>Sanaside: Look for an escape route
>Ability list.
>

You could try to make a run for it further down the tunnel, but you can't see very far in that direction. The shadowy claws are between you and the way you came from.
>The parser will assume you are asking about non-magic related abilities.
>Hatmaking: You are very good at making new hats! This does extend to tailoring other types of clothing, but hats are your specialty.
>Fitness: While you do not have a youkai body, you've always kept yourself in good shape. As a result, you can execute some fairly complex maneuvers and do not get sick very often.
>Speedy: You are naturally quick on your feet! It's good that you're dabbling in time-based magic now, as it makes you even faster!
>Purity: You have a fairly innocent mind for a teenage human. Certain mind-altering magics won't have a strong effect on you, but Jan still teases you about this.
>Dexterous: You are very good at working with your hands! Whether you're tailoring something or playing a game, you have a quick reaction time and stable fingers.
>Intelligent: You're very smart for a human of your age! You're even running a successful business, something adult humans have trouble with!
>Clouded: You are not as quick to pick up on things that others talk about, and trying to follow a long-winded speech or conversation leaves you feeling a little lost. Certain mind-altering magics will have an extra strong affect on you.
>Other things may pop up in the parser's mind; a detailed list of non-magical abilities was never in the original plans. If the players feel that something should be added, bring it up!
>
Focus on the POWER OF FRIENDSHIP AND LIGHT
>Obtain: Keyblade
>

You focus on the power your friends give you! Your collective hopes, dreams, and despair!
>Nothing happened...