Author Topic: Danmaku practice games like Moedan?  (Read 7666 times)

Danmaku practice games like Moedan?
« on: March 19, 2010, 10:55:13 PM »
I started playing Moedan today, and I love everything about it except for the fact that it's too easy. Are there any similar "practice" style games that focus solely on spellcard capturing?

Also, as you can imagine, I loved IN's spellcard practice mode, but that isn't available in any of the newer games. I know there probably isn't, but is there by any chance some sort of simulator for Touhou spellcards? I'd really like to try some of the hardest Lunatic and Extra cards without having to play through the entire game just to get a shot at them.

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: Danmaku practice games like Moedan?
« Reply #1 on: March 19, 2010, 10:58:57 PM »
Well, Shoot the Bullet and Double Spoiler are, theoretically, games that consist soleley out of spell practice.

The changed controls and heavy puzzle elements on some cards take to get used to, though...
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

CK Crash

  • boozer
Re: Danmaku practice games like Moedan?
« Reply #2 on: March 19, 2010, 11:29:35 PM »
You could also look around Rika's Garage for some nice Danmakufu scripts. There's stuff for all difficulty levels (although Naut wishes there wasn't).

Re: Danmaku practice games like Moedan?
« Reply #3 on: March 20, 2010, 12:25:35 AM »
There's stuff for all difficulty levels (although Naut wishes there wasn't).

Hey come on now -- I want stuff for all difficulty levels. People just usually neglect the highest.

Lexica

  • Phantom Princess
  • Well erm...
Re: Danmaku practice games like Moedan?
« Reply #4 on: March 21, 2010, 07:38:25 PM »
I remember seeing a competition somewhere to get the >lowest< score possible on Double Spoiler (lower than the standard scores provided)... It's good danmaku practice and if not impossible on some levels...
Anything to eat... perhaps?

?q

  • Lurking librarian
  • and moe sound effect
Re: Danmaku practice games like Moedan?
« Reply #5 on: March 21, 2010, 08:41:37 PM »
I remember seeing a competition somewhere to get the >lowest< score possible on Double Spoiler (lower than the standard scores provided)... It's good danmaku practice and if not impossible on some levels...
Considering you can break most of the Norma scores with a single shot on each scene, it IS difficult :V

Actually, that would be a neat idea, considering the scenes are probably harder when you're trying not to clear bullets.

Ackman

  • an adorable revolution
Re: Danmaku practice games like Moedan?
« Reply #6 on: March 23, 2010, 01:22:22 AM »
ON THIS TOPIC...
Is, uh, Moedan actually worthwhile for developing capabilities, and if so, does it require understanding of the japanese language / possession of a translation patch to make effective use of?
Do you know what the Bunbunmaru never reports on the murder of fairies?

Because it's not news.

Re: Danmaku practice games like Moedan?
« Reply #7 on: March 23, 2010, 06:40:22 AM »
ON THIS TOPIC...
Is, uh, Moedan actually worthwhile for developing capabilities, and if so, does it require understanding of the japanese language / possession of a translation patch to make effective use of?

The hardest thing about Moedan is that you can layer two different spellcards over top of each other and make a mess of things. I'm not sure how effective a learning tool it is (it's pretty easy); I'd probably just recommend firing up a Touhou game or whatever and starting on Easy mode instead. As for a language patch, you wouldn't need it: Moedan is basically set up like IN's spell practice, with a few extras, like the spellcard layering I mentioned.

sdmkun is another "practice style" game that solely focuses on timing out bullet patterns. It's not based on Touhou though (although it does include a few patterns from some of the games, if I remember), and it's actually quite difficult..

Letty Whiterock

Re: Danmaku practice games like Moedan?
« Reply #8 on: March 23, 2010, 04:54:15 PM »
Well, Shoot the Bullet and Double Spoiler are, theoretically, games that consist soleley out of spell practice.
No. No No No No No No NO NO NO NO NO NO.

This is absolutely untrue, because it has been stated that without the camera mechanic, there are instances where you literally cannot escape a bullet wall and will die.

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: Danmaku practice games like Moedan?
« Reply #9 on: March 23, 2010, 04:59:06 PM »
It has been stated that without the camera mechanic, there are instances where you literally cannot escape a bullet wall and will die.
That is true.

And it invalidates my post how...?

Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Infy♫

  • Demonic★Moe
  • *
Re: Danmaku practice games like Moedan?
« Reply #10 on: March 24, 2010, 05:14:28 PM »
Hey come on now -- I want stuff for all difficulty levels. People just usually neglect the highest.
And you complained when I neglected all BUT the highest xD

Re: Danmaku practice games like Moedan?
« Reply #11 on: March 24, 2010, 05:27:35 PM »
That is true.

And it invalidates my post how...?
* T34G3 faceknees

this is not the point of bullet hell games, or any STG where the objective is to dodge bullets and not get trapped by them into a situation which is impossible to escape from.

Iryan

  • Ph?nglui mglw?nafh
  • Cat R?lyeh wgah?nagl fhtagn.
Re: Danmaku practice games like Moedan?
« Reply #12 on: March 24, 2010, 07:26:18 PM »
* T34G3 faceknees

this is not the point of bullet hell games, or any STG where the objective is to dodge bullets and not get trapped by them into a situation which is impossible to escape from.
:/

In the danmaku games StB and DS every attack is accessible individually, making it technically spell practice games. Notice and consider the word "technically", which was also in my first post. Furthermore, notice and consider that I actually mentioned that the different controls and heavy puzzle elements on some cards take some time to get used to.

Every attack has danmaku which has to be dodged. Shure, the gameplay is somewhat different due to the camera mechanic, but the difference is not big enough for the game not to be good bullet hell practice. I even remember a post, I think it was somewhere in the double spoiler thread, where someone mentioned how much StB improved their danmaku skills since the different scenes all test different approaches and hone different techniques. StB and DS even provide the additional challenging requirement to either find a comparatively quite spot or close in on the boss if you want to beat a scene.

Now, you say danmaku is all about the dodging, which I definitely agree on. You say the picture taking and puzzle elements deter too much from the mere dodging. However, since the goal is practice, you can also simply try to survive without bothering to beat the actual scene. If you want, you can take a few pictures to increase the intensity of a given scene to a degree that is difficult but managable for you. Scene 12-7 pretty much turns into LFO spell practice that way.
As long as you don't have to take a picture to survive, you can simply dodge what the bosses throw at you.

Now tell me with a straight face that more than 50% of the cards in these games will wall you unless you take a picture.

And now, considering all of the aboce, tell me why my post was a failure

Q.E.D.
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Re: Danmaku practice games like Moedan?
« Reply #13 on: March 24, 2010, 07:47:29 PM »
I definitely wouldn't say that bullet hell is all about raw dodging. It's usually an element in bullet hell, yes, but many games marginalize it by placing emphasis on other elements, such as bullet canceling, reflecting, or absorbing. StB and DS allow you to cancel bullets with the camera, but despite that, there's still more dodging in these games than others I can think of..

Re: Danmaku practice games like Moedan?
« Reply #14 on: March 24, 2010, 07:52:11 PM »
Bullet hell games are about keeping your chain going.  Duh.


Also, if you're looking for danmaku practice, you could try YGS2000.  It's actually supposed to be a simulation for Cave games (that's where most of the patterns are ripped from).  But if you're just looking to practice dodging, it has some nice options.  The patterns are really hard on average though(the easiest ones are about Touhou Hard level, while the hardest are closer to Mushi Ultra :V).