Author Topic: The New Spellcard Help Thread  (Read 141530 times)

Re: The New Spellcard Help Thread
« Reply #780 on: May 07, 2010, 03:18:16 AM »
I only went for greens on my Extra clear. The 3 starting lives, Kogasa life, and Nue life are enough to easily clear the stage once you figure out most of the stage. I'd still probably mess up as I haven't played UFO Extra much since my clear.

Just bomb Kogasa's second. It's not worth it. I only have 1 capture of it, and interestingly enough that 1 times was when I managed to perfect her then just failed the stage anyway.

Re: The New Spellcard Help Thread
« Reply #781 on: May 07, 2010, 03:34:30 AM »
I have had consistent problems with Alice's mid-level noncards. I feel like I'm getting the hang of her first one, but I still die/panicbomb it 60-80% of the time.  And her second is even worse--I only have trouble with the blue bullets, but they generally get me, simply because I have no time to look up, prepare, and see where the holes are.

Irashtar

Re: The New Spellcard Help Thread
« Reply #782 on: May 10, 2010, 08:29:51 AM »
In UFO, the last card with the trains of umbrellas going up and down each side. It's driving me nuts, I can't even capture the easy version. Advice?

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Re: The New Spellcard Help Thread
« Reply #783 on: May 10, 2010, 08:43:35 AM »
When the card starts and the umbrellas are coming from the top move closer to Kogasa.
When the bottom is clear enough move back down as the umbrellas are going up making sure you don't get hit by Kogasa's bullets.
Rinse and repeat.
Is that a good enough explanation?

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Re: The New Spellcard Help Thread
« Reply #784 on: May 10, 2010, 01:17:59 PM »
Also it's notable to say the Normal version is MUCH easier than Eezy mode.

Re: The New Spellcard Help Thread
« Reply #785 on: May 11, 2010, 12:46:40 AM »
Shou on Hard, pretty much almost the entire fight.

Also, how do you circle around her on the final nonspell and actually live? I always die if I try that.

I made it to her without dying earlier, then she ruined my whole run.

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Re: The New Spellcard Help Thread
« Reply #787 on: May 11, 2010, 02:24:37 AM »
I've revived my new years resolution to actually beat SA Easy this year

Only one problem

well a few problems

Tongue cut sparrow

Unnatural phenomenon
and
Storm on the Mount

Surprisingly with MarisaA, Satori is easier than Yuugi




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Re: The New Spellcard Help Thread
« Reply #788 on: May 11, 2010, 05:57:18 AM »
How do I stop panic bombing Ran's time out card? That thing drives me nuts. It always costs me five bombs and a life to get through that. =/

And it's totally getting in the way of my no deaths run.

<Sakuya A>

==================================

And also, some help for UFO Extra Stage. Just the stage portion, though. I always die twice during the entire thing but I'm getting a *little* better.

My hands cramp up really bad trying to play UFO Extra.

<Reimu B>
« Last Edit: May 11, 2010, 06:30:13 AM by GreenVirus »

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Re: The New Spellcard Help Thread
« Reply #789 on: May 11, 2010, 06:07:15 AM »

And also, some help for UFO Extra Stage. Just the stage portion, though. I always die twice during the entire thing but I'm getting a *little* better.

My hands cramp up really bad trying to play UFO Extra.

What shot type are you using?

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Re: The New Spellcard Help Thread
« Reply #790 on: May 11, 2010, 06:10:28 AM »
How do I stop panic bombing Ran's time out card? That thing drives me nuts. It always costs me five bombs and a life to get through that. =/

And it's totally getting in the way of my no deaths run.
The move-around part of Kokkuri-san's Contract is micromemorizable, so to speak. I don't know if all of the bullets are static, but it's possible to make the same lane changes at the same times and always get through unscathed.

