Author Topic: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)  (Read 175682 times)

NLTM

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #360 on: November 28, 2010, 02:00:01 AM »
Green UFO: The yellow lasers bulge in fixed positions, so stay a bit up from bottom to give yourself more space. Always move to the far left or right side unless you want to dodge 5 lines of bullets at the same time.

Undefined Darkness: shot gun Nue, move slowly down (as slow as possible) when she starts moving, but don't get hit. Then, move up (dodging in the darkness) to shot gun Nue and repeat. When you get forced to the bottom, move to the opposite top corner or bomb.

Stage portion: my UFO route is Rainbow, Red, Green, Green, Red, *Kogasa*, Rainbow, Green, Green.
With your ability (hey you captured all 3 of Kogasa's cards!), you can probably no death the stage.

My only problem with no-deathing the stage is the bit right after Kogasa. I can't do it. everything else is usually fine.

EDIT: rather, the part after Kogasa that isn't just a repeat of the beginning of the stage.
« Last Edit: November 28, 2010, 02:29:03 AM by NLTM »

ふねん1

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #361 on: November 28, 2010, 02:44:28 AM »
Stay on the left side of the stage and take out all the yin-yang orbs from there, that way there's no grid for you to worry about. Move up and down as needed to dodge the pink walls.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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NEETori

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #362 on: December 02, 2010, 08:21:55 AM »
Great Devil's Recitation on easy.  Gah, I can't figure out how to misdirect the huge red bullet to dodge the rest of the attack safely.  Oh, and Shou's first spell card, since that's just bomb fodder for me at this point.

ALSO:
Is it juts me or does Shou's Absolute Justice have bullshit for laser hitboxes?

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #363 on: December 02, 2010, 09:38:38 AM »
Great Devil's Recitation on easy.  Gah, I can't figure out how to misdirect the huge red bullet to dodge the rest of the attack safely.  Oh, and Shou's first spell card, since that's just bomb fodder for me at this point.

ALSO:
Is it juts me or does Shou's Absolute Justice have bullshit for laser hitboxes?

If you ask me then yes. The hitboxes of the laser type used in Absolute Justice can be quite deceptive compared to other lasers in Touhou. Though its not like you will die without touching it. Its just Touhou with its usual smaller hitboxes that makes you think that the same would apply for the laser. But really. You shouldn't have problems with that card on easy.

Her first card is her hardest card on Lunatic. Dunno if the same applies to Easy. What i usually do is not follow Shou and concentrate on dodging the bullets. There isn't that many of those on Easy mode so that should be pretty simple. If not, then send a replay so i can see where things go wrong.

As for Byaku's card your asking about you'll want to stay as high up the screen as possible so that the bullets coming from the sides gets redirected there. Then you can move down and not have to worry about them. That will leave only the bubble which should be easily dodged. Just stay the hell away from the bottom.

I can't say that i'm the best player at Devil's Recitation though so maybe someone else would want ot enlighten you on that subject.

NEETori

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #364 on: December 02, 2010, 04:47:31 PM »
Okay, thanks. 

For Absolute Justice, it's not so much as I'm struggling so much as I derp (move too early, move to wrong location, move into hitbox before it disappears, etc).  I've captured it pretty consistently before.

RegalStar

  • Envoy of Balance
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #365 on: December 02, 2010, 05:35:43 PM »
Great Devil's Recitation on easy.  Gah, I can't figure out how to misdirect the huge red bullet to dodge the rest of the attack safely.

Go up in the middle of the screen, and move down to dodge when the metal fatigue bullets get a bit hectic. Make sure you always move back to the middle whenever possible and you just plain won't run out of room to dodge for the most part, huge red bullet be damned.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #366 on: December 03, 2010, 01:11:26 PM »
move into hitbox before it disappears

That is very annoying yes. It might have something to do with being used to lasers not gaining their hitbox before a little while after their sprite spawning in IN or the lasers loosing their hitbox before the sprite disappears in EoSD.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #367 on: December 05, 2010, 11:17:44 PM »
Kogasa train card. I seem to have forgotten how to do this.

Also how to safespot Parasol Star Memories because I'm tired of dying/bombing because I don't have what to do for every possible randomized movement pattern with ReimuB memorized.

Also, any way to tell where bullets will spawn on Kogasa's second boss card?

Drake

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #368 on: December 05, 2010, 11:20:59 PM »
Train is "nudge to dodge the red arrows and try and fit between the blue cards and also dodge the aqua ones". It's just hard because you have to focus on three things at a time, but there's no trick to it.

safespotting is for wimps

The edge of the circle is where they spawn. Nice big obvious shrinking and growing circle.

