Author Topic: STG Thread 6: WELCOME TO VIOLENT CITY  (Read 115303 times)

Matsuri

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #150 on: July 05, 2010, 03:47:26 PM »
So what, just one for Arcade and one for MBL (1.1)?

Also my copy should arrive today, I think >_>;

KOA

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Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #151 on: July 05, 2010, 03:49:35 PM »
Ketsui Limited Edition is 2966yen over at Amazon Japan. Considering I spent 3x that amount on day 1....
Also, I'm personally against adding the 1.1 scores. Arcade(or X360. Same thing, high res) and MBL should suffice.
« Last Edit: July 05, 2010, 03:51:21 PM by SFKhoa改 »

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You can do anything you set your mind to, but only if there's slowdown.

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #152 on: July 05, 2010, 03:49:41 PM »
MBL is different enough that it should be

Arcade/Xbox 360 modes (Normal Deathsmiles)

MBL

MBL 1.1


Normal 1.1 is optional, but MBL 1.1 kicks its ass in comparison. The scoring is slightly different though considering the huge difference in scores.

Matsuri

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #153 on: July 05, 2010, 03:53:32 PM »
Ketsui Limited Edition is 2966yen over at Amazon Japan. Considering I spent 3x that amount on day 1....
Also, I'm personally against adding the 1.1 scores. Arcade(or X360. Same thing, high res) and MBL should suffice.

Dammit, of all the times to not have a j360. >_>

Also, why no 1.1 scores, out of curiosity?

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #154 on: July 05, 2010, 03:56:57 PM »
I said it's fine to include as well. I'd probably play all 4 modes anyway.

If I were to be against including one of them, it's the normal 1.1. Don't see a problem with including the arrange modes though since that's pretty much what it is.

Matsuri

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #155 on: July 05, 2010, 03:57:18 PM »
I was asking Khoa, though. :V

(really if it's a good enough reason I'm fine with leaving them out, less work for me :V)


Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #156 on: July 05, 2010, 04:03:00 PM »
 :dealwithit:

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #157 on: July 05, 2010, 04:08:51 PM »
I voted for it because I knew I wouldn't be playing it.

Deathsmiles and Mushihimesama Futari FTW. 8)

KOA

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Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #158 on: July 05, 2010, 04:09:55 PM »
I am just really biased. It's up to you though.
(I'm still stuck with the Japanese version so no MBL 1.1 for me anyway hahahaha)

also I really like where the poll is heading.

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You can do anything you set your mind to, but only if there's slowdown.

Matsuri

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #159 on: July 05, 2010, 04:10:09 PM »
I voted for it because I knew I wouldn't be playing it.

Deathsmiles and Mushihimesama Futari FTW. 8)

Hell yes.

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #160 on: July 05, 2010, 04:10:35 PM »
someone voted Varth and it wasn't me..

the thought of Dimahoo winning when Varth had a chance makes me regret.. voting.. Dimahoo :p

Thank you, whoever voted for Varth! I promise to vote on it next time, unless Batrider is involved
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Matsuri

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #161 on: July 05, 2010, 04:12:56 PM »
Hell, even I voted Dimahoo, because I know I'm not gonna be playing it :smug:

I've got DeathSmiles and Sakura Taisen V on the way, so I'm gonna have my hands full. :3

KOA

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Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #162 on: July 05, 2010, 04:23:37 PM »
Fuck yeah, fierce competition between me and Bananamatic.

YouTube - Website - Blog - Ask me anything
You can do anything you set your mind to, but only if there's slowdown.

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #163 on: July 05, 2010, 04:24:18 PM »
how did you score 7m again

also 4 of my runs ended just before the st5 boss :V

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #164 on: July 05, 2010, 04:38:07 PM »
scoreboard closed futaenokiwami AHHHHHHHHHHHHHHHHHHHHHHH

(if I got to stage 7, I could have a chance to get a better placement.. maybe? :p)

shame on me, for dying to the 6th boss' aimed lasers from the first patterns. Congratulations to Zengar and Azinth, for your scores, and to everyone, for your efforts!

Just as a question.. how was your previous experiences with the games played on the SotWs so far? Also, what were your thoughts when playing, if you still remember?
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #165 on: July 05, 2010, 05:07:51 PM »
sapz is being funny again :V

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #166 on: July 05, 2010, 05:11:49 PM »
sapz is being funny again :V
Hell yeah. :getdown:

Also goddamnit I forgot to get back to Giga Wing. ;_;
Let's fight.

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #167 on: July 05, 2010, 05:42:25 PM »
I'm pretty disappointed in not being able to reach the TLB. Pretty much every attack the st6 boss has except the random blue ring spam is either easy or can be trivialized with a well timed reflect. Beating it would have probably improved my score a lot because of big multipliers to the end stage bonus.

In one run I was surely one reflect away from defeating it. The final form got to its second attack cycle and I got cornered by the red petal-like pattern because I was too stupid to move to the middle fast enough.
« Last Edit: July 05, 2010, 06:00:03 PM by Erppo »
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #168 on: July 05, 2010, 05:55:35 PM »
meanwhile, I'm disappointed for having enough trouble memorizing how to do the first 3 stages well (with "how to do" I mean "how it's possible to do", not really meaning that I did them well :p -- reaching the 6th boss with 1/5 of someone else's multiplier value should be enough to say how I'm not happy about my runs).. and still have so much to memorize on stages 4 and 5. So many missed medals, both of them easier to get (through well-placed reflects during the stages) and riskier than how I played..

Also, I felt cheated on my last death in my last playthrough. I was walled, never played through that part myself.

On the other hand, though, it's quite satisfying to have improved from 8 trillion to 21 trillion. May play this game some other time, after I calm down from being demotivated about trying to memorize stages 4, 5 and the 6th boss' patterns.
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #169 on: July 05, 2010, 06:46:19 PM »
hey so are we discussing dimahoo

what's your opinion on it
great shmup or greatest shmup

Zengar Zombolt

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Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #170 on: July 05, 2010, 07:23:51 PM »
Wait what
what
why
;_;
Voting donpachi because even if I know it will be for naught, I refuse to vote dimahoo
;___________;

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #171 on: July 05, 2010, 07:46:19 PM »
HELL FUCKING YES GROCERY SHOPPING SHMUP!!!!

^_______________________________^

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #172 on: July 05, 2010, 07:49:03 PM »
HELL FUCKING YES GROCERY SHOPPING SHMUP!!!!

^_______________________________^
atleast there are no stage long, game long chains

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #173 on: July 06, 2010, 01:02:12 PM »
set up the scoreboard before some funny guy votes donpachi

Matsuri

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #174 on: July 06, 2010, 01:14:52 PM »
poll's closed what are you talking about

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #175 on: July 06, 2010, 01:24:23 PM »
oh, nothing :V

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #176 on: July 06, 2010, 02:08:15 PM »
SO CLOSE
SO CLOSEEEEE
Let's fight.

Bananamatic

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #177 on: July 06, 2010, 02:32:10 PM »
just a couple more shots

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #178 on: July 06, 2010, 02:39:00 PM »
The Extra stage just kicks my ass. Just game overed on Devaria and Givaria on 1.1 mode. Kind of expected when I got to them with no resources left.

Although I do need lots of practice on that stage, I still wish I could practice the boss separately.

Matsuri

Re: STG Thread 6: WELCOME TO VIOLENT CITY
« Reply #179 on: July 06, 2010, 02:51:40 PM »
DeathSmiles better be in my goddamn mailbox today. I'm getting restless. :<