Unless your problems are in the final phase, then the only advice I can give is that you have more room to move than you think.
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Re: The New Spellcard Help Thread
« Reply #791 on: May 11, 2010, 06:21:08 AM »
Tongue cut sparrow
Unnatural phenomenon
Storm on the Mount
  • Don't shoot the clone. If you are, shoot it until it dies. Ah, since you're using MarisaA this becomes a bit of a problem. Hold off shooting while holding the focus button if possible. Shooting while unfocused is a lot safer.
  • I... don't know what you're specifically referring to here, however I'll assume it's Yuugi's Mid-Boss Spell Card based on the name given. For this, it's best that you don't panic. If I recall, I did have trouble with this Spell Card upon my first playthrough as a Normal Player (Easy Mode, etc.). Practicing until you get used to how the bullets spread out does help a lot especially for this Card. The spiral can be disrupted, but be careful of ramming bullets if you try this.
  • Avoid going too far up the screen. If you're finding yourself trapped in the corner, try considering dodging "against" the direction of the wind much earlier on; this gives you more room to fall back on later.

How do I stop panic bombing Ran's time out card? That thing drives me nuts. It always costs me five bombs and a life to get through that. =/

And it's totally getting in the way of my no deaths run.
The majority of people recommend going through the "walls" one step at a time; that is not trying to move through two sets simultaneously. Knowing where the 'ring' moves beforehand does help as well.

And also, some help for UFO Extra Stage. Just the stage portion, though. I always die twice during the entire thing but I'm getting a *little* better.
You could be a little more specific.
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Re: The New Spellcard Help Thread
« Reply #792 on: May 11, 2010, 06:33:54 AM »
Speaking of which, the ouija board moves [3-1-8-6-5] if you're on the right side of the ouija at the first movement, and [1-3-8-4-5] if you're on the left side. The positions are noted as if you were looking at the numpad on your keyboard.

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Re: The New Spellcard Help Thread
« Reply #793 on: May 11, 2010, 06:40:49 AM »
What shot type are you using?
UFO Reimu B, PCB Sakuya A
Quote from: Funen1 link=topic=4151.msg335848#msg335848   date=1273558228
The move-around part of Kokkuri-san's Contract is   micromemorizable, so to speak. I don't know if all of the bullets are   static, but it's possible to make the same lane changes at the same   times and always get through unscathed.

Unless your problems are   in the final phase, then the only advice I can give is that you have   more room to move than you think.
The final phase. The moving ring is the problem. I'll try this.
Quote from: Bai-tan link=topic=4151.msg335852#msg335852   date=1273558868
The majority of people recommend going through the   "walls" one step at a time; that is not trying to move through two sets   simultaneously. Knowing where the 'ring' moves beforehand does help as   well.
I'll try this.
 
Quote from: Bai-tan link=topic=4151.msg335852#msg335852   date=1273558868
You could be a little more   specific.
Right before Kogasa,
Kogasa's second card got it
And halfway between Kogasa and right before Nue. The red bullet barrage gets me at the end. I run out of bombs, and (purple + red small bullets + big bullet) barrage right before Nue corners me.

...maybe I should upload a replay. (Can't right now, so I'll get back to you on this...)

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Re: The New Spellcard Help Thread
« Reply #794 on: May 11, 2010, 09:50:41 AM »
  • Don't shoot the clone. If you are, shoot it until it dies. Ah, since you're using MarisaA this becomes a bit of a problem. Hold off shooting while holding the focus button if possible. Shooting while unfocused is a lot safer.
  • I... don't know what you're specifically referring to here, however I'll assume it's Yuugi's Mid-Boss Spell Card based on the name given. For this, it's best that you don't panic. If I recall, I did have trouble with this Spell Card upon my first playthrough as a Normal Player (Easy Mode, etc.). Practicing until you get used to how the bullets spread out does help a lot especially for this Card. The spiral can be disrupted, but be careful of ramming bullets if you try this.
  • Avoid going too far up the screen. If you're finding yourself trapped in the corner, try considering dodging "against" the direction of the wind much earlier on; this gives you more room to fall back on later.

