Author Topic: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)  (Read 175682 times)

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #690 on: June 14, 2011, 06:20:36 PM »
Marisa's last nonspell can be memorized.

Yeah and its not even a very tough thing to memorize.

Dunno, the last non always throws a Wall in my face  :ohdear:

Replay and difficulty?

TMiles

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #691 on: June 14, 2011, 10:40:08 PM »
Quote
Replay and difficulty?

Lunatic, i will make a replay later  :derp:

ふねん1

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #692 on: June 14, 2011, 11:04:59 PM »
TMiles, just do it something like this. Marisa's last nonspell isn't even close to a wall.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #693 on: June 16, 2011, 04:03:39 AM »
Okay, you know those "derpy" deaths that people get, including but not limited to

Flying directly into a bullet that is moving slowly
Colliding with the boss
Swerving around and hitting enemies
Second-guessing successful dodges and backing up into a bullet
Sudden mental paralysis in which you know you are about to be hit but can't bring yourself to dodge

I continually am having those in PCB S5.
And on Youmu.
I think my best run of it in recent memory totaled 3 misses and 9 bombs.

Strategy help?
Replay forthcoming.


Drake

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A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #695 on: June 16, 2011, 11:09:09 AM »
Flying directly into a bullet that is moving slowly

Just pay more attention. I think most people make mistakes like that every once in a while but really, all you can do is pay closer attention to what is going on.

Quote
Colliding with the boss
Don't be where the bosses are. This sort of thing should only happen to you once at most.

Quote
Swerving around and hitting enemies
Try not just moving randomly around but remember that almost everything in this stage is aimed and the areas the enemies come from are completely static. Just memorize it and trivialize the entire thing.

Quote
Sudden mental paralysis in which you know you are about to be hit but can't bring yourself to dodge
I get that too sometimes. I call it not reacting fast enough. Try and teach yourself to bomb in that situation if you have any bombs left.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #696 on: June 16, 2011, 02:39:14 PM »
It's not really about Spell cards, but how do you make the faith bar appear above your characther in MoF ?
I am French, so i'm sorry if I make any mistakes. ^^

チソウ タイゼン

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #697 on: June 16, 2011, 02:54:09 PM »
It's not really about Spell cards, but how do you make the faith bar appear above your characther in MoF ?


Custom.exe.

take what you will from this
]
Just pay more attention. I think most people make mistakes like that every once in a while but really, all you can do is pay closer attention to what is going on.
Don't be where the bosses are. This sort of thing should only happen to you once at most.
Try not just moving randomly around but remember that almost everything in this stage is aimed and the areas the enemies come from are completely static. Just memorize it and trivialize the entire thing.
I get that too sometimes. I call it not reacting fast enough. Try and teach yourself to bomb in that situation if you have any bombs left.


I think these two replays will accentuate just what I mean. :ohdear:
« Last Edit: June 16, 2011, 03:17:50 PM by Chisou Taizen »


Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #698 on: June 16, 2011, 08:17:00 PM »
After Koishi, I'm currently trying to perfect Suwako : everything goes fine until that first timeout, "Red Frog in Houei Era 4". Well, the two next spells are really easy, and I usually end with 1DNB out of the whole boss fight (or 2D if the first death during Red frog comes too early) , but I just don't understand how to capture this one. >< Is there an easy path to follow ?

Custom.exe.
Thanks. =)

I am French, so i'm sorry if I make any mistakes. ^^

Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #699 on: June 16, 2011, 09:18:55 PM »
After Koishi, I'm currently trying to perfect Suwako : everything goes fine until that first timeout, "Red Frog in Houei Era 4". Well, the two next spells are really easy, and I usually end with 1DNB out of the whole boss fight (or 2D if the first death during Red frog comes too early) , but I just don't understand how to capture this one. >< Is there an easy path to follow ?
Key word: Easy. Answer: No. It's difficult, and you pretty much have to memorize it completely in order to capture it, or get extraordinarily lucky with your random aiming.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
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Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #700 on: June 16, 2011, 09:42:51 PM »
I think these two replays will accentuate just what I mean.

