Author Topic: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)  (Read 175682 times)

ふねん1

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  • If you're alive, you can always keep moving.
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #330 on: November 23, 2010, 06:25:42 PM »
Okay, seriously, how do you dodge Murasa's 3rd nonspell on Lunatic? It appears to just be a wall.

Each wave is supposed to be static, but the problem is twofold: some of the bullets take a long time to leave the screen, and Murasa's movements shift subsequent waves around to different degrees. Thus you can get bullets from the previous wave blocking off where you'd normally go to tackle the current one.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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Mr. Sacchi

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #331 on: November 23, 2010, 06:29:57 PM »
@Quantum0700

If you're stil having troubles, here is my youtube video of IN's extra, it's not my earliest run though, I've learned a couple things since then.

http://www.youtube.com/watch?v=weli7ReOpB4

Finishing with 2 lives is a big achievement, but my record is 3 lives and a bomb.

Quantum

  • Gaming Youkai
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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #332 on: November 24, 2010, 01:03:24 AM »
@Quantum0700

If you're stil having troubles, here is my youtube video of IN's extra, it's not my earliest run though, I've learned a couple things since then.

http://www.youtube.com/watch?v=weli7ReOpB4

Finishing with 2 lives is a big achievement, but my record is 3 lives and a bomb.
Your vid helped me a bit :D
Uploading new replay now.  Significant improvement simply because I actually capped ExKeine's first two cards in an actual run for once, then said "Fuck it" and bombed the hell out of card 3, but not before successfully streaming a wave of it.

My only probs with the replay:  I used bombs in some IDIOTIC AS ALL HELL places, and Fujiyama Volcano was a real mess, draining 2 or 3 lives in one card O.O.  I actually survived it though, and proceeded to get raped by part 2 of Possessed by Phoenix. :colonveeplusalpha:

http://replays.gensokyou.org/download.php?id=11087
Now I'm working with Danmakufu...
But it's not working with me.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #333 on: November 24, 2010, 09:34:25 AM »
Okay, seriously, how do you dodge Murasa's 3rd nonspell on Lunatic? It appears to just be a wall.

Its read n' dodge. Requires some quick thinking though.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #334 on: November 24, 2010, 10:51:05 AM »
Good day to you all.

Any suggestions on what I should practise to polish my control over my character? Say, to avoid accidents in cards like Hourai Jewel (Kaguya's final spell) and Orin's Needle card. Generally, to reduce chance of mistakes.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #335 on: November 24, 2010, 11:54:13 AM »
Good day to you all.

Any suggestions on what I should practise to polish my control over my character? Say, to avoid accidents in cards like Hourai Jewel (Kaguya's final spell) and Orin's Needle card. Generally, to reduce chance of mistakes.

I'd recommend practicing on those dense cards. A lot of problems with new players is their complete lack of control over their character. Not as much reaction speed and reading incapability. So yeah, you wanna get better at this. :)

I'd recommend these cards

Kogasa's midboss spell. Lunatic only. This thing always annoys me for being stupid. But it might serve your purpose just fine. Its requires some delicate tapping. Not tapping to hard and not tapping to lightly. Or else you die.

Ghost Wheels. A good way to practice cards that trouble you is by tacking those cards over and over again. Ghost Wheels takes a lot of precision. Actually, use this over Kogasa's. It will help you practice reading in addition to grinding your accuracy.

I'd mention Peerless Wind God but i don't think you're tough enough for that. I don't know though. Try it out if you like. Character control holds a great percentage of influence over your sucess rate here.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #336 on: November 24, 2010, 12:01:45 PM »
Thanks, those are great,  though not exactly what I need. If I forgot to mention, its more of precise innate, subconscious movement. Like when you have to place your attention on fast bullets, you need the subconscious skill of dodging the slow bullets. More like for tackling Satori's Kinkaku-ji makeover. And Chen's last card on Stage 2. (gosh why do I keep dying there) Oh, and Orin's Ghost Wheels are what I'm talking abt ^^

For some reason I keep misjudging my position, timing and dont know what.

Im quite fine with Peerless Wind God. Just need some epic concentration.

ふねん1

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  • If you're alive, you can always keep moving.
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #337 on: November 24, 2010, 02:41:16 PM »
That sounds like something that's supposed to come with time. Dodging bullets of different speeds ties into general reading ability. But if you want an attack that mixes the two though, perhaps Orin's first nonspell? Sorry, kind of hard to think of one right now.

Speaking of which, what difficulty level do you play on? I don't think you mentioned that.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #338 on: November 24, 2010, 04:42:01 PM »
Lunatic. Only EoSD left to 1cc, Im trying to get the VSync patch to work on my desktop.

I make quite a lot of bad mistakes when I take my eyes off my character, even if strategy demands so.

nintendonut888

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #339 on: November 25, 2010, 01:33:13 AM »
Tossing this in here for my compendium of knowledge for Blue UFOs. This card is the fucking thing keeping me from perfecting UFO extra. I can't stand it, and clearly the only way to deal with it is to learn how to dodge each starting formation. Here's the first one I think I've figured out:

[17:30] <Kuruminut> When they start moving clockwise from Nue's left, destroy the first two UFOs who spawn, fire as normal, destroy one coming from the right, and dodge LEFT when one from below crosses the middle of the screen, not right.

