Author Topic: Sana☆Jana Adventure (Intermission: JANAQUEST)  (Read 104312 times)

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #30 on: May 06, 2010, 07:36:07 PM »
(Jana's Note: Previous posts have been updated with pictures of the Ijiyatsu characters as they are introduced as of this point.)

>Are there any instrument orders to be filled? If so, work on that.

>You recall that Solais ordered an enchanted Trombonator for the shrine not too long ago. The order isn't due for another couple of days, but you could work on this. But what business does a little fairy have with artillery like that? Man.

Quote
>If there are no instrument orders to be filled, and the current stock feels sufficient, practice music and compose a national anthem for our fledgling nation nation, which what be temporarily named JanSanheim, in the style of Marvin Gaye.

>You could certainly go for something smooth like that. While you have no idea who Marvin Gaye is, the style of music that flows into your mind as you wait is almost intoxicatingly smooth. You don't know about anthems, but it sounds like it needs to be played!

Quote
>Idly consider the proper wording for a writ of Independence establishing JanSanheim

>"A land for musicians to live free, for instruments to be played, and for Sana to wear hats." ...You were never very good at politics. You decide to just compose the music you imagined instead.
>New Sheet Music: Enchantress "Let's Get Smooth." An intoxicating song that flowed into your mind. Can be played or sung. Effect: Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.

> Consider getting more involved with the locals. There might be interesting business opportunities to do in between selling instruments.

>After meeting TranceHime in the square today, you feel like you should make an effort to get your name out there. Who knows, you could be rolling in strawberries by the end of the second quarter!
>Quest Added: Social Butterfly

Quote
> Consider what we know about Gapland and its inhabitants. Identify possibilities to offer your services for cash.

>You don't know a whole lot! You could always see if the shrine needs some hired muscle later, or just keep meeting people and asking them if they need anything enchanted.

Quote
> Work on new instruments in the mean time. If nothing happens, time-skip till lunchtime and don't forget to meet  up with Sana.

>You decide to work on the Trombonator the shrine's fairy ordered. The slide assembly has been completed, so you work to add enchantments to keep the slide from being flung off. What good is a weapon if it becomes disassembled with every shot?

>It is now getting close to noon, and the daily lunch break. Because of the very nature of your person, you usually bring an instrument with you when you go out! Would you like to choose one from your personal collection?

>Instrument and Sheet Music Collection
>Rather than the usual spell cards, Jan uses enchanted sheet music to cast danmaku-using spells. Each instrument in her collection can affect sheet music in different ways, and each instrument has special melee combat properties as well.

>You instrument collection currently includes:
>Awesome Axe: A heavy guitar made of  a thin sheet of enchanted lightweight steel. The edges of this guitar have been sharpened into blades, making this instrument usable as a double-bladed axe. When played, danmaku bullets will do more damage.
>Beatmaniac Bassoon: An instrument suggested to you by Sana. Usable as a rifle, firing elemental magic without the usage of a spell card. When played, main-elemental bullets (those other than light and dark) will become more damaging and faster to a higher degree than when with other instruments enhancing the same aspects. When used, sheet music can take an element of your choice.
>Drum of Damnation: A small snare drum worn around the neck. The drum sticks are usable as small knives, and the drum itself has been enchanted to withstand both the sharpness of the knives and the physical blows of enemy attacks, much like armor. When played, bullets will move more erratically.
>Maniac's Mandolin: Your first and signature instrument, a mandolin with a heavy spike blade fixed upon the bottom. Can be used to either slash or pierce. When played, miscellaneous effects of sheet music will become more potent.
>Virtuous Violin; A small violin and bow, usable as a buckler and rapier. When played, bullets will do less damage, but travel faster.
>Voice (No Instrument): Not a weapon at all, per se, but remember that vocalizing is music too! Without an enchanted instrument, sheet music will have lowered effects all around and be more tiring to use, but keep it in mind in case of an emergency.