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #369 on: December 05, 2010, 11:31:20 PM »
safespotting is for wimps

Aww come on! That spell is no fair. Just safespot for SCORE!!!  :D

Mr. Sacchi

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #370 on: December 06, 2010, 02:49:42 PM »
safespotting is for wimps

I think I'm a wimp for being lazy and not learning to do starbow break properly then.

Speaking of the Flandre Fight:

Spellcards I need help with.

Silent Selene (On and Off, the card seems pretty random to me, but any tips would help)
Fucking Royal Flare.

Cranberry Trap
Four of a kind (I know the patterns, any tips for NOT getting walled?That's pretty much the whole reason I die)
Maze of Motherfucking Love  :(
Catadiopric
Counter Clock
Never reached farther than that  :derp:

ふねん1

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #371 on: December 06, 2010, 03:44:15 PM »
Spellcards I need help with.

Silent Selene (On and Off, the card seems pretty random to me, but any tips would help)
Fucking Royal Flare.

Cranberry Trap
Four of a kind (I know the patterns, any tips for NOT getting walled?That's pretty much the whole reason I die)
Maze of Motherfucking Love  :(
Catadiopric
Counter Clock
It's been a while since I've played EoSD Extra, so hopefully I'll get this stuff right.

The blue bullets for Silent Selene follow a set pattern, though they get distorted when Patchouli moves. And I believe the white ones are randomized. The trick is keeping up with Patchouli, and I recommend reading how the blue bullet walls get distorted to do so.

Royal Flare is static, though part way into it can supposedly be hard to slip through. Just curious, what character are you using? MarisaA (and maybe ReimuB?) can cheese this card by staying under Patchouli and only dodging vertically - this ends the card before the harder second wave.

Cranberry Trap has two different waves: one of them goes to the center, the other is aimed at you (sorry, I forget which one is which). For the one that's aimed at you, try to stay in the center anyway, so you have room to dodge downward.

I actually don't remember if any of the bullets in Four of a Kind are aimed. My only advice is to avoid any tight spots altogether, since the metal-fatigue bullets are so broken. If you're playing a powerful enough shottype, it wouldn't hurt to take out one of the clones either.

The gaps in Maze of Love are all static, though you have to be relatively close to Flandre to keep up with them. Other people have also managed this card by micrododging at the bottom, though I'm not sure I recommend it.

The Wiki's description for Catadioptric says it all: the lower-right corner is a relative quiet zone. Do all of your dodging down there. Flandre follows a set pattern regarding where she fires each wave, though I don't think any of the bullets trailing the bubbles are truly static, so you'll still need to do some moving around in the lower-right corner.

Counter Clock's laser wheels also follow a set path, and the smaller bullets Flandre fires are all aimed at you. Don't move too wildly while avoiding the wheels, or the field of smaller bullets might become too convoluted. The third wave is simpler than it looks - start at the bottom, wait for the first part of the lasers to pass, tap left/right once, and start moving upward to avoid the lasers (they converge at the bottom-center). You might want to tap to the side a second time as you move up if the card doesn't end at this point (just judge where the aimed bullets are).

Hope that helps. I'm working off memory here, so I apologize if I got something wrong.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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Mr. Sacchi

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #372 on: December 06, 2010, 03:57:12 PM »
I'm playing as ReimuB, I'm gonna try those now, gimme two secs.

EDIT: Nope, not happening, can't even get through Patchy now, I followed your advice on Silent Selene, combining it with my "Semi-Suicidal Technique" of being right below patchy until she starts shooting downwards, got me an actual capture. But Royal Flare decided to be a bitch and just does not want to get dodged, instead, I had to bomb through the thing, which was pretty much my main plan before, unfortunately, my reflexes are real bad, so I lost two lives before actually bombing. Philosopher's Stone finished me off while I was off-guard.
« Last Edit: December 06, 2010, 04:08:50 PM by Sacchi »

Drake

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #373 on: December 06, 2010, 08:39:15 PM »
You need practice, and replays. Lots of it.
http://replays.gensokyou.org/download.php?id=11301

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MTSranger

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #374 on: December 07, 2010, 01:58:03 AM »
You can follow my strategy for Royal Flare (and other cards) here:
http://replays.gensokyou.org/download.php?id=9624
You have to be pretty accurate for your safespots in Royal Flare (and you have to move in the right time).
It basically involves sitting so that the central line in the background barely touches the left side of your hitbox, then one tap from bottom so you can see the whole character. Then, at some point you have to move straight down to dodge some waves, and then it should end.