Of course, anyone's contributions on how to dodge formations is welcome to help.
« Last Edit: November 25, 2010, 01:43:13 AM by nintendonut888 »
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

ふねん1

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  • If you're alive, you can always keep moving.
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #340 on: November 25, 2010, 06:37:58 AM »
I can't say I'm an expert at Blue UFOs, but I'll try to help. Whether or not the UFOs are supposed to come out in specific formations as you say, the key is knowing which ones will travel close to the bottom of the screen, which you can just read in game. Destroy the "low" ones as soon as possible, and ignore all the others (dodge their lasers, of course). But it is possible to avoid some of the UFOs outright if you can't destroy them in time. My perfect run shows that once midway through the card - I swoop left because I know I won't kill the UFO before it gets really close, and I escape trouble.

To me, it feels more like a case of "don't fall behind" in whatever procedure you use to kill the UFOs that actually threaten you, instead of focusing on how the different formations play out. I apologize, I wish I could explain it a bit better, or perhaps give you something other than what you probably know already, but it's the best I can do right now.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #341 on: November 25, 2010, 08:01:54 AM »
Tossing this in here for my compendium of knowledge for Blue UFOs. This card is the fucking thing keeping me from perfecting UFO extra. I can't stand it, and clearly the only way to deal with it is to learn how to dodge each starting formation. Here's the first one I think I've figured out:

Why don't you just use MarisaA or SanaeB. They trivialize this spellcard because of their piercing/wide range capabilities.

Thanks, those are great,  though not exactly what I need. If I forgot to mention, its more of precise innate, subconscious movement. Like when you have to place your attention on fast bullets, you need the subconscious skill of dodging the slow bullets. More like for tackling Satori's Kinkaku-ji makeover. And Chen's last card on Stage 2. (gosh why do I keep dying there) Oh, and Orin's Ghost Wheels are what I'm talking abt ^^

For some reason I keep misjudging my position, timing and dont know what.

Im quite fine with Peerless Wind God. Just need some epic concentration.

Dunno if it helps but try practicing dodging spells that require dense maneuvering while concentrating on the boss instead of your own position. That way you will be forced to dodge stuff without paying direct attention to it.

Also. Things like Asteroid Belt was always a great skillgrind for me. It requires you to focus mainly on the stars coming from the sides while subconciously dodge the big stars coming from above. Its great fun too. I have practiced it over 300 times. :D

Which means i can consistently pacify it.

MTSranger

  • =.=
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #342 on: November 25, 2010, 10:34:49 AM »
Blue UFO
Isn't this just killing the ufos that will come to the bottom? What shot types are you using anyways?
In other words, just kill anything on the right that is moving down?
Maybe I'm missing something here.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #343 on: November 25, 2010, 10:41:18 AM »
Vengeful Cat Spirit's Erratic Step Lunatic.

Is there any sort of trick that makes this easier?

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #344 on: November 25, 2010, 01:16:08 PM »
Also. Things like Asteroid Belt was always a great skillgrind for me. It requires you to focus mainly on the stars coming from the sides while subconciously dodge the big stars coming from above. Its great fun too. I have practiced it over 300 times. :D

Which means i can consistently pacify it.

This is perfect! Thanks a plenty.

For the Blue UFO card, since the UFOs move in a spiral, you might be able to tell which goes down.

Erratic Step Lunatic: A blend of quick thinking and ability to read diagonal bullets perhaps? The last 2 circles are the most challenging. Keep your eyes on your characer. Seems very skill-based still. Good luck!

ふねん1

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #345 on: November 25, 2010, 02:27:09 PM »
The Catwalk is purely skill-based, though it's the few circles before the last two that I believe are the most challenging (they're so close together, which the last two aren't). I haven't found moving to the sides to make it any easier, so just make sure you keep damaging Orin as you dodge.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #346 on: November 26, 2010, 09:23:53 AM »
Catwalk is annoying. And there is definitely a luck factor to it. That's not to say that it requires luck but luck can give you so much easier waves than otherwise. And getting hit by the final few bullets is the biggest slap to the face ever.  :V

EDIT:

Oh and i have completely forgotten how to do Undefined Darkness. Tips and tricks appreciated. I think i'm gonna work for Extra Stage perfectionism.
« Last Edit: November 26, 2010, 10:37:08 AM by Super Zengeku »

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #347 on: November 26, 2010, 10:43:46 AM »
Seconded on Undefined Darkness.

That and RAINBOW UFO IS THE ONLY THING STOPPING ME FROM A PERFECT.


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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #348 on: November 26, 2010, 12:04:34 PM »
Rainbow UFO is just simple dodging. All the bullets are really slow too. As for advice i can suggest that you try to take out the UFOs as fast as possible.

The more power you have the easier it becomes as you are able to kill UFO's faster. I don't know if this helps. Its purely theoritical though. I've never had need to figure out strategy.