>Your sheet music collection includes:
>Easy Strumming "Passionate Rhythm" Your signature attack. Fires a simple pattern of bullets at the target, crossing each other on their path. When played, you will become both faster and stronger, able to deal and take more damage in melee combat, as well as hit the enemy more often.
>Swinging "Jumping Bullets" Erratic, fast bullets are launched right at the target. However, at certain points in the song, these bullets will "jump," or completely shift direction, confusing the target. When played, your ability to cast your next magic spell or next sheet music is amplified.
>Mockery "Silly Town" A style of music believed to be deceased. The song forms slow bullets at various locations on the sides of yourself and your target, and the bullets appear to be flying around the target. However, when the target moves, the bullets move as well to keep the target from moving much at all. Bullets are then fired from your instrument directly at the target, trapped by their own movements. When played, greatly increases your speed in combat.
>Berserker "Forever Brawling" A song with few changes in instrumental playing, meant to be sung (or rather, spoken) to a rhythm. While this rhythm is slow, the bullets fired from this sheet music are very large, easy crowding the space between the target and yourself. When played, your physical strength and endurance greatly increase.
>Enchantress "Let's Get Smooth" Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Sana☆Jana Adventure
« Reply #31 on: May 06, 2010, 07:47:44 PM »
> Take the mandolin and all your sheet music. If you can't bring all the sheet music then just take "Passionate Rhythm".
> Go meet Sana at the square.

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #32 on: May 06, 2010, 07:51:06 PM »
>Oops. You can bring up to 3 sheets of music at once.
>You grab "Passionate Rhythm" after slinging your trusty mandolin over your shoulder. Which two songs would you like to add to your music folder?

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #33 on: May 06, 2010, 07:56:10 PM »
>Take Let's Get Smooth and Silly Town.

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Sana☆Jana Adventure
« Reply #34 on: May 06, 2010, 07:59:57 PM »

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #35 on: May 06, 2010, 08:18:08 PM »
>Take Let's Get Smooth and Silly Town.
> Now go meet Sana in the square.

> Also, can you please use this picture for the local goddess instead?


>You take "Silly Town" and "Let's Get Smooth," your newest masterpiece, and put them in your music folder. Thinking ahead, you also grab your wallet which contains $57. Fully prepared now, you change the sign on your door to "Out for Lunch" and head to the square.

>After walking some distance, you arrive at the square. Sana is sitting at a bench, watching the ducs play in the water.

>How will you greet Sana, and where will you go? The restaurants in the town's central area include:
>The Butcher's Block: Meat of any kind and cooked in any way can be found here. A bit pricey, but the hearty meals are worth it!
>Deli Sou-Sou: A sandwich shop that creates unique sandwiches using oriental ingredients. Often cited as having a unique flavor.
>Dragoshi's Bakery: Purveyor of fine breads and pastries, this is a good place to go and chat over a cup of tea.
>Lasagna Incorporated: A pasta restaurant, well-known in the town for serving large helpings of food at a low price.
>The Molotov Cocktail: A bar the seedy sorts hang around in at night. However, it is the same as any other alcohol-serving establishment during the day.
>Raging Taco: A fast-food chain that sells food in unique wrappings, foreign to the land of Ijiyatsu. While the quality of the food is sometimes questionable, the price is right!
>Zucchinis 'R Us: A vegetable garden doubling as a restaurant, known for its salads, soups, and other fine meatless meals. Often prssured by the Kappa to change its name to "Cucumbers 'R Us."

>Post #11 has been modified with the requested art~

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Sana☆Jana Adventure
« Reply #36 on: May 06, 2010, 08:31:55 PM »
> Profess your undying love to Sana again. Tell her you would be a slave to her love forever and ever and ever. Do this while on your knees.
> Examine Sana. In detail. I want every single minutae.
> Lasagna Inc. sounds good, because I like pasta.

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #37 on: May 06, 2010, 08:34:11 PM »
>Let's have some class while pursuing Sana. No need to gush too much, make too big a scene, or disconcertingly ogle too much.
>Lasagna Inc, indeed.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Sana☆Jana Adventure
« Reply #38 on: May 06, 2010, 08:54:31 PM »
> Examine ducs.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #39 on: May 06, 2010, 09:13:32 PM »
> Profess your undying love to Sana again. Tell her you would be a slave to her love forever and ever and ever. Do this while on your knees.
>Let's have some class while pursuing Sana. No need to gush too much, make too big a scene, or disconcertingly ogle too much.

