Author Topic: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)  (Read 175686 times)

NEETori

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #630 on: May 26, 2011, 06:30:07 PM »
Stay about halfway between Byakuren and the bottom of the screen. You should give yourself lots of space to identify and dodge the lasers. For the most part, it's horizontal dodging.

Okay thanks.  That worked a lot better than hugging the bottom.  I still gotta work on reading the laser paths, but it's definitely easier than it was before.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #631 on: May 27, 2011, 01:31:51 AM »
Okay thanks.  That worked a lot better than hugging the bottom.  I still gotta work on reading the laser paths, but it's definitely easier than it was before.

I dunno about you, but I find just doing no-horizontal captures to be effective. I dunno what difficulty you're on, but it's still easy on Hard...

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #632 on: May 27, 2011, 03:23:33 AM »
Merlin's and...whoever the red Prismriver is.  Their spell cards on Normal tend to eat me alive, so I always just fight the black-garbed one, since her spell is the easiest for me by far.  (Only one I've capped far as I can recall.)

Much more importantly... 2 of Yuyuko's spells that have haunted me forever: 

-Law of Mortality -Dead Butterfly-(2nd spell card):  I SORT of have an idea, but some help would be nice.

-Repository of Hirokawa -Ghost-(4th spell card):  With SakuyaB I can probably clear it without too much issue eventually if I'm careful with how quickly I stream, but other not-widerange characters...  Less likely due to less time doing any sort of damage.  This spell can die in a fire, seriously.

Also, just for the sake of having it asked now, one last one...

-EXChen's 2nd spell(Soaring Guardian God, I think it was...).  I think I might have the idea down, it might just be execution, but if there's any tips/tricks one could give, that'd help for when I try Extra again.  Would help to be able to grab the capture at SOME point...(And if I can't even get that spell, how the heck am I supposed to beat Ran?)

Sorry for the load of questions, but it just seemed to make more sense to get all of em out rather than post a bunch of times.
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #633 on: May 27, 2011, 03:30:53 AM »
I can answer these all if you give me a character.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #634 on: May 27, 2011, 03:33:52 AM »
I can answer these all if you give me a character.
...oh, right, that DOES matter...  Well, I'm working with SakuyaB currently, but also trying for ReimuB on the side.
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #635 on: May 27, 2011, 03:36:35 AM »
Merlin's and...whoever the red Prismriver is.  Their spell cards on Normal tend to eat me alive, so I always just fight the black-garbed one, since her spell is the easiest for me by far.  (Only one I've capped far as I can recall.)
Merlin's card: uhh... not much except dodging
Lyrica's card: this is harder than hard/lunatic. Basically try to micrododge through the waves and avoid places where 2 waves overlap and wall you. I think if you dodge one, you can dodge all of the same colors by standing still.



Much more importantly... 2 of Yuyuko's spells that have haunted me forever: 

-Law of Mortality -Dead Butterfly-(2nd spell card):  I SORT of have an idea, but some help would be nice.

U-stream the bubbles. Watch for space. Every X amount of time, you will see a large gap. You cut back then.
I think it alternates between small gap and large gap, but I'm not sure. Just cut back early if you are unsure.

-Repository of Hirokawa -Ghost-(4th spell card):  With SakuyaB I can probably clear it without too much issue eventually if I'm careful with how quickly I stream, but other not-widerange characters...  Less likely due to less time doing any sort of damage.  This spell can die in a fire, seriously.
This can be memorized. Memorize which places to run to after the streaming so that you have space to move back and don't get hit.

Also, just for the sake of having it asked now, one last one...

-EXChen's 2nd spell(Soaring Guardian God, I think it was...).  I think I might have the idea down, it might just be execution, but if there's any tips/tricks one could give, that'd help for when I try Extra again.  Would help to be able to grab the capture at SOME point...(And if I can't even get that spell, how the heck am I supposed to beat Ran?)

Sorry for the load of questions, but it just seemed to make more sense to get all of em out rather than post a bunch of times.
I would say Ran's version is easier due to larger gaps = less clip death.
There is a path to this spell, but it's a bit weird to explain. Best to watch a replay.
Basically, Chen moves like a yin-yang orb path, and you don't want to be on the bottom/top when Chen moves really close to that side.
You circle around and kind of alternate between dodging through the waves at the top of the screen, and then at the bottom.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #636 on: May 27, 2011, 05:42:19 AM »

-EXChen's 2nd spell(Soaring Guardian God, I think it was...).  I think I might have the idea down, it might just be execution, but if there's any tips/tricks one could give, that'd help for when I try Extra again.  Would help to be able to grab the capture at SOME point...(And if I can't even get that spell, how the heck am I supposed to beat Ran?)


