Author Topic: Not every ingredient in the recipe for fun has to be fun.  (Read 2327 times)

Paul Debrion

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Not every ingredient in the recipe for fun has to be fun.
« on: May 12, 2010, 08:49:53 PM »
Video games are supposed to be fun. If a game wasn't fun to someone somewhere then it wasn't a very good game. However, at the same time fun can mean a lot of different things to a lot of different people.

Just because video games are supposed to be fun doesn't mean that everything in them has to be geared towards fun. Fun is often not that simple.
Fun can come from all sorts of emotions that aren't positive by themselves such as fear, sadness, and even anger.

If you only focus on creating fun through means of fun, you're really limiting what kinds of fun you can create. Some kinds of games don't benefit by making certain elements more fun, or may even be hurt by it.

Take horror games for example. Horror involves inducing fear. Fear by itself is a negative emotion, and in order to cause it there are many situations where you have to cause the player some pain. A lot of the recent horror games are terrible at being frightening because they try to make combat enjoyable, but how are you supposed to be afraid of something if you enjoy killing it? With horror games you often have to intentionally make combat at least somewhat un-fun and something the player does not look forward to doing. I don't care how ugly your monsters are, if I enjoy blasting them to bits then it's safe to say I'm not really afraid of them.

The same goes for puzzle games as well. Puzzles don't stay fun for too long and aren't very rewarding unless they have some difficulty to them, and that means causing at least some frustration. To be fair there is nothing wrong with easy puzzles, they don't all have to be crazy hair-pulling difficult, but if they're all smooth sailing all the way through the novelty is going to wear off fairly quickly. Even Portal had to toss in a few painful ones somewhere to keep things interesting.


Where else have you seen fun that is best served with a side of pain?

I'll come up with an evil scheme later. First, it's time to build a giant robot!

You can't have a good evil scheme without a giant robot!

Matsuri

Re: Not every ingredient in the recipe for fun has to be fun.
« Reply #1 on: May 12, 2010, 08:57:34 PM »
Playing shmups for score. :*

Tengukami

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Re: Not every ingredient in the recipe for fun has to be fun.
« Reply #2 on: May 12, 2010, 10:14:33 PM »
The first time I play an RPG or FPS always has moments that scare the hell out of me the first time around. My first arrival in Rapture, when the spider splicer rips that guy open right in front of me, or the first time I played Fallout 3 and stepped into the elementary school, to see corpses hanging from chains. During the first run, scenarios like this terrify me. They get my blood pumping, and put me so on edge that I become absorbed in the game.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Re: Not every ingredient in the recipe for fun has to be fun.
« Reply #3 on: May 13, 2010, 08:00:22 AM »
EVE Online.  Fun as hell, but will always teach the player new lessons in the worst ways possible.  (Although I kinda deserved most of the punishment I got.)  Nothing says "I told you so" than losing a new frigate because you thought all NPC missions were easy like cake.  I also can't forget about the time I AFK'ed with my miner either.  EVE has made me angry a couple of times, but I realized that most of the enjoyment was derived from the risks one could take.

Helion

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Re: Not every ingredient in the recipe for fun has to be fun.
« Reply #4 on: May 13, 2010, 06:49:22 PM »
"Capcom difficulty" is an example of this. Mega Man is an exercise in frustration, yet there's no-one complaining. Generally any game that involves far more frustration than penalty for failure. Dodonpachi, for instance.


Paul Debrion

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Re: Not every ingredient in the recipe for fun has to be fun.
« Reply #6 on: May 14, 2010, 04:30:07 AM »
EVE Online.  Fun as hell, but will always teach the player new lessons in the worst ways possible.  (Although I kinda deserved most of the punishment I got.)  Nothing says "I told you so" than losing a new frigate because you thought all NPC missions were easy like cake.  I also can't forget about the time I AFK'ed with my miner either.  EVE has made me angry a couple of times, but I realized that most of the enjoyment was derived from the risks one could take.

I'd also include any sufficiently complex space sim or flight sim.

The learning curve is often steep for some of these games, but often times there's not much that can be done about it without taking away from the game in other ways.
I'll come up with an evil scheme later. First, it's time to build a giant robot!

You can't have a good evil scheme without a giant robot!