>You decide to try a classy way of telling Sana how much you'd like to be with her forever and ever and ever. It doesn't seem to have worked... "Jan... You have to stop doing that, especially in public. It's a little embarrassing!" Sana's tone sounds the same as it normally does, likely because you didn't profess your undying adoration for her as loudly as usual.. She's a tough nut to crack.

> Examine ducs.

>The demi-goddess in charge of these did a pretty good job with these imported ducs. '<>'

Quote
> Examine Sana. In detail. I want every single minutae.


>You are Sanasanasan, primary manufacturer of hats in the land of Ijiyatsu!
>You are a human, but not ordinary: You have been blessed with the power of Temperance, otherwise known as "Self-Control like you don't even know. You mooks don't even know." You have a small degree of skill in magic, and your good friend Jan has helped you improve your ability to enchant items. You use this magic to enchant your hats, sold under the designer label of "Sana's Sweet Hats," and are versed enough in light magic to throw a spell card or two if you have to. You'd really rather not, though!
>You live and work alone, preferring to keep to yourself, but your friend Jan tends to come by quite often. Sometimes, she likes to joke about marriage, but you don't really go for that sort of thing. It is likely due to the fact that you were the one who convinced her to give up on her wandering ways and helped her open her shop, "Jana's Musical Magecraft." You have other friends, but they're usually customers or game-playing partners.
>You have no active quests.
>Inventory
>Nice Dress (Worn as clothing): Your usual dress. It's not very special, although it is to you!
>Sweet Hat (Worn as headgear): Your first hat, and the hat that started it all! Thanks to your magic craftsmanship, it won't fly off of your head, even if you fly through a tornado. But why would you do that?
>Wallet containing $42.
>Spell Card "Temperance" Your only signature spell card, which Jan thinks you should carry everywhere. Fires some slow waves of bullets, aimed directly at the enemy. You'd never want to go all-out and accidentally seriously hurt someone!
>Relationhips
>You do have some friends in high places, namely the illustrious and powerful strawberry farmer and treasurer of Ijiyatsu, Sakura Rurouni, and the mysterious youkai G-pop, but they usually come by only once in a while to look at your hats or for a round of your favorite card game, "Melty Hand," or your favorite dancing game, "Dancemaniuh." When it comes to card and dancing games, YOU'RE GREAT! Jan isn't very good at either one though, so she usually doesn't want to play with you. You also visit N-Forza often to buy new Melty Hand decks or Dancemaniuh records, and even play with her a bit too!


Quote
> Lasagna Inc. sounds good, because I like pasta.
Quote
>Lasagna Inc, indeed.

>That's great, because you like pasta too!

Re: Sana☆Jana Adventure
« Reply #40 on: May 06, 2010, 09:16:31 PM »
> Obviously, the flaw in your plan was that you rushed in too soon.
> Proceed to phase 1 and begin small talk.

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #41 on: May 06, 2010, 09:22:05 PM »
>Go get them eats on.
>Try to make Jana think she'll win some points by paying for it.

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Sana☆Jana Adventure
« Reply #42 on: May 06, 2010, 09:29:27 PM »
Oh wow, we can play both Jana and Sana XD I like this game!

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #43 on: May 06, 2010, 09:35:03 PM »
Oh wow, we can play both Jana and Sana XD I like this game!

>This isn't Jana Adventure, it's Sana☆Jana Adventure!

> Obviously, the flaw in your plan was that you rushed in too soon.
> Proceed to phase 1 and begin small talk.

>You feel a bit foolish for not realizing this sooner. After a small sound that seems suspiciously like a "Mukyu" made to yourself, you lead Sana into Lasagna Inc.
>You ask Sana how work has been. Sana replies with a simple "It was okay." You've just discovered that you're really bad at socializing, so you are already stuck!

>Go get them eats on.
>Try to make Jana think she'll win some points by paying for it.

>Jana orders a Lasagna Supreme, and you take the smaller Linguine Platter. As you wait for the food, you let Jana know that you're a bit short on cash since you put some aside to buy Melty Hand: Awesome Again. You immediately feel horrible; you don't think you could stand to do something so underhanded ever again!

