you have more space, and use friction if you need some extra precision.
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Lepetit89

  • Deranged Collector
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #764 on: July 11, 2011, 03:54:57 PM »
Actual attack power maxes out at 4.00, is what he meant. Anything beyond that is just devoted to an extra bomb.

Regarding the overlapping walls in VoWG, a lot of really has to do with reading. The first thing you should be doing is trying to read for an area where you won't have to slip through one of the blue walls - essentially where you'll still be macrododging the walls. You only worry about fitting between the walls when you have no choice, and actually doing so is one of the things that takes the most practice for this card. Try not to do it above the bottom so you have more space, and use friction if you need some extra precision.

Yep, that's what I meant, probably should have made that clear, my bad!

Anyway, thanks for making me recall that, I could macrododge pretty much everything on Hard Mode, but Lunatic was a bit too fast for me. Still, gave it another go just now and my plan worked just fine (minus losing two lives on Kanako's last non-spell, Jesus Christ) and wound up getting to the last spellcard, just as I had planned, with 5.00 power. 0 lives, but the power was right. Still, things got ugly in the second half and I ran out of steam a bit too early and wound up having to macrododge the last bit entirely, which I, surprisingly for me, pulled off. Wound up being chased around a lot, but damn, this time around I got through it with skill instead of luck, which pissed me off to no end when I cleared the game on Hard Mode.

Not the prettiest run, but dang, proud nonetheless.

Also, thanks for the advice regarding using replays, but I tend to stay away from such strategies since I want to clear the games with only the means the games provide me with and my own wits, rather than relying on other people's strategies. Going through Stage 6 pretty much blind is part of that, but thank you for the advice nonetheless!

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #765 on: July 11, 2011, 04:50:01 PM »
I want to clear the games with only the means the games provide me with and my own wits, rather than relying on other people's strategies.

Then what are you doing in this thread?  :V

Lepetit89

  • Deranged Collector
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #766 on: July 11, 2011, 05:12:34 PM »
Then what are you doing in this thread?  :V

Excellent point, young man! Mainly checking out what stuff people have trouble with, giving my own insight at times. Restrictions only apply to games I have yet to clear, after all. Still, you got me good, haha.

zephyredx

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #767 on: July 12, 2011, 02:34:37 AM »
Ahhh I can't capture Omawatari Cross and Dance of Sea Breams with Aya in DS...
Why is Youmu afraid of Unzan?

Because the things that her sword cannot cut are next to nun!

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #768 on: July 12, 2011, 09:37:32 AM »
Invisible Full Moon
You can simply run up to Reisen's face (inside the first ring of bullets) when the bullets phase out.
If the inner most ring of blue bullets happen to like form a semi-wall (and you can't fit through it reliably),
then just go slightly above the 4th ring of blue bullets.

VoWG
Somehow it seemed to take a while for me to capture with ReimuB (or anything not Marisa C), like the timer goes down to 70ish.
As a result, my capture rate is quite low compared to Marisa C.

Basically keep practicing I guess. You want to do these things:
1. read large gaps and macrododge
2. micrododge if the macrododge is too risky (going to corner or slipping horizontally between closely spaced amulet sets)

You need to prepare to micrododge whenever your reading happens to be wrong or smthing.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #769 on: July 12, 2011, 09:58:01 AM »
Quote from: zephyredx
Omiwatari Cross
You need to take a picture that removes the intersection of the two bullets. And you need to watch the movement of the bullets closely.

Quote from: zephyredx
Dance of Sea Breams
is this the Divine Sakura "Full Sakura Blizzard"(11-2)? or the Hime River "Princess Jade Green"(11-4)?
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zephyredx

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #770 on: July 13, 2011, 12:34:36 AM »
It's one of Iku's spellcards - the one with red fish coming on both sides.
Why is Youmu afraid of Unzan?

Because the things that her sword cannot cut are next to nun!

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #771 on: July 13, 2011, 01:10:16 AM »
Try to avoid having to dodge thicker clusters coming from both sides at the same time, and of course take pictures as soon as you can, but that's really all I can give you. Most of it is just reading the bullets (easier said than done since they love to keep changing their curvatures for some reason).
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #772 on: July 13, 2011, 08:30:54 PM »
How come your faith level drops when capturing survival cards in MoF? Any way to prevent it from happening?
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #773 on: July 13, 2011, 11:49:49 PM »
It's a 30,000 faith penalty for timeouts. Zun did not program and exception for survivals.

