Author Topic: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)  (Read 175680 times)

Heartbeam

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #270 on: October 24, 2010, 12:21:37 AM »
Firstly, Alice's Darkness Sign 「Foggy London Dolls」 pretty much always gets me at least once. I would just bomb through it, but I'd like to save those...

For a first 1cc that spell is a good candidate for bombing.  Identifying and successfully navigating through the open spaces will come with experience, and the bullet colors are a good indicator of when to prepare for a thick wave (yellow/cyan should go around you).

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Next, (probably the worst...) Merlin goddamn Prismriver. The second attack is usually fine, but I've honestly never lost so many lives on a non-spellcard attack before. Is there a reasonable way to deal with this?

I've never practiced anything else, so one method.  Start a little to the side of Merlin, let's say the right side (or directly underneath her), to lead her first arrowhead bullet / spirit laser shots.  Head over to the left side and stream the next set of several aimed shots towards the middle, then repeat with all positions flipped.  The attack will speed up with time, but it should be finished soon enough with Sakuya-A.

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Finally, Youmu gives me these:
Hell Realm Sword 「200 Yojana in 1 Slash」 (I doubt there's much that can be done here, short of me just concentrating more and trying not to get thrown off by the slowdown, though).
And to a lesser extent, the non-card before Brute Sword 「Karmic Punishment of the Idle and Unfocused」 , in particular, the red and blue lines that block the gap between the waves.

For her first spell that's pretty much it.  After her second slash (when she's on the left) you're better off retreating to the right before the bullets rain down, and after that...good luck.

I'll list a few options for her second noncard.  First, if you sit tight until the knives finish firing then you can tap over and fit between the knives and the gap between the waves.  Move down while tapping over for a slower movement speed.

If you don't like to risk the tight squeeze you can move to either end right outside the gap between the waves, and do a little zig zag dodging.  That would apply to both blue/red waves, or you can misdirect the knives so they don't enter the gap of the first blue/red wave.  You'll probably have to pass through the cyan/yellow wave earlier to have the space needed to misdirect the knives before they fire.

Another option is to misdirect the knives so they don't enter the gap of the second blue/red wave as well.  Nothing to it, if you watch / listen to the attack you'll notice the knives spawn before the bullets.  Move right over as soon as you hear the first sound and the knives should be clear of all the gaps.

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Also, any tips for Stage 4's pre-boss mega-fairy wouldn't go unappreciated, however I'm quite happy to give up a bomb here.

You mean the one in the middle of the stage portion?  Pellets always pan out relative to her position which is of course based on your position, but I don't remember when she locks on to your location.  Misdirect / stream the aimed arrowheads towards the center so you're dealing the most damage when she moves straight up after the fourth wave.  Which doesn't really matter with Sakuya-A.  Also, her armor won't drop until she spawns for the third wave.  It should be easier to avoid the red/blue bullet spam on the side, but maybe it doesn't make a difference on Normal.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #271 on: October 24, 2010, 12:47:35 AM »
You mean the one in the middle of the stage portion?  Pellets always pan out relative to her position which is of course based on your position, but I don't remember when she locks on to your location.  Misdirect / stream the aimed arrowheads towards the center so you're dealing the most damage when she moves straight up after the fourth wave.  Which doesn't really matter with Sakuya-A.  Also, her armor won't drop until she spawns for the third wave.  It should be easier to avoid the red/blue bullet spam on the side, but maybe it doesn't make a difference on Normal.

Actually I was talking about the nameless final fairy right before the Prismriver fight (I've got Lily sorted  :)), the best I can do there is basically just to stick to the left and shift sideways through the danmaku waves, but occasionally I just slip up halfway through, so I end up bombing her anyway. She's honestly not too bad in comparison though.

And thanks for the tips one the rest as well.

Sungho

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #272 on: October 24, 2010, 04:24:58 AM »
Any tips for Kanoko's second spell card in th10 extra?
I'm somewhat tired of bombing it everytime I see it
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ふねん1

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #273 on: October 24, 2010, 04:42:57 AM »
You have to stream that card vertically. Horizontal motions will only get you killed.
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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #274 on: October 24, 2010, 12:52:46 PM »
I use horizontal movements. I never learned how to do it the other way.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #275 on: October 24, 2010, 01:08:29 PM »
"EXTENDING AAAAARM! Lunatic" and "DBDB Hard/Lunatic" tips please.