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #44 on: May 06, 2010, 09:40:59 PM »
Janaside

>Don't fall for this trap! Sana self controls like a bodhisvatta! GIVE HER THE LOOK!

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #45 on: May 06, 2010, 09:50:55 PM »
Janaside

>Don't fall for this trap! Sana self controls like a bodhisvatta! GIVE HER THE LOOK!

>What trap? Everyone knows that Sana never lies! Besides, you were planning on paying for this one yourself anyway. You give her a different look while assuring her that you'll pay for it, which looks a bit like this: :P

>Eventually, the food arrives and you both dig in. While eating, you make an effort to keep chatting with Sana; you mention how much you like the Sky cards from Melty Hand. Sana immediately goes into some card lingo that you totally don't understand, but you try your best for her sake.

Re: Sana☆Jana Adventure
« Reply #46 on: May 06, 2010, 09:51:56 PM »
>Jana: Jot down a mental note to BECOME A MELTYHAND MASTER later in an attempt to impress Sana.

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #47 on: May 06, 2010, 09:56:50 PM »
>Jana: Jot down a mental note to BECOME A MELTYHAND MASTER later in an attempt to impress Sana.

>Quest Added: Sky Master of the Melty Hand. You've dedicated yourself to learning how to play Melty Hand, using the Sky cards you find so pretty, so that you'll have some common ground with Sana!
>You know that Melty Hand is a fairly popular card game, so it shouldn't be too hard to find other players! You have an old deck at home (the "Never use this against Sana" Sky deck), so you can begin as early as after work in the late afternoon.

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #48 on: May 06, 2010, 09:57:45 PM »
Janaside:
>Propose the formation of an independent fiefdom to Sana, try to lure her with temptations of royalty and just rule~

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #49 on: May 06, 2010, 10:07:42 PM »
Janaside:
>Propose the formation of an independent fiefdom to Sana, try to lure her with temptations of royalty and just rule~

>You pitch your idea to Sana as seriously as you can. As usual, Sana laughs that shy-sounding laugh at you while explaining the impracticalities of starting a country in your music store. You love that laugh so much. ;_;

>Eventually, you both finish eating and you pay the $15 for both of your meals. Wow, Lasagna Inc. is pretty cheap!
>You both have to get back to work, so you walk back together. Is there anything else you'd like to talk about before you get home?

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #50 on: May 06, 2010, 10:16:25 PM »
>Dismiss the impracticalities! Do the righteous halt for realpolitik? No they do not! Secede the unsecedable! Convince her with our fiery passion!

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Sana☆Jana Adventure
« Reply #51 on: May 06, 2010, 10:24:10 PM »
> In order to rule, you simply need to become a goddess, no? Suggest that Sana become our new goddess, one we can worship and serve with every fibre of our hearts.
> If she says she can't become a goddess of a small apartment block, then quietly make plans to take over the town for her! Make a mental note to go challenge that daffy so-called deity so that you can install Sana in her place!
> Find out more about our new enemy! Who is she?! What are her weaknesses?! How can we topple her?!
« Last Edit: May 06, 2010, 10:26:06 PM by 天使 »

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #52 on: May 06, 2010, 10:36:42 PM »
>Dismiss the impracticalities! Do the righteous halt for realpolitik? No they do not! Secede the unsecedable! Convince her with our fiery passion!

>You use FIERY PASSION to try and convince Sana to your cause! She instead seems to recoil a bit from your shouting.

> In order to rule, you simply need to become a goddess, no? Suggest that Sana become our new goddess, one we can worship and serve with every fibre of our hearts.

>Sana laughs as she explains that only youkai can accend to demi-godhood, and true goddesses are born, not made. It's common knowledge here, but you feel just a little bit enlightened.

Quote
> If she says she can't become a goddess of a small apartment block, then quietly make plans to take over the town for her! Make a mental note to go challenge that daffy so-called deity so that you can install Sana in her place!

>The town of Gapland would make the perfect gift to Sana! ...Actually, Sana probably wouldn't want it. Besides, the people here rather like their goddess.

Quote
> Find out more about our new enemy! Who is she?! What are her weaknesses?! How can we topple her?!

