I'd be overjoyed if some more of Yumiya and Minato Hitori's stuff got translated on danbooru.
If anyone is interested, artist_name+translation_request will bring up those that have been left untranslated.
The first one was already done when I got there...
So I did the second one with DIO and Sakuya.
Well, I'd be happy to take translation requests from you guys on some specific stuff but...
I'm not gonna take "ALL OF DANBOORU" as a request lol
...Oh which brings me to say...
About those Danbooru stuff that are severely over sized:(Like the Mitori one and Choclate in Gensoukyou one...)
Can anyone do anything about them, because scrolling through that mile takes more time than doing subs and it's really nerve racking...
So I'm gonna put those on quene until anything can be done to ease the pain of scrolling...
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Well i bought Cirno card game,
チルノのカードゲームだなんて妬ましい?パルパルパルパル
Anyways here you are...
5 pages worth of word document!!
Cirno?s math game
Going ?EYE?M DA STRONGEST? today like every other day, but she?s always treated as a ⑨
?But eye?m not stupid? I know! Math is smart! Smart is the strongest!?
With that inspiration, Cirno decided to have a game of studying math (almost all addition).
The limit to Cirno?s counting (as researched by Akyuu) is ?12?. S trying not to go over that number, everyone must throw questions at each other to keep the lesson going. The objective is the be the last good student, and become the ?Perfect Crino?.
?.I- I?m not n-?Noi??. ?The one to say ?Noi? is the ?Noi?!
The normal math class
The recommended rule for the first time you play.
Preperations
1. Decide the starting player, it can be decided by rockpaper scissors or riddles about 9. The circle in the middle of the players is claeed the ?field?.
Shuffle the ?Math card? and create a deck In the field. Also, create a deck of ?friend? cards.
2. The starting player distributes 3 math cards from the deck going in clockwise direction.
The distributed ?hand? must not be shown upon distribution.
The ?studying? starts from the starting player, and the first ?answer? will be ?0?
The ?lesson? continues until somebody goes over 12 and fails, the player?s turn is called their ?studying?.
The total of all the ?math cards? in play is the ?answer?.
How ?studying? goes
1. Chose one card from your hand of 3 and put it down in face down. The number of cards one can put in to play is always one.
2. The car that you played:
A) If this is a math card (Blue, green, red, ⑨)
1. Calculate the current answer and the number rof cards and call the answer out loud so that everyone can hear.
Ex. If the current answer is 8 and you play a 3 from your hand, the answer is 8+3 and thus you call ?11? out.
2. Cllaculating the answer, and if it goes over ?12? the lesson ends in failure.
Until 12 is ok, but starting at 13, who knows what goes on.
The player who failed will take one ?friend card? and be the starting player of the next ?lesson?.
B) If this is an ability card. (Orange)
1.Process the ability card, the answer will not change due to the ability.
Ex. If the answer is 11 and the player uses ?SHOT?, the chosen player starts from ?11?.
2. Put the card played in the discard pile, next to the deck.
3.Always take one card from the deck to your hand.
When the deck is gone, shuffle the discard pile and make the deck.
Your hand should always be 3 cards.
With this, the ?studying? is finished.
Next is the next player?s ?studying? time.
The lesson goes in the clockwise direction.
All playuers will repeat steps 1 to 3 until someone fails.
When the deck is gone, shuffle the discard pile and make a new deck.
Ending the lesson
The player who played the card that makes the answer greater than 12 is the failed student.
When this is decided, the lesson ends.
Failed students
The failed student takes a ?friend card?, but this friend card is not a card that goes in to the hand and is always separated from the hand.
It must be kept so that other players can see how many of these cards the player possesses.
On the first lesson, these ?friend card? are only used as counters for the number of times lost.
The failed student becomes the next lesson?s starting player.
The starting player collects all the math cards, shuffles them and distributes them.
How the ?math class? ends
Play as many ?lessons? as the number of players. If it is 3, then 3 lessons, if there are 4 players, 4 lessons.
Winning
The player with the least ?friend cards? is the best student, and thus the winner.
If the number is the same, the players with the same amount of cards play a single ?lesson? against each other and the failed student looses.
The last remaining player is the ?best student? and thus the mathematical winner.
Explanation about the math cards
?Number cards?
Add the number on the card (1~8)
Cirno begins panicking a bit by bit.