Thanks for the help...But if I don't shoot the clone in tongue cut sparrow I get smashed by the combination....wait it only shoots more large greens if I shoot it right...I guess I need to practice more.

As for Yuugi's midboss, I captured it once on pure luck, had to super bomb it every other time...fortunately MarisaA is designed for bombs.

Storm on the Mount is the only one of Yuugi's cards I can't do...

Once that's taken care of stage 4 is a piece of lie cake

and stage 5 hands me my butt on a silver platter...

darned random waves of wisp bullets.

Neo should have used this as training...I swear I've dodged more bullets in this game he's ever done in the movies.

okay fine...they were significantly faster bullets but still.[/list]

Re: The New Spellcard Help Thread
« Reply #795 on: May 12, 2010, 01:59:29 AM »
Is there any suggestion for Marisa's Asteroid Field (her first spellcard in Hard, dunno if it's the same in Lunatic though I would suppose it's similar) in IN? Or is it just lolrandom? I swear I spent 30 tries in Spell Practice but I haven't captured it once yet, I always bomb it in actual runs.

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Re: The New Spellcard Help Thread
« Reply #796 on: May 12, 2010, 03:19:07 AM »
UFO Reimu B

Kogasa's second card got it
And halfway between Kogasa and right before Nue. The red bullet barrage gets me at the end. I run out of bombs, and (purple + red small bullets + big bullet) barrage right before Nue corners me.

...maybe I should upload a replay. (Can't right now, so I'll get back to you on this...)
AAAAAANNNNNDDD here it is: http://replays.gensokyou.org/download.php?id=8687

Failure, GreenVirus style.

Milk rainbow UFO, kill it. Milk green UFO, kill it.

Enter midboss Kogasa with two lives, no bombs. (Use three)

Brutal second card -> death + 1 bomb after

Luckshit clippy third card -> 1 bomb + death

Extend+

Death during stage.

Enter Nue 0 lives, 0 bombs, die on second spell card.

-OVER-
==========================================

Much more difficult than PCB Phantasm.
Spoiler:
At least I capture Nue's first card, that doesn't happen with Yukari. =/

So yes, how not to fail so hard?

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Re: The New Spellcard Help Thread
« Reply #797 on: May 12, 2010, 03:56:32 AM »
So yes, how not to fail so hard?

Kogasa's 1st card: Its quite easy to clip for the inexperienced but the gaps are quite similar every time. Personally i did bomb this when i was going for my 1st clear.

Kogasa's 2nd card: Concentrate on the bullets coming from the left. Try to move yourself towards the biggest gap.

Kogasa's 3rd card: Just don't stand on the lasers. The lasers are a little fast to turn on but its her easiest card imo.

As for Nue, if i'm grinding lives i can get to her with 6 lives. I don't expect this level of play from you of course but if you use some bombs at the hard parts i'm sure you can get better resources than 0 lives and 0 bombs. Remember that you get 1 life and 1 bomb during the Nue fight. Try to get to her with 3 lives or more.  And use SanaeB for the love of god.

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Re: The New Spellcard Help Thread
« Reply #798 on: May 12, 2010, 04:11:22 AM »
AAAAAANNNNNDDD here it is: http://replays.gensokyou.org/download.php?id=8687
Failure, GreenVirus style.
Milk rainbow UFO, kill it. Milk green UFO, kill it.
Enter midboss Kogasa with two lives, no bombs. (Use three)
Brutal second card -> death + 1 bomb after
Luckshit clippy third card -> 1 bomb + death
Extend+
Death during stage.
Enter Nue 0 lives, 0 bombs, die on second spell card.
http://replays.gensokyou.org/download.php?id=8689
Replay for reference.
Try a different UFO route at the beginning. You can get 4.00 power quite easily, though you'll have to do a bit of dodging by the mass waves of power fairies to get a Red UFO summon... Though you want to get the solid red UFO earlier than I did.
Second card... I can't capture it completely consistently (6/25 history) but don't just try to make a no focus no horizontal. It's okay to bomb it though.
Third Kogasa card, try to move in the same direction as it spins once it's almost about to stop... That's how I make most of my captures.
Post Kogasa is frustrating for me, so I don't really know how to do it. Bombing it tends to give extra flashing (!) ufos though, so do what you will if you still have resources.
I don't even know what happened to my UFO route after the blue grid part, but I should have gone for another red UFO...

