Author Topic: Let's argue about why *thing* is/isn't bullshit (Touhou debate thread)  (Read 59737 times)

Hay guys, you know what's really horribly designed about these games is how transparent my shot is

i mean like how am i supposed to know what direction its pointing in

The Greatest Dog

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P.S. MoF!MarisaC makes the game unwinnable.
The fact that I have a 1/2 history of Lunatic VoWG doesn't agree.
And I haven't even bothered to clear stage 1 on Lunatic.
http://www.youtube.com/watch?v=y81UUNOUWlY

Formless God

... That VoWG didn't even throw the harder waves at you.

The Greatest Dog

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... That VoWG didn't even throw the harder waves at you.
Because Marisa C kills it that quickly.

Besides, what's the chance that VoWG will not throw a hard wave that a newbie couldn't dodge for 30 entire seconds?
I tried looking at bjwdestroyer's perfect stage 6, and it doesn't seem to throw a solid wall until the 35-40 second mark.
Besides, what's not to like about Marisa C taking 20 less seconds than Reimu B?
« Last Edit: May 21, 2010, 05:57:42 AM by Fox Fanatic »

Formless God

Why does my Hina fight last longer than with Reimu B then ? :/

EDIT: The walls are random and they come with the faster waves. I usually face these waves as soon as Reimu B reduces the health gauge to half (probably 20 seconds in).
It's pretty easy to derp due to the sudden change of speed and pattern. And I highly doubt any newbie would be capable of consistently surviving that for 30 seconds.
« Last Edit: May 21, 2010, 06:06:05 AM by Formless God »

The Greatest Dog

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Why does my Hina fight last longer than with Reimu B then ? :/
1. Hina doesn't stay in one spot for the entire fight.
2. With Reimu B, at least you can deal maximum damage if the boss moves and you're directly underneath as well.
3. Thus, some cards will be longer by a bit, but others (VoWG) will be significantly shorter.
4. With a well timed bomb during certain parts of the game, you can put all four frostthrowers in position for the boss. That's partially what happened in my video.

Edits:
5: It's Hina. Deal with plus 2 seconds.
« Last Edit: May 21, 2010, 06:39:14 AM by Fox Fanatic »

Tengukami

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Bullsh*t
« Reply #96 on: May 21, 2010, 09:21:08 AM »
Not saving replays of failures is a great way to keep failing. Trying over and over won't help if you don't examine what you did wrong. I'd say 90% of the complaints in this thread come from thinking replays are just for showing off.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Iryan

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OK. Let's do this a little bit more civilized and scientific.  BV


What exactly is BS, shmup-wise? Is BS something that is unfair? Is it something that merely feels unfair? Is it bad design in general? Is it something else entirely?

In my opinion, a given stage portion or boss pattern is BS if the difficulty can, through sheer bad luck, occasionally spike way higher than it has a right to be for its spot in the game, which for lunatic mode usually implies nigh- or actual impossibility with human reflexes. Patterns that occasionally throw impenetrable walls at the player are the most obvious offenders here.

Note that a certain degree of randomness (and thus a slightly variable difficulty) is to be expected for a card. Por ejemplo, VoWG can throw both easy and difficult waves at you, but they are never impossible or too difficult for the final card of a lunatic mode, and the total number of waves is high enough to even out the overall difficulty.
Something that can (and possibly has to) be 100% micromemorized from beginning to end is fair if the execution is humanly possible, but it is still boring and bad design nontheless. For reference, see Hourai Jewel.

Stuff like bullets with a hitbox/sprite proportion of greater than 1, as seen in SoEW, are just plain bad design. They are not BS as long as they are not used in a BS pattern. It is kind of more like a dog turd...
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

nintendonut888

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Re: Bullsh*t
« Reply #98 on: May 21, 2010, 09:23:29 PM »
Not saving replays of failures is a great way to keep failing. Trying over and over won't help if you don't examine what you did wrong. I'd say 90% of the complaints in this thread come from thinking replays are just for showing off.

You know, after one of my many BoWaP clipdeaths where I did not see the bullet that killed me (mind you this happens very rarely otherwise these days), I saved the replay and watched. Apparently I moved a tiny bit to the right and hit a bullet.

