FWIW, danmakufu runs perfectly fine without Applocale, I don't know what issues everyone who brings this up has with it.
If mkm tosses you the source code, please forward it to me, I'm interested in making its rendering engine suck less (i.e. less O(n^2) loops doing needless memcpy()'s every time certain render loops (namely those for things like spellcard title and spell circle) are called). I've made some progress with this from the generated asm, but it's a fairly slow process due to the sheer amount of autogenerated asm I need to sift through, and actual C source would be extremely helpful in speeding this process up.