Author Topic: "Haaaaaaaaaalp ;O;" (Spell Card Help Topic: III)  (Read 175671 times)

Drake

  • *
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #240 on: October 02, 2010, 07:03:56 AM »
You don't need to dodge after the first. Just freeze the first wave and stay still.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #241 on: October 06, 2010, 08:35:47 PM »
Can someone tell me how to capture Dark Stillness?

That spellcard is so hard!   Is there any trick to capture it?

MTSranger

  • =.=
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #242 on: October 07, 2010, 05:14:23 AM »
Test Slave... HOW?
10 runs ended there. this is total BS.

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #243 on: October 07, 2010, 05:19:01 AM »
Test Slave... HOW?
10 runs ended there. this is total BS.
Lure the orb familiar to the side, and time your freezes for when the blue walls come out (freezing bullets close to Marisa will end it quicker too).
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #244 on: October 07, 2010, 09:20:56 AM »
Alice's STB nonspell
3-1
FUCKING HOW?
328 shots.
Not cleared yet FFFFF
still getting creamed by 2nd phase lololol

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #245 on: October 07, 2010, 09:35:27 AM »
Its tough for one at your level. I remember how one of my friends found it very frustrating back when he played it.
http://replays.gensokyou.org/download.php?id=10489
Demonstration above.

There isn't much of a trick here but you will want to take pictures when the bullets are closely concentrated on Alice. That will minimize the amount of bullets you'll have to dodge. Look at a wider area than just your hitbox too. Try to stay away from "semi-walls" and you should capture it soon.

Try to move in close to Alice to take shots. Try moving around the bullet formations. Look for openings. Big spaces with no bullets in them. They are there.

Drake

  • *
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #246 on: October 07, 2010, 07:38:51 PM »
Alice 3-1 is a perfect card for new players since it forces you into grown-up dodging. You have to look around the field constantly for the most space to weave into, get over there and dodge seamlessly so you can rush in  close to Alice and get off a picture. It's always changing so it's a great exercise.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #247 on: October 11, 2010, 01:20:38 PM »
I'm trying to 1cc Touhou 11 Normal.
Red is where I definitely need help.
Yellow is where help is wanted but not needed.
Green = no help needed.

4 Trap Sign: Capture Web 7/7
8 Miasma Sign: Filled Miasma 7/7
12 Jealousy Sign: Green Eyed Monster 10/10

16 Grandfather Cherry Blossom "Jealousy against the Bright Good Man" 3/10
20 Tongue-Cut Sparrow "Egotistic Animosity to the Humble Rich Man" 6/10
24 Malice Sign "Midnight Anathema Ritual" 9/9

28 Oni Sign "Mysterious Powers and Disrupting Spirits" 5/9
32 Mysterious Ring "Hell's Wheel of Pain" 7/8
36 Feat of Strength "Storm on Mt. Ooe" 1/8
40 Four Devas Arcanum "Knock Out In Three Steps" 6/7
44 Recollection "Terrible Souvenir" 18/25

48 Recollection "Double Black Death Butterfly" 3/22
52 Recollection "Flying Insect's Nest" 2/18
56 Recollection "Border of Wave and Particle" 2/13
120 Cat Sign "Cat's Walk" 0/14

124 Cursed Sprite "Zombie Fairy" 3/7
128 Malicious Spirit "Spleen Eater" 5/6
132 Atonement "Needle Mountain of a Former Hell" 1/5
136 "Rekindling of Dead Ashes" 1/4

140 Youkai "Blazing Wheel" 19/20
144 Atomic Fire "Nuclear Fusion" 5/13
148 Explosion Sign "Mega Flare" 3/10
152 Blazing Star "Fixed Star" 3/7
156 "Hell and Heaven Meltdown" 0/4
160 "Hell's Artificial Sun" 0/1


ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #248 on: October 11, 2010, 02:48:09 PM »
Grandfather Cherry Blossom "Jealousy against the Bright Good Man": The rows of flowers are aimed, so you can misdirect them to give yourself more room. In particular, start the card left of Parsee and then dash back to the right.

Oni Sign "Mysterious Powers and Disrupting Spirits": It helps to know that this card is static, so you can find a spot you're comfortable dodging in and use it every time without fail. Future waves can change based on where Yuugi moves to, but since you're using ReimuA you can knock her out before then.