Marisa Kirisame

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Help with a kyubi!!!!!!!!
« Reply #774 on: July 14, 2011, 02:49:14 AM »
I unlocked Ran with both MarisaA and SakuyaA. The problem is that her spellcards "Illusion Fox: Princess Tenko" and "Radiance: Charming Siege From All Sides" keep eating a lot of my bombs and lives. I need help figuring them out.

Any assistance would be appreciated.
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

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Re: Help with a kyubi!!!!!!!!
« Reply #775 on: July 14, 2011, 02:56:41 AM »
I unlocked Ran with both MarisaA and SakuyaA. The problem is that her spellcards "Illusion Fox: Princess Tenko" and "Radiance: Charming Siege From All Sides" keep eating a lot of my bombs and lives. I need help figuring them out.

Any assistance would be appreciated.
I'll help you by turning you towards the correct thread for these: http://www.shrinemaiden.org/forum/index.php/topic,6504.0.html

I'll reply to you once you post this in there, ok?  Be sure to look for if there;s a collective topic for what you're asking about next time, ok?
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ふねん1

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Re: Help with a kyubi!!!!!!!!
« Reply #776 on: July 14, 2011, 03:11:47 AM »
This topic would belong in the Spellcard Help Thread, but I'll answer anyway.

I can reference you to this video of mine. For Charming Siege, you want to keep an eye on where the bullet walls are partway up the screen (just below the middle). Reading them that far ahead gives you plenty of time to judge where to move. Because Ran can make some strange movements if you move left/right too quickly, you'll want to mostly dodge the bubbles with vertical motions and/or simply letting them pass you. Move left and right if you need to, of course, but try not to if you can manage. As for Princess Tenko, keep in mind that Ran doesn't have a hitbox during this card, so you can just sit on top of her in between waves. Misdirect each of the aimed shots to the side, and lure Ran up and down as shown above. By keeping her position relatively low, you also won't have to worry about accidentally ending the card up where Ran will reappear for the sixth nonspell, where she does have a hitbox, and dying as a result. Ask anyone else around here, they can tell you stories of that happening to them. :V
« Last Edit: July 14, 2011, 03:13:44 AM by ふねん1 »
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Marisa Kirisame

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #777 on: July 14, 2011, 03:42:55 AM »
I unlocked Ran with both MarisaA and SakuyaA. The problem is that her spellcards "Illusion Fox: Princess Tenko" and "Radiance: Charming Siege From All Sides" keep eating a lot of my bombs and lives. I need help figuring them out.

Any assistance would be appreciated.

 I apologize for not being too good at this yet. I only started back in March with the series and the only real thing I have done of note is crush Mokou with 2 different teams.
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Marisa Kirisame

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Re: Help with a kyubi!!!!!!!!
« Reply #778 on: July 14, 2011, 03:47:36 AM »
This topic would belong in the Spellcard Help Thread, but I'll answer anyway.

I can reference you to this video of mine. For Charming Siege, you want to keep an eye on where the bullet walls are partway up the screen (just below the middle). Reading them that far ahead gives you plenty of time to judge where to move. Because Ran can make some strange movements if you move left/right too quickly, you'll want to mostly dodge the bubbles with vertical motions and/or simply letting them pass you. Move left and right if you need to, of course, but try not to if you can manage. As for Princess Tenko, keep in mind that Ran doesn't have a hitbox during this card, so you can just sit on top of her in between waves. Misdirect each of the aimed shots to the side, and lure Ran up and down as shown above. By keeping her position relatively low, you also won't have to worry about accidentally ending the card up where Ran will reappear for the sixth nonspell, where she does have a hitbox, and dying as a result. Ask anyone else around here, they can tell you stories of that happening to them. :V

i'll have to view that idea when I take on Charming Siege again.


and... she does not have a hit box during Tenko? never knew.... I always originally thought it was that she appeard  just above your hitbox.
"Ok I admit it. The endless night, corrupting the moon, hiding the human village and putting those funny little hats on statues; it's all Alice's fault. Now bitch, get out of the way!" -Marisa Kirisame from Touhou 8 Imperishable Night.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #779 on: July 14, 2011, 02:02:17 PM »
Okay, is there anybody around who has some enlightening info about Princess Undine or whatever Satori/MarisaB's 2nd recollection card is called.

I understand that the lasers are aimed but I don't get how you are supposed to predict the rest of the thing. It just looks like random nonsense that will wall you off if it feels like it. If anyone has any insight it would be lovely. I'm only three spells off having timed all her cards out now. :)