Author Topic: The New Spellcard Help Thread  (Read 141520 times)

Re: The New Spellcard Help Thread
« Reply #90 on: December 11, 2009, 06:28:58 PM »
Brilliant Dragon Bullet and Buddhist Diamond Lunatic

I've captured both of these once in spell practice, but they are such BS. Any way to make these easier to deal with?

Bananamatic

Re: The New Spellcard Help Thread
« Reply #91 on: December 11, 2009, 07:43:58 PM »
Brilliant Dragon Bullet and Buddhist Diamond Lunatic

I've captured both of these once in spell practice, but they are such BS. Any way to make these easier to deal with?
Fight Eirin.

Re: The New Spellcard Help Thread
« Reply #92 on: December 11, 2009, 07:57:34 PM »
But I have more trouble with Eirin. And I'd rather face 3 BS spellcards than 5.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #93 on: December 11, 2009, 08:13:28 PM »
But I have more trouble with Eirin. And I'd rather face 3 BS spellcards than 5.
Which ones are BS again?

Re: The New Spellcard Help Thread
« Reply #94 on: December 11, 2009, 08:23:35 PM »
Earth in a Pot, Genealogy(way too fast and I always clipped it. Took me 213 tries IIRC), Game of Rising, Omoikane's Brain(I just cheaped this with Remilia), Apollo 13


vs.

Brilliant Dragon Bullet, Buddhist Diamond, Hourai Jewel. Salamander Shield is easy. Lifespring Infinity also is BS.
« Last Edit: December 12, 2009, 12:32:16 AM by Enigma »

Bananamatic

Re: The New Spellcard Help Thread
« Reply #95 on: December 12, 2009, 04:19:33 AM »
Somebody confirm this - Lightly Falling Large Drops w/e is supposed to be taken on a bit higher than the bottom or I get walled, right?

Maybe that's why it was so BS.

ebarrett

Re: The New Spellcard Help Thread
« Reply #96 on: December 12, 2009, 05:02:49 AM »
Somebody confirm this - Lightly Falling Large Drops w/e is supposed to be taken on a bit higher than the bottom or I get walled, right?

Maybe that's why it was so BS.

Yes, you'll want some room to back off from a sneaky fast bullet. As a general rule for the whole series, playing a little bit away from the very bottom is a Good Thing - being able to back off from a bullet which surprises you in situations where there are escape routes available provided you get a split-second to read your immediate surroundings is as valuable as successfully deathbombing when you're in a hopeless position.

Lybydose

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Re: The New Spellcard Help Thread
« Reply #97 on: December 12, 2009, 05:19:42 AM »
Brilliant Dragon Bullet and Buddhist Diamond Lunatic

I've captured both of these once in spell practice, but they are such BS. Any way to make these easier to deal with?

The lasers on brilliant dragon bullet are aimed based on your position.  If you're at the bottom of the screen and don't move at all, the lasers will never hit you.  In other words, if you always return to wherever you were positioned when the lasers were fired (listen for the sound), you'll never get hit.  Sometimes that position will be filled with the other bullets though and you'll need to go somewhere else.  There will also be safe (from the lasers) spots slightly to the right and left of where you were when she fired the lasers (or up if you're in a corner).

Replay.  Note that if you go to a corner like I did, you'll have less round bullets to deal with.
« Last Edit: December 12, 2009, 05:29:01 AM by Lybydose »

Re: The New Spellcard Help Thread
« Reply #98 on: December 12, 2009, 02:27:49 PM »
Still pretty hard, but it'll give me a better shot at it. Too bad I'll still probably have to bomb it.

Although I haven't made it to Kaguya's last 3 normal spells on my score.dat, thanks to having a score.dat that cleared with Magic Team:

Salamander Shield is easy, but I sometimes mess up. Same for Lifespring Infinity.


Hourai Jewel is going to suck. I try horizontal streaming and I can't successfully turn around more than once or twice. Vertical, I don't even succeed once since I don't know how the attack works like that.

