Author Topic: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.  (Read 111098 times)

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #780 on: June 08, 2010, 09:50:24 PM »
yeah, the shmups forum guys are flipping the fuck out about that

I'm just laughing at it really xD

What doesn't get those guys going? :V

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #781 on: June 08, 2010, 10:02:00 PM »
Makes for easy trolling targets, though I'm not a troll and have no interest of registering to that elitist site. Maybe if I get any scores worth posting.

I can't get an Eden's Aegis run past stage 1 or 2 today. I keep using to many Autoguards due to screwups, so I just quit.

And I should try Dimahoo just to see what Banamatic finds great about it and what almost everyone else hates.

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #782 on: June 08, 2010, 10:15:06 PM »
And I should try Dimahoo just to see what Banamatic finds great about it and what almost everyone else hates.
As a survival game, I don't think most people have very many complaints about Dimahoo; the stages are fair and fairly interesting, and the bosses are fun fights, though the game is very challenging. The problem most people have is the scoring system which relies on a bizarre item collection system that I don't really understand (though from what I've gathered it requires memorizing what type of item each monster drops as well as getting your timing for hitting them all perfect, so it's not really something you can jump into easily).
Go go Sapz!  Make your avatar a reality and punch the hell out of Hibachi!
Will do, I'm working on it. Give me a few months. :P
Let's fight.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #783 on: June 08, 2010, 10:24:25 PM »
Dimahoo also has one of the best opening sequences.

Sapz

  • There's no escape.
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  • It's time to burn!
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #784 on: June 09, 2010, 12:05:29 AM »
I'm having fun playing DOJ for score.

am I going insane

Spoiler:
Got a 453 chain in the first stage without hypering. Netted me a nice 12.6 million for the end of stage score which was about double my previous best; would have easily broken my high score had I not game over'd a little way into Stage 5 due to silly mistakes everywhere with 49m or so.
Let's fight.

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #785 on: June 09, 2010, 12:47:46 AM »
I'm having fun playing DOJ for score.

am I going insane

yes

I'm having fun playing ESPGaluda II Black Label for score.

Pretty fucking hard to do though

KOA

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #786 on: June 09, 2010, 12:52:27 AM »
are we skippin' Week 17?

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You can do anything you set your mind to, but only if there's slowdown.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #787 on: June 09, 2010, 12:57:42 AM »
I need to get ESPGaluda II Black Label, even if I'll suck way too much at it.

And we have the game voted for, it's just not set up yet.

Also, week of the 29th, break week.

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #788 on: June 09, 2010, 01:36:18 AM »
are we skippin' Week 17?

I already said Eden's Aegis won, I just haven't got around to making the new board yet.

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #789 on: June 09, 2010, 02:02:08 AM »
Okay, new thread is up and going. Congrats to Jaimers for having the #1 spot on both boards.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #790 on: June 09, 2010, 02:10:22 AM »
Now if only I could get a run that doesn't derp up by autoguarding on Stages 1 and 2 and actually get far. I really suck at this game. Maybe I should do Heaven first to get the character unlocks then go for Original.

And the fact that my best score on Original now from before this is under 30,000,000 , most of you are going to kick my ass at this.

Also, does anyone know where I can find a vid of Deathsmiles II's TLB? A Youtube search turns up nothing. If it's Ex mode exclusive(not sure), that could explain why though.
« Last Edit: June 09, 2010, 03:31:25 AM by Enigma »

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #791 on: June 09, 2010, 07:59:21 AM »
Despite how much time I've put into this game (I've been following its development), I haven't been able to put together a good run either. I haven't seriously touched a shmup in probably a bit over a month, so my bullet reading abilities have turned to shit. *sigh*

trancehime

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #792 on: June 09, 2010, 10:08:15 AM »
Despite how much time I've put into this game (I've been following its development), I haven't been able to put together a good run either. I haven't seriously touched a shmup in probably a bit over a month, so my bullet reading abilities have turned to shit. *sigh*

Yep, you get really rusty, really fast. This is the way of the shmup.

