Author Topic: The New Spellcard Help Thread  (Read 141533 times)

LHCling

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Re: The New Spellcard Help Thread
« Reply #690 on: March 31, 2010, 08:49:26 PM »
Demo.

AFAIK there are two ways to go about this. Misdirect the first blast, stream from the center outwards to the other side, or keep the first blast centered, and start streaming from the side. Replay shows the latter method. The attack also gradually gets faster with Rank increase.

A bit long-winded no matter which method you choose unfortunately, unless you can constantly re-aim your shot.

Release of the ID

Hitboxes?
Of the hearts? Circular, much like the large round bullets which are about the size of your sprite.
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Re: The New Spellcard Help Thread
« Reply #691 on: March 31, 2010, 09:13:23 PM »
Thanks, Baity.
There's no gimmick, it's just a really hard attack. I get it.

LHCling

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Re: The New Spellcard Help Thread
« Reply #692 on: March 31, 2010, 09:19:37 PM »
Thanks, Baity.
There's no gimmick, it's just a really hard attack. I get it.
d(^^d;;

Oh, I forgot.
Quote
Yamame's opener
I ignore three-quarters of the bullets that are actually fired. They would be half the blue bullets, and all of the blue bullets which turn to red and aim. If Yamame moves too far down the screen, then you just have to suck it up and deal with it just keep streaming. With a bit of foresight, it's entirely possible to just stream it off; corners are your best best in this case.
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Re: The New Spellcard Help Thread
« Reply #693 on: April 02, 2010, 05:34:17 AM »
Got it!

Thanks a lot.

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Edit

I read the reply. Some dude deleted his post or something. O_0

Whatever it was, it helped.
« Last Edit: April 02, 2010, 06:02:54 AM by GreenVirus »

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Re: The New Spellcard Help Thread
« Reply #694 on: April 03, 2010, 05:27:18 PM »
Patchy's Non-Directional Laser noncards in EoSD Lunatic. I can't do them on Hard either, for that matter, possibly not even normal (can't remember). I hate having to waste several bombs on her noncards every run... ;-;
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Re: The New Spellcard Help Thread
« Reply #695 on: April 03, 2010, 05:34:12 PM »
Everything in Double Spoiler Stage 8.

ふねん1

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Re: The New Spellcard Help Thread
« Reply #696 on: April 03, 2010, 05:46:02 PM »
Patchy's Non-Directional Laser noncards in EoSD Lunatic. I can't do them on Hard either, for that matter, possibly not even normal (can't remember). I hate having to waste several bombs on her noncards every run... ;-;
Here's my take on it. Hopefully it won't sound too confusing.

The first thing to note is that the lasers always follow the same pattern - a laser comes from the left, then one comes from the right. The next wave reverses the sequence, and so on. Start to the right of Patchouli, and move left when the second laser pushes you there. Following each wave of lasers, you should be to one side of Patchouli. The key here is knowing that she always returns to the center of the screen before shooting more lasers. Basically, after the second laser disappears, stream the bullets as slowly as possible in the other direction. You should end up right underneath Patchouli, but preferably still on the same side you started from. Why you need to be in this position is because you need room to stream the bullets added on to the laser waves. Use the same kinds of motions when getting past the lasers, while keeping as many bullets in the center as possible. As soon as these bullets stop appearing, properly position yourself to the side of Patchouli and do more of that slow streaming toward the center.

Patchouli's random movements between waves might make the attack last longer on some tries than others, so you need to make sure you stick to whatever strategy that works until she dies.
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Re: The New Spellcard Help Thread
« Reply #697 on: April 03, 2010, 07:39:20 PM »
Shinki's next to last phase on hard  (The one Byakuren copied)
I usually use like 3 lives and too many bombs on this. Is there any strategy to make it easier? And what are supposed to be the hitboxes of the big bullets?
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Re: The New Spellcard Help Thread
« Reply #698 on: April 03, 2010, 10:52:00 PM »
Shinki's next to last phase on hard  (The one Byakuren copied)
I usually use like 3 lives and too many bombs on this. Is there any strategy to make it easier? And what are supposed to be the hitboxes of the big bullets?
I'm -told- the large bullets' hitboxes are not as large as their sprites.  However, you have much less room to dodge than in the UFO version.

Do as much as you can just by moving vertically.  Move horizontally only to go around the large bullets.  (I wouldn't take chances with the red-on-red-on-red stuff you aren't concentrating on.)  And of course don't be afraid to bomb - it would be a shame to lose at this attack, since Shinki's last attack is reasonably doable.