Lybydose

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Re: The New Spellcard Help Thread
« Reply #99 on: December 13, 2009, 02:55:01 PM »
So has anyone here played the Family Mart Extra Stage?  If so, WTF AT THE LAST CARD IS IT EVEN POSSIBLE??

Jaimers

  • You just did it because you're older than me.
Re: The New Spellcard Help Thread
« Reply #100 on: December 13, 2009, 03:07:53 PM »
So has anyone here played the Family Mart Extra Stage?  If so, WTF AT THE LAST CARD IS IT EVEN POSSIBLE??

Half the cards are either retarded or luckgarbage.
This one is both.

Re: The New Spellcard Help Thread
« Reply #101 on: December 14, 2009, 08:02:43 PM »
Earth in a Pot

Yeah... that one is impossible, lol.

Re: The New Spellcard Help Thread
« Reply #102 on: December 16, 2009, 01:09:05 PM »
Nightmare of Heiankyou


This card is easy as hell until 3-4 seconds left where I proceed to die to the final part of the attack. How do I avoid clipping that?

Bananamatic

Re: The New Spellcard Help Thread
« Reply #103 on: December 16, 2009, 01:53:38 PM »
Nightmare of Heiankyou


This card is easy as hell until 3-4 seconds left where I proceed to die to the final part of the attack. How do I avoid clipping that?
Watch the tiny gaps. Pass 3 of them and you are done.

Jaimers

  • You just did it because you're older than me.
Re: The New Spellcard Help Thread
« Reply #104 on: December 16, 2009, 09:33:26 PM »
Okay, what am I missing on Gengetu's bouncy star phase?
I keep getting sandwitched in the corner.

Seian Verian

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Re: The New Spellcard Help Thread
« Reply #105 on: December 17, 2009, 01:52:59 AM »
'Kay, I need help with SA Extra's stage portion. Just... Everything.

Re: The New Spellcard Help Thread
« Reply #106 on: December 17, 2009, 04:24:10 AM »
Well, I tried doing a run of it to get you a replay, and it went really really well. Then SA decided to pretend it was PoFV and crashed when I tried to save the replay :V

Anyway.

For the first part, streamstreamstream. You can go to a corner and stream horizontally, or go to the top of the screen and stream vertically down.

For the first wave of fairies, just weave through the gaps in the bullet rings. It'll take some practice but soon you'll be able to get them. Try to get above the PoC at first, then graze the bullet rings at first so you'll still get the powerups they drop.

After that, just dodge the veryveryveryslow bullets. This part is very simple to do so long as you stay in the lower third of the screen. The fairies that shoot the kunai bullets are static; stay in front of them and blast away. It starts in the center, then moves to the right, then to the left, then back to the center.

Sanae
1st Spellcard - Have a screenshot. Use the design in Sanae's spellcard background to your advantage. The wavy curly things don't move. Position your self right in the middle of the ENEMY marker and put yourself on the second wavy thing (circled in red). After the first wave of lasers, move down to the bottommost wavy thing (circled in blue). After that, move down to the very bottom of the screen. The lasers are the same every time, but the vertical movement is to keep you safe from the petal bullets. You may have to move horizontally a bit on the third wave.
2nd Spellcard - Unfortunately, this is mostly skill and knowing where you're cornered. Sometimes the spell seems aimed, sometimes it just looks random. Just dodge as best as you can and don't hesitate to bomb.
3rd Spellcard - The red streams are aimed at you, and the other petal bullets will randomly fall depending on where you are. It's basically another all-skill card. Move horizontally to avoid the reds, then make a quick movement to misdirect it and move the other direction, dodging the petals the whole time.
Alternatively, just put yourself on the spawn point of the red bullets and crank up 4000+ graze if you position yourself right :V

After the third spellcard, put yourself on the bottom-left corner of the screen and run to the bottom-right, then to the top-right, then top-left, back down to bottom-left. Hug the wall the whole time. This is to keep you safe from the fast streams of bullets.