-You do not need to focus to kill these enemies. Don't bother, it only slows you down unnecessarily and narrows your shot spread.
-There are three enemies that fire the blue streams. Right, Left, Left again. You want to PoC after the first one, then hit both on the left before PoC again.
-You did not watch my replay. Stop moving so goddamn much when the big horde of fairies comes along. You start that wave about 2/3 on the right side, then just slowly tap over. The blue stuff is aimed so you just tap over, and you only dodge the red stuff. Do not worry about items.
-You did well enough for the next lineup of fairies until you decided to kill the spawning fairy on the left instead of taking down the two on the right first. As soon as that happened you introduced too many bullets and that only confused you.
-You had somewhat the right approach for the bunch of red arrowhead fairies, but you needed to be lower on the screen and constantly be unfocused to give you the spread you needed.
-If you had kept unfocused for most of the stage you would have gotten a border earlier, and probably would have had one for midboss Youmu.
-Are you doing midYoumu's noncard at the bottom on purpose? You can trivialize even just the first wave by sitting above Youmu until she starts firing.
-Good Gaki.
-Don't focus on the wave after Youmu. Kill the enemies, you don't need that graze.
-You did the last wave properly until you decided to fly over to the right instead of going to the middle. You didn't need that bomb either.

-Same as before, Youmu's opener can be pretty much trivialized by sitting above Youmu and rushing back down once she starts firing.
-giant wat on hell god sword that was retarded. You are staying under Youmu longer than you should be. Get over to the other side sooner.
-You're making her second non harder than it needs to be. You tap once per three waves. That's all you need. Watch a replay.
-Karmic Punishment was fine, but if you can find the spots to stay in as I showed in my replay, you basically don't need to do anything.
-STOP MOVING SO MUCH JESUS CHRIST YOU DO NOT NEED TO FOLLOW YOUMU EVERYWHERE JUST TAPTAPTAPTAPTAP
-Devas is just dodging so yeah.


-Pretty much the same, slightly better opening but you're still doing it oddly
-Stop doing the big mess the way you're doing it.
-Lineup of fairies you failed miserably. Learn where they spawn. First replay did better.
-Bunch of red arrowhead fairies done properly.
-Youmu's opener done "properly".
-Gaki was meh, don't corner yourself like you did.
-Unfocus on the streaming fairies.
-Better on the last wave, but I have no idea why you couldn't dodge that last bit.

-You gimped midboss opener but not boss opener. Why? At least you tackled it well enough.
-Better on Hell God Sword.
-You're getting better at second non but still doing it wrong. Practice.
-Karmic Punishment was fine.
-STILL DOING ENLIGHTENMENT TOTALLY WRONG
-Much better Diva.
« Last Edit: June 16, 2011, 09:50:50 PM by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

チソウ タイゼン

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #701 on: June 16, 2011, 10:26:55 PM »
Items are central to my playstyle. I realize it isn't the best idea, but it's just what I do.
Thanks for the assistance.
I'll try this.

And Youmu's second non is hell and I'd never get that close to a sword/knife danmaku
I have bad memories of them from EoSD


Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #702 on: June 16, 2011, 10:35:22 PM »
finish hell god sword, ignore items if needed and get to bottom screen

pewpewpewpewpew
do nothing
pewpewpewpewpew
do nothing
pewpewpewpewpew
wait half a second, tap once
repeat

You don't even need to collect things at PoC for a 1cc. Score has nothing to do with your extra lives, so items a boss drops can always be picked up as they fall if you really want them.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #703 on: June 17, 2011, 09:17:42 AM »
I always pick the items up at PoC anyway. That way I'm sure I get all of them and it gives better points too. @Chizou - Play the stages in practice mode and learn when its safe to go for the PoC - Experience is key here. On bosses its simple enough. Just rush for PoC every time unless its an attack that starts off really fast but outside of that Remilia non-spell in EoSD I can't really think of an attack that won't allow you to PoC.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #704 on: June 17, 2011, 10:27:17 AM »
How do I Yukari's first spellcard? And while I'm at it, what's the proper way to dodge her second card? So far, I'm circling around her, but I always seem to derp at some point when I do so.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #705 on: June 17, 2011, 03:01:20 PM »
Stuff is aimed. That's all you need to know.

Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #706 on: June 17, 2011, 08:40:57 PM »
Don't circle around her; her movement is fairly random and you will likely get squashed. Turning around is a better solution, though still difficult.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #707 on: June 17, 2011, 08:49:53 PM »
I handle it the same way as done here.

http://www.youtube.com/watch?v=5GBVppaV5_0

for capturing, you may want to move up and down earlier so you get more time to shoot Yukari.


The first is just about streaming it and not messing up the turn around. I don't even get that right every time.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #708 on: June 18, 2011, 11:04:29 AM »
How to safely grazewhore PCB - Phantasm - 'Mesh of Light and Darkness' ?

I misdirect the first wave but i usually get trapped around the upper left hand corner, then i somehow dodge them and make my way back down, but thats quite rare, a recent playthrough i failed dodging the bullets besides the lasers . Any ideas? lol used to be able to do it now

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #709 on: June 19, 2011, 03:29:44 AM »
How do I Yukari's first spellcard? And while I'm at it, what's the proper way to dodge her second card? So far, I'm circling around her, but I always seem to derp at some point when I do so.

For the first one, treat it as a streaming while dodging spam card, and try not to move the instant you hear the explosion sounds. It's mostly aimed at you, and if you move early, you'll turn it into Shrine Hunting Ritual.

The second one is kind of hard to explain. I typically start it just above the Enemy sign, and move slowly in a rectangular motion from there, starting left then up. See this replay for an example of what I mean.

As for me, though, I need help with two cards: Mesh of Light and Darkness, and Double Death Butterfly. The former is basically just luck for me; I figure there has to be a better way than just staying at the bottom and praying, but I can't see what it is. The latter, I typically avoid by having a border going into it and shooting at point blank, letting the border break the first two waves, and dodging the third just long enough for it to dispel...but I've never once captured it. Any advice on going for a capture?

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #710 on: June 19, 2011, 03:47:12 AM »
There are no tricks. It's just dodging. You can misdirect the first wave of mesh, but there's really no point.

There's a trick for Double Death Butterly that involves the invincibility time after the border time finishes, but it's risky. You're better off just not cheesing it and just trying to dodge.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #711 on: June 27, 2011, 06:14:06 PM »
Second time in a row Kanako's VoWG prevents me from clearing my first Lunatic... ><
This card is hard as hell, I can hardly make it to the half, and then I get smashed... Apart from praticing more, is there a tip to make it easier when the alumets begin to fill the gaps between the walls ?
I am French, so i'm sorry if I make any mistakes. ^^

Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #712 on: June 27, 2011, 10:02:20 PM »
No. Too bad.

practice more

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

ark

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #713 on: June 27, 2011, 10:04:45 PM »
VoWG has no trick, and that is why it is the best spell card.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #714 on: June 30, 2011, 02:22:59 AM »
http://en.touhouwiki.net/wiki/Imperishable_Night/Spell_Cards/Extra

Pointing out those hellish spell cards.

Spell 192 and 194 can't take that easy. It's a real-killer.

Spell 193, I can capture it 25%, suggestions?

Spell 200, do I need to rush on the top of the screen?

Spell 202, any tips?

Spell 204, no joking on this spell, tips?

Spell 205, need hints..
1CCs:
Normal: IN (6A and 6B), TD, DDC, UFO, MoF, SA, EoSD, PCB, PoFV, LoLK (Pointdevice, Legacy), HSiFS, WBaWC
Extra: MoF, DDC, UFO, IN, SA, TD, LoLK, HSiFS, WBaWC

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Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #715 on: June 30, 2011, 03:29:29 AM »
Old History: Sit on the E in Enemy, watch as bullets miss you. Stream over to the right. Sit on the m, watch as bullets miss you. Stream to left. Repeat ad timeout.
Ichijo Bridge: there isn't really a strategy, but it isn't really difficult or anything you just kind of move
New History: streaaaaaaaaaaam
Woo: You don't need to rush. You end up between Mokou and the wall when she fires the second time, then you circle around. You dodge the least that way.
Fujiyama Volcano: hardest spell evar ololoklol
Hourai Doll: Circle around the screen. Dodge things.
Imperishable Shooting: There is no way you're even getting to Imperishable Shooting at your point. Even if you are somehow, there are no tricks. Find your path.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

ふねん1

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  • If you're alive, you can always keep moving.
Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #716 on: June 30, 2011, 03:38:34 AM »
192 and 194 are streaming within static patterns. For 192, you need to learn where to stay before the streaming - for the first wave you can stay dead-center over the "Enemy" marker, and the second you can sit over the "E" or "y" of the marker.

