Final Fantasy XIII? From what I've heard, it doesn't sound that great x:
As for other things the topic has drifted to... I haven't been getting, or playing, as many games recently as I used to, so I can't comment on how things are ending up. However, as for open-endedness as opposed to linearity, I do agree that open-ended games do seem a bit... I dunno, like just having a ton of minor sidequests, and nothing else. It just seems like tons of stuff is there, but it doesn't have enough depth or a sense of... Reward maybe?
I personally think that it would be amazing if there could be an "open-ended" game that feels... Well, not shallow. It would feel like you could do things, and rather than just be going through another meaningless sidequest, actually feel like you've done something besides another task that you don't care about.
Meh... I'm not that good with words to begin with, and I'm sorta tired right now <_<; Whatever...