Apologies to everyone who thought we were starting today, we'll be starting next week for certain. I'll be hammering out everyone's starting positions during the week so watch your PM box!
Moving on...
SDrake wanted the ability to pull things out of gaps and we couldn't figure out how to write it as a racial ability so I put together a little PrC for it! Actually, it was just going to be three levels, but as I wrote it I expanded it to the full ten. Mina can take as few or as many levels as she wants. It's written as a divine caster class, and loses one caster level in exchange for a permanent storage gap, and eventually a few uses of a weakened Dimension Door/Dimensional Anchor. I wasn't sure how to figure out the DC for saving against falling objects, as strangely there doesn't seem to be any rule for it in core, only damage...
Extradimensional Adept
Hit Die: d8.
Requirements: Knowledge (The planes) 8 ranks, ability to cast divine spells, must have visited a plane other than her
home plane at some point.
Class Skills: Concentration, Craft, Escape Artist, Hide, Knowledge (Arcana), Knowledge (Religion),
Knowledge (The planes), Move Silently, Profession, Search, Sleight of Hand, Spellcraft, Spot.
Skill Points at Each Level: 2 + Int modifier.
BAB Fort Ref Will Features Dimension Shift Spells
1st +0 +2 +0 +2 Extradimensional Storage I, Dimension Shift 30 ft, 100 lbs -
2nd +1 +3 +0 +3 Storage Transfer 40 ft, 100 lbs +1 level
3rd +2 +3 +1 +3 Shift Self 40 ft, 200 lbs +1 level
4th +3 +4 +1 +4 Extradimensional Storage II 50 ft, 200 lbs +1 level
5th +3 +4 +1 +4 Dimension Anchor 50 ft, 300 lbs +1 level
6th +4 +5 +2 +5 Shift Ally 60 ft, 300 lbs +1 level
7th +5 +5 +2 +5 Extradimensional Storage III 60 ft, 400 lbs +1 level
8th +6 +6 +2 +6 Quickened Shift 70 ft, 400 lbs +1 level
9th +6 +6 +3 +6 Shift Other 70 ft, 500 lbs +1 level
10th +7 +7 +3 +7 Extradimensional Storage IV 100 ft, 500 lbs +1 level
Spells per Day/Spells Known
At each level after 1st, when a new Extradimensional Adept level is gained, the Adept gains new spells per day (and
spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added
the prestige class. She does not, however, gain any other benefit a character of that class would have gained. If she
had more than one spellcasting class before becoming an Extradimensional Adept, she must decide to which class she adds
the new level for purposes of determining spells per day.
Extradimensional Storage (Su):
A Extradimensional Adept is able to cut a small hole in the fabric of reality, and reach into an extradimensional
personal stash that she can access anywhere. Treat this class feature as being in permanent possession of a Bag of
Holding (Type I). However, the Extradimensional Storage cannot be pierced (or otherwise damaged) or turned inside out,
as a Bag of Holding can. It will also not allow a Portable Hole to enter it. At 4th level, the Extradimensional Storage
expands as a Type II Bag of Holding; at 7th level, it expands as a Type III Bag of Holding; at 10th level, it expands as
a Type IV Bag of Holding.
Dimension Shift (Su):
An Extradimensional Adept has the uncanny ability to warp objects through extradimensional space, teleporting them
anywhere within her area of effect. To use Dimension Shift, the Adept chooses a single, nonmagical, unattended object
and an open space to move it to; both must be within her line of effect and within the maximum range of the ability. The
object is instantly teleported to the chosen destination. Using Dimension Shift is a standard action that provokes
attacks of opportunity. Dimension Shift can be used a number of times per day equal to 1 + your wisdom modifier. If
extradimensional travel by the object or at the destination is blocked, Dimension Shift simply fails.
Objects can be shifted in any direction, up or down, as long as the destination is within the Adept's line of effect;
heavy objects might fall onto creatures below and do falling damage to them. In this case, creatures may make a reflex
save (DC 15, +1 for every 100 pounds of the object) to avoid any damage.
The maximum range of Dimension Shift is 30 ft, and it can move an object up to 100 lbs in weight. At level 2 and each
even-numbered level thereafter the maximum range increases by 10 ft. At level 10, the maximum range jumps to 100 ft. At
3rd level and each odd-numbered level thereafter, the maximum weight of an object that can be moved by Dimension Shift
increases by 100 pounds.
Storage Transfer (Su):
At 2nd level, the Extradimensional Adept can use her Dimension Shift ability to move objects to or from her
Extradimensional Storage. If the Storage doesn't have enough room to hold the object, the ability fails.
Shift Self (Su):
At 3rd level, the Extradimensional Adept can use her Dimension Shift ability on herself. This allows her to teleport
anywhere she could shift an object to using this ability (except her Extradimensional Storage). She carries any objects
she has with her (up to her maximum load), but no other creatures can be brought along.
Dimension Anchor (Su):
The 5th level, the Extradimensional Adept can use her powers to block extradimensional movement, by reversing the powers
she uses to facilitate it. This ability takes one use of Dimension Shift. The target of this ability must make a Will
save (DC 15 + your wisdom modifier) or be subject to the effects of a Dimensional Anchor spell. The target must be within
the range of your Dimension Shift, and be medium size or smaller. You can use this ability on a creature larger than
medium size, but it requires one additional use of the Dimension Shift per size category above medium.
Shift Ally (Su):
At 6th level, the Extradimensional Adept can use her Dimension Shift on a single willing creature of medium size or
smaller. This is used in the same manner as shifting an object (again, you cannot move a creature into your
Extradimensional Storage). You can shift a creature larger than medium size, but it requires one additional use of the
Dimension Shift per size category above medium.
Quickened Shift (Su):
At 8th level, the Extradimensional Adept can use her Dimension Shift, or any of her other abilities that make use of it,
as a swift action once per day.
Shift Other (Su):
At 9th level, the Extradimensional Adept can use her Dimension Shift on unwilling creatures of medium size or smaller.
This is used in the same manner as shifting an object (again, you cannot move a creature into your Extradimensional
Storage), but an unwilling subject may make a Will save (DC 15 + your wisdom modifier) to be unaffected. You can shift a
creature larger than medium size, but it requires one additional use of the Dimension Shift per size category above medium.
But wait! There's more! As desired by SDrake, this highly intricate Prc will grant Mina the ability to turn into a panther!
Panther Person
Hit Die: d8
Requirements: Ability to cast 2nd level divine spells, Knowledge (Nature) 7 ranks.
Class Skills: Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nature), Listen, Profession, Ride,
Spellcraft, Spot, Survival, Swim.
Skill Points at Each Level: 4 + Int modifier.
BAB Fort Ref Will Features Spells
1st +0 +2 +0 +2 You Can Turn into a Panther! +1 level
Spells per Day/Spells Known
When a level of Panther Person is gained, the character gains new spells per day (and spells known, if applicable)
as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She
does not, however, gain any other benefit a character of that class would have gained. If she had more than one
spellcasting class before becoming a Panther Person, she must decide to which class she adds the new level for
purposes of determining spells per day.
You Can Turn Into a Panther! (Su):
You can turn into a panther. Treat this as the Druid's Wild Shape ability, except the only form available is a
panther (use the statistics for the Leopard in the Monster Manual). A Panther Person is proficient with all natural
weapons she uses in this form.