It's like going to the gym, except the reversibility principle is multiplied by a magnitude of about ten thousand more.

元素召唤 || pad & msl news translator robit
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lumber_of_the_beast

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #793 on: June 09, 2010, 11:32:37 AM »
Maybe I should do Heaven first to get the character unlocks then go for Original.
There are character unlocks?

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #794 on: June 09, 2010, 01:41:08 PM »
could someone please explain how scoring works in Eden's Aegis?

apparently, destroying enemies with the special shot will cancel bullets near them and those fired by the destroyed enemies like in Progear.. do I have to stay close to enemies to increase the value of point items? (like in Ketsui?)

Is there something else I should know?
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Jaimers

  • You just did it because you're older than me.
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #795 on: June 09, 2010, 02:06:29 PM »
Is it just me or is there input lag in Eden's Aegis?
The movement feels very awkward and it takes like a full second of pressing the button before my character goes into "focused mode".

trancehime

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  • 2017年~ 茨心R (希望)
    • himegimi
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #796 on: June 09, 2010, 02:39:03 PM »
Is it just me or is there input lag in Eden's Aegis?
The movement feels very awkward and it takes like a full second of pressing the button before my character goes into "focused mode".

No, I believe that the delay between focus and non-focus is intentional.

Anyway, Eden's Aegis is very CAVE-like, at least, to me it is. Even down to Wait On/Off.

could someone please explain how scoring works in Eden's Aegis?

apparently, destroying enemies with the special shot will cancel bullets near them and those fired by the destroyed enemies like in Progear.. do I have to stay close to enemies to increase the value of point items? (like in Ketsui?)

Is there something else I should know?

The value of point items seems to increase via some sort of wonky chaining system, but I haven't really paid too much attention. I am not really a scorerunner, so I do not pay attention to such details, but that's my view on it.

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Zengar Zombolt

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #797 on: June 09, 2010, 02:49:55 PM »
apparently, destroying enemies with the special shot will cancel bullets near them and those fired by the destroyed enemies like in Progear.
Of what I've seen so far, it also causes these items to be autocollected, unlike items dropped by enemies that haven't touched the secondary shot that fall down unless you come close to collect them.

This mechanic feels very Esp.Ra.De-ish in its core.

trancehime

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #798 on: June 09, 2010, 02:51:18 PM »
Of what I've seen so far, it also causes these items to be autocollected, unlike items dropped by enemies that haven't touched the secondary shot that fall down unless you come close to collect them.

This mechanic feels very Esp.Ra.De-ish in its core.

Also Nanathy's shot really reminds me of Whatsherface's shot in ESP.Ra.De...

Doesn't it?

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #799 on: June 09, 2010, 02:53:26 PM »
You don't have to destroy it with the special shot. It just has to be under the effect of the special shot, then you can kill it focused or unfocused and still get the cancel.

SAS

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #801 on: June 09, 2010, 04:43:49 PM »
Is it just me or is there input lag in Eden's Aegis?
The movement feels very awkward and it takes like a full second of pressing the button before my character goes into "focused mode".
There was for me too, but using RadLinker fixes most of it(see the comments in this video)  It's a really useful program for any non-Touhou doujin with input lag.

could someone please explain how scoring works in Eden's Aegis?

apparently, destroying enemies with the special shot will cancel bullets near them and those fired by the destroyed enemies like in Progear.. do I have to stay close to enemies to increase the value of point items? (like in Ketsui?)
Cancel enemies' bullets by painting them blue and killing them.  There also seems to be sort of a chaining system to go along with it.  When you collect a gold piece, a meter underneath the multiplier starts going down, and when it runs out, your multiplier starts plummeting.  So it's mass bullet canceling in between selective killing of enemies to keep your multiplier from dropping.

Also, the final stage is worth a crapton of points.  Like, 70% of the potential score at least.  After the 1cc, work on refining that stage, since the early ones are barely worth anything in comparison.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #802 on: June 09, 2010, 06:39:36 PM »
I never really worry about keeping the counter from dropping outside of boss fights, where I look for opportunities to raise it back up.

This is from Eden's Aegis readme which might be helpful.