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Re: The New Spellcard Help Thread
« Reply #699 on: April 04, 2010, 12:43:48 AM »
Border of Wave and Particle (Hard)

AHHH MY EYES ARE BURNING

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Re: The New Spellcard Help Thread
« Reply #700 on: April 04, 2010, 01:40:10 AM »
The pattern is static, and IIRC about as fast as the one in StB (although unlike the StB version, Satori's version doesn't start from a fixed point in the pattern).

Burning your eyes and melting your ability to read bullets are just more free services this card offers. 
Basically, you just have to practice it.

Re: The New Spellcard Help Thread
« Reply #701 on: April 04, 2010, 08:30:59 AM »
Am i the only one who considers BoWaP to be read n' dodge? (with similar movements every time)

Can someone please explain how you do Murasa's survival card. It gets me every time. Also, i know i'm probably a bit stupid for asking this but is there any advice for dealing with her 3rd non-spell or is it just 100% insane read n' dodge? And is there any way to prevent Sinkable Vortex from leaving bullets behind to make an already hard attack even harder?

One last thing: Ghost Ship. Sometimes the debris from her dropping anchors spawn bullets right about where i stand which makes it near impossible to dodge the glowing bullets. Am i the only one this happen to? Many people say its an easy card and it is indeed not too difficult - and actually quite fun - when this doesn't happen.



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Re: The New Spellcard Help Thread
« Reply #702 on: April 04, 2010, 09:20:20 AM »
I read BoWaP every time as well.  I wouldn't advocate memorizing it entirely, but knowing it's static can still be useful for perhaps memorizing the occasional dodge (like knowing where to position yourself after you have to do one of those unfocused swings).

Dipper Creeping Close: I try to stay as close to the "four corners" method (should be self-explanatory) as I can, although Murasa's partially random movement can easily screw that up.  Generally, I find that the quicker you make your circles around the screen, the safer the card will be (since this will spread out Murasa's appearances more throughout the field rather than "streaming" her and causing her to clump up a fuckton of bullets in one area).  Naturally, this comes with the cost of being likely to make a mistake if you're being a bit reckless and moving too quickly, but if you can keep in the rhythm of the four corners, you can circumvent that risk with a lot of 90-degree angle dodging.  If you find yourself starting to stream her and clumping up bullets, make use of any wide open gap you see to distance yourself from that area  (I tend to see these when I make a transition from a right corner to a left corner or vice versa).

Noncard 3: have a timeout (as a bonus, the replay also demonstrates the four corners method for Dipper).  I use the same general movements for each wave, which is to align myself with Murasa, move up a bit for part of the wave, move back down, move left, then move right.  By now, Murasa will have moved, so I follow her and realign myself to repeat the process.  Naturally, it's not that simple, but either I boil it down to that or just tell you to read and dodge and deal with it.  I still read it, but those motions form the foundation of where I search for holes in the pattern.  I don't know how best to clear Vortex bullets so they don't interfere.  I imagine there's likely an optimal time to kill off the spellcard, but that's something you're better off asking Baity about.  What I'm more interested in is what the noncard would look like if you flew above Murasa during Vortex, got her to fire upward bullets, killed off the card, and took on the noncard with upward bullets flying from the bottom of the screen.  By the way, did we lose spoilertext with the forum update?

Ghost Ship: as far as I'm concerned, it's luckshit.



Ignore all instances of spectacular fail in that replay.  I'm tired.  Of course, if I can still timeout noncard 3 in this state (took me two tries), it should lend some credence to me actually having a method to that madness.
« Last Edit: April 04, 2010, 09:25:33 AM by Krim »
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LHCling

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Re: The New Spellcard Help Thread
« Reply #703 on: April 04, 2010, 09:47:11 AM »
I did not bother learning "BoWaP" save for the "safespot" at the point in time where the spiral changes directions.

I don't know how best to clear Vortex bullets so they don't interfere.  I imagine there's likely an optimal time to kill off the spellcard, but that's something you're better off asking Baity about.  What I'm more interested in is what the noncard would look like if you flew above Murasa during Vortex, got her to fire upward bullets, killed off the card, and took on the noncard with upward bullets flying from the bottom of the screen.  By the way, did we lose spoilertext with the forum update?
Honestly, assuming that you're making some effort to deal damage to Murasa during "SV" then there's most likely no need to worry about the clear times (since you're most likely going to finish it off at around the same time for all Shot Types; assuming that you're not bombing). As I've stated before, the best times to clear said Spell Card are during the start of the vortex, or the end of it. It'd probably be better (from a research perspective) if I could be bothered to accurately end the Spell Card at the given various scenarios.

That said, it would be best at this point in time to just end the Spell Card while having the last vortex with the bullets being "dropped" downwards.