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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #276 on: October 24, 2010, 02:16:14 PM »
I do Kanako's 2nd card in Extra by moving in a small circle in center and somewhat above bottom of screen.

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #277 on: October 24, 2010, 03:27:27 PM »
So I guess I was proven wrong. :V I suppose since the bullets come from the side, moving perpendicular to them (vertically) seemed only natural. I still recommend going vertically though.

"EXTENDING AAAAARM! Lunatic" and "DBDB Hard/Lunatic" tips please.
Nitori's last card on Lunatic is a completely different attack than on other difficulties. This (skip to 3:20) is a good demo of how to capture it.

DBDB is just raw dodging. The only advice I can give is to learn how to read the bullets as early as possible, that way you have more time to react to stuff.
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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #278 on: October 24, 2010, 04:26:00 PM »
Okay, I recently switched from 40-50 to 60 fps so everything's a lot tougher now.
I followed the advice given and I still can't seem to 1cc Normal in Touhou 11. Hell, I can't even beat it anymore. 60 fps is serious business.
Here's my new stats, with asterisks for cards I still haven't figured out.

4 Trap Sign: Capture Web 15/16
8 Miasma Sign: Filled Miasma 13/14
12 Jealousy Sign: Green Eyed Monster 14/15
16 Grandfather Cherry Blossom "Jealousy against the Bright Good Man" 7/12*
20 Tongue-Cut Sparrow "Egotistic Animosity to the Humble Rich Man" 6/12
24 Malice Sign "Midnight Anathema Ritual" 8/11
*28 Oni Sign "Mysterious Powers and Disrupting Spirits" 3/20
32 Mysterious Ring "Hell's Wheel of Pain" 14/16
36 Feat of Strength "Storm on Mt. Ooe" 6/13
40 Four Devas Arcanum "Knock Out In Three Steps" 6/10
44 Recollection "Terrible Souvenir" 14/20
*48 Recollection "Double Black Death Butterfly" 2/19
52 Recollection "Flying Insect's Nest" 10/17
*56 Recollection "Border of Wave and Particle" 1/15
120 Cat Sign "Cat's Walk" 12/44 (I'm 10 for 20 on the last 20, so this is pretty much solved)
124 Cursed Sprite "Zombie Fairy" 10/22
128 Malicious Spirit "Spleen Eater" 5/9
132 Atonement "Needle Mountain of a Former Hell" 1/8
*136 "Rekindling of Dead Ashes" 1/6
140 Youkai "Blazing Wheel" 4/7
*144 Atomic Fire "Nuclear Fusion" 0/5
148 Explosion Sign "Mega Flare" 0/0
152 Blazing Star "Fixed Star" 0/0
156 "Hell and Heaven Meltdown" 0/0
160 "Hell's Artificial Sun" 0/0
« Last Edit: October 24, 2010, 04:30:42 PM by The Strongest »

Mr. Sacchi

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #279 on: October 24, 2010, 08:51:45 PM »
I need serious help with Fujiyama's Volcano.

Like, now.

I just lost 3 lives and 7 bombs on the thing.

Drake

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LHCling

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #281 on: October 24, 2010, 11:24:37 PM »
Nitori's last card on Lunatic is a completely different attack than on other difficulties.
Wrong game mang; lrn2plyothercharzzzz. Anyway, no advice for this; just dodge.

16 Grandfather Cherry Blossom "Jealousy against the Bright Good Man" 7/12*
*28 Oni Sign "Mysterious Powers and Disrupting Spirits" 3/20
*48 Recollection "Double Black Death Butterfly" 2/19
*56 Recollection "Border of Wave and Particle" 1/15
*136 "Rekindling of Dead Ashes" 1/6
*144 Atomic Fire "Nuclear Fusion" 0/5
16: You're probably doing the start "wrong" (i.e. making it more difficult for yourself); start off by misdirecting the first shot to the side. Everything else should fall in place from there if you intend on staying on the lower half (if you plan on going to Hard and higher, it's a good habit to do this now). Failing that, since it's Normal, circling around works (note that to capture it while circling around, you should practice the timing of when to go back down the screen so you can get the maximum time underneath Parsee (oh bby) so you can capture it for the fragment.