Ex. Ex. If the current answer is 8 and you play a 3 from your hand, the answer is 11
When the cards (-1~-3) are played, that amount of cards are subtracted.
When (x2) is played, multiply 2 to the answer.
When (/2) is played, divide the answer by 2.
Even if there is a remainder, this card can be played. The remainder is omitted.
Ex. When the ans. Is 9 and /2 is played, the ans. is 4 and the remainder is omitted.
When the card ⑨ is played no matter what the current answer is, the new answer is always a ?9?.
Ex. Even if the current ans. Is ?10? when ⑨ is played, the new ans. Is ?9?
Cirno answers 9 with great confidence that it?s nine. The mystic number, 9.
About the ?ability cards?
?PASS? lets the player pass their ?study? time. The player draws to maintain a 3 card hand and the answer does not change.
Ex.The ans. Is ?12? and ?PASS? is used, the next player begins studying from ?12?.
?TURN? Changes the rotation of players from clockwise to counter clockwise.
?SHOT? let?s the player choose the next player. The rotation direction does not change.
?DOUBLE? makes the next player have 2 ?studying? times.
Ex. If the ans. Is 3 and your hand is 4,7,8 and double is used.
On the first study 4 is played and the answer will be 7. Draw a card and 2 is drawn. The second ?study?, 2 is played and the answer is 9, after that the plaer draws a card.
After that, it is the next player?s turn, but that player begins from 7.
*If the player who the double is used on plays ?TURN?, ?PASS? or ?SHOT?, the chosen player does their ?study? time twice. If this continues, the last player that it comes around to does their ?study? time twice.
*If these cards are used on the second turn the player ?studies? on, the chosen player only ?studies? once.
The perfect math class
This is played using the ?friend cards? obtained when one fails.
The normal mode.
The friends distract?er, help Cirno?s studying.
How the game ends.
When somebody gets their third friend card, or when only one card remains in the ?friend card? deck, one more ?lesson? is played, and the game ends after that.
Winning
1. The player with the smallest amount of ?friend cards? at the end of the game wins.
2. If the numbers are the same, then the player who ?used the least? friend cards wins.
3. If the number of friend cards used is the same, then the players with the same amount plays a extra lesson, the last one remaining will be the ?Perfect and best student? Cirno, and thus the winner.
The flow o f lessons.
The basics is the same as the ?First math class?
Only the player looks at the ?friend card? and does not reveal the card until it is used.
The cards must be shown differently from the hand, and be visible how many you hold.
How to use ?friend cards?
During your study time, a player may play a friend card in place of a card in the hand.
Thus a friend card is a card with an ability added on to ?PASS?
When using it, put it in the field facing up and process the ability.
For every one friend card, the ability can only be used once.
After processing the friend card, the next player goes on to studying.
The answer will not change due to a friend card.
About the ability of friend cards.
MELTING CIRNO (~crino series)
There is no effect. You may pass. Cirno is weakened by hot weathers.
SCOOP
Choose one other player, only you may look at that player?s hand and choose one card from their hand and exchange it with a card in your hand.
PICK OUT
Draw three cards from the deck and add one in to your hand, discard the cards that you did not choose. Your hand must be 3 cards.
DRAW
Discard your hand and draw three cards from the deck and make this your hand.
CHANGE
Choose a player and exchange their hand with yours.
L or R
Choose left or right and everyone passes their cards to the next player in that direction.
ALL DRAW
Everyone discards their hand and redraws from the deck.
20!?
Only during the lesson that this card is used, the maximum answer can be 20
*Even when the card ⑨ is used when the answer is 15 or 20, the answer will still be 9.
Cirno discovered that she can count until 20 when she is flying by using her fingers on her legs!
Although she forgets instantly.
Select rules
?Together with friends?
Everybody starts the game with 1 frined card.
Shuffle the cards at the beginning of the game and distribute one friend card at the beginning of the game.
Everything else is the same as the ?Perfect math class? rules.
?Pointing out?
If anybody makes a mistake in calculating, they automatically fail.
You may point it out by saying ?Baaka Baaka? to the player who made a mistake.
?Tournament Rules?
1. The tournament rules will be ?Perfect Math class rules?. Basically the ?EYE?M DA STRONGEST? rules.
2. Do the ? Perfect math class? for several times and keep count of the points. The points will be Player numbers-1. Ex. If there are 6 people first is 5 points, 2nd is 4, the last is 0 points. The player with the highest total will be the winner.
