Author Topic: STG Thread 6: WELCOME TO VIOLENT CITY  (Read 115317 times)

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #660 on: July 31, 2010, 09:57:30 PM »
Tried to register at shmups forums, failed the captcha until the system locked me out. What the fuck :V

you fail it!

edit: Batrider week before the thread's locked? y/n
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

HakureiSM

  • Reimu is all of it
  • I suddenly feel like I ate a crowbar.
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #661 on: July 31, 2010, 10:34:48 PM »
Er, Sapz commanded me to play Dodonpachi and stuff
[20:45:19] Ciryano: come and behold why they call it the Panzerfaust
[20:45:39] Hakurei Reimu: ... because it shoots once and then you throw it out?
                                                                                   .

Matsuri

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #662 on: July 31, 2010, 10:39:46 PM »
what are you waiting for, then

Drake

  • *
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #663 on: July 31, 2010, 10:42:43 PM »
doDON PATCH

bweeeeeeem

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #664 on: July 31, 2010, 10:47:37 PM »
DO-DO-DO-DO-DO-DO

KA-BLAM

DO-DON-PATCH

Spoiler:
Failed a DOJ 1cc due to my friend sitting next to me and not shutting up about KFC goddamn
Let's fight.

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #665 on: July 31, 2010, 10:51:14 PM »
Er, Sapz commanded me to play Dodonpachi and stuff
Be sure to play the other MAME Cave games too while you're at it.  Especially Guwange and Dangun FEVERon.

btw:
lulz why am i still doing this i haet dis gaem oh well might as well go for first now

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #666 on: July 31, 2010, 10:54:19 PM »
don't play guwange
seriously, don't

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #667 on: July 31, 2010, 10:54:59 PM »
don't play guwange
seriously, don't
Someone's got a phobia of spiders

or cats
Let's fight.

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #668 on: July 31, 2010, 10:56:33 PM »
Someone's got a phobia of spiders

or cats
I do have arachnophobia actually

but fuck, the shikigami system is still giving me nightmares

Formless God

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #669 on: July 31, 2010, 10:58:55 PM »
Took (9) credits to get to Larsa on Maniac what the heck
It's my first time playing with a stick anyways.
And to add insult to injury the friggin' A button got stuck for the entire 2nd boss and the 3rd stage and I screwed up with 3 bombs in stock like 3 times in a row.

Oh ... the place doesn't have Daifukkatsu, by the way :fail:

HakureiSM

  • Reimu is all of it
  • I suddenly feel like I ate a crowbar.
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #670 on: July 31, 2010, 11:14:45 PM »
what are you waiting for, then
do i look like i'm waiting
[20:45:19] Ciryano: come and behold why they call it the Panzerfaust
[20:45:39] Hakurei Reimu: ... because it shoots once and then you throw it out?
                                                                                   .

Drake

  • *
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #671 on: July 31, 2010, 11:24:26 PM »
You're still posting.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

HakureiSM

  • Reimu is all of it
  • I suddenly feel like I ate a crowbar.
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #672 on: July 31, 2010, 11:46:34 PM »
IT'S

SO

FUCKING

HARD

It's like I've been born again just to get my ass kicked
Would help if my brother stopped calling to ask why his goddamn Alien Swarm isn't working
[20:45:19] Ciryano: come and behold why they call it the Panzerfaust
[20:45:39] Hakurei Reimu: ... because it shoots once and then you throw it out?
                                                                                   .

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #673 on: August 01, 2010, 12:28:46 AM »
IT'S

SO

FUCKING

HARD
Welcome to arcade shmups. DDP is a pretty easy one as they go. :V

Also, an expert's review of Ketsui. Or at least, he sounds like an expert. He mentioned Space Invaders and everything!
Let's fight.

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #674 on: August 01, 2010, 12:31:47 AM »
And I thought Sapz was being serious for once

Formless God

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #675 on: August 01, 2010, 12:47:08 AM »
That's why modern gaemers are hopeless.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #676 on: August 01, 2010, 12:51:57 AM »
Also, an expert's review of Ketsui. Or at least, he sounds like an expert. He mentioned Space Invaders and everything!
Space Invaders being DOS? :V

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #677 on: August 01, 2010, 01:12:58 AM »
Quote
a game recommended that has been constantly recommended
Quote
I've got to emphasis
Quote
mathematical mini-game
Oh dear.

inb4 someone posts that one Deathsmiles review.

