* T34G3 faceknees
this is not the point of bullet hell games, or any STG where the objective is to dodge bullets and not get trapped by them into a situation which is impossible to escape from.
:/
In the danmaku games StB and DS every attack is accessible individually, making it
technically spell practice games. Notice and consider the word "technically", which was also in my first post. Furthermore, notice and consider that I actually mentioned that the different controls and heavy puzzle elements on some cards take some time to get used to.
Every attack has danmaku which has to be dodged. Shure, the gameplay is somewhat different due to the camera mechanic, but the difference is not big enough for the game not to be good bullet hell practice. I even remember a post, I think it was somewhere in the double spoiler thread, where someone mentioned how much StB improved their danmaku skills since the different scenes all test different approaches and hone different techniques. StB and DS even provide the additional challenging requirement to either find a comparatively quite spot or close in on the boss if you want to beat a scene.
Now, you say danmaku is all about the dodging, which I definitely agree on. You say the picture taking and puzzle elements deter too much from the mere dodging. However, since the goal is practice, you can also simply try to survive without bothering to beat the actual scene. If you want, you can take a few pictures to increase the intensity of a given scene to a degree that is difficult but managable for you. Scene 12-7 pretty much turns into LFO spell practice that way.
As long as you don't
have to take a picture to survive, you can simply dodge what the bosses throw at you.
Now tell me with a straight face that more than 50% of the cards in these games will wall you unless you take a picture.
And
now, considering all of the aboce, tell me why my post was a failure
Q.E.D.