3. ?Pointing out rule? is used when the player stalls for more than 9 seconds.
?We?ll notify on our hp about tournaments.
If people want to do tournaments, we?ll provide the prize and the judge. Please tell us via mail.
Please contact our homepage about uncertain things in the rules. We will also be waiting for comments about the game too.
The makings journal
So EYEM?DA STRONGEST.
To think that we?d be able to make a second one at the summer comicket after that winter comicket.
This is the Chruno series. Well since it?s a series, there will be more than one new card.
The abilities are the same, so? cirno?s ,math game going on to nico nico and going outside the country. Japan, Germany, and China, three countries! Is this for serious??
We might be able to do an officla tournament. We?d be able to start where we least expected it.
This is all thanks to everyone for supporting Ayu-ya.
We?re very happy that Eiki-sama?s comeback? was able to make a debut too.
The next thing on the list is Reitaisai SP. We?ll have something new.
We?ll also be updating the blog once a week, so please keep an eye out.
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http://www.nicovideo.jp/watch/sm12194596
In the name of Moerin, this needs a translation, and known by everyone.
Well, video translations get done in the name of Furien out there... who seems to be experiencing troubles with his subbing program and such.
So maybe wait till Furi gives a thumbs up on stuff some time soon...
Or you can add subs/convince somebody to do the hardsubbing of it, I'd be more than happy to translate that.
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http://www.nicovideo.jp/watch/sm9365410
I've been wanting to know the words to this for a long time.
Booklet Scan
Touching song!
Here are the translations:
To that person who has no umbrella
You see signs of rain
It?s like my pain
Darin? I miss you
Today?s rain is silently falls plip by plip.
The staining cold, heavy grey sky
The color of loneliness mixed together.
*
Ah, but rather than that, what I care more of is
I need to go pick that person up.
He must be all by himself again, on his way home.
Getting drenched plip by plip.
**
Ah, rather than that, what I care even more about is
Will that person come to get me?
Even now, I?m dreaming
On the roads that we used to walk back home together.
The dark town, the blossoms of umbrellas folding opening.
The excited children, rain boots, the newly bought red colors.
The color that doesn?t know melancholy yet.
Ah, but rather than that, what I care more about is
I need to go pick that person up.
He must be all by himself again, on his way home.
Getting drenched plip by plip.
Ah, the sky that?s like a person?s sould.
Everyone cares only about tomorrow
And will forget about today soon.
Even the things that they took care of.
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Translation wanted for this title "翔空 -そら-"
"Soaring the Sky -Sky-"
... Or something along those lines...
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http://danbooru.donmai.us/post/show/614944/absurdres-amakasu_barley_tenji-bucket-comic-girl_i
Requesting completion, mainly curious what Amakasu is saying here :V
Done
He's getting frigidity about his Daiginjo (Premium sake) not coming yet. =D
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If I could, may I request translations of the tracklist for HAYATE ~ Fuujin Kaden?
Creative title names... but Nitori is my lov-*三歩必殺*
01 神の片思い 4:12
The god?s one sided love
02 秋風のとおり道 4:54
The path of the autumn wind
03 旅は道連れ世はおまけ 3:50
Journeys are of bringing along people, the rest is just extras.
04 厄祓いなんて怖くない 2:54
I?m not scared of getting rid of misfortune
05 颯のごとく 5:06
Like the passing wind.
06 隣妖の本気 ~ニトリは俺の嫁~ 4:19
Next door Youkai?s true power ~Nitori?s my Waifu~
07 風よりも速く 4:51
Faster than the wind
08 逃げるのは苦手 ~だって、パパラッチだもん~ 4:05
I?m not good at running ~Since I?m a paparazzi~
09 信じたのは、目に見えない声でした 4:19
What I had believed was an invisible voice.
10 貴方は神を信じますか? 4:50
Do you believe in god?
11 天道を曲げましょう 3:31
Let?s bend the sun/sky?s path
12 世に風成す者 4:23
The one to make wind in the world.
13 雨の日も風の日も 3:58
In the rainy day and the windy day.
14 無事にかえる? 3:41
Go home safely?
15 風神華伝 1:20
Flowery legend of the wind god.
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Welp, that's it for now~
...Boy, lots of songs and videos these days...
Well I guess it's only expected after that Nico Dou Sai