Bananamatic

Re: The New Spellcard Help Thread
« Reply #799 on: May 12, 2010, 04:15:43 AM »
MarisaA is better than anything in UFO Extra

first card stay off the bottom other 2 dodge
easiest Extra period

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Re: The New Spellcard Help Thread
« Reply #800 on: May 12, 2010, 04:25:53 AM »
http://replays.gensokyou.org/download.php?id=8690
Think I messed up the second half of the stage as well. I don't know  :V
Also, first fail of Red UFOs  :derp:
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Re: The New Spellcard Help Thread
« Reply #801 on: May 12, 2010, 04:26:33 AM »
easiest Extra period
Agreed, unless you suck at the stage.
MarisaA is better than anything in UFO Extra
It's more like a tie between Marisa A and Sanae B, Reimu A is third, homing types come next, and then there's Star Soldier Marisa.
Quote from: Bai-tan
Welp, somebody beat me to it. Oh well.
You still performed better in the stage.
« Last Edit: May 12, 2010, 04:31:41 AM by Fox Fanatic »

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Re: The New Spellcard Help Thread
« Reply #802 on: May 12, 2010, 04:35:53 AM »
First bomb can be avoided.  You move too far to the left and completely move past the safe spot.  See here.  You're lost somewhere in the blue box and wasting a bomb.  The green box is safe.

Don't just grab whatever UFOs happen to pass by.  Try to be more strategic about it and chain red UFOs or green UFOs to get you more resources, rather than simply grabbing what's there.  Also remember that UFOs will linger onscreen for long periods of time, so you don't have to grab them right away.  Take your time, pay attention to your UFO stock and think about if grabbing that UFO will actually help you, or if you should let it go.  If it's a color changer, it may be at a more advantageous color when it bounces back toward you later on.  If there is a UFO out, try to destroy it with normal fire before panic bombing; the UFO may explode, clearing the screen and saving you a bomb.

Kogasa's 1st: you didn't fail it, but I noticed you refused to move up from the bottom of the screen.  Don't be afraid to move up if you see open space, because it may save you from getting walled (this is a general comment to apply anywhere in the series).

Kogasa's 2nd: actually, I'll say the same here: don't be afraid to move up.  Especially in this case, where bullets come from the side and not from above, you're significantly better off staying in the middle rather than the bottom.  Note that when you die, you can't move any lower because you've hit the bottom of the screen, and are forced into bullets above you.  Had this situation occurred higher up, you wouldn't have been bound by the lower end of the screen and would have been safe by being able to move down.

Kogasa's 3rd: you're better off moving as the lasers stop rather than sitting still.  If you're sitting still, you have to react to the laser stopping and move, by which time it's likely too late.  Rather, as the lasers slow down, try to follow their movement with your own and stay inside the moving gap, if that makes sense.  If nothing else, already being  in motion gives your mind and your hand a bit of momentum with which to react when the lasers form, if you need to dodge them.

The Seizure Grid: this is a case where you may want to experiment with the idea that you don't have to hold the fire button down all the time.  Rather, after summoning a UFO, try weakening it down to near-zero health, but then leave it alive for a bit, and destroy it when things feel too crowded.  Of course, if it's too much to think about between dodging and firing and knowing when to stop firing and knowing when to start firing again and trying not to panicbomb, you may want to ignore this comment.  Thinking too hard about it may compromise your natural dodging ability.

You die at one point chasing a UFO.  Safety first.  Don't put yourself in danger to collect resources.  It's all for naught if you waste resources in the name of gathering resources.

