Author Topic: The New Spellcard Help Thread  (Read 141520 times)

Re: The New Spellcard Help Thread
« Reply #960 on: June 24, 2010, 05:06:22 PM »
Just stay near the bottom. And dodge the few stars that get near you. Don't stand where the bullets are spawned.

Re: The New Spellcard Help Thread
« Reply #961 on: June 24, 2010, 05:17:27 PM »
Wait.
You can get to Momiji?
My copy just stops at Aya...

Yeah, mine works fine. The only bad parts is the utterly horrible slowdown (20fps) for her second survival card and the crows immediately before the boss fight.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Re: The New Spellcard Help Thread
« Reply #962 on: June 24, 2010, 06:45:09 PM »
Just stay near the bottom. And dodge the few stars that get near you. Don't stand where the bullets are spawned.

Okay, but how do you know where the bullets are going to be spawned? As far as I can tell, it seems to be pretty random, and those familiars hide things too well for me to read it (I'd rather do Kraken Barrage Strike than this!). I know it's a very easy card and I'm annoyed I can't get it... though after some 40+ attempts in Spell Practice and still not consistency, I guess I'm just being dumb.

MTSranger

  • =.=
Re: The New Spellcard Help Thread
« Reply #963 on: June 24, 2010, 06:50:33 PM »
Stay at bottom center. No stars will spawn on you and you get a ton of graze
Then, just dodge when the stars start to move.

Re: The New Spellcard Help Thread
« Reply #964 on: June 24, 2010, 07:04:39 PM »
I could only get a little over 300 graze on that in spell practice, which doesn't seem very profitable. But then I don't know how to properly graze the card.


All of Wriggle's spellcards in the boss fight, First Pyramid, Three Treasures, Reisen's first spellcard, Hourai Jewel

How do you properly milk all of these for graze? They're easy enough for me to capture normally, but I can't do it while trying to gain lots of graze on them. It's either I fail the capture due to how risky it is to try to graze these or I don't get as much graze as I should be..

Drake

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Re: The New Spellcard Help Thread
« Reply #965 on: June 24, 2010, 07:07:39 PM »
Watch replays. Really, it'll be the easiest way to figure it out.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

omgrandomnumbers

  • ( Very Slowly) Rising Star
  • Physically unable to take it easy
Re: The New Spellcard Help Thread
« Reply #966 on: June 24, 2010, 08:16:13 PM »
Yeah, watch KamiG's run on YouTube. Some great strategies in there.

Also, how do you manage Takeminakata Invocation (Hard)? Sanae is a bitch, but everything except this seems fair.

Re: The New Spellcard Help Thread
« Reply #967 on: June 24, 2010, 08:20:02 PM »
Takeminakata is micromem, like every other one of her spellcards except maybe the Moses one.


Just managed the Three Treasures one, though I still need more practice with manipulating Keine. And yeah, I've seen the KamiG run, I still don't get most of those.

Drake

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Re: The New Spellcard Help Thread
« Reply #968 on: June 24, 2010, 08:41:24 PM »
Enter the pattern on the left of Sanae. The two waves of red should have enough space to zigzag between those. If you kind of stay there, the rest is similar to her midboss card.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: The New Spellcard Help Thread
« Reply #969 on: June 26, 2010, 08:47:30 PM »
Mima's 'let's spray bouncing stars everywhere at once' attack. Am I missing something here in terms of movement, or something, because I don't have a prayer of reading through that mess at the moment >.>

Re: The New Spellcard Help Thread
« Reply #970 on: June 26, 2010, 08:49:34 PM »
You pretty much have to misdirect it or you die. Watch the Jaimers no bomb fight to see.

omgrandomnumbers

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  • Physically unable to take it easy
Re: The New Spellcard Help Thread
« Reply #971 on: June 27, 2010, 05:08:13 AM »
Night With Bright Guest Stars. Show me the safespots and I will be able to do a much better job.

Also, why can't I cap Kuzui Clear Water? Should I just stay in the center and move vertically, or is that pro-only? I guess I should wait for a 1cc before I go ahead and try to cap it.

RainfallYoshi

  • Yoshi of Skies & Rains
  • Who is it that calls for me?
Re: The New Spellcard Help Thread
« Reply #972 on: June 27, 2010, 05:53:20 AM »
Thanks to some help from Fox Fanatic, I've broken through the wall that is Youmu.