 Feat of Strength "Storm on Mt. Ooe": This one is just random dodging, so it's something that you'll only get better at with time. Try to keep an eye out for where the biggest spots are.

Recollection "Double Black Death Butterfly": This one is also random dodging, and a particularly nasty one within any given difficulty level. However, there is a way to plow through it in a 1cc attempt. Bomb anytime between the 3rd and 4th waves of the cards, and you'll only be forced to do minimal dodging.

Recollection "Flying Insect's Nest": This one is essentially streaming, though you must account for the lasers too. Fortunately there's a noticeable period between waves of butterflies, so once you hear them bounce off the walls, steadily move in one direction out of their way. You can simply move from spot to spot between lasers as your form of streaming.

Recollection "Border of Wave and Particle": This is another static card, so if you have trouble dodging it "on the fly", learn a safe path through and stick with it.

Cat Sign "Cat's Walk": Another random dodging card, and like DBDB it can be avoided with a bomb. Use it anytime after Orin spawns the last ring. For a capture, the best advice I could give is to "look ahead" - try to read the rings sometime before they get close to you, that way you can properly move to a safe position.

Cursed Sprite "Zombie Fairy": Generally speaking, the trick to this card is to herd the zombie fairies. There are two ways to do this, but what I think is the easier way is to start at the top of the screen (and maybe a bit left of Orin), then dash around to the right and back under Orin once she starts firing her blue bullets. The rest is just dodging as you pick off the fairies, though it doesn't get particularly dense.

Atonement "Needle Mountain of a Former Hell": Keep in mind that each wave of "Ghost Wheels" is aimed at you the moment it spawns, and the spacing of the wheels within each formation remains the same. What you need to do is to keep track of how often the wheels fire (it's a regular rate) and where you are when they fire, so you can move the required distance over to either side. You have the smaller bullets to worry about too, so the card becomes a mix of macro- and micro-dodging.

"Rekindling of Dead Ashes": Another zombie fairy card, and one that requires a rather specific set of movements. Start the card under Orin, and stream the fairies directly up as they come at you. When you reach Orin, or when her blue bullets rotate to about your position (whichever comes first), go up to the top-left corner of the screen (the rough area, not the exact corner) and stay there for a few moments. Once the zombie fairies get closer, they'll start firing bubble bullets - when this happens, move to the right and circle back around Orin (don't go too fast, but you still want the fairies to stay near the corner). Go back under Orin and shoot her down, hopefully before the fairies wall her off. Note: if the fairies start getting too close to you before Orin dies, repeat the motions around the screen to herd them away.

Atomic Fire "Nuclear Fusion": This one can be tough because of how dense the blue bullets are. The suns are all aimed at you, and like Orin's Ghost Wheels the spacing doesn't. Have Utsuho fire her suns at specific points, and once they fire move to the side and stay there. Reading ahead helps here too, so find what looks like the safest path through the blue bullets as you move to the side. Also, if you want to kill the card faster, have Utsuho fire the first wave so that she leaves an open space below her - put Reimu above the mulitplier number in the Communication Gauge at the start, then go back under Utsuho.

Explosion Sign "Mega Flare": Another random dodging card, but this time bombs aren't as useful - the suns continuously explode, so even after the bomb clears the screen, Utsuho's bullets quickly fill it back up. The only advice here is to read how the suns shrink, and then find the open spaces that they leave.

Blazing Star "Fixed Star": This card has a safespot, or rather a "safebox". Fit yourself directly between the two orbits (don't worry, it's perfectly safe) and dodge the rest with left-right motions. There's no need to play this card the way it looks like it was intended to be - unless you want to challenge yourself.

"Hell and Heaven Meltdown": I recommend staying toward either side where there's more room. The rest is more random dodging, so try to get a fix on the bullets before they get too close to you.

"Hell's Artificial Sun": Keeping moving down steadily, and when you want to move to the side, always make it a diagonal motion. The fallout from the sun is random, so read those as needed and let yourself "coast" through the gaps. Based on your Spellcard history, you haven't faced this card many times, so just keep at it and see what works for you.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #249 on: October 11, 2010, 05:07:35 PM »
Thanks, I'll try everything you said.

Currently I can get to Orin and my 1cc gets ruined by the 2nd nonspell, though I can just bomb that one.

RegalStar

  • Envoy of Balance
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #250 on: October 11, 2010, 08:50:09 PM »
Kaguya's 4th spell on hard (I think it's called Life Spring Infinity?).