Cranberry Trap can be memorized. On pink wave, move close to center, stream down on blue waves, but don't reach bottom, and then move up again to center.

Four of a kind is dodging. One of the clones shoot metal fatigue bullets aimed at you. You should get the hell away from them because the hitbox is pretty big

Maze of Love can be micrododged, but if you are using Marisa, it's kind of hard, so plan 1 bomb on it.

Catadioptric can be dodged by staying a quarter horizontally from bottom right. It gets slightly dense though.

Counter clock: memorize, first laser move to a bit up from bottom left, second laser move to a bit up from bottom right, third laser stay at bottom center and tap once after all bullets fired. Don't panic on the red bullets (especially when you are at the bottom right corner) and concentrate on dodging them because the gaps are huge.
« Last Edit: December 07, 2010, 01:59:59 AM by jsonchiu »

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #375 on: December 08, 2010, 11:40:11 AM »
Hi guys. Is there any specific trick to Greatest Treasure Lunatic or is it just a question of having super fast reflexes?

RegalStar

  • Envoy of Balance
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #376 on: December 08, 2010, 02:12:03 PM »
Murasa's cards on normal, particularly sinking vortex and her last ones. Help.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #377 on: December 08, 2010, 02:37:27 PM »
Murasa's cards on normal, particularly sinking vortex and her last ones. Help.

For sinking vortex it's pretty easy, stay as below to her as possible to make the grid vertical, dodge and a little praying couldn't hurt either.

For the ghost shore, the anchor is pretty much aimed at you, dodge the bullets norally, bomb if needbe etc.

For the ghost card it's pretty much "DODGE AND DON'T FALL BEHIND, KEEP UP THE PACE". That's my trick anyways, granted me a capture in my second try.

NEETori

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #378 on: December 10, 2010, 11:50:08 PM »
Hi guys. Is there any specific trick to Greatest Treasure Lunatic or is it just a question of having super fast reflexes?

I think it's the standard read and dodge fodder.  Doesn't make it any less difficult, though.

Is there any trick to Orin's first stage 5 nonspell,  Petit Flare, Okuu's third to last spell card and last nonspell?  I'm using MarisaA and it's on easy if that helps at all. 

Also - I can capture Return Inanimateness, but is there a trick to just making it go faster?  I'm generally parking myself directly below Satori and staying unfocused as long as I can, and tapfocusing for the rest.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #379 on: December 11, 2010, 12:16:20 AM »
The fastest way to capture Return Inanimateness is to be unfocused. That's really all there is to it. As for Orin's non-spell is pretty much just about getting into the rythm of the pattern. It behaves the same way every time so once you get it down you shouldn't get hit there.

Embarassingly enough i manage to die at it every now and then on Lunatic though.

Oh and obligatory stop playing as MarisaA and pick one of the Reimu's.

ふねん1

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #380 on: December 11, 2010, 12:24:13 AM »
Is there any trick to Orin's first stage 5 nonspell,  Petit Flare, Okuu's third to last spell card and last nonspell?  I'm using MarisaA and it's on easy if that helps at all. 
Is this midboss or boss Orin? Actually, not sure it matters, as you can simply park yourself at the bottom for both and dodge down there. The spaces really are that big. You can't do that on Normal and above for the 1st midboss nonspell, but this works fine on Easy.

For Petit Flare, don't always count on the suns to "open up" when they get to you - if you're looking for captures, look for the spaces that are already open and head there.

Fixed Star has a "safebox" between where the suns orbit - use it and abuse it. Period.

The rows of metal-fatigue bullets in the fourth nonspell are widely spaced, but you'll give yourself more room after she fires the bubbles by going in certain directions. If you're right below her when the bubbles come, stream left for the first wave, then right, then repeat as needed.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #381 on: December 11, 2010, 05:11:38 AM »
For Greatest Treasure Lunatic, what helps me a lot is to put my eyes on my character. Usually we hit a level in which our eyes pay attention to about the area 2 character spaces above our character. Maybe even all the time.

But for this card, I recommend placing your eyes ON your character. To make this card more reflex-dependent. On the other hand, it does not require much reflexes to do this card.

I believe the reason why it works is the bullets coming from all directions, and all at pretty much the same time(I call this omnidirectional bullets ). Paying attention to all the bullets that count needs you to have a share of your attention above your character, left of your character, the right as well... etc.  Paying attention to your character does this all at once, and you will have a clearer vision of what bullets can kill you. Which actually is quite a few.

With this simple trick, my capture rate shot up from 1/15 to 2/5. So yeah. ;) Hope this helps.

Critz

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #382 on: December 12, 2010, 06:57:25 PM »
Guys, I`m getting unbelievably close to defeating Koishi, but my skills only allow me to almost clear "Genetics of the Subconscious". So, what is the best way to deal with it, as well as:
-"Release of the Id"
-"Super-ego".

I sometimes fail "Youkai Polygraph" and "Embers of love" too (the former I tend to get stuck, the latter are just my mistakes), but I can manage these two.
Also, is there any cheat program that would give me unlimited resources, so I can train Id and Super-Ego (or danmakufu script so I can practice) - these two scare the living crap outta me and with a bit more resources I could possibly make it :V. (Accidentally Super-ego is currently my most hated card in all of Touhou :ohdear:).

Here is my failtastic replay, if someone has the time to check what I do wrong :derp::
http://replays.gensokyou.org/download.php?id=11382

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #383 on: December 13, 2010, 01:29:09 AM »
Guys, need some tips on IN Extra (I know, it's the easiest...) with Border Team

Replay of me is attached, it's my best Extra playthrough (typical runs are slightly worse, with me dying at around Fujiyama)

Polttopallo

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #384 on: December 13, 2010, 03:07:13 AM »
Guys, need some tips on IN Extra (I know, it's the easiest...) with Border Team

Replay of me is attached, it's my best Extra playthrough (typical runs are slightly worse, with me dying at around Fujiyama)

You should watch Kefit's video if you havent seen it already. He gives many good advices.

http://www.youtube.com/watch?v=vS2Ot38irqo

http://www.youtube.com/watch?v=tACAYUgYcBs

Try to perfect the stage part + midboss Keine. If you die or you have to bomb just restart again. You could do the death fairy with cheap method and safe spot it. All you have to do is to go to bottom left corner and stay there.

Then you should spend some time practising possessed by phoenix. The 2nd part with super grazing. You tapped way too fast.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #385 on: December 13, 2010, 01:04:07 PM »
What Dodgeball said pretty much. Oh and try to practice circling instead of tapping on the 2nd phase of Possesed by Phoenix. I find it to be infinitely easier as i tend to accidentally pressing the keys too hard. Just go with whatever you can get most consistent at.

And as for the stage, if you are troubled by Keine's 2nd spellcard you should just drop a bomb there as a rule. I did that back when i was attemping my first clear because i kept failing it. Having to retry all the time gets tedious really fast. So just figure out what you can consistently do and concentrate on doing that and bomb the rest. Just make sure to get to Mokou without dying. That shouldn't be hard for anyone once you now the stage.

EDIT:

Just watched the replay. It seems to me like you don't understand how to do pretty much any of the spellcards. That's what spellcard practice is there for. You should go and work out how to capture Mokou's 2nd spellcard and Xu Fu's Dimension. Those are among the most trivial cards in the series. As soon as you know what you are doing then you shouldn't fail them.

As for Woo, i wouldn't go behind Mokou if i were you. I usually start under Mokou, then as she spawns the first row of bullets i move to the left. She follows me and starts shooting a row down there. Then i move through the first row as fast as possible to the right edge of the screen. . Then the stuff will be redirected in that direction. Then i move back towards the center and dodge whatever i have to. I have attached a demonstration in this post for you.

Also try practicing Fujiyama Volcano. I know its a hard spell for someone of your levels but you lost way too many resources on it. Aside of that though the run wasn't half bad. You just need some basic understanding of the more gimmick-based spellcards and you should have your victory soon enough.  :)

Al
« Last Edit: December 13, 2010, 01:21:11 PM by Zengeku the Vulture »

J.O.B

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #386 on: December 14, 2010, 05:22:36 AM »
IN Extra (I know, it's the easiest)

Pffffttt.
I found PCB extra to be the easiest.
It's also the only extra that I've cleared at 90fps to date.

Zengar Zombolt

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #387 on: December 14, 2010, 03:01:40 PM »
Takeminakata Invocation. how do

ふねん1

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #388 on: December 14, 2010, 03:22:59 PM »
Takeminakata Invocation is all aimed. Each individual wave is the same, so you can memorize a way through it. I recommend you do your dodging to the left of Sanae.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #389 on: December 14, 2010, 07:49:10 PM »
Thanks guys, IN Extra has been cleared...with 0 lives and 0 bombs in reserve and while nearly clipping a bullet at the last second :D