28: [attachurl=1]

56: Anything specific about 56, like you're dying when the pattern reverses, or you're dying regularly because you have difficulty reading the bullets? If it's the former, then "swinging" around helps, though you need to anticipate when it comes around else you get trapped. If it's the latter then I guess it's just practice practice practice
Spoiler:
Look "in front" if you haven't already done so
.

136: Orin doesn't have a hitbox. If you're at 0.xx-1.xx (or whatever you consider to be "low"), expect to be trying to take on this Spell Card for a very long time. Start from the bottom, "stream" the zombie fairies up the screen a bit, then quickly dash to the one of the top corners, and then swing back around to the bottom. If the Spell Card doesn't end, then go back up the screen, guiding the zombie fairies to a corner and then swinging back down again. Repeat.

48, 144: There's nothing I can say that would actually help.
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ふねん1

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #282 on: October 25, 2010, 01:05:45 AM »
Wrong game mang; lrn2plyothercharzzzz. Anyway, no advice for this; just dodge.
Forgot this was in SA too. Sorry.  :ohdear:

But yeah, same advice, play as someone else.
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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #283 on: October 31, 2010, 01:15:00 AM »
In EoSD, is there a clever way to get around the pre-midboss stage5 spam without bombing?

Drake

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #284 on: October 31, 2010, 02:18:18 AM »
Kill middle fairy.
Kill left fairy.
Kill middle fairy.
Dodge rest.

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #285 on: October 31, 2010, 11:54:45 PM »
I'm trying to 1cc PCB - Sakuya A, normal mode, although:

First, switch to SakuyaB. It'll take some adjustment since you don't have homing shots doing the stages for you, but SakuyaB is much stronger and gets a lot more supernatural borders than SakuyaA, at the cost of a weak bomb (that also has the longest invincibility times and clears the entire screen).
« Last Edit: October 31, 2010, 11:57:10 PM by SenSageUn »

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #286 on: November 01, 2010, 12:23:37 AM »
Scarlet Meister. I can't capture it in either hard and lunatic (0/550).
I also tend to time out Scarlet Shoot for some reason.

J.O.B

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #287 on: November 02, 2010, 04:22:45 AM »
Does anybody have any tips for the EX cards in DS?
The only one I have captured so far is EX-2.

MTSranger

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #288 on: November 02, 2010, 05:37:07 AM »
EX-1: take picture of Reimu as she spawns the huge talisman (move view finder). When you can't do that (because you are still charging), misdirect the talisman to the side.
EX-3: stay halfway above the bottom, shoot asap, don't move view finder or you might get hit in the process. The only difficult part is the final shot - concentrate lots of energy there to dodge
EX-4: move horizontal only (back and forth) at the bottom of screen to dodge the red amulets and stay in center, take picture any time you want as long as you aren't under the blue bullets
EX-6: stay roughly where your view finder would just fit in Sanae without movement, take a picture when explosion almost reach you (use view finding to slow down if you need), then charge move towards Sanae, take picture asap. Repeat and you are done. If the timing is correct, you will take the pictures just before getting hit.
EX-7: move diagonally whenever Reimu charge towards you, take picture when rings come to you, stay in center
EX-9: Stay halfway between Sanae and bottom of screen where you can take picture without moving view finder. Align yourself with one of the gaps when each wave of bullets come back, then charge move either right or left (it alternates with each wave, first wave is right). Take picture when you feel comfortable (preferably when you aren't moving). For the last 2 pictures, just don't panic and try to move out slowly through one of the "paths" after the bullets spawn, shoot as soon as possible.

J.O.B

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #289 on: November 04, 2010, 05:14:21 AM »
Thanks for the tips.
I have just done EX-9 now :3
Hatate here I come :3 :3 :3 :3 :V

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #290 on: November 06, 2010, 12:04:37 AM »
How to stop clipping Aya second nonspell?