I raged anyway. :V
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Tengukami

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Re: Bullsh*t
« Reply #99 on: May 21, 2010, 09:37:00 PM »
You know, after one of my many BoWaP clipdeaths where I did not see the bullet that killed me (mind you this happens very rarely otherwise these days), I saved the replay and watched. Apparently I moved a tiny bit to the right and hit a bullet.

I raged anyway. :V

Of course you're going to rage when you see what you did wrong, but at least then you'll know, and probably be able to avoid that mistake in the future.

In this thread, I'm seeing a lot of "waaah this card is total BULLSHIT man" but when asked for replays, Enigma was actually incredulous at the idea of saving a replay of a failure. As if using replays in this way is just completely an alien concept. That's what surprises me.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

nintendonut888

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #100 on: May 21, 2010, 09:47:32 PM »
But I didn't see it and I still make the mistake on a regular basis. X( That fact that my normal methods of dodging don't work is why I hate that card. Heck, I'm so conditioned to not watch my hitbox directly it's almost impossible for me to actually do it even if I'm trying.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Tengukami

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #101 on: May 21, 2010, 09:58:42 PM »
Oh don't get me wrong, I feel your pain. It's difficult for me to shift gears between "eyes glued to the hitbox" and "follow the streams". Micrododging is a real weakness of mine, which is why in Imperishable Night, I prefer fighting Reimu to Marisa, and also why I do better against Mystia's last two cards than I do micrododging anything else - the rest of the game window blotted out actually help me concentrate.

But I do think you stand a much, much better chance of being able to capture a spellcard by watching replays of your failures, rather than raging as you start over, charging, over and over again.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Formless God

Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #102 on: May 21, 2010, 10:00:21 PM »
Well I normally just instantly pinpoint where I screwed up mid-fight so I never save any replays to analyze either :ohdear: I assume it's only necessary in the case of "clipdeaths", where I don't even know what derp'd me. And most of the time my normal Touhou session would just go like "Wrong move, son; You rammed into that bullet on purpose idiot; Get off that fucking bottom; omg you sux practice more" following by an immediate rematch.
« Last Edit: May 21, 2010, 10:06:25 PM by Formless God »

Tengukami

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #103 on: May 21, 2010, 10:01:58 PM »
Well I normally just instantly pinpoint where I screwed up mid-fight so I never save any replays to analyze either :ohdear: I assume it's only necessary in the case of "clipdeaths", where I don't even know what derp'd me. And most of the time my normal Touhou session would just go like "Wrong move, son; You rammed into that bullet on purpose idiot; Get off that fucking bottom; omg you sux practice more" following by an immediate rematch.

Ahahaha this sound like me today playing Level 6 of Double Spoiler.

"Holy crap what is wrong with you? Do you enjoy flying right into tiny Suikas?"

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Bananamatic

Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #104 on: May 21, 2010, 10:51:15 PM »
saving replays of failures does nothing

you'll probably blow it at a different place or you need to use a completely different tactic
watching replays doesn't eliminate common mistakes which can happen anywhere

Iryan

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #105 on: May 21, 2010, 10:54:26 PM »
saving replays of failures does nothing

you'll probably blow it at a different place or you need to use a completely different tactic
watching replays doesn't eliminate common mistakes which can happen anywhere
There are mistakes that are not common mistakes that can happen anywhere.

If you do need a completely different tactic, watching a replay may give you the overview neccessary to figure it out.

But that isn't what this thread is about, is it?
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Tengukami

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #106 on: May 21, 2010, 10:57:24 PM »
saving replays of failures does nothing

you'll probably blow it at a different place or you need to use a completely different tactic
watching replays doesn't eliminate common mistakes which can happen anywhere

2/10. This statement is ridiculous on its face.

If you're stuck on a stage, and can't figure out how to advance or what you're doing wrong, watching a replay of your mistakes will show you what you're doing wrong. This is just common sense.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Bananamatic

Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #107 on: May 21, 2010, 10:58:33 PM »
There are mistakes that are not common mistakes that can happen anywhere.

If you do need a completely different tactic, watching a replay may give you the overview neccessary to figure it out.

