Author Topic: The New Spellcard Help Thread  (Read 141525 times)

Re: The New Spellcard Help Thread
« Reply #840 on: May 23, 2010, 10:48:06 PM »
Query about Devil's Recitation:

The attack that starts after the bubbles start, where there are those medium sized bullets flying at you. How does that work exactly? It seems aimed sometimes but random others.
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Re: The New Spellcard Help Thread
« Reply #841 on: May 23, 2010, 11:51:10 PM »
The first wave of glowing bullets added are aimed above Byakuren and fly in a randomish direction after hitting a wall: these are the ones flying at you from the sides. The second wave (added after the lasers?) is in an S shape, with you being in the middle of it's range. IE, it aims to the left of you, towards you, then to the right of you, then back at you, repeating.

~stuff only a DMF nerd would pay attention to~

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Re: The New Spellcard Help Thread
« Reply #842 on: May 24, 2010, 12:15:15 AM »
~stuff only a DMF nerd would pay attention to~
Actually, I knew of this from months ago. Well, I spend time researching Spell Cards for hours on end so  :V

That said, it appears that the bullets that are fired which bounce off the walls redirect them to be aimed very loosely at your current position (i.e. can be square-on, or around you, or wherever that's remotely close to you).

EDIT: And I should also probably throw in as a bonus that the lasers and the arrow bullets have different "pattern times" i.e. there's no optimal time that you can piece the attacks together to make it easier.
« Last Edit: May 24, 2010, 12:38:19 AM by Baity »
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Re: The New Spellcard Help Thread
« Reply #843 on: May 26, 2010, 10:46:58 PM »
So, DS Stage 11. Is there any strategy to 11-3 or 11-2 beyond AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

?

Because, especially for 11-3, I've just been flipping out trying to avoid the lasers like crazy. :C

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Re: The New Spellcard Help Thread
« Reply #844 on: May 26, 2010, 10:51:21 PM »
I got 11-3 by circling around Kanako (keep in mind that the lasers are, if I recall correctly, aimed, so it has a streaming aspect to it).  As for 11-2, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH" is the basic idea.

Of course, I haven't played DS since the week it released, so someone like Baity is probably far more qualified to be giving advice.
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Re: The New Spellcard Help Thread
« Reply #845 on: May 26, 2010, 10:59:23 PM »
11-3 can go die in a fire. Just memorize it. Circle (hope you're going clockwise!) around and don't bother with Charging, snapping whatever comes along.

11-2 can be "trivialized" like so.
« Last Edit: May 26, 2010, 11:29:20 PM by Baity »
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Re: The New Spellcard Help Thread
« Reply #846 on: May 26, 2010, 11:48:57 PM »
Mystia's final nonspell as Youkai solo.

I really don't see how it could possibly be done.

Same for Keine's nonspells.

These were pretty much autobomb on my Remilia and Yukari runs, and I'm going to try to get the 1cc wit hYuyuko soon.

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Re: The New Spellcard Help Thread
« Reply #847 on: May 27, 2010, 01:30:53 AM »
Not answering the first one for obvious reasons.

Keine's non-spells are just a notch upwards from playing normally as Youkai-Solo. The only Non-Spell that should be remotely difficult is her Mid-Boss one. The First and Second Boss Non-Spells are slow enough (given the condition of Youkai-Solo) so you should be aiming to make "lesser" movements.

Since I don't normally play IN save for the few dodge-'em-up Spell Cards and stupid Spell Card challenges, I don't think I'm really qualified to show a replay.However, it doesn't hurt to show, right?

Watching the replays on the scoreboard will probably help more.
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Re: The New Spellcard Help Thread
« Reply #848 on: May 29, 2010, 04:44:24 AM »
I cannot for the life of me figure out Yuyuko's knives.  Is there a trick, or is it just a really hard noncard that I'm better off trying to bomb whenever it looks mean?

Re: The New Spellcard Help Thread
« Reply #849 on: May 29, 2010, 07:08:52 AM »
Mystia's final nonspell as Youkai solo.

This may sound like Bananamatic but, just bomb it. Youkai can't destroy familiars so trying to dodge it will be a meaningless effort.

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Re: The New Spellcard Help Thread
« Reply #850 on: May 30, 2010, 03:22:54 AM »
Deva Sword on Normal. Are the five bursts static? And if so, how can I end up with the lightest gaps?

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Re: The New Spellcard Help Thread
« Reply #851 on: May 30, 2010, 04:03:11 AM »
May sound stupid, but run into the waves. They're much easier to navigate through while time is slowed.

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Re: The New Spellcard Help Thread
« Reply #852 on: May 30, 2010, 07:12:35 AM »
I cannot for the life of me figure out Yuyuko's knives.  Is there a trick, or is it just a really hard noncard that I'm better off trying to bomb whenever it looks mean?