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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #637 on: May 29, 2011, 12:23:57 AM »
UFO normal, Murasa's last spell card (the timeout one). I just run around in circles hoping I don't run into her and blindly dodge the concentric circles. :V
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #638 on: May 29, 2011, 12:55:28 AM »
Just remember that Murasa homes in on your position. Use that to lure her to the corners. That's what I usually try to do. Also, try to consistantly be on the move away from her so that she won't trap you. If you get trapped in a corner you're basically gonna be screwed. Its not really that tricky of a spellcard when you know your way about it.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #639 on: June 04, 2011, 07:57:06 AM »
Ok the Spellcard problem I got from Extra stage Touhou 6 EosD. I am playing with Marisa A.

Patchy Spellcard:

Moon Sign "Silent Selene": They little tiny blue bullets are the problem if I am lucky I can capture the spellcard from 10 tries only 2 success. I usually bomb there but if there an option to save this bomb it is ok.

Five Elements Sign "Philosopher's Stone": There it will be only hard if they are to many bullets on screen any advice there on this?? fast bullets tends on me to get hit there.


Flandre Spellcard:

Taboo "Kagome, Kagome": This is for me one of the problem spellcard. I always get cornered because  of her bullets. I mean the big one are the problem her damn big hitbox there.

Taboo "Maze of Love": I just only learned how to circle around her. I know that you need to stay near the magic circle around Flan and slow move circle her. But in the 2nd wave I tends to be slow somehow or the gap is to fast to catch up and get hit from her bullets.

Forbidden Barrage "Catadioptric": Help I can not handle big, middle bulelts that are bouncing from walls.

Forbidden Barrage "Counter Clock" : The only problem here is that the fast bullets after the 1st wave is over. I can not handle sof ast bullet at least not that kind of this one.

I know that I am repeating myself but any advice to these card iwould be helpful. My best run was that I got to Flandre with 4 lives and 0 bombs It would be somehow great that I can save atleast one bomb till Flandre.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #640 on: June 04, 2011, 08:44:13 AM »
Moon Sign "Silent Selene": They little tiny blue bullets are the problem if I am lucky I can capture the spellcard from 10 tries only 2 success. I usually bomb there but if there an option to save this bomb it is ok.

For this one I can't really recommend anything other than try to remain under Patchouli at all times to finish up the card as fast as possible. Other than that its just an issue of your skill but if you keep trying then your sucess rate will improve.

Quote
Five Elements Sign "Philosopher's Stone": There it will be only hard if they are to many bullets on screen any advice there on this?? fast bullets tends on me to get hit there.

You can supposedly handle this card by starting up halfway up the screen and moving down slowly. Since some bullets are aimed at you from the sides, they will pass you completely doing that. Then you'll just need to dogde at the bottom. (Could somebody else perhabs explain this? I don't really use this trick myself) It doesn't have a lot of life so you should be okay.

Quote
Taboo "Kagome, Kagome": This is for me one of the problem spellcard. I always get cornered because  of her bullets. I mean the big one are the problem her damn big hitbox there.

You must read ahead of the attack. Look at where the yellow bubble bullets spawn and position yourself so that you won't be hit by them. After that its just a matter of dodging the green bullets as the walls colapse. Also, don't stand on the walls as they spawn.

Quote
Taboo "Maze of Love": I just only learned how to circle around her. I know that you need to stay near the magic circle around Flan and slow move circle her. But in the 2nd wave I tends to be slow somehow or the gap is to fast to catch up and get hit from her bullets.

Forbidden Barrage "Counter Clock" : The only problem here is that the fast bullets after the 1st wave is over. I can not handle sof ast bullet at least not that kind of this one.

For these two I can't really tell you anything outside of 'get better'. You'll just have to try at it until you get it down. Fast moving bullets is just a matter of developing some skill which will come quite naturally and the issue about Maze of Love is just because you aren't completely familiar with the pattern yet. The circling does change direction after the first wave but I'm pretty sure it doesn't get any faster. Not a 100% sure though. Just never something I noticed from my playing. Alternatively you can micrododge the attack at the bottom of the screen but since you have problems with Kagome Kagome you might want to postpone that technique for a later time.

Quote
Forbidden Barrage "Catadioptric": Help I can not handle big, middle bulelts that are bouncing from walls.

Its advicable to hide in the right corner. Other than that, focus your eyes on the bullets that gets close to you and dodge them. This is a spell that's more about skill than technique imo so I can't really tell you much.