Quote
When you defeat an enemy, a score bonus will be added depending on the state of the counter:

Popcorn・・・・・・・Counter Value * 10
Boss (midboss or large enemy; it's not clear)・・・・・・・Counter Value * 100
Stage Boss・・・・・・・Counter Value * 200

Also, using bombs doesn't destroy your counter, and they turn all of the bullets on the screen into items, so their return might be greater than the bomb bonus at the end of each stage or game (I don't remember when). It might be optimal to use all of your bombs in a stage and suicide at the beginning of the next to give yourself a refill.

Sapz

  • There's no escape.
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  • It's time to burn!
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #803 on: June 09, 2010, 08:17:00 PM »
After dying three times in DOJ Stage 3, I really doubted that run would be any good - and then I pulled off the hyper trick on the Stage 4 boss for the first time. 4 free hypers for the start of the next stage, and 5169 hits on the boss, which translated to a nice 16m extra points. Died a little before the final boss, but kicked my old high score in the face and upped it to 78m. ...I guess this is a lesson that I should throw away runs less often. :derp:

Maaan, I really need to get my hands on DOJBLEX. Black Label looks like even more fun than the original. So many hypers~
Let's fight.

KOA

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #804 on: June 09, 2010, 08:20:42 PM »
I won't see myself playing dojblex for a while, maybe I can lend you my copy via airmail or something.

YouTube - Website - Blog - Ask me anything
You can do anything you set your mind to, but only if there's slowdown.

Sapz

  • There's no escape.
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  • It's time to burn!
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #805 on: June 09, 2010, 08:40:14 PM »
I won't see myself playing dojblex for a while, maybe I can lend you my copy via airmail or something.
Thanks for the offer, but isn't sending it to England kind of a hassle for you/expensive? Not to mention damn near everything I get from overseas seems to get nabbed by customs... still not sure what the deal is with that. Aside from that, there's a copy on eBay I've had my eye on for a little while now while I was mulling over whether to get it. :P
Let's fight.

Jaimers

  • You just did it because you're older than me.
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #806 on: June 09, 2010, 10:09:26 PM »
There was for me too, but using RadLinker fixes most of it(see the comments in this video)  It's a really useful program for any non-Touhou doujin with input lag.
ilu
It's like the PCB vsync patch all over again!  :*

Another DOJ run. After FINALLY figuring out stage 3 and learning about the secret extend I got to the stage 4 boss 2/3.
Game over at the beginning of stage 5. This was the same run where I died to the stage 2 boss with full bombs and 4 hypers in stock.  :derp:

I reckon I can 1cc this but the beehive section in stage 5 is seriously WHAT and the final boss still eats me alive.  :ohdear:


Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #807 on: June 09, 2010, 10:14:32 PM »
Another DOJ run. After FINALLY figuring out stage 3 and learning about the secret extend I got to the stage 4 boss 2/3.
Game over at the beginning of stage 5. This was the same run where I died to the stage 2 boss with full bombs and 4 hypers in stock.  :derp:

I reckon I can 1cc this but the beehive section in stage 5 is seriously WHAT and the final boss still eats me alive.  :ohdear:
Cool stuff. For the beehive section, it's important that a) you take out the hives that shoot the static walls ASAP, and b) you make sure that when you're doing your U-shaped streaming it's to the side where a row of turrets has just gone past (and hopefully been destroyed). Having a hyper in advance for that part for the likely event that you manage to wall yourself at some point is really helpful, too.

As for the final boss... not much to say except 'bring two spare lives'. :V What shot type are you using and how's your scoring, out of interest?
Let's fight.

Jaimers

  • You just did it because you're older than me.
Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #808 on: June 09, 2010, 10:35:01 PM »
What shot type are you using and how's your scoring, out of interest?
A-L for the moment, you really need that extra bit of speed for this game.
As for scoring ehm...  :V

Nat Tea

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #809 on: June 10, 2010, 04:32:30 AM »
I'm pretty sure all of you already saw this, but still.

Hitagata Happa (Gundemonium Collection) Trailer translated to English.

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