You can do this: http://www.youtube.com/watch?v=OKqiheEtLkw

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Re: The New Spellcard Help Thread
« Reply #853 on: May 30, 2010, 06:44:02 PM »
I cannot for the life of me figure out Yuyuko's knives.  Is there a trick, or is it just a really hard noncard that I'm better off trying to bomb whenever it looks mean?

Something else.

Quote
http://www.youtube.com/watch?v=OKqiheEtLkw

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Re: The New Spellcard Help Thread
« Reply #854 on: May 30, 2010, 07:49:21 PM »
anyone a clue for Hell Flame Sword "Flashing Slash Formation as Karma Gust"

youmus card on hard

there are just way to many bullets i can't get through them in the time slow
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Re: The New Spellcard Help Thread
« Reply #855 on: May 30, 2010, 08:13:25 PM »
It's really just "look harder for an opening". Dodge dodge dodge, unfortunately.

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Re: The New Spellcard Help Thread
« Reply #856 on: May 31, 2010, 04:39:48 PM »
damn it thought so...
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Re: The New Spellcard Help Thread
« Reply #857 on: June 01, 2010, 03:00:47 AM »
You can do this: http://www.youtube.com/watch?v=OKqiheEtLkw
haha

I never even tried this because it looks completely insane except for players much better than I am

then I tried it on my most recent attempt and cleared the attack, first try

thanks a lot!

I'll try the saner method later, Heartbeam, so thanks for that as well

and yeah Hell Flame Sword is just hard as balls, don't feel bad about having to bomb it

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Re: The New Spellcard Help Thread
« Reply #858 on: June 01, 2010, 04:13:49 AM »
The inyourface method for Ghost Knives is how I do it, as well as how Donut does it.  It's admittedly not the smartest way to do it, but I'll be damned if it doesn't look cool when you squeeze through bubble walls like an idiot.  You just have to be able to trust in your hitbox.
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Re: The New Spellcard Help Thread
« Reply #859 on: June 01, 2010, 04:18:48 AM »
Wait, that ISN'T how the average person takes ghost knives? ??? I've never found any other way that works.

Just remember that the bubble bullets are aimed. Misdirect them and you'll always have a workable opening, and most importantly don't leave it up to fate on whether you clip or live and let the opening open up a bit more.
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Re: The New Spellcard Help Thread
« Reply #860 on: June 01, 2010, 04:26:11 AM »
I usually stick to the right side of the screen when I get to GOAST KNIVES. It takes a lot longer but it's usually a lot safer.

When I played Normal Mode, yeah, I usually went for the in-Yuyuko's-face method. One day I just like, lost the ability to do it for some reason, and I haven't tried it on Hard since, so...I dunno, there's lots of ways to do it. If you're going for safety I'd recommend just sticking to this side :ohdear:

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Re: The New Spellcard Help Thread
« Reply #861 on: June 01, 2010, 05:05:47 AM »
Wait, that ISN'T how the average person takes ghost knives? ??? I've never found any other way that works.
No, I just stayed a little lower and collected a bunch of graze while praying.

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Re: The New Spellcard Help Thread
« Reply #862 on: June 01, 2010, 06:04:31 PM »
I usually stick to the right side of the screen when I get to GOAST KNIVES. It takes a lot longer but it's usually a lot safer.

same with me works fine even on hard, unfortunally because it needs so much time i tend to lose focus and need to bomb anyway^^
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Re: The New Spellcard Help Thread
« Reply #863 on: June 02, 2010, 09:58:05 AM »
Currently having a lot of trouble with Kanako on Normal mode.

- Sacrifice Sign "Misayama Hunting Shrine Ritual"
Even if I manage to get through the blue circle bullets, I quite often end up so far to the side that the knives trap me in the corner.  And in the rare case that I actually survive a few waves, my constant moving about means that I hardly do any damage to Kanako.
- Heaven's Stream "Miracle of Otensui"
This seems like it should be simple streaming, but the non-aimed streams at the sides always end up walling me in the corners when I'm trying to switch directions.
- Second nonspell
There must be something I'm missing here. The thing just goes too fast for me to be able to deplete Kanako's health bar before my streaming gets me trapped at the very side, and the speed makes me unable to switch directions.

I'm also fairly terrible at the porridge card, but that doesn't seem like anything people will be able help me with  :V

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Re: The New Spellcard Help Thread
« Reply #864 on: June 02, 2010, 10:53:55 AM »
PCB Phantasm clear on first try.  :V

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Re: The New Spellcard Help Thread
« Reply #865 on: June 02, 2010, 12:14:16 PM »
I apparently suck at Normal. A demonstration regardless.