Final section before Nue: this can be dodged, but I suck at explaining it.  It's similar to the first comment I made, where you want to watch for that safe zone that unfolds a few taps away from where it's aimed.  You can try following this, but I admit that visually, it's not a very clean demonstration of the strategy.  Feel free to bomb it in a real run, but if you get another run like this (where you enter Nue with a hopeless amount of resources), try dodging it and see what you come up with.  It seems impossible until you do it once, and once you get it it's easy, and will save you a bomb if you can do it.

Red UFOs: remember when this card comes up in Nue's lineup, and remember to move to the right once it starts.  First, make sure you don't get rammed by a UFO, then stream the bullets, move to the opposite side of the screen, and repeat.  Hardest part of the card is remembering it's there and starting it correctly.

Ultimately, your biggest problem is confidence.  You like to panicbomb.  A lot.  Touhou is a game of resource management, and while part of resource management is making sure that every bomb is used and you never die with them in stock, sometimes you have to trust in yourself to be able to survive something without a bomb so you can put that bomb to better use later.

I apologize if there's any errors in this post that cause what I say to make less sense.  I'm lacking corrective lenses right now, and can't see my monitor very well, making it difficult to proofread.
« Last Edit: May 12, 2010, 04:38:07 AM by Krimmydoodle »
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Re: The New Spellcard Help Thread
« Reply #803 on: May 12, 2010, 09:12:41 AM »
I have a theory that on Utusho's nonspell where the bullets overlap eachother has a safespot  right above the middle of the enemy marker on lunatic.
Just a theory though.

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Re: The New Spellcard Help Thread
« Reply #804 on: May 12, 2010, 09:24:10 AM »
I have a theory that on Utusho's nonspell where the bullets overlap eachother has a safespot  right above the middle of the enemy marker on lunatic.
Just a theory though.
No, you're right (even though it's not new). But it's only guaranteed on the first wave - if Utsuho moves down in a subsequent wave, the spot will disappear. Sometimes it can be hard to distinguish the degree of Utsuho's vertical movement, so it's probably recommended to move elsewhere from the second wave on.
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Re: The New Spellcard Help Thread
« Reply #805 on: May 12, 2010, 09:59:20 AM »
Well it worked on every wave for me (except one but I was off center).
Did I mention that it only works with Reimu?

http://replays.gensokyou.org/download.php?id=8696
Here's a replay (on my original run I had to use cheat engine to get unlimited lives because I suck at lunatic).
This was made in practice mode.
« Last Edit: May 12, 2010, 10:16:23 AM by omnomnom »

Bananamatic

Re: The New Spellcard Help Thread
« Reply #806 on: May 12, 2010, 04:28:09 PM »
for the seizure grid, camp one side of the familiar spawns and just micrododge

Re: The New Spellcard Help Thread
« Reply #807 on: May 13, 2010, 03:45:28 AM »
Curse you Flan!


Catadioptric
Starbow Break
Counter Clock


Curses on these cards of yours Flandre!


How are you supposed to beat them!?

Re: The New Spellcard Help Thread
« Reply #808 on: May 13, 2010, 04:02:35 AM »
Catadioptric can be memorized a little bit, but there's some randomness. Plus EoSD hitboxes are pretty bad, so it's easier to bomb.

Starbow break is random read and dodge. It can be timed out via a safespot, but that's completely lame. There's isn't even a scoring advanatage to doing that like the BoWaP spot in SA, so it is completely cheesy instead of only a little cheesy.

Counter Clock is a static pattern with the bullets being aimed. I just panic due to the high speed and bomb for safety though.

Re: The New Spellcard Help Thread
« Reply #809 on: May 16, 2010, 08:17:33 AM »
How do you do Tele-Mesmerism Lunatic? I have captured it many times but its usually just luck. I want to time it out and for that purpose, luck won't suffice. I was just wondering if there was any advice to be had about this card?