I heard simply restarting will fix it.
I guess I got lucky. Right now, it feels like I'm dying for no reason in 12-7. The bullet hitboxes in this game feel really weird.
Air Gallet blows.
I can't say I have played anything that wasn't explicitly recommended in these threads in the last month and a half, to be honest.
Sort of. It just sends the instakilling spot somewhere else for a few attempts, and "somewhere else" might be anywhere - including a worse position, i.e. exactly above the spawn point.
Definitely give Gunbird 2 a try. It's one of my very favorite shmups. Its scoring system is pretty much the same as Air Gallet's with a few things thrown in. There are coins that spin around, and if you collect them right as they flash, you get the full score for them, and even more if you can chain collecting them at top value. Think of it as kind of a rhythm game hidden in a shmup. :p
Gunbird 2 is probably my favorite Psikyo game. Not too terribly fond of the Strikers 1945 series and Dragon Blaze doesn't really do it for me. Need to try figuring Great Mahou Daisakusen one day.
Pretty sure Great Mahou Daisakusen is a Raizing game, Aisha. :/
Oops, you're right.
OK, Gunbird 2 gets INCREDIBLY stupid incredibly quickly. The entire second loop is: bullets too fast to dodge, bomb, bomb, die, repeat, continue, etc.