- Sacrifice Sign "Misayama Hunting Shrine Ritual"
Even if I manage to get through the blue circle bullets, I quite often end up so far to the side that the knives trap me in the corner.  And in the rare case that I actually survive a few waves, my constant moving about means that I hardly do any damage to Kanako.
The last few knives shouldn't really be trapping you at all; in fact they leave quite a large opening for you to sit in between. Though yes, since you end up moving around this Spell Card unfortunately does take a while unless you're ReimuA / MarisaC. Try to alternate from middle, side, middle, side, etc. . Expressed differently, you should be in the middle of the screen, at the side after one wave, around the middle after a second wave, at the side again after the third, etc.

- Heaven's Stream "Miracle of Otensui"
This seems like it should be simple streaming, but the non-aimed streams at the sides always end up walling me in the corners when I'm trying to switch directions.
You're most likely going the wrong way initially then. Try going right first, and you'll realize that you slowly creep against the non-aimed waves where you weave through them through whatever means is available to you. As opposed to being boxed in a corner that is.

- Second nonspell
There must be something I'm missing here. The thing just goes too fast for me to be able to deplete Kanako's health bar before my streaming gets me trapped at the very side, and the speed makes me unable to switch directions.
When switching directions, look at the color of the last burst fired. If you're going right and want to switch directions to start going left, you wait for a blue burst to be fired, then move out so that the gap left by the red burst is large enough for you to go back through. Reverse blue and red for going from left to right. This can be summed up as the blue burst being aimed to your left, and the red to your right. Note that the corners of the bursts are lined up with your hitbox so that's why you end up streaming as well. If you want to take a look at this, then try standing still until you get hit, and you'll see that the blue burst is ever so slightly aimed to the left, and the red the right.

tl;dr
on the right side, wait for a blue burst before moving out to change directions
on the left side, wait for a red burst before moving out to change directions

I'm also fairly terrible at the porridge card, but that doesn't seem like anything people will be able help me with  :V
I derp'd it up in the replay, but moving up may help if you're about to get sandwiched between two bullets.
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Re: The New Spellcard Help Thread
« Reply #866 on: June 02, 2010, 01:38:27 PM »
- Heaven's Stream "Miracle of Otensui"
This seems like it should be simple streaming, but the non-aimed streams at the sides always end up walling me in the corners when I'm trying to switch directions.
Don't forget to also go up when changing directions, it makes the gaps much bigger.

Re: The New Spellcard Help Thread
« Reply #867 on: June 02, 2010, 01:42:15 PM »
Thank you. It would seem like watching your replay somehow unlocked ReimuA stage 6 for practice, so I went ahead and gave your strategies a try. Messed up the direction-changing in the nonspell but somehow still survived, Hunting Shrine Ritual was a complete trainwreck with three deaths (going to need to practice that thing a lot more...), but I managed to capture Miracle of Otensui at 1.something power without very much trouble. A bit more practice, and this 1CC should be very doable.

By the way, I realized that I'm also not very good at handling Kanako's third nonspell, the ones with the walls that bounce off the sides off the screen. Is it static so that I have to find a movement pattern that works and memorize it, or is there any other trick to it that can help me avoid getting walled in?

Also, I can see why people like Virtue of Wind God so much. Even on Normal mode, it's a really fun attack.
« Last Edit: June 02, 2010, 01:48:25 PM by yoshicookiezeus »

Re: The New Spellcard Help Thread
« Reply #868 on: June 02, 2010, 01:56:45 PM »
Hell God Sword.

How am I supposed to know which area to move to. They're all way too dense.

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Re: The New Spellcard Help Thread
« Reply #869 on: June 02, 2010, 02:15:44 PM »
Thank you. It would seem like watching your replay somehow unlocked ReimuA stage 6 for practice, so I went ahead and gave your strategies a try. Messed up the direction-changing in the nonspell but somehow still survived
It's a bug feature  :V
Spoiler:
Playing a replay unlocks the stage(s) that it encounters
.
I'm pretty guilty of being "trapped" like that quite a number of times at the lower end difficulties, even now.

To add "HSR" should most likely just be passed with a bomb considering the risk isn't really worth it (with regard to a vanilla 1cc); you get 1 Power back after it anyways.

By the way, I realized that I'm also not very good at handling Kanako's third nonspell, the ones with the walls that bounce off the sides off the screen. Is it static so that I have to find a movement pattern that works and memorize it, or is there any other trick to it that can help me avoid getting walled in?
Yes it's static but only relative to Kanako's position, considering that she moves around semi-randomly (you control her left/right the majority of the time) it's more of a practice until you get the hang of it. I always try to go left of the blue wall that comes straight down, to the right of the red wall coming from the right, and keep above the other two walls coming in from the left and top (the one coming in from the top is displaced just a bit to the right). So this is what my planned route looks like:

And it essentially repeats until the Spell Card starts up.

Hell God Sword.

How am I supposed to know which area to move to. They're all way too dense.
They all appear dense initially. As the clusters spread out, the gaps become more apparent. There's almost nothing to say here except practice. Well, except for don't get caught after "slowdown" right infront of a bullet.
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