But that isn't what this thread is about, is it?
yeah, but that involves watching successful replays, not your derp ones :V

Azure Lazuline

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #108 on: May 21, 2010, 10:59:49 PM »
Well, I sometimes look at replays to figure something out. It lets me watch the bullets without worrying about dodging, so I can focus all my attention on planning a path. I still find it more effective to just try again, but replays do help sometimes.

Drake

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #109 on: May 21, 2010, 11:00:31 PM »
yeah, but that involves watching successful replays, not your derp ones :V
Only if you have the analytical ability of a garden gnome.

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Bananamatic

Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #110 on: May 21, 2010, 11:24:46 PM »
2/10. This statement is ridiculous on its face.

If you're stuck on a stage, and can't figure out how to advance or what you're doing wrong, watching a replay of your mistakes will show you what you're doing wrong. This is just common sense.
But watching a replay of somebody else perfecting it will also show you how to do it properly.

Iryan

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #111 on: May 21, 2010, 11:28:40 PM »
But watching a replay of somebody else perfecting it will also show you how to do it properly.
Figuring out how to do a pattern yourself can be half the fun, especially in extra stages.

I guess that depends on opinion, though...
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Bananamatic

Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #112 on: May 21, 2010, 11:30:10 PM »
Figuring out how to do a pattern yourself can be half the fun, especially in extra stages.

I guess that depends on opinion, though...
Only in extra stages. But these are usually trivial :V

Tengukami

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #113 on: May 21, 2010, 11:35:16 PM »
But watching a replay of somebody else perfecting it will also show you how to do it properly.

Aren't you the one who complains about memorization?

EDIT: Assuming for a moment your statement "watching replays of your failures does nothing" was actually genuine, I'd submit that the question, "Why the hell do I keep dying at this stage?" can often be answered with, "Oh, because I keep doing X, when I see here the path actually opens up towards Y".

Of course, if you want to go to YouTube and memorize runs other people who actually learned the stages did, you can also do that. But that's neither here nor there.
« Last Edit: May 21, 2010, 11:48:08 PM by Tengukami »

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Bananamatic

Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #114 on: May 21, 2010, 11:47:54 PM »
Aren't you the one who complains about memorization?
You'll either memorize it or you'll keep failing. Making your own tactic also includes memorizing :V

Tengukami

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #115 on: May 21, 2010, 11:49:25 PM »
You'll either memorize it or you'll keep failing. Making your own tactic also includes memorizing :V

Now you're being disingenuous, as I'm sure even you know the difference between "memorizing your own paths" and "studying YouTube vids".

Also, see my edit.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Silent Harmony

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #116 on: May 22, 2010, 07:48:03 AM »
<- Has the analytical ability of a garden gnome. Seriously I can't read worth a damn.

I admit I've started saving everything the last couple of days(going to need more folders). It's helped a little so far, but we'll see how far this goes. I even have my first test for it:

Does Lyrica's Easy-mode 2nd non-spell (before Phantom Dinning) throw walls due to bullet speed? So far 3 replays point to "most likely." Or at the least "no, but still way too fucking cluttered*."

In the meantime, is my memory failing me or have people said STB/DS help with pattern-reading?



*To emphasize this, play Marisa, focus on Lyrica, and compare her 2nd and 3rd non-cards to [Concerto Grosso -Easy-].
« Last Edit: May 22, 2010, 07:53:14 AM by Mimeslayer »

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Helion

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #117 on: May 22, 2010, 01:35:01 PM »
on that note i totally think that because i suck at something, it is bullshit and unfair. discuss.
Many complaints can be dismissed like this, but there are times where it's pretty fair to say something is bullshit, ie Aya's survival from MoF.

Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #118 on: May 22, 2010, 03:05:15 PM »
Many complaints can be dismissed like this, but there are times where it's pretty fair to say something is bullshit, ie Aya's survival from MoF.

Oh yeah? Isn't it technically "possible"?

Iryan

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Re: Let's argue about why *game* is/isn't bullshit (Touhou debate thread)
« Reply #119 on: May 22, 2010, 03:16:32 PM »
I never found Aya's survival to be that bullshitty. It is merely very hard sightread dodging. Not that I've captured it or anything, but still...
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."