Hope this all helps.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #641 on: June 04, 2011, 07:26:44 PM »
Need help in everything Alice throwns at you in PCB Lunatic except her non spell before Kyoto Dolls

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #642 on: June 04, 2011, 09:45:37 PM »
Need help in everything Alice throwns at you in PCB Lunatic except her non spell before Kyoto Dolls

You can watch this old video of mine. It covers everything you need to know about Alice.

The first non-spell is all about read and dodge. There really isn't any trick to it but you can shotgun it a little to end it faster.
The first spellcard is a reasonably tough one. Probably her hardest card. It requires some fast reading so it might be advisable to bomb it in an actual run. But really. There isn't any tricks to it.
The 2nd nonspell is really fucking easy and short so never mind about that one.
For the 2nd spellcard you'll want to keep an eye on the dolls in the sides. Try to move into the areas with the largest gaps. The bullets are really slow though so even if you get trapped, its perfectly possible to get out of it without too much hazzle.
As for the 3rd non-spell you can memorize the pattern for it. The 3rd spellcard has a pattern that's almost the same everytime, I wouldn't quite call it static but its pretty much the same movements you'll have to do. You will get it down pretty well with practice.

The fourth and final spellcard can be dealt with in two ways. You can either hang around the sides of the screen to misdirect bullets in that direction and move in for a shot at Alice whenever the road is clear. Or you can just sit under Alice and rape her with the needles in a short timespan if you are good at micrododging arrowheads.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #643 on: June 05, 2011, 02:31:04 AM »
Need help on Philosophy of a Hated Person.(Koishi's survival)

I can do the first and second phases, but the third one in a real pain

Also, on Rekindling of Dead Ashes(Orin's last spell)

I always roam around, but I always end up dying

And I want things to make easy on Atomic Fire "Nuclear Fusion"(Utsuho's first spell)
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #644 on: June 05, 2011, 03:00:41 AM »
SA, Lunatic, Reimu B (Suika).
I need help with everything Orin throws at you in stage 5.
And everything Okuu spams, too.


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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #645 on: June 05, 2011, 04:09:42 AM »
Well, it's not like you need to approach Orin and Utsuho much differently than the average forward-focus shot, just that you need to survive longer than one. :V

Midboss-Orin is "straightforward" at least, stay midway between Orin and the bottom for the first nonspell, read the bullet layouts before they move for the second, and follow her around between the Catwalk's waves (do so higher up so the homing shots have a better chance of hitting).

Boss-Orin's first nonspell is merely a case of reading bullets of two speeds - the lanes are simple to weave through (do this no more than twice per wave), so just make sure no pellets are nearby. Possessed Fairy requires side-to-side herding for someone as weak as ReimuB, and I would suggest Kefit's perfect Stage 5 Lunatic as a demo (again, only real difference is how long it takes to kill the attack).

There's a handy trick for the second nonspell that trivializes it. Stay just beneath Orin, like you're shotgunning her, and since bullets don't spawn within a certain distance from you, no bullets will appear and you only need to dodge the wisps' shots (a simple tap down). If you do this, don't forget to make sure you get back close to Orin before the next wave appears. Vengeful Cannibal Spirit can be made a lot easier by making sure the wheels spawn in the same place each time. Once again I'll refer to Kefit's vid.

The third nonspell is where things kick up a notch. It may be a randomly-oriented static pattern, but finding your preferred place to dodge stuff can feel weird at times. I usually see people go around only the bullets that close in on the open space (those superplays from Royalflare are a good example). The Ghost Wheels is tough even when you know what you're doing, so don't feel bad about that one. :V The main thing to know is that the wheels of wisps are aimed, and it's advised that you learn how far to either side you have to go to dodge them. The caveat of course is dodging the (somewhat tightly spaced) smaller bullets, a case of "read ahead". Another potential problem is keeping track of where you were when each wave of wheels spawns, which is something you'll only become more familiar with in time. Finally, Small Demon's Revival takes multiple trips around the screen for ReimuB. Start under Orin and move up toward her when the fairies approach you. Choose a couple of positions above Orin to sit for a moment, and once the fairies follow you up there carefully circle back under Orin. Repeat the luring and circling process once the fairies get too close to you.

Utsuho's first nonspell is really simple, just read where the openings are. For Uncontainable Nuclear Reaction, I prefer to misdirect the first set of suns away from the center. Stay under Utsuho at the start, but when the "charge up" sound goes off (the same time as the third siren sound), move left until you're above the CG multiplier (the "x.xx" part). Dodging the blue bullets is honestly just a case of reading ahead. Don't be afraid to go the other way from where you normally do, just make sure both suns in each wave are going the same way.