After that, it's basically the first part of the stage repeated. Dodge the slow blue bullets, then shoot down the death fairies shooting out dual rings. When the part appears with the four/five death fairies at once, bomb and kill them all. Each death fairy in this section gives 0.25 power, so killing four of them with one bomb is basically removing half the difficulty of this part (I'm assuming you're using ReimuA).

After that, Koishi~:V

LHCling

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Re: The New Spellcard Help Thread
« Reply #107 on: December 17, 2009, 11:23:16 PM »
Okay, what am I missing on Gengetu's bouncy star phase?
I keep getting sandwitched in the corner.
Always move to the side that Gengetu is closer to. So if she fires the stars when she is closer to the left side of the screen, move into the left corner.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
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Re: The New Spellcard Help Thread
« Reply #108 on: December 18, 2009, 04:52:16 AM »
The Misdirection and Killing Doll cards on EoSD Hard.

I used to be able to capture these, but I've forgotten how to.


Patchy's nondirectional lasers. Any way to not make these suck. I'm horrible at these with Marisa in IN as well, but thankfully she uses a different spell on Hard/Lunatic.

And I still need help on Hourai Jewel Lunatic.

Re: The New Spellcard Help Thread
« Reply #109 on: December 18, 2009, 05:51:30 AM »
Illusional Misdirection:  This card is memorizable if you use the same starting position every single time.  I'd recommend starting a little to the far side of Sakuya's teleporting spot to make the side bullets go over your head, which makes it easier. 

Killing Doll:  When looking for a place to dodge, move into the sections where she randomizes the bullets (aka the green parts), you'll find more gaps to work with there.  Other than that, it's basically just raw dodging.  Be glad you're facing the somewhat fun Hard version and not the bullfaggotry that is the Lunatic one.

I had a post in the previous thread telling how to do Non-directional laser, let me try to find it.  Oh hay here ya go.

Can't really give any good advice on Hourai Jewel atm, I haven't fought it in ages.
« Last Edit: December 18, 2009, 05:54:36 AM by Azinth »

Formless God

Re: The New Spellcard Help Thread
« Reply #110 on: December 18, 2009, 05:59:11 AM »
... Scarlet Meister :V
I always stay at the middle to shoot her for a short while after she activates the spell. Is this why I always get walled ? :(

Jaimers

  • You just did it because you're older than me.
Re: The New Spellcard Help Thread
« Reply #111 on: December 18, 2009, 01:16:25 PM »
... Scarlet Meister :V
I always stay at the middle to shoot her for a short while after she activates the spell. Is this why I always get walled ? :(

Baity made a bit of a demonstration for this card a while ago. I think it says pretty much everything.
Just so you know, random boss movement will screw you over on this card.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #112 on: December 18, 2009, 04:37:52 PM »
replay

Anything what I'm doing wrong?(except for dying with bombs)

mikeKOSA

Re: The New Spellcard Help Thread
« Reply #113 on: December 19, 2009, 02:18:22 AM »
I really need help on Orin's spellcards. this cat is eating all of my lives and bombs

Lopsidation

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Re: The New Spellcard Help Thread
« Reply #114 on: December 19, 2009, 02:32:05 AM »
From what I can remember:

The first fairy card is either: lead the fairies into a corner, then run out and shoot Orin for as long as possible, repeat, or: just keep shooting and hope for the best. You can get pretty close to the fairies without worrying.

Spleen eater: ReimuA can trivialize this with gaps, but it isn't that hard for other characters- just make sure you don't get hit by the enemies themselves, that's how I always mess it up.

Ghost Wheels: The wheels have a pattern. I think you have to go either a little bit left or a whole lot right each time, but learn it for yourself.

The last one: Either end it as fast as possible or time it out, it's your choice. If you want to end it fast, stay under Orin, lead the fairies around once, and pray. If you want to time it out, keep circling all around the screen, and pray.

Also that one noncard with lots of flying blue bullets: This is made up of a bunch of big "groups" of bullets, where all of the bullets in one group move together. Remember, it's much easier to dodge inside one group than to dodge through two overlapping groups.