Its not as though high power is necessary though. I took it out with SanaeB at 2xx no problem there.

Drake

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #349 on: November 26, 2010, 02:27:54 PM »
Undefined Darkness, obviously, is much easier as Marisa. Possible with Reimu, just harder. Start in upper corner, move to other upper corner (if spacing allows), slowly move down the screen and jump back to the other upper corner again.

I honestly have no idea why Rainbow UFOs is so notorious for being difficult. It's dodging from all sides, the end. Really fun.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
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ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #350 on: November 26, 2010, 02:30:49 PM »
Undefined Darkness is all about misdirecting Nue. I like to keep her near the top of the screen (move up to her side as the "charge-up" sound goes off), but going around in a circle or something similar works too.

Rainbow UFOs still confuses me in some ways, but in my first and only capture I found, in the middle of playing it, that the lower portion of the screen is probably the easiest place to dodge, as the bullets coming from the side are as close to horizontal as they get. Destroying UFOs obviously helps too.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Drake

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #351 on: November 26, 2010, 02:46:33 PM »
Going to note, even though it should be obvious, when the bullets spawn, they spawn in parallel horizontal lines that move in opposite directions. Therefore you can easily fit yourself in the middle and avoid dodging it.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #352 on: November 27, 2010, 12:40:02 AM »
I think it says how much I suck at Touhou when I go into Stage 6 of Mountain of Faith, on EASY MODO, with EIGHT lives, and lose. Though, I did make it all the way to Kanako's final card (though, at that point I was all out of lives and bombs).

So, the one that's been killing me is the one with the knives and giant balls. Any tips?

ふねん1

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  • If you're alive, you can always keep moving.
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #353 on: November 27, 2010, 01:24:19 AM »
Misayama Hunting Shrine Ritual is a strange case, since higher difficulties see it replaced by a totally different attack. For Easy and Normal, keep in mind that the knives are roughly aimed at your position, but the metal-fatigue bullets are not (as far as I can tell). You need to make somewhat big movements to the side to get out of the way of the knives, and you must slip through the other bullets in the process. Maybe this old replay of mine can help (fast-forward to 2:23).
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

RegalStar

  • Envoy of Balance
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #354 on: November 27, 2010, 02:39:12 AM »
Can someone describe to me in simple terms the kind of movement I need to make to deal with Yukari's 1st card in Phantasm Romance Normal Mode? (I would also appreciate knowing what 「ただ一張の弦」means, although that's not the point of this post)

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #355 on: November 27, 2010, 08:40:57 AM »
Yeah okay. I play as SanaeB but her shotgun just might come in handy if i follow Drake's strategy. Thanks guys. I'll try it out. Its better than fumbling around in the "dark" randomly.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #356 on: November 27, 2010, 10:38:56 AM »
The Misayama Hunting Shrine Ritual card can also be beaten by standing still at the bottom of the screen.
The knives are aimed around your sprite and will all pass by at your sides. The balls can still get you if you try that, but they have really small hitboxes.
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ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #357 on: November 27, 2010, 05:13:37 PM »
The Misayama Hunting Shrine Ritual card can also be beaten by standing still at the bottom of the screen.
The knives are aimed around your sprite and will all pass by at your sides. The balls can still get you if you try that, but they have really small hitboxes.
Hm, that is interesting. Doesn't look like something that someone playing on Easy or Normal would see though, and it doesn't seem that safe (move once and the whole thing gets messed up). I still recommend going to the sides.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

NLTM

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #358 on: November 27, 2010, 10:44:56 PM »
Awwright. I finally beat UFO Normal. now for this extra stage business.

Okay. I need help with Nue's green UFO card, and Unidentified Darkness or whatever. i have a feeling the latter is just dodging, but surely there must be some way to trick the green UFOs. I always get walled in between the green lasers and green bullets or the yellow swirling lasers and the green bullets. I waste 2 bombs and a life on that card regularly. Augh. Her Red UFO card also gives me trouble but I have a bomb strategy for that, so eh.

http://replays.gensokyou.org/download.php?id=11167

If there's any more help I could get on the stage itself, that would be good too though. I think I have a good UFO path for it, but it's simple and probably not optimized in any way. It's basically "Get red ones".|

EDIT: OH HEY THERE NEW PAGE WITH UFO EX INFO ON IT DIDN'T SEE YA THERE

MTSranger

  • =.=
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #359 on: November 27, 2010, 11:19:47 PM »
Green UFO: The yellow lasers bulge in fixed positions, so stay a bit up from bottom to give yourself more space. Always move to the far left or right side unless you want to dodge 5 lines of bullets at the same time.

Undefined Darkness: shot gun Nue, move slowly down (as slow as possible) when she starts moving, but don't get hit. Then, move up (dodging in the darkness) to shot gun Nue and repeat. When you get forced to the bottom, move to the opposite top corner or bomb.

Stage portion: my UFO route is Rainbow, Red, Green, Green, Red, *Kogasa*, Rainbow, Green, Green.
With your ability (hey you captured all 3 of Kogasa's cards!), you can probably no death the stage.