You know the space above where the bullets spawn in the second nonspell? That's technically a safespot when Utsuho is offscreen. Go there if you wish (you can reach it from just below the spot where Utsuho goes offscreen), though you can also take advantage of any large spaces you find if you play it normally. Whichever way you tackle it, you need to stream the bubbles the same way: go right the first time, then left, then repeat if necessary. Peta Flare is really all read-and-dodge. Try to stay in as open a space as possible, even if it means going halfway across the screen, and only try to fit in between suns when absolutely necessary.

The third nonspell is static. You can do the first wave at the very bottom underneath Utsuho, but for the rest I recommend learning where the open spots are in relation to Utsuho (keep in mind her height changes, so adjust accordingly). Do I even need to mention Ten Evil Stars? Use the safebox.

The fourth nonspell is easier than the second. You can actually sit at the bottom-center between two of the rows of bullets, and nothing else will come closer. The pattern for streaming the bubbles is reversed this time: left, right, left, etc. For Hell's Tokamak, I suggest staying to one side where there's more space, and where one set of bullets will be moving near vertically. Don't try to move a whole lot to either side, since Utsuho will be kind enough to stay near your shots. Finally, Subterranean Sun has that gravity gimmick. The red bullets have a similar pattern in their progression, so use that to judge where to move. As for the smaller "fallout" bullets, just stay in as open a space as possible (taking into account the red bullets of course). However, Reimu is blessed with a small hitbox, so she can still fit through some amazingly tight spaces in a pinch.

I hope I covered everything well enough.
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #646 on: June 05, 2011, 07:16:35 AM »
Wow thx for the advice for the extra stage Touhou 6 . Seems then I need to hang a little bit around this stage. Well I was starting to try to 1cced Touhou 7 on normal mode. I came to Yuyuko with some luck on it. But on my run I got some difficulties on some spots. For example

1.) Youmu time slowmotion is for me the hell really I can not react that fast when the slowmotion is over. I think I gonna get used to it.
2.) I hardly remember something on Touhou 7. on the stage after Lily midboss fight there are these fairies firing a lot of bullet at you or spam the screen with bullet. I think there was a trick that you can always get there your Cherry meter at maximum when you are using your cherry shield?? Well can someone explain me how I can do this trick it would be helpful on getting more lives for better run.

Ah I for get to mention I am using Marisa A for this run but then again sometime I am using Marisa B.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #647 on: June 05, 2011, 07:49:08 AM »
Need help on Philosophy of a Hated Person.(Koishi's survival)
Essentially, watch a replay of it. The general movements are going to roughly be the same each time you play it.
Phase 1: Run up to the top-right corner, make your way to the top left corner.
Phase 2: Right-left-right at the top of the screen to dodge when Koishi makes her way up the screen, but this is undeniably the hardest phase.
Phase 3: If you have an opening on the right, you can rush very far to the right and not get hit, since all the bullets are going the same direction. Similarly if you have an opening below you, you can rush below you without much worry.

Zengeku covered the others.

1.) Youmu time slowmotion is for me the hell really I can not react that fast when the slowmotion is over. I think I gonna get used to it.
Practice. Just imagine if there wasn't slowdown, oh boy.
2.) I hardly remember something on Touhou 7. on the stage after Lily midboss fight there are these fairies firing a lot of bullet at you or spam the screen with bullet. I think there was a trick that you can always get there your Cherry meter at maximum when you are using your cherry shield?? Well can someone explain me how I can do this trick it would be helpful on getting more lives for better run.
Not quite sure what you're talking about, but max cherry points have absolutely nothing to do with how many lives you obtain.

Keep using MarisaA, as well. Much better than B.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #648 on: June 05, 2011, 12:37:14 PM »
Practice. Just imagine if there wasn't slowdown, oh boy.Not quite sure what you're talking about, but max cherry points have absolutely nothing to do with how many lives you obtain.

Also, notice the flowers in the background of the screen? When they stop moving, time speeds up again.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #649 on: June 06, 2011, 12:42:59 AM »
Thanks for reply.

And, also.

I want to make things easy on these spell cards:

Past "Ancient History -Old History-"
Future "New History Of Phantasm -Next History-"
Immortal "Fire Bird -Flying Phoenix-" <---most hellish spell :V
Hourai "South Wind, Clear Sky -Fujiyama Volcano-"
"Possessed by Phoenix"
"Hourai Doll"
"Imperishable Shooting"

if someone's lazy, go here: http://en.touhouwiki.net/wiki/Imperishable_Night/Spell_Cards/Extra
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #650 on: June 06, 2011, 12:43:13 AM »
2.) I hardly remember something on Touhou 7. on the stage after Lily midboss fight there are these fairies firing a lot of bullet at you or spam the screen with bullet. I think there was a trick that you can always get there your Cherry meter at maximum when you are using your cherry shield?? Well can someone explain me how I can do this trick it would be helpful on getting more lives for better run.

Watch any world record run to see it done.  Aside from Easy probably.  Simply quit shooting when the kedama firing purple bullets are on the screen then break the border + finish off the enemies a second and a half later.  The next wave would be the ones firing blue suicide bullets so you're safe to make a run for the POC.  The cherry items should push you over 50K.

That's the gist of it.  In a practice run it's a little difficult to pull off since you won't have any spell captures to boost the cherry items.  You can let other enemies (like the ones firing blue curve shots) stay around to shoot and break the border even earlier.  Sometimes you'll get a new one from the bullets alone...just experiment with it.  The other part is to know how long Lily was on the screen before defeating her so you can expect whatever part of the bonus wave to come.  You'll usually spend a bomb anyway to get the first one started so remember what's coming up and you won't be sent into a state of panic.

And this is pretty much unrelated because I fucked up the first border after Lily, but your post inspired me to do a run so it'll be over here.  It's, um...average.  Jumpy.

Get your real runs over here.

Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #651 on: June 06, 2011, 04:34:17 AM »
Quote from: HyperMario
Past "Ancient History -Old History-"

Position yourself over the Y of "ENEMY" while focused and wait, after the blue bullet wave stream to the left to dodge the red arrowhead bullets.
After that, position yourself over the youkai side symbol (you know, the one at the end of the youkai % bar) and do the same thing but stream to the right.
If you are using the Border Team you should have captured it already, else repeat!

Quote from: HyperMario
Future "New History Of Phantasm -Next History-

You should see a replay of it, if you stream it slowly from the middle some gaps open, once you get it  you'll get it always.

Quote from: HyperMario
Immortal "Fire Bird -Flying Phoenix-

Redirect the phoenixes.

Quote from: HyperMario
Hourai Doll

You need to move in a circle so the walls won't kill you, and the yellow bullets are aimed at you.

For the other spellcards(and the ones that i explained) watch this

Oh and there is anything besides learning to dodge for genetics of the subconscious?
« Last Edit: June 06, 2011, 04:37:07 AM by Thanuris »
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #652 on: June 07, 2011, 01:36:47 AM »
Can someone teach me how to do Ageless Obsession L? I know it's static, but I never bothered to memorize it.

Drake

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #653 on: June 07, 2011, 01:54:43 AM »
Stay overtop of "n", stay overtop of "n", stay overtop of "e". You're done.

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #654 on: June 07, 2011, 01:57:38 AM »
Is there any trick to Moriya Iron Ring? I always manage to screw up it...
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #655 on: June 07, 2011, 02:23:59 AM »
Trying to capture Fujiyama Volcano. I can get past the first wave of red arrows but mess up after that =(

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #656 on: June 07, 2011, 02:42:25 AM »
Is there any trick to Moriya Iron Ring? I always manage to screw up it...
You may have noticed the rings are aimed, but the trick is making sure their reflections don't box you in. I recommend letting the first four go straight down, then rush up either side of Suwako to the top (two more rings should fire), stop directly above her and let the last four fire. At that point, go back beneath Suwako and repeat.
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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #657 on: June 07, 2011, 02:56:30 AM »
Trying to capture Fujiyama Volcano. I can get past the first wave of red arrows but mess up after that =(
http://replays.gensokyou.org/download.php?id=14132

lololoklol fujiyama is hardest spell evar

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Re: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)
« Reply #659 on: June 07, 2011, 06:11:21 AM »
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Philosopher stone
You can supposedly handle this card by starting up halfway up the screen and moving down slowly. Since some bullets are aimed at you from the sides, they will pass you completely doing that. Then you'll just need to dogde at the bottom. (Could somebody else perhabs explain this? I don't really use this trick myself) It doesn't have a lot of life so you should be okay.

It does help for a small period of time. However, you still need to dodge a fair bit at the bottom.
For me, since there are aimed bullets, periodically cutting left and right around the bottom center helps avoid walling.

Quote
Kagome kagome
You must read ahead of the attack. Look at where the yellow bubble bullets spawn and position yourself so that you won't be hit by them. After that its just a matter of dodging the green bullets as the walls colapse. Also, don't stand on the walls as they spawn.

You can kind of memorize it. It's also worth pointing out that more than half of the time the bubbles are aimed.
So, you can misdirect the bubble to the right location to avoid clipping (EoSD bubble hitbox lolol).
Then, it's just a matter of moving through the collapsing cages at the largest gaps.