Now I just need some help with some of Yuyuko's spellcards. Getting ever closer to that 1cc of Normal!

Law of Mortality -Dead Butterfly-
This seems like just streaming but the orbs seem to catch me off guard by coming at weird angles. I've also had instances of just bad butterfly placement.

Swallowtail Butterfly
Oh god what. I realize the exploding spirits just follow you but I still can never seem to manage to weave through those blue orbs fast enough and get caught by either a stray spirit laser or the edge of a butterfly from the explosion.

Also, a few of her nonspells really get to me. Mainly the blue knives one and.... another one I can't quite remember right now for some reason. I want to say it's her 2nd nonspell?

MTSranger

  • =.=
Re: The New Spellcard Help Thread
« Reply #973 on: June 27, 2010, 06:30:22 AM »
Law of Mortality -Dead Butterfly-
Stream from left to right, and right to left. Make sure you move up to misdirect when switching directions.

Swallowtail Butterfly
just move between 2 or 3 fixed positions (e.g. left, middle, right),
preferably not at the very bottom so that you can escape if you screw up.

2nd non spell
Stream from left to right. It should die before you have switch direction.

Ghost Knives (3rd non spell)
Dodge on the side and you won't get walled.

Remember, you can always bomb her if you screw up.

Formless God

Re: The New Spellcard Help Thread
« Reply #974 on: June 27, 2010, 07:08:04 AM »
2nd non-spell : Hang around the center a bit. When the bullets become too concentrated, move to the left corner and start streaming from there. It should end the spell as soon as you reach the right corner (because if you stream right away, there is a chance you will be forced to move up when you hit the right wall).

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: The New Spellcard Help Thread
« Reply #975 on: June 27, 2010, 09:42:40 AM »
EVERY SINGLE FINAL BOSS CARD THAT I CAN GET TO ON NORMAL LIEKS KILLING ME with 1/10 Hp left and with bombs in stock.
FFFFFFF
Like Hell's Artificial sun. Double FFFFF
How not to clip everything?
Also Goast Wheels. on Normal . Wut.
Ex Kanako Is how?
>SA
>MarisaA
>Bomb spam
>Profit
^ Best SA Strategy. Ever. Someone Prove it.


MTSranger

  • =.=
Re: The New Spellcard Help Thread
« Reply #976 on: June 27, 2010, 11:13:20 AM »
Hell's Artificial sun
You can either:
1. memorize a set of movements that makes sure you won't hit the red bullets (e.g. 1 left/right + 3 down)
2. read and dodge, pretend you are moving down through a static field of red bullets,
you are sucked in at the same speed as them and they won't hit you if you don't move.
Then worry about the tiny yellow ones.

Needle Mountain of a Former Hell (I assume that's what you mean. Spleen Eater is not hard)
- The spinny things are static relative to Orin I think, dodge them and you are fine

Ex Kanako
1st card - read and dodge, don't move unless you have to
2nd card - stay in the middle a bit up from the bottom, move in a clockwise circle to stream/misdirect bullets
3rd card - stream the columns of bullets left to right, dodge stuff

Krimmydoodle

  • We must apply more SCIENCE!
Re: The New Spellcard Help Thread
« Reply #977 on: June 27, 2010, 01:02:05 PM »
Ex Kanako
2nd card - stay in the middle a bit up from the bottom, move in a clockwise circle to stream/misdirect bullets

Actually, this one became really easy when I realized the superior way to do it is to use no horizontal movement whatsoever.  Start at the bottom middle, tap up for a couple waves, then dash up in between waves to create a gap.  Tap down for a bit and dash down in between waves to create a gap, repeat.

Alternatively, if you're ReimuB at 4.00 power, you don't have to change directions.  You can start at the bottom, slowly stream up, and end the card before having to worry about direction changes.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

omgrandomnumbers

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Re: The New Spellcard Help Thread
« Reply #978 on: June 27, 2010, 01:38:10 PM »
Needle Mountain of a Former Hell (I assume that's what you mean. Spleen Eater is not hard)
- The spinny things are static relative to Orin I think, dodge them and you are fine

Actually, no, they're aimed. Alternate between two rough safespots - stay in one until you hear the sound of the next GOAST WHEEL, then move over about a wheel's length. Go back and forth. Dodging the needles is tough, but quite possible. I suppose you're playing as MarisaA? Then it'll take a while.

