Author Topic: Games we love, and why we break them  (Read 22062 times)

lumber_of_the_beast

Re: Games we love, and why we break them
« Reply #60 on: March 04, 2010, 02:22:32 PM »
that puck isn't going to last very long at all with a low 1.1x multiplier, since Neku will be completely unable to attack at all.
According to GFaqs, the Eden Set also autosets the puck to x5.

Not to mention Taboo Noise will take an eternity to down, since you need the Light Puck to do any appreciable damage on the enemy.
Which is the drawback, yes, and why it's better suited to boss battles that you just wanna win than normal usage.

LASS is a much better alternative, though it will require Neku to not only grind Bravery, but wear goth loli clothes.
You say that like it's a bad thing :V

Spoiler:
What's LASS?

MysTeariousYukari

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Re: Games we love, and why we break them
« Reply #61 on: March 05, 2010, 12:57:26 AM »
FF12 gets broken, somewhat, if you get the Zodiac Spear at the earliest point. With it, chars that would be hitting maybe 500-750 or so would be hitting 2750-3500, which is clearly a massive boost considering the standard FF damage cap of 9999.

Third Eye Lem

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Re: Games we love, and why we break them
« Reply #62 on: March 05, 2010, 02:06:20 AM »
FF12 gets broken, somewhat, if you get the Zodiac Spear at the earliest point. With it, chars that would be hitting maybe 500-750 or so would be hitting 2750-3500, which is clearly a massive boost considering the standard FF damage cap of 9999.
That is, if you remember which chests NOT to open. Stupid, isn't it? I haven't played FF12, but my friend Michelle has it.

Shifting to RPGs of the MMO variety for a moment...Arans in MapleStory are rather broken compared to other characters. Normal attacks naturally hit multiple monsters, you get a mount at level 50 (as opposed to 70 for most characters), Body Pressure stops most touch damage from getting through, Combo Smash (hits up to a dozen monsters in a line) pretty much wrecks most mobs, and Combo Drain (steals HP from monsters) is hideously broken, almost eliminating pot usage. And this is all before you promote at level 70.

MysTeariousYukari

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Re: Games we love, and why we break them
« Reply #63 on: March 05, 2010, 03:42:12 AM »
Ragnarok Online has it's own broken server. Broken how? It was either 10x exp or 100x exp, and an increased rate of Rare Drops and Cards... oh yeah. A point that could get you to level 5 in about 10 minutes can get you to the Job-less level cap, which I think was 30, in less time then the standard server to get to level 5.

Re: Games we love, and why we break them
« Reply #64 on: March 05, 2010, 03:43:57 AM »
Modding Fallout 3 and Oblivion make the games into some of the best experiences ever. Don't know if that counts as breaking it, but the two games are just better modded.

Ionasal kkll Solciel

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Re: Games we love, and why we break them
« Reply #65 on: March 05, 2010, 03:54:16 AM »
What's LASS?

It's an acronym for "Lapin Angelique Suicide Special".  Certain Threads (from Lapin Angelique, natch - look for their shop near the stadium) and a Pin will cause the SOS condition, which zeros out Neku's HP.  Other Lapin Angelique Threads will multiply stats if Neku is in SOS condition.  Therefore, mix and match them to make Neku nigh invulnerable AND wreck enemies with higher power.  Granted, you're at half HP from the start, but most Noise can't do damage to Neku in that condition, so it's basically a more efficient Eden deck (since you still have five or six Pin slots for use, instead of one).

Of course, like I mentioned, you need to grind Bravery, since female clothes have a large Brave requirement.
« Last Edit: March 05, 2010, 04:02:03 AM by I.P.D. »
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theshirn

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Re: Games we love, and why we break them
« Reply #66 on: March 05, 2010, 05:01:48 AM »
Of course, like I mentioned, you need to grind Bravery, since female clothes have a large Brave requirement.
Eh, none of the LA stuff is over...what, 200?  That's not hard at all; a couple Cordyceps on Neku, tops.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Games we love, and why we break them
« Reply #67 on: March 05, 2010, 05:11:15 AM »
If not, you'll have to beat Ultimate Taboo Minamimoto to finish the set, and if you can pull that off, you have proven that you don't need the Black Planet set.

Also, wasn't the invincibility-while-holding-the-puck part of the Eden set?
Spoiler:
Which, come to think of it, is a good way to cheese a victory against Ultimate Taboo Minamimoto, when combined with a rebootable healing pin...
He's not that hard. Use two lightning rooks and one of those SOS setups with it. You need to be lucky to get the actual pin though.

Re: Games we love, and why we break them
« Reply #68 on: March 05, 2010, 07:00:29 PM »
The Eden set is more trouble than it seems.  Sure, you're invincible whenever you have the Light Puck, but it steals five slots from your pins, and if you're using a healing pin to make up for your partner's getting beat up, that puck isn't going to last very long at all with a low 1.1x multiplier, since Neku will be completely unable to attack at all.  Not to mention Taboo Noise will take an eternity to down, since you need the Light Puck to do any appreciable damage on the enemy.

LASS is a much better alternative, though it will require Neku to not only grind Bravery, but wear goth loli clothes.

I have not played TWEWY in forever, so I was going off of memory :V

Spoiler:
You make it sound like Neku in gothloli is a bad thing!

Third Eye Lem

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Re: Games we love, and why we break them
« Reply #69 on: March 05, 2010, 07:30:58 PM »
I'm not that into TWEWY, but here's a list of all the pins and what they evolve into given what kinds of experience they're given. (Whatever happened to just plain old grinding normally, hmmm?)

Re: Games we love, and why we break them
« Reply #70 on: March 06, 2010, 08:05:14 AM »
Ah TWEWY. The hours I've spent infront of my Wii constantly getting the signals between them for exp for my pin.

Then I let my friend borrow the game which meant he would have to delete all the progress. Still haven't got the game back from him yet.

Zemyla

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Re: Games we love, and why we break them
« Reply #71 on: March 08, 2010, 08:26:44 AM »
Final Fantasy Tactics Advance.  Grind Negotiation to get the Cinquedea, then use Steal Ability to steal Steal Weapon and Steal Armor, then get a bunch of weapons and armor well before you're supposed to.  It makes it hilariously easy.  And on top of that, these knives do buckets of damage at low levels.
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MysTeariousYukari

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Re: Games we love, and why we break them
« Reply #72 on: March 08, 2010, 01:00:28 PM »
Final Fantasy Tactics Advance.  Grind Negotiation to get the Cinquedea, then use Steal Ability to steal Steal Weapon and Steal Armor, then get a bunch of weapons and armor well before you're supposed to.  It makes it hilariously easy.  And on top of that, these knives do buckets of damage at low levels.

How do you get Negotiation again?

?q

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Re: Games we love, and why we break them
« Reply #73 on: March 08, 2010, 05:20:56 PM »
Final Fantasy Tactics Advance.  Grind Negotiation to get the Cinquedea, then use Steal Ability to steal Steal Weapon and Steal Armor, then get a bunch of weapons and armor well before you're supposed to.  It makes it hilariously easy.  And on top of that, these knives do buckets of damage at low levels.
Isn't half the fun of FFTA trying out all the different ways you can abuse the game mechanics?

theshirn

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Re: Games we love, and why we break them
« Reply #74 on: March 08, 2010, 06:51:00 PM »
Also, all you TWEWY breakers are overlooking the easiest and possibly most brutal exploit:

Neku with Tin Pin Wheel, Velocity Attack, and Wolf.  Just draw figure-eights with him and concentrate on the top screen.  Superior in that Neku is basically invincible unless you screw up, is constantly doing high damage and passing the light puck, and you only need to watch one screen, which allows for proper use of Beat (though I stuck with Joshua anyway).

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

?q

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Re: Games we love, and why we break them
« Reply #75 on: March 08, 2010, 08:55:20 PM »
Anything that involves more than mindlessly slashing on the bottom screen is too coordination-intensive to work consistently IME. :p

Fake EDIT:  Strange that we don't have a :p smiley.  Not that I think we're worse off for it.

Re: Games we love, and why we break them
« Reply #76 on: March 08, 2010, 10:59:16 PM »
Anything that involves more than mindlessly slashing on the bottom screen is too coordination-intensive to work consistently IME. :p
Can you pat your head and rub your stomach?  :V

MysTeariousYukari

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Re: Games we love, and why we break them
« Reply #77 on: March 08, 2010, 11:06:50 PM »
Fake EDIT:  Strange that we don't have a :p smiley.  Not that I think we're worse off for it.

Actually, we should suggest a smiley for :P or :p

Spidere

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Re: Games we love, and why we break them
« Reply #78 on: March 08, 2010, 11:17:29 PM »
Catching the Mew is not a lie
http://www.youtube.com/watch?v=JkF7Xjxn9jc

Pfffft. I was doing that since I first got the game years ago.

?q

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Re: Games we love, and why we break them
« Reply #79 on: March 08, 2010, 11:19:48 PM »
Can you pat your head and rub your stomach?  :V
Yes, but I can't quite watch where Neku is aiming and where Beat's skull combo is at the same time.

Plus touch controls are horrible in general and will probably fail when I need them (I think I got the "draw a circle" psychs to work... once maybe).
« Last Edit: March 08, 2010, 11:21:43 PM by u? »

theshirn

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Re: Games we love, and why we break them
« Reply #80 on: March 08, 2010, 11:28:06 PM »
Yes, but I can't quite watch where Neku is aiming and where Beat's skull combo is at the same time.

Plus touch controls are horrible in general and will probably fail when I need them (I think I got the "draw a circle" psychs to work... once maybe).
Circles are tricky, everything else works just fine.  I had pretty much no trouble with them and I think TWEWY executed them amazingly well.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

lumber_of_the_beast

Re: Games we love, and why we break them
« Reply #81 on: March 09, 2010, 03:15:03 AM »
How do you get Negotiation again?
Dismiss one of the starting members of your Clan, accept all the hiring: (species) missions that come up, refuse every single potential hire.

trancehime

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Re: Games we love, and why we break them
« Reply #82 on: March 09, 2010, 03:33:23 PM »
SaGa 2
Certain monsters can grant extremely powerful (DS Grade A) skills for your Mutants as well as extremely powerful (DS Grade A) meat for your monsters if you take the time to reset. Erratum: The DS version has a mob called, Ryuujin. He has a meat that instantly takes a certain type of monster to the maximum DS level, DS level 11. Note that Ryuujin can be fought in Apollo's world, the fourth world in the game. Normally, such meats can only be found in the
Spoiler:
Central Shrine
. Goodbye, game. Dunatis, a mob fought in Apollo's world, is the first case of "uber ability" granting. If you reset often, you can try to get skills like P-Blast and Flare.

FFXII
This entire game can easily be broken if you're patient, because the one trick is simply grinding. Early on, chaining Wolves in the Westersand (20+) will most likely make the Lindbur Wolf show up in the Shimmering Horizons. Cast Blind on the Lindbur Wolf so that it can't touch you at all (make sure you have a Leather Shield on beforehand, they're storebought), then keep stealing from it until you get the Gladius (+45 ATK Dagger, Windstrike). Armed with the Gladius, you can start to chain Werewolves in the Starfall Fields (Giza Plains). Chaining Werewolves will most likely net you a Kotetsu (+50 ATK Katana) or two.

You can pretty much race forward up to a certain point as you'd rack up a shitton of levels this way, up to Lv30~ish. I proceeded with the story at around Lv22? Anyway, it's super-easy to break this game >_>

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Zemyla

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Re: Games we love, and why we break them
« Reply #83 on: March 09, 2010, 07:05:24 PM »
Isn't half the fun of FFTA trying out all the different ways you can abuse the game mechanics?
Oh, yes.  Black Ingot + Fortune Ring, Concentrate + Last Breath, and other awesome things like that.  I hear there's also breakable things in FFTA2, but I've not yet played it.
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theshirn

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Re: Games we love, and why we break them
« Reply #84 on: March 09, 2010, 07:32:47 PM »
Oh, yes.  Black Ingot + Fortune Ring, Concentrate + Last Breath, and other awesome things like that.  I hear there's also breakable things in FFTA2, but I've not yet played it.
Auction.  You can get the best stuff in the game after I think the sixth plot mission, with ease.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

trancehime

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Re: Games we love, and why we break them
« Reply #85 on: March 10, 2010, 10:16:24 AM »
Oh, yes.  Black Ingot + Fortune Ring, Concentrate + Last Breath, and other awesome things like that.  I hear there's also breakable things in FFTA2, but I've not yet played it.

Aside from the already mentioned Auction.

These are character builds devised in 2008, when the game was still relatively new. It is definitely possible to get more broken than this. Go for it!

http://img152.imageshack.us/img152/1449/img0668mh5.jpg
113 Spd Illusionist, 234 W. Atk, 173 Mag. Atk
Illusion / Ninpou / StrikeBack / MP Cost Half
If everyone in the map has the same weakness, everyone is OHKOed in 2 turns if this guy is Hasted. For single targets, Ninpou can be used for status effects + decent damage, and then staffbash.
(Levels up as Melee Classes from Lv1~50, Ninja from 51~70, Illusionist from 70~)

http://img218.imageshack.us/img218/715/img0681jy5.jpg
115 Spd Sniper, 217 W. Atk, 201 Mag. Atk
Snipe / Summon / Magic Evasion / MP Cost Half
No Blood Price
Offensive support. Has a Ribbon equipped, so that she can block status effects. Use Unicorn if others are in need of healing. Otherwise, Doubleshot is used for physical offense, and Summons are used for AoE + Weakness.

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Third Eye Lem

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Re: Games we love, and why we break them
« Reply #86 on: March 10, 2010, 07:25:15 PM »
It is definitely possible to get more broken than this.
Yes, it is.
Adelle's revival ability is pretty broken too (it kills herself, but it heals/revives everyone else to max). If someone has Full-Life or Auto-Life, they can just keep bringing her back and keep on fighting. I found it incredibly useful in Brightmoon Tor and the final mission (where you have to fight five groups of increasingly-powerful enemies one after the other). Now if only the plot was as good as the gameplay...

Re: Games we love, and why we break them
« Reply #87 on: March 10, 2010, 07:39:02 PM »
On the subject of FFTA2's brokenness, have an infinite loop.

Third Eye Lem

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Re: Games we love, and why we break them
« Reply #88 on: March 10, 2010, 09:35:53 PM »
On the subject of FFTA2's brokenness, have an infinite loop.
I thought that you could only pull crap like that off in the original FFT. This is awesome. =D