How the heck do I go at capturing the card? I know it's not going to be easy, but there's gotta be a "proper" way to clear the card rather than flying all the way up near her and then slam Fantasy Seal Blink in her face.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #251 on: October 11, 2010, 09:39:12 PM »
Kaguya's 4th spell on hard (I think it's called Life Spring Infinity?).

How the heck do I go at capturing the card? I know it's not going to be easy, but there's gotta be a "proper" way to clear the card rather than flying all the way up near her and then slam Fantasy Seal Blink in her face.

Fly all the way up near and dodge bullets instead. Unlike Cowrie Shell, you need to dodge this at the top of screen rather than the bottom.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

RegalStar

  • Envoy of Balance
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #252 on: October 11, 2010, 09:54:45 PM »
Doesn't Kaguya fire a semi-circle of bullets every time the laser materializes, though?

If anyone has a replay (or even better, a youtube video) it'd be appreciated.

The Greatest Dog

  • Grazing at Mach 10
  • 90 Frames per Second GO!
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #253 on: October 11, 2010, 10:07:19 PM »
Doesn't Kaguya fire a semi-circle of bullets every time the laser materializes, though?

If anyone has a replay (or even better, a youtube video) it'd be appreciated.

This is where you should be. Execute the dodging better than I do, though.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #254 on: October 12, 2010, 12:57:27 AM »
Doesn't Kaguya fire a semi-circle of bullets every time the laser materializes, though?

If anyone has a replay (or even better, a youtube video) it'd be appreciated.

Baity's replay gives a good idea of how to go about this card. Basically the idea is to climb up to dodge the stars from below (you'll probably be to Kaguya's side here) and then drop down to avoid Kaguya's barrage. The lasers activate slightly later than you might think they would based on the animation.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #255 on: October 12, 2010, 10:12:06 PM »
How do you do Satori's Terrifying Hypnotism Hard? My capture rate on the normal version is near-perfect, but the hard version slaughters me.

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #256 on: October 13, 2010, 01:30:29 AM »
The yellow bullets in Terrifying Hypnotism don't change (though there are two different waves to deal with), so it is memorizeable. What I recommend as a general strategy is to move in the direction away from the walls of bubbles, and only go in that direction until the lasers stop rotating, at which point you stay in your current position (dodging the yellow bullets as needed). I hope that's clear enough, sometimes I'm not good at explaining things. Here's a demo (fast-forward to about 2:43) of the rough idea if you need a better visual. I know it's Lunatic and not Hard, but it's the only one I have that uses this method, and you can see the similar pattern on Hard.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

AuNaturel

  • Winter is incoming...
  • Identified Romantic Flyer
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #257 on: October 13, 2010, 11:00:32 PM »
Murasa Murasa Murasa...  I need some help with her last three spellcards on Normal mode, using Sanae B.  Also, Ichirin's last spellcard.  All of these cards mess me up pretty badly.
[img width= height=]http://img26.imageshack.us/img26/8426/sig1xu.jpg[/img]

Drake

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Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #258 on: October 14, 2010, 12:40:16 AM »
How do you do Satori's Terrifying Hypnotism Hard? My capture rate on the normal version is near-perfect, but the hard version slaughters me.
Sit on E.
Sit on y.
Sit on E.

Congratulations you win.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Bananamatic

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #259 on: October 14, 2010, 11:42:28 AM »
Sit on E.
Sit on y.
Sit on E.

Congratulations you win.
touhou in a nutshell

Critz

  • Heartwarming ★ Miracle
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #260 on: October 14, 2010, 12:06:27 PM »
Long-Arm and Long-Leg - any way to make it easier  :V? I bomb all my remaining power on this...
Jade of the Horrid River - Again, easiest way?
Frog Is Eaten by Snake due to the Croak - How?
Seven Stones and Seven Trees - can dodge, but very rarely, I rather bomb...
The Red Frog in the Fourth Year of the Houei Era - need correct method

Please :(.

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #261 on: October 14, 2010, 12:43:44 PM »
Long-Arm and Long-Leg - any way to make it easier  :V? I bomb all my remaining power on this...
Frog Is Eaten by Snake due to the Croak - How?