Re: The New Spellcard Help Thread
« Reply #979 on: June 27, 2010, 10:39:57 PM »
Someone help me with Stage 4.

In this replay, I no-deaths Stages 1-3 (one bomb on Stage 2 for collection, three bombs on Stage 3 for survival). I enter Stage 4 7/0, and proceed to lose four lives. Everything just went to hell from there. Please help, if I can't EoSD Lunatic with a fantastic start like that, I don't know what's wrong with me.

MTSranger

  • =.=
Re: The New Spellcard Help Thread
« Reply #980 on: June 28, 2010, 03:45:45 AM »
EoSD Stage 4
Don't die 3 times in a row in the stage, seriously. Memorize the stage or something and bomb when you screw up.
For example, memorize where and which order do the vertical stream of enemies come down and stream accordingly to those positions, and for the last 3 fairies, I usually shoot middle, then right, then left.
You only died once in Patchy, which is not bad. Practice NDL so you don't have to bomb it.
Her spell cards for Marisa A are quite hard (auto bomb for me) imo compared to other characters.
« Last Edit: June 28, 2010, 03:48:11 AM by jsonchiu »

OneSS

  • Koishi's long lost relative
Re: The New Spellcard Help Thread
« Reply #981 on: June 28, 2010, 12:10:55 PM »
MoF stage 4 Normal.
Crossroad Sign "Crossroads of Heaven"
Cork Sign "Mountain God Procession"
Especially the second one.
What happens when you spot Koishi:
1. Koishi runs towards you.
2. Koishi glomps you.
3. MIND RAEP TIME =D

omgrandomnumbers

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Re: The New Spellcard Help Thread
« Reply #982 on: June 28, 2010, 11:52:55 PM »
Crossroads of Heaven is just random dodging and not too dense or claustrophobic, but make lots of vertical movements and try not to get walled.

Mountain God Procession is fast, but try to find a rhythm where you won't have to dodge both kinds of bullets at once.

By the way, where are the laser safespots for Night With Bright Guest Stars?

Re: The New Spellcard Help Thread
« Reply #983 on: June 29, 2010, 01:45:23 AM »
Phantasm stage, postmidboss Ran part. Currently, I have to do that with SakuyA, which makes the premidboss part a lot harder and certain Yukari cards tough. I really don't want to use SakuyA for that as it makes the stage and certain cards a pain, but at the moment it's my only chance of perfecting the stage.


How do you do the postmidboss part without dying, bombing, or breaking borders on Phantasm. On Extra, it's not even an issue due to the slow bullets.

Drake

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Re: The New Spellcard Help Thread
« Reply #984 on: June 29, 2010, 01:56:31 AM »
You dodge the bullets.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

CK Crash

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Re: The New Spellcard Help Thread
« Reply #985 on: June 29, 2010, 04:37:35 AM »
Phantasm stage, postmidboss Ran part. Currently, I have to do that with SakuyA, which makes the premidboss part a lot harder and certain Yukari cards tough. I really don't want to use SakuyA for that as it makes the stage and certain cards a pain, but at the moment it's my only chance of perfecting the stage.


How do you do the postmidboss part without dying, bombing, or breaking borders on Phantasm. On Extra, it's not even an issue due to the slow bullets.

The cluster-spiral fairies are aimed, you just have to learn which way the spiral turns and go to the other side. Everything else is aimed directly at you until the aimed foes appear again.

The Greatest Dog

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Re: The New Spellcard Help Thread
« Reply #987 on: June 29, 2010, 10:02:42 AM »
You got hit and bombed. I want to perfect the stage eventually. And I normally use SakuyaB anyway.

The Greatest Dog

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  • 90 Frames per Second GO!
Re: The New Spellcard Help Thread
« Reply #988 on: June 29, 2010, 09:37:37 PM »
So picky...

Fine. Perfect Post-Ran stage part, SakuyaB. Don't complain about the point items.

Re: The New Spellcard Help Thread
« Reply #989 on: June 29, 2010, 09:59:11 PM »
I wasn't going to. Can't exactly expect to grab them given the circumstances. You would pretty much have to time a border for that part perfectly with NDNB, which I think I've only done like once with SakuyA, so it's not happening with SakuyaB.


And it does look like fast random dodging, which was what I was afraid of. I was hoping there was some sort of actual tactic.