Author Topic: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.  (Read 111089 times)

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #180 on: May 09, 2010, 11:41:07 PM »
Also, I'll put in a vote for Progear as I don't want to play Feveron, and if we're going to have yet another Cave game(woot for narrowing down the list until they're all gone), I want it to be one that I might have a chance of enjoying.

Bananamatic

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #181 on: May 09, 2010, 11:42:04 PM »
too much vertical lately

let's see some horizontal love

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #182 on: May 09, 2010, 11:43:37 PM »
One of the reasons I suggested Gradius Gaiden. Or pretty much anything Konami made. I can't think of a single vertical shmup they made.

Bananamatic

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #183 on: May 09, 2010, 11:45:36 PM »
It better not be like Darius Gaiden. Playing that one feels like getting fisted with a boxing glove with no lube.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #184 on: May 09, 2010, 11:49:01 PM »
Gradius Gaiden is probably one of the easier Gradius games as you can change the powerup bar. I usually set it to Speed- Option- then I don't remember the rest. Makes recovering a hell of a lot more possible if you plan the bar right.

But there are still fuck you spots to die at like any Gradius game.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #185 on: May 09, 2010, 11:59:09 PM »
Also, I'll put in a vote for Progear as I don't want to play Feveron, and if we're going to have yet another Cave game(woot for narrowing down the list until they're all gone), I want it to be one that I might have a chance of enjoying.
alright alright fine

Blue Wish Resurrection ACCEL MODE


Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #186 on: May 10, 2010, 03:03:24 AM »
Doesn't anyone else play a shmup other than Cave/Raizing/Raiden/Psikyo ?

How about In The Hunt or something?

Also, Dangun Ferveron +1
"... but what is certain is that the average consumer will continue to rest easy on his Record of Agarest War pillow case knowing that his games will continue to be packaged with things that he will never look at or use" - Jeremy Petter - ENN

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #187 on: May 10, 2010, 03:06:57 AM »
I do, but whenever I make people play them, it ends up in rage. :P

KOA

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #188 on: May 10, 2010, 03:08:18 AM »
Doesn't anyone else play a shmup other than Cave/Raizing/Raiden/Psikyo ?

How about In The Hunt or something?

Also, Dangun Ferveron +1

I play a lot of console stuff.

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You can do anything you set your mind to, but only if there's slowdown.

lmagus

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #189 on: May 10, 2010, 03:10:02 AM »
Finally got that 20 mil extend!

Also beat 3rd stage's mid-boss.

Game over'd at the boss.

I continued and took a look at 4th stage, I'm not sure I want to play that =P
Current Goal: PCB Lunatic 1cc
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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #190 on: May 10, 2010, 03:13:35 AM »
I do, but whenever I make people play them, it ends up in rage. :P

X-Multiply was freakin' awesome, don't let any of those whiners tell you otherwise.

Blue Wish Resurrection ACCEL MODE

I've seen videos. I like the way you think.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #191 on: May 10, 2010, 03:23:44 AM »
Doesn't anyone else play a shmup other than Cave/Raizing/Raiden/Psikyo ?

How about In The Hunt or something?

Also, Dangun Ferveron +1

I play doujins. Hellsinker, Siter Skain, x.x, Seihou, Platine Dispositif; a lot of good games out there.

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #192 on: May 10, 2010, 03:29:20 AM »
X-Multiply was freakin' awesome, don't let any of those whiners tell you otherwise.

Fine then.

I wanna play some Gekirindan. Let's play that. >;D

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #193 on: May 10, 2010, 03:32:54 AM »
I really enjoyed X-Multiply.

We have to play Xexex sometime.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #194 on: May 10, 2010, 03:39:05 AM »
Doesn't anyone else play a shmup other than Cave/Raizing/Raiden/Psikyo ?

How about In The Hunt or something?