Also, a bunch of Orin's attacks seem easier to timeout at first. This is probably true, but in SA you really have to worry about life fragments. Count how many fragments you get in stage 6, and use that to plan ahead for Orin.
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Heartbeam

Re: The New Spellcard Help Thread
« Reply #115 on: December 19, 2009, 02:40:29 AM »
Resurrection Butterfly.

Decided to give the no-bomb/break POC method a try after watching a practice run by .ASP.  Not trying to squeeze through the bubble bullets too early but still reaching the POC is an entire thing of its own, but dodging the red waves halfway up the screen to get to that position is something I wanted to look into.

So in terms of survival and capture, is it clear-cut that it's better to dodge the waves at a point where they've yet to fully extend, or to tackle it from the bottom third of the screen?  From the few practice runs I've done with this in mind I would say dodging up close eliminates most of the 'trick' waves I stumble over when hugging the bottom.  I'm not at the level to always know if I should be staying near the bottom or dodging up because the bullets are about to cover the area below.  Also, at times I end up using my judgement to chase myself to the other side of a laser.

So far the success rate is a little higher with the close-up method, but the smaller space makes me nervous when I could instead be tackling it farther down, if only I wasn't overlooking something obvious when it comes to waves that look like they're covering the entire space centered on Yuyuko and between the sets of bubble bullets.

How it looks so far:

Close-up.

Almost a bottom feeder.

Btw, how to get more points in PCB? I can't reach the 1000 item extend.

Late for this, oh well.  Basing it off your recent PCB 1cc.  Apologies in advance for bringing up obvious points.

First off, here?s an approximation of the items to be collected in each stage.  Done on Normal difficulty, farmed Alice?s fairies.

Stage One - 55
Stage Two - 86
Stage Three - 171
Stage Four - 667
Stage Five - 267
Stage Six ? 303
Total ? 1549

No bonus fairies no matter how quickly you defeat Cirno, so work out a path to not fumble point and power  items.  Or since you were so close to activating a border you could spend a little time firing unfocused at her, bomb the section before her, or finish off her opener right after she fires a wave.

You can take your time with midboss Alice?s spell to collect cherry items (and time the destruction of her attack) so a border activates soon after.  Then you can focus more on your avoidance and how you sweep your fire over the enemies.  Don?t forget to chase down the durable fairies if you happen to bomb.  Hopefully an unfocused one if you?re at the bottom.

Stage four, sets of durable fairies falling down before the suicide bullet enemies.  All about timing and trying not to linger any longer than needed to destroy the fairy you?re firing on.  Definitely need to be close to them for this one if you want any chance of reaching the POC in between.  Don?t worry too much if you lag behind a little, I?m pretty sure they have some sort of extra armor that they lose when they finish coming down.  Personally, I?d bomb if you miss a step.  The game drowns you in lives anyway.

After this we're greeted with our first set of enemies with suicide bullets. Take it easy, you have plenty of time to think about it if you're not firing blindly. Looking at you, Reimu A! Make a sweep, reach the POC, repeat. Remember, they can't ram into you but don't be shooting or stay up there too long or you'll be eating a green arrowhead. Aside from the part where the suicide bullets are aimed at you, the red variants of the round bullets also launch at varying speeds depending on how far you are from the enemy at the time of its destruction.

For the third set of enemies firing slow suicide bullets it can be a little tricky to reach the POC for both sets of waves. You'll have to be mindful of your angle to the enemy when shooting them down so the suicide bullets that aren't aimed at you are not blocking your quick access to the POC. Less risky is to stay on the bottom and pick up items from only one of the enemy rows, then both with the POC for the next wave.

Fourth set of enemies feature a combination of the previous three sets. Because suicide bullets from the third set are much more scarce you actually stand a chance of reaching the POC earlier without giving too much regard to your position. If it gets too messy on any of these sets then remember that you can quit shooting and only have to deal with the aimed arrowheads they fire before leaving.