>Quest Added: To Defeat a Goddess
>You've decided to learn what you can of the goddess of Gapland in order to challenge her in fair combat.
>Sana might not want the town, but it could make for an interesting thing to do when you head to the shrine after work!

>After some time, Sana and yourself reach your respective workplaces. Sana lets you now that she'll be performing a tour for some visitors later, so she won't be available tonight. You're okay with this; as much as you like Sana's laugh, that took a lot out of your self-esteem.

>Now that you're back in your shop, would you like to try finishing the Tombonator to deliver to the shrine after work, or one of the other previously-mentioned courses of action? You can also try and work towards one of your other side quests.

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #53 on: May 06, 2010, 10:38:52 PM »
>Yeah, let's finish up that trombonator.
>We'll show her! We'll lead by example, consarnit!

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Sana☆Jana Adventure
« Reply #54 on: May 06, 2010, 10:41:10 PM »
> What the Purvinator said. Finish that trombonator! Then deliver it to the shrine so we can start studying our new enemy and her ways!

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #55 on: May 06, 2010, 10:51:32 PM »
>Yeah, let's finish up that trombonator.
>We'll show her! We'll lead by example, consarnit!
> What the Purvinator said. Finish that trombonator! Then deliver it to the shrine so we can start studying our new enemy and her ways!

>You decide to keep working on the Trombonator while thinking of wonderful ways to take over town for Sana. You finish enchanting the slide so that it won't fly off after every shot, and attach the slide assembly to the already-completed bell. All that remains are the enchantments on the mouthpiece when you hear a ring from your door, meaning someone has entered the shop!
>Taking off the glasses you wear when doing delicate work, you exit your workroom and find a fairy dressed in the garb of the Gapland Shrine. This is not Solais, but likely one of her subordinates. She immediately asks you if you're the manufacturer of a harmonica in her hand, showing it to you. The harmonica itself is of high quality, but the enchantments on it seem fragile at best. This is not your work.
>How would you like to respond to the police officer? What other questions would you like to ask?

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #56 on: May 06, 2010, 10:54:22 PM »
>"Why?"

Gappy

  • Oh...oh I was not ready for this.
  • It's only Logical....
Re: Sana☆Jana Adventure
« Reply #57 on: May 06, 2010, 10:55:35 PM »
> Clarification: What police officer?
> Tell the fairy this is not one of yours, but that you can help her find out more about it as that seems to be the reason she's here. Tell her that any additional information she can give you would help you in finding out more about this harmonica.

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #58 on: May 06, 2010, 11:07:39 PM »
> Clarification: What police officer?

>The fairy before you is a subordinate of Solais, who is one of the leading employees of the Gapland Shrine. As government officials, they are responsible for upholding Mind-the-Gap's laws.

>"Why?"

>"This here harmonica was used in an assault on a couple of residents this morning, perp- Purple- Perpa- Done by a gang of fairies from outside town. They assault'd were strong enough to fight 'em off, but we recovered this from the scene."

Quote
> Tell the fairy this is not one of yours, but that you can help her find out more about it as that seems to be the reason she's here. Tell her that any additional information she can give you would help you in finding out more about this harmonica.

>You explain to the officer that the enchantments are weaker than your usual work, and show her a similar harmonica to demonstrate. The fairy has enough magic sense to see the difference. She also seems pleased by your cooperation and offer to assist the investigation. "That'd be real good, lady. Real good. You come on down to the shrine after five, y'hear me? Here, take this; it'll let you get there quicker."
>You received a "Temporary Flight License!" You can now fly in the city without fear of arrest as long as you wear this pin on your shoulder. The pin emits a magical signature unique to it, alerting officers of who gave it to you and when, as well as when it expires.
>"That there license is good for the rest of this week. I'll be wanting it back Sunday afternoon. Have a good day, now." The fairy says as she exits.

>Quest Added: Shrine Investigation. After a crime has been committed, you have been asked to go to the shrine to aid the investigation.

>You are able to finish the mouthpiece with about an hour to spare. What would you like to do until closing time?

Re: Sana☆Jana Adventure
« Reply #59 on: May 06, 2010, 11:12:15 PM »
>Attempt to learn how to play MELTY HAND.