Also, Dangun Ferveron +1

does Capcom (Varth) and Len15 (Phantasm Romance 2.5 Plus) count? xD

also, there was the Gazelle week too ( Air Gallet ), there's still no Takumi week nor Kaneko week (*whistles*) nor NMK week ( I w nder wh t ga e I cou d be ta k ng ab ut.. )..

I think I'll like to play Progear ( in case I don't have to memorize much stuff, and if I can get used with the hitbox in time ), in case it wins, so whoever wins (Feveron/Progear), I'll be satisfied, however, I must help Feveron win for reasons I've mentioned before :p

( meanwhile, I'm curious if G-Darius can be played on MAME.. if it is, which's better/more fun for scoring? Gradius Gaiden/Darius Gaiden/G-Darius?)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #195 on: May 10, 2010, 03:47:38 AM »
I didn't mind X-multiply's gameplay, but I can't stand checkpoints.  They just completely ruin the flow of the game.  Call me a wussy or a scrub or whatever, but it's a part of my old scrubby/casual gamer self that will never die.

That said, are there any hori/memorizer type games that don't have checkpoints? 

Also, my vote's still for Dangun, in case it wasn't obvious.

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #196 on: May 10, 2010, 03:52:17 AM »
Thunder Dragon 2 can go die in a fire. :|

And G-Darius is playable, but really buggy.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #197 on: May 10, 2010, 03:53:05 AM »
I didn't mind X-multiply's gameplay, but I can't stand checkpoints.  They just completely ruin the flow of the game.  Call me a wussy or a scrub or whatever, but it's a part of my old scrubby/casual gamer self that will never die.

That said, are there any hori/memorizer type games that don't have checkpoints? 

Also, my vote's still for Dangun, in case it wasn't obvious.

Blazing Star, Progear, In The Hunt and Area 88 / Carrier Air Wing, I think ( dunno about the rest of the horis )

edit: thank you for the information, Matsuri :D ( bad habit of trying to post quickly :p )
but admit it, TD2's announcer is funny :p
« Last Edit: May 10, 2010, 03:56:40 AM by shadowbringer »
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #198 on: May 10, 2010, 03:55:15 AM »
( meanwhile, I'm curious if G-Darius can be played on MAME.. if it is, which's better/more fun for scoring? Gradius Gaiden/Darius Gaiden/G-Darius?)

Yes, and I have no idea.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #199 on: May 10, 2010, 03:56:00 AM »
Gradius V has the option to have checkpoints or not.

But I'm not sure how memorization based it is as I haven't played it and do not own the game. I'm sure this computer could easily emulate PS2 though, but that's illegal and I have no interest in playing the game anyway.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #200 on: May 10, 2010, 03:58:34 AM »
Lords of Thunder is another horizontal game I need to try. It's apparently well known for its awesome music.

Gradius V is memorization hell. And the bloom effects make my eyes bleed.

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #201 on: May 10, 2010, 04:03:30 AM »
Considering it's the same Treasure that developed the extremely terrible Ikaruga and I'm not sure of the quality Radiant Silvergun, that doesn't surprise me that it's memorization heavy.

Gunstar Heroes, Dynamite Headdy, Sin and Punishment were all great games. Ikaruga's their only shmup I've played and I never liked it.

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #202 on: May 10, 2010, 04:04:58 AM »
Bangai-O is pretty fun. :/

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #203 on: May 10, 2010, 04:08:59 AM »
Memorization is fun, at least as long as it doesn't become tedious or trivial once you've mastered it (a scoring system helps with this).  As long as you don't have to repeat shit when you die of course. :D

Zengar Zombolt

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #204 on: May 10, 2010, 04:12:37 AM »
Bangai-O is pretty fun. :/
YES
Also, Guxt.

KOA

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #205 on: May 10, 2010, 04:26:19 AM »
Sorcer Striker (a.k.a Mahou Daisakusen)

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You can do anything you set your mind to, but only if there's slowdown.

Matsuri

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #206 on: May 10, 2010, 04:34:03 AM »
Oooooh, Zengar.

I'm seconding Guxt here.