You may or may not be aware of the border prolonging method for post-Lily White waves.  Basically, you?re going to monitor your shooting and break the border when the screen is packed with bullets.  And resume shooting so they don?t keep firing.  Probably need to set off a bomb to get it started depending on what you did with those suicide enemies and where your cherry level ended up.  The ideal time is to break it when the two sets of enemies coming from both sides are firing purple shots.  That way you?ll be free to move for the POC as the two sets following that will be suicide bullet launchers.

More timing with the durable fairies coming straight down.  For the shotgun fairies it would be beneficial to start on the left and avoid the shots on the right by moving up.  That way you can run for the POC during the short period of peace between the quad sets.

What you did for the beginning of stage five with that bomb was great.  Otherwise, plan your border during the Prismriver battle and take into account the seven cherry items that will drop before the section you bombed on, and one more cherry item before the items really start falling off.  From there to Youmu it?s all about working out a path (definitely too obvious).

I guess that's all for now.  I know I left out some things like what to do for complications with Lily White, but that may be too much unnecessary information.  Leave it for a guide.

Even with all this done it'll be a close cut to break 1,400.  It won't happen the right way everytime, and deaths will surely cut into point items produced at the end of a spell.  So more shotgun fairies must be taken out and the simplest way is calculated bombing.  There's a post in the PCB hi-score thread detailing this with a replay to accomodate.  If you need more bombs going into it then I would recommend suiciding to the enemies that fly across the screen above the POC.  There will be a set or two right after the durable fairies and before the shotgun fairies fly down.
« Last Edit: December 19, 2009, 04:23:24 AM by Heartbeam »

Zetzumarshen

Re: The New Spellcard Help Thread
« Reply #116 on: December 19, 2009, 01:04:18 PM »
Resurrection Butterfly.

Decided to give the no-bomb/break POC method a try after watching a practice run by .ASP.  Not trying to squeeze through the bubble bullets too early but still reaching the POC is an entire thing of its own, but dodging the red waves halfway up the screen to get to that position is something I wanted to look into.
I don't know if this helpful or not.

Dodging the red waves requires heavy sight threading, watching my replay again, I cannot figure out what I was thinking while I was dodging those red butterfly. I only always try to find the easiest first set of red butterflies, that do not hamper my dodging at the three other red butterfly waves. If you watch this replay, note that I was awkward at around ~59 and ~43 timer, the latter cost me a death, and both are lucky dodges that should have been punished. It is because I somehow pick the wrong first set red butterfly. See if you can find the other differences between how I handle other waves, I can't discern them, its just I know I was going to screw up.

Other high risk movement is to squeeze between the red bubbles, just like you said. You only have split second to confirm the position of your sprite and the red bubbles safe spot. Late doing this will make POC closed by blue and purple butterflies.

HS always go to the left of Yuyuko while POC-ing. I on the other hand, pick whichever closest from my position, or while collecting power ups.

Maybe I need as many practice as safespotting Ichirin's opener at lunatic to do this right.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #117 on: December 19, 2009, 08:23:51 PM »
Cirno Shotgun.
Macro dodge-aimed-aimed, right? But I always clip something what I don't even see.

Re: The New Spellcard Help Thread
« Reply #118 on: December 19, 2009, 08:39:07 PM »
Cirno Shotgun.
Macro dodge-aimed-aimed, right? But I always clip something what I don't even see.

Not sure, but the clipping might be because you're trying to stream the two aimed shots in opposite directions.  Stream them both in the same direction and there should be a gap on there waiting for you every time.

Also remember to a.)shotgun her at the beginning before she starts firing and b.)stay underneath her as best as you can during her second phase.  If you do it right you can end the attack before the third phase, basically trivializing it (this can be done with all shottypes btw).

Re: The New Spellcard Help Thread
« Reply #119 on: December 19, 2009, 11:52:13 PM »
Any tips on Harbor Sign "Eternally Anchored Ghost Ship" (UFO stage 4, anchors everywhere)? Can't capture it consistantly, was wondering if there's a trick or something. Lunatic mode.