Author Topic: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.  (Read 111089 times)

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #900 on: June 15, 2010, 12:09:10 PM »
Welp. Looks like it's JEWEL CHAINAN' TIEM

Bananamatic

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #901 on: June 15, 2010, 01:09:02 PM »
keine you asshole :C

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #902 on: June 15, 2010, 01:26:53 PM »
Wait, we were forced to play Garegga with Japanese settings, but you were considering using an easier version of Progear.BTW, we should have a scoreboard for both versions.

I suck at the game anyway, so I'm sure my scores will be terrible like usual.
« Last Edit: June 15, 2010, 01:44:07 PM by Enigma »

Bananamatic

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #903 on: June 15, 2010, 01:29:16 PM »
8,8m first attempt, st5 reached

my main problem with this game is that unless you milk the stages with a planned path, your scores won't ever change

also st4 is beyond retarded,  the enemies come from everywhere without any warning

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #904 on: June 15, 2010, 01:57:29 PM »
Here we go:


I should probably learn to actually score now. I know you can get this much points by stage 3 if you do it properly.
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

Bananamatic

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #905 on: June 15, 2010, 02:04:17 PM »
every single 1cc is around 12m :V

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #906 on: June 15, 2010, 02:11:55 PM »
Someone link to a guide

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #907 on: June 15, 2010, 02:35:03 PM »
Garegga and Progear made me remind about this :p

could someone please explain to me how exactly do the gems/rings increase in level?
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #908 on: June 15, 2010, 03:02:24 PM »
This thread contains a lot of information: http://shmups.system11.org/viewtopic.php?t=2752

Basically, you need to make lots of rings at once to get the gem level to it's highest (white diamonds). The gem level resets when you exit gunner mode after you have made at least one gem appear. White gems seem to be by far the best source of score in the game.

It's also good to note that when the gem level is up, forming gems causes chain reactions that are useful for survival even if you don't care about the score.
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

Bananamatic

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #909 on: June 15, 2010, 03:03:30 PM »
the bullets are now DIAMONDS

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #910 on: June 15, 2010, 03:56:31 PM »
Wait, we were forced to play Garegga with Japanese settings, but you were considering using an easier version of Progear.BTW, we should have a scoreboard for both versions.

I suck at the game anyway, so I'm sure my scores will be terrible like usual.

Shmups forum uses the Japanese version of Garegga only. They use both versions of Progear though, and I really don't feel like using two scoreboards for it, especially when so few people play in comparison.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #911 on: June 15, 2010, 04:39:38 PM »
Tried 1.5 Original again. No miss up until Stage 5, which was the first time I've done that.

Spoiler:
I still managed to fail it due to horrible stage 5 performance. I lost to Larsa's first pattern.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #912 on: June 15, 2010, 08:07:47 PM »
before I leave for work ( I'm allowed to enter my work later today, because of today's WC game :p ), I have to say that the first stage ( of Progear, this week's game ) is ruining my runs. I can't ignore score, but even so, am kinda aware that trying to play the first stage "decently" won't be worth the time and effort. But still I'm afraid that neglecting the first stage could make a significant difference later.. ( a bit like in Garegga and other games which I can't remember now )

I'm under the impression that execution and timing ( and damage precision ) are being more demanded in this game, especially the last two (while you use execution to dodge while you're not shooting). Such small mistakes regarding timing can mean a lost bullet-cancelling opportunity, and these are happening a lot to me :(

(so far, I'm averaging 800k on stage 1, sometimes more, some other times, less..)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Drake

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A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

KOA

  • 決意するがよい
    • HP
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #914 on: June 16, 2010, 01:44:31 AM »

Damnit, I'm so rusty at this game.

YouTube - Website - Blog - Ask me anything
You can do anything you set your mind to, but only if there's slowdown.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock

Formless God

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #916 on: June 16, 2010, 12:07:56 PM »
Deathsmiles.

It's fucking awesome :getdown:

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #917 on: June 16, 2010, 02:54:51 PM »
I've been in the Shmup zone lately.
http://j.imagehost.org/0231/Progear.png
LOOK OUT KHOA
I'M COMING FOR YOU


* Matsuri smacks you

[matsuri]gj though[/matsuri]
<Zengar> Hahah hadn't seen that size :V
« Last Edit: June 16, 2010, 05:45:49 PM by WBV Zengar Zombolt »

KOA

  • 決意するがよい
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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #918 on: June 16, 2010, 03:18:28 PM »

YouTube - Website - Blog - Ask me anything
You can do anything you set your mind to, but only if there's slowdown.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #919 on: June 16, 2010, 03:18:36 PM »
may I ask for input files already, so I can change my gameplay depending on what I can or can't do at the moment? (it's okay and understandable if you choose to not hand them to me, though :p)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

KOA

  • 決意するがよい
    • HP
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #920 on: June 16, 2010, 04:15:44 PM »
What MAME build should I make an inp file for, just for the sake of convenience?

YouTube - Website - Blog - Ask me anything
You can do anything you set your mind to, but only if there's slowdown.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #921 on: June 16, 2010, 04:21:36 PM »
I'm using the lagless mame99p, used to use wolfmameplus 1.06 or 0.99; I'd usually post a link to the emulator used to record the input file as well..

anyways, thank you for asking :p

edit: I'd like to believe that I should not worry too much about the first stage (Phantasm Romance 2.5 Plus and Eden's Aegis could be some examples) as I did.. watching a replay could help convince me to not get demotivated by looking at the stage 1's score and then comparing with other scores such as yours.

Also, I'm sorry for those in STGT '08, who had one week to try to learn Progear and couldn't ask for help like I'm doing :p
« Last Edit: June 16, 2010, 04:27:55 PM by shadowbringer »
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Bananamatic

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #922 on: June 16, 2010, 05:20:51 PM »
how has zengar learned to score THAT fast

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #923 on: June 16, 2010, 05:46:17 PM »
Shmups forums does make marvels, right?

KOA

  • 決意するがよい
    • HP
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #924 on: June 16, 2010, 10:13:26 PM »
Hey shadowbringer, here's my INP for my most recent 32m(I don't even remember my own score since this was literally a half-assed run).
This was done using mame32p lagless 0.99 http://www.dwrkoa.net/progearj.rar

YouTube - Website - Blog - Ask me anything
You can do anything you set your mind to, but only if there's slowdown.

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #925 on: June 17, 2010, 11:49:42 AM »
Played Ketsui for the first time in a while in the little free time I had today, and out of nowhere got my first 1cc with Panzer Jager. As with the Tiger Schwert 1cc it involved one miss for most of the game and then five misses on Stage 5. :V Also hit 70m and broke my (not very impressive) high score, which was pretty cool.
Let's fight.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #926 on: June 17, 2010, 02:08:00 PM »
This is what happens when the resources you get on first loop actually can be used!
http://j.imagehost.org/0336/PGR.png

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #927 on: June 17, 2010, 02:16:42 PM »
thank you very much, Khoa! ( I'll watch warmly! )
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Bananamatic

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #928 on: June 17, 2010, 04:03:30 PM »
what the hell is zengar doing to get that far

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #929 on: June 17, 2010, 04:27:34 PM »
All right, scoreboard updated, sorry for the wait. Isn't being sick lovely? x_x

Congrats to everyone who played, you all did very well.

This week's game is Progear, as we all know by now. Hopefully you've all been playing and recording your scores like I've asked you to >_>;