Please :(.
Long Arm Long Leg. Sometimes, by not moving horizontally, reimu's hitbox cheeses it. (Other than when the bullet is obviously pointing at you, it's best to move only horizontally where possible)
Frog is eaten... Find Gap. Enter gap. circle (9) around suwako in the right direction. Rinse. Repeat. Note that the game may throw walls or force hard dodges.

I still haven't beaten suwako though  :(

Also: STILL LOOKING FOR 12.8 SCORE.DAT with EXTRA UNLOCKED.


8lue Wizard

  • Cobalt Magician
  • (Apparently)
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #262 on: October 14, 2010, 06:28:14 PM »
Have a (derpy) replay showing my strategy on these cards:

Arm/Leg - Not much to say here. The replay shows how I do it, but there's really no magic trick.

Jade River - This is my personal favorite card in MoF Extra, and there seems to be a variety of different ways to deal with this one, but the one I like best is this:
Start at the bottom the bottom center, and wait until the "river" starts flowing; move only if and as far as you need to avoid the forming river. Once about half the length is "flowing", quickly move up and dodge through. The less you've moved since it started flowing, the easier this motion will be. Now, move to the side, and dodge through the bottom part of the river coming up at you. The further to the side you go, the farther apart the bullets will be; however, the next river will also be forming as you do so, so be careful of that. When the next river begins flowing, simply stream slowly downwards. You should have enough space that you won't have to do any dodging. This also puts you back at the bottom center, ready to start from the beginning.

Croak - dodge through the bullets before they explode, then circle around. I derp in the replay, but it's usually not that hard.

Seven trees - I suck at this one, and generally treat it as read'n'dodge.

Red Frog - I'm not very good at it, but the general idea seems to be to lead the frogs back and forth on the same line as much as possible. Actually, I think this replay is my first cap of it; I do get kinda lucky towards the end.

Drake

  • *

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Bananamatic

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #264 on: October 15, 2010, 05:51:42 AM »
http://www.youtube.com/watch?v=r_WWLXBI3Qw
I think that one was done with a programmed controller
So yeah, Hibachi is fixed. Good luck memorizing it though :V

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #265 on: October 21, 2010, 11:03:38 AM »
Does anyone know of a place where you can find no-freeze plays of Fairy Wars? I'm not sure where i should be asking this but gold medalling is a topic that interests me greatly in Fairy Wars so i'd be interested in seeing some replays.

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #266 on: October 23, 2010, 10:53:09 PM »
I'm trying to 1cc PCB - Sakuya A, normal mode, although:

Firstly, Alice's Darkness Sign 「Foggy London Dolls」 pretty much always gets me at least once. I would just bomb through it, but I'd like to save those...

Next, (probably the worst...) Merlin goddamn Prismriver. The second attack is usually fine, but I've honestly never lost so many lives on a non-spellcard attack before. Is there a reasonable way to deal with this?

Finally, Youmu gives me these:
Hell Realm Sword 「200 Yojana in 1 Slash」 (I doubt there's much that can be done here, short of me just concentrating more and trying not to get thrown off by the slowdown, though).
And to a lesser extent, the non-card before Brute Sword 「Karmic Punishment of the Idle and Unfocused」 , in particular, the red and blue lines that block the gap between the waves.

Also, any tips for Stage 4's pre-boss mega-fairy wouldn't go unappreciated, however I'm quite happy to give up a bomb here.

Thanks for any help.

MTSranger

  • =.=
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #267 on: October 23, 2010, 11:28:17 PM »
Foggy London Dolls is just dodging. There are lots of gaps.
Merlin's opener - is that the one with curvy lasers? You obviously need to misdirect that.
200 Yojana in 1 Slash - you _read_ a path and try to go through as much as possible during slowdown
Her non-card after that - stay at bottom of screen, tap once left or right after all knifes fired

Drake

  • *
Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #268 on: October 23, 2010, 11:54:02 PM »
Don't even deal with Merlin's opener unless you really, really care about learning it. You're going for a 1cc? Bomb the crap out of it.
"Saving" bombs means that at that point, you absolutely know you're not going to die for a while. Which I doubt. If you're saving bombs, then die, that's an entire life's worth of bombs you just lost, so "saving" them is a nice way to lose faster.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: The Even Newer Spell Card Help Topic (Iteration: III)
« Reply #269 on: October 24, 2010, 12:11:44 AM »
Fair enough. It is very bomb-worthy...
Thanks you two, now, more practicing time ::) Thankfully I don't think Yuyuko is really as much of a problem.