Author Topic: Phantasm Romance's scoring mechanics?  (Read 1830 times)

Phantasm Romance's scoring mechanics?
« on: January 15, 2010, 07:21:32 PM »
Hello, can someone please explain me more details about Phantasm Romance (much preferably the 2.5 Plus version)'s scoring mechanics? (it seems that the seach function is disabled in this forum)

All I could gather, from playing, was that..
- sometimes, shooting/killing the stage 1 fairies will not yield any points
- the value of point items isn't improved by grazing (at least in stage 1)
- spellcard points vary
- sometimes, shooting fairies will yield points
- grazing will not yield points (at least in stage 1)
- every 250 graze, you clear the onscreen bullets if you're not facing spellcards (though I think that this also happened during Ran's midboss spellcard where she flies through the 4 corners while shooting danmaku towards the center of the screen)
- bombing will autocollect items, however their value is greatly decreased
- lives are earned by collecting enough point items

so, I have these questions:
- does graze help on scoring (outside allowing you to cancel bullets into point items during stages), or just on survival?
- are there endgame bonuses?
- how is the spellcard value determined?
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: Phantasm Romance's scoring mechanics?
« Reply #1 on: January 15, 2010, 07:39:05 PM »
one more thing, my screen looks like this


while in some videos, the game looks like this:
http://www.youtube.com/watch?v=gpP5KAfhznw

while in others, it looks like this:
http://www.nicovideo.jp/watch/sm8994035

which is the original, please?
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Nimble

  • Broken English Fox
  • Rushing toward the bullet!
    • Viewmix
Re: Phantasm Romance's scoring mechanics?
« Reply #2 on: January 15, 2010, 08:51:03 PM »
From where I download, I didn't find any STG_frame or other interface change.
Danmakufu allow user to change their interface, so they can change to anything they like.

About point after kill fairly - They always drop point item except you're in bombing state. So, longer duration your bomb last, more point during stage you will lost.


Phantasm Romance scoring base on danmakufu.
- I didn't see grazing effect on score.
- Guess not, I never got it.
- Spell card bonus will keep decreasing until you capture it. Faster you capture the card, the higher score you'll get.