Author Topic: Hard spellcards that make you think "how was that hard"  (Read 12238 times)

Lybydose

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Re: Hard spellcards that make you think "how was that hard"
« Reply #30 on: February 05, 2010, 09:01:59 AM »
First Pyramid.  This card is soooo easy.
Native God "Long-Arm and Long-Leg" used to be the hardest card EVER
Same with Seven Stones and Seven Trees
Trauma in the Glimmering Depths used to be an auto bomb because I had no idea what the hell was going on.  It's now the easiest card in MoF.
Possessed by Phoenix used to be all kinds of impossible for me.
"End of Imperishable Night -Dead of Night-" went 1/52 trying to capture this to unlock last words.  A couple weeks later I discovered I could capture this and the Lunatic version pretty much 100%.

...and then there are cards that went from loleasy to HOW DID I EVER CAPTURE THIS.

Like Native God "The Red Frog in the Fourth Year of the Houei Era."  The first time I captured this I was like "oh this is actually really easy" and then I pretty much captured it on every run.  Then suddenly one day I was terrible at this card and now I rarely capture it.
Scarlet Destiny - captured this on the 2nd try ever, having never seen it before. I haven't captured it since.
Medicine Sign "Galaxy in a Pot" - I figured out a way to capture this 100% of the time.  I don't remember what it was.




Helion

  • I am the very model of a scientist salarian
Re: Hard spellcards that make you think "how was that hard"
« Reply #31 on: February 05, 2010, 10:42:30 AM »
I only ever captured Selaginella 9 on hard the first time I played it. All others, I failed. I did the same with the lunatic version.

Re: Hard spellcards that make you think "how was that hard"
« Reply #32 on: February 05, 2010, 05:10:19 PM »
SSU didn't do it right. What happens is that the lasers wall you into the side, where the mess of everything else totally mauls you. There's pretty much no escape.
What am I doing wrong, again? I'm really curious about this. I just stay to the left of Suwako during the dialogue, then when the card starts, I just stay under her while the lasers aim harmlessly to the side. ???

Re: Hard spellcards that make you think "how was that hard"
« Reply #33 on: February 05, 2010, 11:52:41 PM »
Border of Life and Death really. Im not sure if this counts though because it looks really hard, but it really isn't as crazy as it looks

Lybydose

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Re: Hard spellcards that make you think "how was that hard"
« Reply #34 on: February 05, 2010, 11:57:12 PM »
Border of Life and Death really. Im not sure if this counts though because it looks really hard, but it really isn't as crazy as it looks

Yeah but you can safespot that  :V

I suck at safespotting Izuna Gongen though.

Profound Field and Danmaku Field are probably the best examples of going from wtfimpossible to loleasy.
« Last Edit: February 05, 2010, 11:59:24 PM by Lybydose »

CK Crash

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Re: Hard spellcards that make you think "how was that hard"
« Reply #35 on: February 06, 2010, 03:05:05 AM »
Hard -> Easy:
Pretty much everything Chen/Ran/Yukari have. Most of MoF. Satori. Murasa's anchor cards.

Easy -> Hard:
IN stage 4, MoF Aya.

Hard -> Hard
Youmu, Yuugi, Rin, Utusho, and Shou. And all of StB dammit.

Granted, most of these are due to me switching from Normal to Hard as my default playing level recently.

Re: Hard spellcards that make you think "how was that hard"
« Reply #36 on: February 06, 2010, 04:04:47 AM »
Hard --> Easy:
Soaring Guardian God - At first I was trying to focus on dodging the bullets using SakuyaA, so the spell card took forever to finish off, and I'd always end up having to bomb sooner or later. Then I switched shot types, stayed under Chen, and now it's over quickly and a total cinch.
Princess Tenko -Illusion- - Ditto, only it's mostly because the waves speed up.
Unilateral Contact - Exactly the same as Princess Tenko.
Kokkuri-san's Contact - Something clicked and now I can slip in between bullets with ease.
Yukari's Arcanum "Danmaku Bounded Field" - Realized it's static.
Past "Old History" - Realized the small bullets are static.
Reincarnation "Returning-Bridge Ichijo" - Not sure how or why on this one.
Hourai Doll - Something clicked, and now I can keep track of the round bullets and the yellow and red bullets at the same time. I used to run into one kind trying to dodge the other.
Kaguya's third Last Spell - I realized this was easier to sit on the bottom and dodge horizontally with minimal vertical movement.

Easy --> Hard:
Lost Soul's Village - Trying to stay under Yuyuko makes this one HARDER.
Perfect Cherry Blossom of Sumizome - The very first time I ever faced this card (on Easy), I was out of bombs, and by some crazy fluke, I managed to capture it. I think I had an adrenaline-induced bullet time effect. To date, that is the only time I've ever captured it, mostly 'cause now I always have bombs left, and I panic and bomb easily.

Easy --> Hard --> Easy:
Mesh of Light and Darkness - Due to the way the bullets move faster than the laser beams spawn. First time I faced this, I had a bad habit of retreating to the very bottom at the slightest sign of danger during a boss battle, which caused the bullets to pass me before the lasers fired. Then I broke that habit, which was good for most other spell cards, but I'd be just far up enough that the lasers an bullets would hit at the same time. Then I figured out WHY it suddenly became harder, retreated back down just for that card, and it's easy again.

Re: Hard spellcards that make you think "how was that hard"
« Reply #37 on: February 06, 2010, 07:18:14 AM »
Y'know, I've never figured out why people think [Princess Tenko] is a hard card. You figure the trick within ten seconds, afterwords it's just a matter of not spacing out and moving in time.

?q

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Re: Hard spellcards that make you think "how was that hard"
« Reply #38 on: February 06, 2010, 01:03:22 PM »
Y'know, I've never figured out why people think [Princess Tenko] is a hard card. You figure the trick within ten seconds, afterwords it's just a matter of not spacing out and moving in time.
Flaw in Unforgiving Argument

That and if you do it wrong Ran will catch up to you and you resort to flailing.

Lybydose

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Re: Hard spellcards that make you think "how was that hard"
« Reply #39 on: February 06, 2010, 01:06:00 PM »
Y'know, I've never figured out why people think [Princess Tenko] is a hard card. You figure the trick within ten seconds, afterwords it's just a matter of not spacing out and moving in time.

In my case it went from loleasy to HOW DID I EVER CAPTURE THIS to loleasy again.  The problem was that I started using a different method that is very effective on Yukari's Spiriting Away, but it's much harder to do on Tenko.

Jaimers

  • You just did it because you're older than me.
Re: Hard spellcards that make you think "how was that hard"
« Reply #40 on: February 06, 2010, 04:43:31 PM »
Kogasa's train card.
This went from completely impossible bullshit to fairly easy stuff. I've timed it out twice now without much problems.

"Life Spring Infinity"
This one became really easy once I found out that the lasers don't become solid until literally two seconds after they appear.

EDIT:
Oh yeah, "Terrifying Hypnotism" as well and Cat!Orin's opener on stage 5.
« Last Edit: February 06, 2010, 05:23:44 PM by Jaimers »

Re: Hard spellcards that make you think "how was that hard"
« Reply #41 on: February 07, 2010, 09:25:02 PM »
Y'know, I've never figured out why people think [Princess Tenko] is a hard card. You figure the trick within ten seconds, afterwords it's just a matter of not spacing out and moving in time.
My original problem was that the card speeds up, and eventually it'd get to the point where I couldn't get across the screen before Ran moved. Solution? Switch to a higher-damage shot type, and sit under Ran before she fires for a split-second longer.

P♂ zeal

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Re: Hard spellcards that make you think "how was that hard"
« Reply #42 on: February 10, 2010, 10:59:13 AM »
Icicle Fall  :V


What? It used to give me problems.  :-\
Yeah, when I first started it would get me too.
Until I figured out that you can basically shotgon cirno the entire card, just dodge the yellow bullets and ignore the ice.

a lot of things have become trivial over my two years of playing XD
rainbow wind chime, most of sakuya's attacks*including eternal meek, I learned the safespot.
Ran overall is pretty easy for me now that I've beaten Yukari.
Satori's suika cards have become a lot simpler for me than they started out being.
Same with her alice cards.
although for some reason, Parsee's "Jealous of the kind and lovely" has started a trend of spawning the flowers on me, which is kind of RAGEQUIT material for me.
« Last Edit: February 10, 2010, 11:06:17 AM by P♂ zeal »

Re: Hard spellcards that make you think "how was that hard"
« Reply #43 on: February 10, 2010, 11:23:21 AM »
although for some reason, Parsee's "Jealous of the kind and lovely" has started a trend of spawning the flowers on me, which is kind of RAGEQUIT material for me.
This.  I move while focused and it always happens.

Bananamatic

Re: Hard spellcards that make you think "how was that hard"
« Reply #44 on: February 10, 2010, 03:17:53 PM »
possessed fairy lunatic
lure to left, move to right, shoot

do anything else, you're fucked

Formless God

Re: Hard spellcards that make you think "how was that hard"
« Reply #45 on: February 10, 2010, 03:23:01 PM »
Kefit and I actually did something else :V

But yeah, that's certainly the safest method to approach the spell.
At 4.00 Power :V

Re: Hard spellcards that make you think "how was that hard"
« Reply #46 on: February 10, 2010, 03:23:36 PM »
Karakasa Surprising Flash. Used to die like two or three times and bomb at least once on this card, now I have a near-100% consistency on it.


On the other hand, I am suddenly completely incapable of doing Guerilla Typhoon or Mokou's Phoenix Tail spellcard.

Seian Verian

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Re: Hard spellcards that make you think "how was that hard"
« Reply #47 on: February 10, 2010, 05:46:27 PM »
Resurrection Butterfly. Not sure why I used to have so much trouble... Lunatic version is still utterly insane though.