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #678 on: August 01, 2010, 01:14:07 AM »
atleast it wasn't done by "professionals"

IGN's god hand review was pretty damn derp

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #679 on: August 01, 2010, 01:27:11 AM »
atleast it wasn't done by "professionals"

IGN's god hand review was pretty damn derp
Do note the reviewer is called "godhandpro".

trancehime

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    • himegimi
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #680 on: August 01, 2010, 01:35:54 AM »
but fuck, the shikigami system is still giving me nightmares

That just means you suck :derp:

Just kidding. :3

元素召唤 || pad & msl news translator robit
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omgrandomnumbers

  • ( Very Slowly) Rising Star
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Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #681 on: August 01, 2010, 02:29:16 AM »
What I like most about CAVE shmups is the relatively reduced emphasis on memorization. I did a great job on ESPGaluda Stage 3 and 4 despite never having seen them, and I'd like to think that part of that was skill as opposed to luckshitting everywhere. :V I used to think that the emphasis on streaming was really boring, but now I understand. Also, when do the score extends occur? Because I died with a score of 6.5 million - I assume that's pretty pathetic, although I have tried my best to play for score.

And while I'm sperging out, what do you use to play NTSC-J PS2 games? I'm looking forward to playing Galuda at home, but can't find a way to play a Japanese game that seems reliable. And what kind of joystick would you use if you're not going to go with the (admittedly terrible) controller?
« Last Edit: August 01, 2010, 03:04:53 AM by omgrandomnumbers »

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #682 on: August 01, 2010, 02:59:35 AM »
Also, when do the score extends occur? Because I died with a score of 6.5 million - I assume that's pretty pathetic, although I have tried my best to play for score.

And while i'm sperging out, where did you guys get gamepads from? Play-Asia?

Look at the title screen of the game you're playing. Many games will note how many points you need to get extends there.

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #683 on: August 01, 2010, 03:24:21 AM »
Also, when do the score extends occur? Because I died with a score of 6.5 million - I assume that's pretty pathetic, although I have tried my best to play for score.
6.5m is fine considering you've only just started and are concentrating on survival. Galuda's extends are at 4m and 14m, and there's a hidden one at the end of Stage 3 you get by shooting a black orb near the end of the ship in Kakusei mode.

As for controllers... I just stick with the default pads for both PS2 and 360. The PS2 d-pad isn't as nice as the 360 one, but both can be hugely improved with the use of friction tape. Even without that, though, they're pretty much fine after some getting used to; I managed the DOJ 1-all on the PS2 controller quite a while ago, and if it's accurate enough for that it's accurate enough for Galuda. :V

On a similar note, just tried Galuda again, and got a 3 miss 1cc. Could have been two miss had I not died with a full bomb stock on the final attack. :derp: Ah well, no missing to the clones was nice.
Let's fight.

omgrandomnumbers

  • ( Very Slowly) Rising Star
  • Physically unable to take it easy
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #684 on: August 01, 2010, 03:42:31 AM »
As for controllers... I just stick with the default pads for both PS2 and 360.

So you don't use the analogs? I'd think that allows for more precision. And do I have to get a Japanese PS2? As is, the prices for importing ESPGaluda are ridiculous, and I don't want to tack on another 150 dollars when I could simply install a mod chip. Getting a mod chip itself might be a risky venture, so I wonder where you guys got yours.

Matsuri

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #685 on: August 01, 2010, 03:52:47 AM »
Well, I took the plunge and bought a JPS2 from someone at Shmups forum, myself. And really, ESPGaluda is one of the cheaper ones, along with Daioujou, hahaha. Mushihimesama and Ibara are the expensive PS2 ports. :P

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #686 on: August 01, 2010, 04:21:03 AM »
I use a soft mod on my NA PS2--Swap Magic, to be exact. Although I bought it quite a number of years ago, so I'm sure there are newer alternatives out there now. I can't stand using controllers for shmups though, so I never play the damn thing anymore.

omgrandomnumbers

  • ( Very Slowly) Rising Star
  • Physically unable to take it easy
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #687 on: August 01, 2010, 04:29:22 AM »
I think I'll go with Swap Magic.

Formless God

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #688 on: August 01, 2010, 04:49:40 AM »

trancehime

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Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #689 on: August 01, 2010, 05:15:44 AM »
And while I'm sperging out, what do you use to play NTSC-J PS2 games? I'm looking forward to playing Galuda at home, but can't find a way to play a Japanese game that seems reliable. And what kind of joystick would you use if you're not going to go with the (admittedly terrible) controller?

My PS2 Slim, which is now on the verge of breaking as I found out when I tried to play Ibara today, was hardware modded.

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale