Author Topic: STG Thread Stage 4 ~ Like the Night of Hunting Bees  (Read 123574 times)

Bananamatic

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #900 on: May 01, 2010, 12:01:33 AM »
why are the st2 and 3 bosses harder than the st4 boss
dimahoo lol

also sapz perfect gigafacer :V

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #901 on: May 01, 2010, 12:04:01 AM »
Yeah. New stuff got implemented. :P

I still wanna try DDP II, regardless of all of its bad reviews.

Me too. I once saw a video of SECRET BEE (TLB) and you could park your ship right on top of its head for the whole battle and not move an inch, as I recall.

I like the salmon pink. :V

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #902 on: May 01, 2010, 12:41:30 AM »
I'm afraid that serious scoring attempts could make me hate this game. The reason I originally chose to 1cc it was the way it's really forgiving in survival. It forgives all your early game screwups by giving full lives right before the final and the lifebar system lets you take a warning hit before you die with bombs in stock. However, game long chaining is pretty much the most unforgiving thing I can think of.
Losing your chain sucks, yeah, but then again Guwange probably has the easiest chaining system of any Cave game.  While DDP is really anal about the paths you're allowed to take, Guwange allows for some customization, as well as gives you a chance to salvage it if you screw up.  It's mostly about not failing a few specific choke points throughout the game(st.3 end, st.4 pre-midboss, st.5 end, etc.), while the rest is straightforward.  Since you've already learned most of the stage layouts via survival-play, you'll probably have a much easier/quicker time learning how to do it than me. :V

Guwange is hard for me because I can never get a hang of the familiar controls, which leads me to forgetting my character's position whenever I dick around with the familiar.
You're probably trying too hard to use the shikigami defensively.  It's best to do most of the actual dodging in this game unfocused, since the shikigami restricts your movement way too much.  Use it as an offensive weapon, letting it out in short bursts to cancel bullets and/or keep the chain meter alive.

Bananamatic

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #903 on: May 01, 2010, 01:17:58 AM »
Practiced Infernon.

Got 2 1DNB runs...keep in mind that I haven't slept for 20 hours or so :V

How to make him transform into the ice bomber instead of the final combined one?

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #904 on: May 01, 2010, 01:23:16 AM »
You're probably trying too hard to use the shikigami defensively.  It's best to do most of the actual dodging in this game unfocused, since the shikigami restricts your movement way too much.  Use it as an offensive weapon, letting it out in short bursts to cancel bullets and/or keep the chain meter alive.

Nah, I don't use it defensively. I try using it offensively by placing it on top of enemies and such and firing (I haven't really tried chaining much). But I lose focus on what is going around my character. Sometimes I will go through long stretches without even moving my character because I'm so caught up in moving the shikigami around.

Bananamatic

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #905 on: May 01, 2010, 01:25:54 AM »
Nah, I don't use it defensively. I try using it offensively by placing it on top of enemies and such and firing (I haven't really tried chaining much). But I lose focus on what is going around my character. Sometimes I will go through long stretches without even moving my character because I'm so caught up in moving the shikigami around.
My last run ended at st3 because 1 bad hit(something exploded next to me) and an entire life is gone. Happened twice.

The best part about this game is guwange-sama and the boss BGM

Matsuri

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #906 on: May 01, 2010, 01:37:48 AM »
I like the salmon pink. :V

It's coral pink. :ohdear:

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #907 on: May 01, 2010, 02:07:22 AM »
Considering the shikigami in Guwange, my most important realizations must have been:

1. While using the shikigami, normal bullets do only 1/4 lives worth of damage to you (normally it's 1/2 lives). That means you can pretty much go crazy with it and only start worrying when your lifebar has gone below 50% of a life.

2. The damage done with the shikigami has a pretty big delay. One quick swoop with it is enough to kill most normal enemies but the damage is done only after the blue blobs dropped by the shikigami explode.

Oh, and I'd really love to get a translation for this: http://www.cave.co.jp/gameonline/guwange/omake/omake.html
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #908 on: May 01, 2010, 03:20:10 AM »
Losing your chain sucks, yeah, but then again Guwange probably has the easiest chaining system of any Cave game.

haven't played Guwange yet, however, I think that ESP Ra.De had an easy chaining system as well, which also allowed you to improvise (for example, on stage 4's second half), though it was time-based (frame-based, plus the chain session is extendable with point items, and if you have reached the current point item limit, additional point items are dropped from enemies, through your main shot during a chain session, which further extends the chain) and precision-damage based (in order to initiate the 16x multiplier)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Matsuri

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #909 on: May 01, 2010, 03:21:03 AM »
I was pretty bored while the forums were down, so I spent some time messing about with DDP some more.

So uh here's a 1 death Hibachi :V

Whoaaaaaaaaaa.

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #910 on: May 01, 2010, 03:41:11 AM »
I want to see Sapz' Hibachi fanfiction. What's the pairing?

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #911 on: May 01, 2010, 04:33:23 AM »
Latest run in Dangun:  2.9 million, no-missed to the second half of stage 4, lost all extra lives there, died to the boss's final attack.  HRRRRMMM

Bananamatic

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #912 on: May 01, 2010, 01:12:03 PM »
perfected Infernon

how do you do the attack when he morphs into the combined one again, then does both the blue and red bullet spam?

lmagus

  • I HATE VoWG
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Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #913 on: May 01, 2010, 09:04:11 PM »
Why is deathsmiles so addicting?

I think it's my favourite Cave game right now :P

I can 1cc it until the last stage.. Stage 5 and Tyranosatan are way too hard for me :/ The first boss isn't even that hard but the rest...

Also I don't really understand what I need to do not to make everything spawn a million suicide bullets. The game becomes impossible once I enter Extra Stage or Ice Palace, so it kinda sucks that at my skill level i have to skip them and go straight to stage 5 after I beat the first 6 =(
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KOA

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Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #914 on: May 01, 2010, 09:05:29 PM »
Quote from: Bananamatic @ Youtube
also, any tips on getting both sets in st1 dimahoo? only managed to get one few times, but never both and mostly none.

I haven't personally completed a set myself at the end of Stage 1. I've come close to completing the food set (since it's the easiest), but that's about it.
There's a way you can figure out what you're missing by popping up the inventory menu though. (Hold start for 3 seconds and press A, then press Start to cycle through the categories. Hold Start for 1 second and press A to close it)


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You can do anything you set your mind to, but only if there's slowdown.

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #915 on: May 01, 2010, 09:40:16 PM »
If you don't want to go into Death mode, then do not pick Level 3 more than I think 4 times. And don't do the extra stages because either one will activate death mode. Also, activating death mode and doing the extra stages activates death mode 2.

Also, level 999 always has suicide bullets.

lmagus

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Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #916 on: May 01, 2010, 09:49:07 PM »
well the difference is HUGE between a game without death mode and a game with death mode =(
Current Goal: PCB Lunatic 1cc
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Bananamatic

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #917 on: May 01, 2010, 11:18:20 PM »
For some reason, Dratrion feels harder than both st3 and st4 bosses.

But the st4 one still screws me up at times with the stupid missiles.

EDIT: seriously, what the hell is up with Dratrion

wallish spam for a st2 boss? =/

last run: 1 death on Dratrion as usual, 1 death somewhere I don't remember in st4, 1 death against Cypider because I clipped something I didn't even see and final death on the row of battleships st5 spamcrap because I ran out of bombs(for once I died without bombs)
Dribling became much easier after I switched to Chitta except for some unavoidable waves.

Still, 4,1m at st5 ending. Almost got both sets in st1 but missed one for each.

Also, st4 treasure chest spam. Always a bomb. Aimed/random?
« Last Edit: May 02, 2010, 12:29:24 AM by Bananamatic »

KOA

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Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #918 on: May 02, 2010, 01:27:12 AM »
St4 treasure chests are aimed, and they only fire if you shoot them first. Also, magic-charging the chests is really beneficial since they -only- drop items you're missing in your inventory.

Also, yeah. Dratrion's a bitch.

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You can do anything you set your mind to, but only if there's slowdown.

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #919 on: May 02, 2010, 03:02:37 AM »
Okay, I'll bite. Anyone who's good at DDP, do you have any strategies for consistently surviving the Stage 5 streaming section? I can clear it maybe one third of the time by sticking to the middle third of the screen and making vague U-shapes, but really a third isn't good enough if I intend to no miss/bomb the first five stages. Any advice, or is it purely a matter of practice? :S
Let's fight.

Bananamatic

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #920 on: May 02, 2010, 03:04:00 AM »
Okay, I'll bite. Anyone who's good at DDP, do you have any strategies for consistently surviving the Stage 5 streaming section? I can clear it maybe one third of the time by sticking to the middle third of the screen and making vague U-shapes, but really a third isn't good enough if I intend to no miss/bomb the first five stages. Any advice, or is it purely a matter of practice? :S
from what I've noticed, you have to kill everything or the popcorn enemies will turn around and create a wall
I'd say don't U turn and just concentrate on destruction

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #921 on: May 02, 2010, 03:23:10 AM »
For the first wave(popcorn+blue tanks), I find it best to actually stay a bit higher up on the screen(about 1/3rd, maybe a little higher), and move in sort of little figure-eights.  Doing this kills the tanks so that there aren't more than one on screen at once and ensures that the kamikaze popcorns don't get too close.  When the bullet-spewing towers show up is when you should fall back to the bottom and start doing more U-shaped movements.  Try to time it so that you're off to the side when the towers fire, then sweep across the screen to kill them.

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #922 on: May 02, 2010, 03:30:27 AM »
Can't you just use a bomb to get past that point, or are there no extra bomb items for you to restore your max bomb bonus with before the boss of the stage? (I can't remember.)

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #923 on: May 02, 2010, 03:48:34 AM »
Aisha: I -can- bomb past that point, but I wouldn't regain the max bomb bonus until maybe a 1/4 of the way into Stage 6, since that's the next bomb spot. Aside from that, bombing would interrupt my chain, and clearing the full streaming section would pretty much be an instant ten million point bonus; the max bomb bonus until the next carrier would likely be another 10m at the least.

Azinth: That's pretty much what I've been doing; or rather, I get forced to near the bottom during the tower parts, though shotgunning them takes them out a little quicker. It works fairly well, but I'm still slipping up too much to risk it in a real run (though I'm beginning to wonder if this is more my incompetence than it being a bad strategy).

Banana: I just tried this (as in stuck to shot and flailed about the screen like a maniac) and it seems to work a lot better than I thought it would. I'll test it more thoroughly when I'm sober. :V Looks promising, though.
Let's fight.

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #924 on: May 02, 2010, 04:01:14 AM »
Azinth: That's pretty much what I've been doing; or rather, I get forced to near the bottom during the tower parts, though shotgunning them takes them out a little quicker. It works fairly well, but I'm still slipping up too much to risk it in a real run (though I'm beginning to wonder if this is more my incompetence than it being a bad strategy).
I haven't really tried shotgunning.  I think the real important thing for that bit is to position yourself so the towers' bullets aren't even an issue and you can stream normally as if they aren't there.  Though, tbh, I'm not expert at this section myself (I have maybe a 70% success rate, usually I fail at the very last direction switch =V).

Have you tried watching some superplays and seeing how they do it?

Also, I'm finding Dangun Feveron's final stage to be quite a bit easier to learn than stage 4 for some reason.  Even though it's way longer, it doesn't seem nearly as complex; just a bunch of uniform waves of enemies coming one after another.  The boss also isn't nearly as bad as he seems, and lots of fun.

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #925 on: May 02, 2010, 05:12:54 AM »
What secondary shot do you guys select in Dangun Feveron? I'm into Roll myself, but I'm terrible at the game. :ohdear:

Formless God

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #926 on: May 02, 2010, 05:17:12 AM »
Why do I have a feeling that Alternative Sphere is even harder than Mushihime ? :ohdear:

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #927 on: May 02, 2010, 05:19:21 AM »
In DF I usually use Roll for the good far-range damage.  Apparently Bomb is the best for scoring, but I've no idea how to use it properly.  I've never bothered with homing because the damage is fucking godawful.

posting onoez to keep the chain going :ohdear:

Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #928 on: May 02, 2010, 08:19:45 PM »
Played a credit of Ikaruga on Normal.

Why the hell did I waste my time? I didn't score worth crap getting only the 3,000,000 extend. Then lost all my lives on Stage 3 because I forgot how to do the level.

It's not like I even like the game in the first place as it's 100% memorization.

lmagus

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Re: STG Thread Stage 4 ~ Like the Night of Hunting Bees
« Reply #929 on: May 02, 2010, 08:43:39 PM »
Woahhh

Just ended my 1cc at Deathsmiles last boss, Tyrannosatan.

Finally got the first extend too.

Finished the game with 35.767.806, still far from the second extend. But I'm glad I almost 1cc'd another Cave game =P
Current Goal: PCB Lunatic 1cc
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