Not that it matters at this point. :/

EDIT: Also, Azinth.

Teach me your ways of the stage-long, game-long chainin'. I'm playin' Guhwaaaaaang.
« Last Edit: May 10, 2010, 04:37:36 AM by Matsuri♡Sakuragi »

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #207 on: May 10, 2010, 05:21:23 AM »
EDIT: Also, Azinth.

Teach me your ways of the stage-long, game-long chainin'. I'm playin' Guhwaaaaaang.
Well, if you haven't, read a guide and watch some replays.  You have to learn the basics of Shikigami control and how the skull meter works before you can chain.  If you've done that already:

Chaining tips:
It's similar to DDP, except there are more options available and possible paths to take for keeping the meter up, since the shikigami has access to the entire screen AND you can slow down the passing of the meter by highlighting lingering bullets on screen (necessary for keeping the chain in a few places).  For the most part, it's straightforward(don't kill the enemies TOO fast, keep bullets highlighted at all times, etc.), but there are a few chokepoints that you'll need to practice.  These are:
1.  Stage 3 - barren stretch right before Cat-Spider:  Kill the birds and stream their bullets until they all leave, then highlight the lingering bullets(keep streaming as you do this to make sure you don't get hit)
2.  Stage 4 - group of enemies before midboss:  Kill the cannon-carts to the left slowly one at a time, highlight bullets of remaining enemies to stall for time, then kill them slowly one by one.
3.  Stage 5 - streaming section before boss:  Kill all the enemies on the ground with front-shot, then kill the enemies on the roof with the Shikigami.  Stream/dodge bullets as you do this.  This one is really hard to pull off properly.  >_>
4.  Stage 5 boss - He moves around constantly and uses lightning-fast attacks that often force you to move unfocused.  Pepper him with Shikigami shots in between his attacks to keep the meter alive.  This guy is a giant bitch tbh.  Random as hell.  Stay alert.
5.  Stage 6... well, thb, just focus on learning how to survive this stage for now.  That's most of the challenge anyway.  Learning how to chain it pretty much comes naturally after you do that.


Scoring tips:
1. Keep your meter as high as possible at all times.  The higher it is, the higher the point-value of the coins you create will be.
2. Kill large enemies with the Shikigami and convert their bullets to coins.  Kill medium and small enemies(footsoldiers, bats, barrels etc.) with shot.  The 'dropped' coins you get by killing things unfocused (both on the ground and are the highest-value coin in the game, and where you get most of your score from.(which is why Catspider milking can be worth so much).  Coins via bullet cancelling are worth a little bit less, while the coin flux is barely worth anything.
3.  The coin flux.  After you hit 1000 chain, your unfocused shot will give you coins when your meter is glowing, much like the unfocused shot in IN.  These coins are barely worth anything point-wise, but are invaluable for pumping up your chain.  It's how you milk bosses with autofire, by focus-tapping.  Try to work on chaining up to 1000 before the stage 1 boss.  It's pretty easy to do once you learn the stage layout.
4.  It's possible to timeout-milk the stage 2 and 3 bosses' first and second phases with sparse Shikigami damage to keep the meter going.  These are the two hardest scoring tricks in the game by far.  Approach with extreme caution.
5.  Just incase you aren't already:  USE AUTOFIRE
6.  Panic-bombing is not allowed when trying to chain.  AT ALL.  Plan your bombs beforehand, and make sure your meter is at least 3/4 full before bombing, otherwise your chain is screwed.

Hopefully most of that made sense.  I'm pretty bad at giving advice. :ohdear:

lumber_of_the_beast

Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #208 on: May 10, 2010, 09:51:21 AM »
Super R-Type has no checkpoints. I have no idea how I managed to beat that game...

lmagus

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Re: STG THREAD 5 WAS PREPARED WITH MUCH TROUBLE. YOU DO WHAT.
« Reply #209 on: May 10, 2010, 10:31:12 AM »
Let's play Verytex for the Genesis.

My first shmup ever, I played when I was 8
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