ふねん1

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #291 on: November 06, 2010, 12:22:11 AM »
How to stop clipping Aya second nonspell?
MoF Aya, right? I believe each wave is static. You just have to readjust yourself to where Aya moves. Admittedly, the spaces are extremely tight anyway, so even approaching it like this needs practice. Just curious, are you using friction to help place yourself?
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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mikeKOSA

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #292 on: November 10, 2010, 11:53:09 AM »
anyone have a good strategy for Recollection "Princess Undine" ?

AJS

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #293 on: November 10, 2010, 07:16:28 PM »
Yukari's Double Black Death Butterfly.  I find it really hard to tell where the bullets are going to come in from off-screen, and I'm semi-shaky with dealing with the spiraling bullets from the previous wave while the bullets from the next wave start coming out.  Any tips?
« Last Edit: November 10, 2010, 07:37:48 PM by AJS »

Drake

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #294 on: November 10, 2010, 08:10:11 PM »
anyone have a good strategy for Recollection "Princess Undine" ?
Stop moving so much, I guess. The lasers are aimed at you, but while the bullets are aimed it's pretty much randomly spread. Just try to inch the lasers as little as possible so you don't dive into the mess.

Yukari's Double Black Death Butterfly.  I find it really hard to tell where the bullets are going to come in from off-screen, and I'm semi-shaky with dealing with the spiraling bullets from the previous wave while the bullets from the next wave start coming out.  Any tips?
There really is no strategy. Just stay enough above the bottom of the screen so you can actually see what's coming at you. If you have a border, move in towards the center and bust it when she fires the second wave.

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GenericTouhouFailure

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #295 on: November 11, 2010, 02:34:50 AM »
StB 5-5.
Any strategy other than  "run around the screen like some l33t Japanese guy"

Drake

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #296 on: November 11, 2010, 02:58:00 AM »
Nope. Just take care not to start supercharging because you'll probably die. Just focus on leading Meiling around the screen and dodging.

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NLTM

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #297 on: November 12, 2010, 05:11:06 AM »
Trying to 1cc UFO normal. Last one I haven't beaten. Died at the tail-end of Byakuren's last spell but that's beside the point.

I need Shou help. I pretty much bomb all of her cards and most of her nonspells save for Jeweled Pagoda "Greatest Treasure" (Or  whatever it's called. Her first one) I have a feeling most of these can't be helped though, and just come down to dodge and/or luck.

Still on UFO, I think it's Byakuren's second-to-last card, she zigzags around left and right, then up and down, leaving a trail of blue bullets. I can't do this one without timing it out. It has huge bomb resistance for some reason. Wily Toad did pretty much nothing. And it's hard to hit her while she's bouncing around like she forgot her meds while avoiding getting trapped by advancing walls that haven't had time to split apart enough yet. It'd be great to be able to do this card without being paranoid and panic-bombing waiting for the timer to run out.

Onto another game; in SA Extra Bumper Crop Rice Shower is the only thing keeping me from reaching Koishi with the most possible lives. And with Koishi herself, both Id and Superego give me trouble. I've captured Id a few times, but Superego basically consists of me bombing whenever I get walled in near Koishi, moving down to the bottom, getting lead back up, Bombing and repeat.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #298 on: November 12, 2010, 01:49:13 PM »

Onto another game; in SA Extra Bumper Crop Rice Shower is the only thing keeping me from reaching Koishi with the most possible lives. And with Koishi herself, both Id and Superego give me trouble. I've captured Id a few times, but Superego basically consists of me bombing whenever I get walled in near Koishi, moving down to the bottom, getting lead back up, Bombing and repeat.

In Id and Superego, I usually park myself in the middle, just to the right of Koishi, then I weave left and right, only using vertical movements when I get too close to Koishi.

As for Bumper Crop Rice Shower, at the start, I place myself just to the left of the "e" of "Enemy" and move up to find the safespot. It worked for me a lot of times already.


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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #299 on: November 12, 2010, 05:16:30 PM »
Satori, MarisaB, Lunatic

Probably the hardest Satori fight.