193 is a randomly-oriented static pattern, but you need to know where the bigger openings are. See the space beneath the bubble (just right of center) in this picture? That's where it's best to stay, provided you don't drag the card out too long. This pattern also steadily rotates, and this space moves slightly left each time, so you can stream the bubbles as you follow the openings.

Other people always suggest misdirecting 200's waves above Mokou, and while it can make things easier it's actually not necessary. I usually make the second wave go straight down near the left corner, then have the next four line up in the right corner, then dodge their bullets back in the left corner. If you keep that set of four somewhat close, but not exactly close, it's actually not as dense as it could be.

Ah, 202. All about macrododging. I don't have a replay handy yet, so if someone else could help me out while I use mere words? Have the first cluster of familiars go to the side, then head to the other side and stream the red arrows, making sure the next three clusters aren't laid anywhere past the halfway point of the screen (roughly). Mokou's movements can affect how far you need to move to evade the arrows, so don't dawdle at all while streaming. Head up into the far upper corner to start streaming the next wave, and as long as you don't move too far the familiars will be well out of your reach. You'll need to repeat this procedure at least once while going through a field of smaller bullets, which I believe are also aimed, so pay attention to where you're moving.

The red and blue bullets in 204 are aimed at your position when they are first spawned (which is well before they actually start moving toward you), and they come from alternating sides (from left and right for the first wave, then top and bottom for the second, etc.). Stay in the very center of the screen and move in the direction perpendicular to where the bullets are coming from, i.e. if coming from the top and bottom, move left or right. You can manage tapping out the way early on, but eventually Mokou brings out rings of yellow bullets (based on time, not health depleted), which are aimed from what I'm told. You still need to perform similar movements to avoid the red/blue bullets, but now you have to "stream" as you do so. As the clock winds down more, Mokou adds lines of arrows, also aimed. I tend to have problems with this myself, since the key with these is making sure you don't get walled when circling around.

Quite a bit of 205 is actually static or close to it - everything except the second and the eighth's ending (when the red arrows spread out). I can never remember if the seventh changes up though. First wave, sit left or right of center and move in the gap when the corners come out. The second spreads out randomly each time IIRC, so just look for the gaps as they appear. Third wave is static, look for the gaps and go straight for the center of the screen. The fourth is tricky since you need to look for gaps in a vertical sense and keep up with each circle spreading out. The circles alternate sides though, left to right and back for five circles total, and you can perform similar maneuvers into the gaps on each side of the screen. The safest area to go through the fifth wave is on the left side, a couple of lanes left of the denser center area. The sixth wave is just the fifth in reverse. Like I said earlier, I can never remember if the seventh is static or not, but you can dodge the green bullets at the bottom just fine, just be sure to head to the center as soon as the last bullet passes you. In the eighth wave, the blue and red bullets follow the same paths when first coming out. Stay to either side of the center line, just above where the blue bullets slow down, and sit there until the red bullets retreat. The way the red bullets spread out is random, but you can dodge them while backing up to give yourself more time to read the bullets.

This reminds me, I don't believe that IN Spellcard thread details the Extra cards. Maybe I'll fix that when I have the time.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #717 on: June 30, 2011, 03:44:32 AM »
Quote from: Drake
Old History: Sit on the E in Enemy, watch as bullets miss you. Stream over to the right. Sit on the m, watch as bullets miss you. Stream to left. Repeat ad timeout.

I don't know what are you talking about. But what is that E and M that you've mentioned?

But it looks like I'm getting hard time on these spells. I use Magic Team.
1CCs:
Normal: IN (6A and 6B), TD, DDC, UFO, MoF, SA, EoSD, PCB, PoFV, LoLK (Pointdevice, Legacy), HSiFS, WBaWC
Extra: MoF, DDC, UFO, IN, SA, TD, LoLK, HSiFS, WBaWC

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Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #718 on: June 30, 2011, 03:55:00 AM »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #719 on: June 30, 2011, 09:00:44 PM »
Has anyone got any tips for Song of the Night Sparrow on normal (Netherworld Team, if that makes any difference) beyond just plain dodging? I've been at it for a while, and I can't seem to figure out a good way of beating it. I've got a replay of my latest attempt at the whole of stage 2 in practice mode, in case I'm doing something wrong when approaching that spell card.

http://replays.gensokyou.org/download.php?id=14553