Sanaside
>"Um, what do you do with wolves once you're done with them?"
>

Jan answers you fairly quickly. "I know you can sell their pelts and stuff, or use them to make things... But we only killed one, and we're supposed toleave them be, I think."
Janaside
>Take the radio
>"Hey, you guys know anything about wolves? Do they usually do formation attacks? Because we found some, and they did."
> :3 You get a confused-sounding reply from triangles. "I've... Never heard of something like that. I mean, if they have an alpha male, he could probably tell them to attack or withdraw, but we've never had reports of formations before."
Tranceside:
>Badass victory pose GO!
>"Leave them. They aren't vengeful creatures. If we encounter them again on the way out, they'll flee outside. Tell the others about that?
> :V You strike a pose! Sana gives you a smile, and leech looks like its smiling too.
>You relay some information to Jana, who relays it along to triangles. You can do it with your own radio next time, though.
Janaside Kai
>"Um, they might come out your way, too. So watch out for that."
> :3 "Oh, sure. I'll have MJP keep a lookout."
Everyone: Pose as a team 'cause things just got real.
> :3

The two of you join Trance! Even your leech friend gets in on the action, standing proudly atop Sana's head and waving its little protoarms in the air. Trance seems to be blushing a little now.
VICTORY DANCE!
With FF4 Victory Fanfare.
> :3 You imagine a nice little
tune and begin to dance! Sana and Trance join in.
Hotsprings: Sexyflex.
> :3 You also flex a bit. Sana sighs and Trance giggles.
>Also, while it may have escaped the parser on the comeback post, your team has been rewarded one point to spend on each members' magical aptitudes! Keep in mind that, even if you do not use magic in a battle, you may still gain points for it!
>Keep in mind that, being a non-magician Youkai, Trance's abilities are more strict to increase. With her catalyst sword, the Cunei Claymore, missing, her stats cannot be raised over 5. None of the stats governed by another sword may be raised until that sword is recovered.
>Enchantment: :3 7/10

4/10 :V 3/10
>Curative: :3 5/10

5/10 :V 2/10
>Flight Magic: :3 5/10

4/10 :V 6/10
>Space Magic: :3 1/10

1/10 :V 0/10
>Time Magic: :3 1/10

1/10 :V 0/10
>Elemental Magic
>Fire Magic: :3 2/10

0/10 :V 0/10
>Water magic: :3 1/10

0/10 :V 5/10
>Nature Magic: :3 2/10

0/10 :V 0/10
>Earth Magic: :3 0/10

0/10 :V 0/10
>Metal Magic: :3 3/10

0/10 :V 3/10
>Light Magic: :3 3/10

3/10 :V 4/10
>Dark Magic: :3 1/10

0/10 :V 0/10