The bullets naturally come out from the bottom of the screen and start flying upwards. I have witnessed this before. Hilarious.

And yes, Spoiler is borked now.
« Last Edit: April 04, 2010, 09:53:32 AM by Bai-tan »
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Re: The New Spellcard Help Thread
« Reply #704 on: April 04, 2010, 07:23:22 PM »
Double Spoiler Ex-5 and Ex-7

I don't understand how to do the first one of those.

For Ex-7, I know how it works, but is there is a way to predict which side Reimu comes from the first part of each attack cycle? I know she goes clockwise after that, but the first part is unpredictable it seems and you barely get enough time to react. Is there a way to know which side she'll start from, or do I just have to deal with it?

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Re: The New Spellcard Help Thread
« Reply #705 on: April 04, 2010, 08:15:28 PM »
For Ex-7, I know how it works, but is there is a way to predict which side Reimu comes from the first part of each attack cycle? I know she goes clockwise after that, but the first part is unpredictable it seems and you barely get enough time to react. Is there a way to know which side she'll start from, or do I just have to deal with it?
I think you have to DWI.
Starting from the center gives you the best chance of surviving either way.  If you can stay centered, that's even better because Raymoo comes in directly above/to the right of/to the left of/below you, and those are the places where the amulet walls spawn from, and if you can get them to converge near the sorta-centered Reimu that would help you get the lifesaving shots you need.

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Re: The New Spellcard Help Thread
« Reply #706 on: April 05, 2010, 04:25:00 AM »
Harbor Sign "Ghost Ship's Port". Are the glowing bullets (the ones trailing the anchors) supposed to be static? I'm not sure I've determined any patterns yet.
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Re: The New Spellcard Help Thread
« Reply #707 on: April 05, 2010, 04:56:10 PM »
Double Spoiler EX-5.

Seriously, how the hell is this even possible? I must be missing something.

Formless God

Re: The New Spellcard Help Thread
« Reply #708 on: April 05, 2010, 05:33:46 PM »
Am i the only one who considers BoWaP to be read n' dodge? (with similar movements every time)
It's random read 'n dodge for me, but definitely more fun that way >_>

Can someone please explain how you do Murasa's survival card. It gets me every time.
The trick that net me a nearly consistent rate on that card is to instantly move when Murasa gaphax next to you, so you don't get caught in the spawning ripples or walled in later. Another important thing to note is that the ripples consist of several "rings", which usually come in single or groups of 3, which have fairly big spaces between each other. Moving inside the ripples and abusing these spaces make yourself travel faster. The rest is just about trying to not clip anything. The spell gets a lot easier when it speeds up near the end.
Grr, I suck at explaining stuff =/ Maybe a replay will suffice ?

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Re: The New Spellcard Help Thread
« Reply #709 on: April 05, 2010, 05:45:46 PM »
@ formless god i always try that but muramasas time card is still a bomb card for me^^

anyone a clue for alice's card Chalk-White Russian Dolls and youmus first nonspellcardattacks?
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Re: The New Spellcard Help Thread
« Reply #710 on: April 05, 2010, 06:41:39 PM »
@ formless god i always try that but muramasas time card is still a bomb card for me^^

anyone a clue for alice's card Chalk-White Russian Dolls and youmus first nonspellcardattacks?
To my experience Chalk-White Russian Dolls is easier it you are higher up on the screen and Youmu's nonspells are just..... rape-a-riffic.

Re: The New Spellcard Help Thread
« Reply #711 on: April 05, 2010, 06:46:57 PM »
Youmu's nonspell can be misdirected. I can only misdirect the first of 2 waves though, so I still end up bombing/dying once on them, but it's better than twice. There's a way to misdirect both, but I've never done it.

Never do it on Stage 6 if you have interest in living.

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Re: The New Spellcard Help Thread
« Reply #712 on: April 06, 2010, 04:28:52 AM »
I need help on double death butterfly and shikigami ran.

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Re: The New Spellcard Help Thread
« Reply #713 on: April 06, 2010, 04:34:34 AM »
I need help on double death butterfly and shikigami ran.
Afraid I (or anyone else, for that matter) can't say much about Double Black Death Butterfly other than "read and dodge". It's random as all hell. As for Shkiigami Ran, the thing to remember is that whenever Ran is about to launch from the side of the screen, she will be aimed at you. If you're staying at the bottom of the screen (which is recommended for slipping past the butterflies as well), move a bit toward her so she will stay away from the center. Depending on where she goes exactly, you might also want to move a bit the other way so the butterflies will have a chance to fan out.

And my question still stands for Harbor Sign "Ghost Ship's Port". I'm getting a bit better at reading the bullets trailing the anchors, though it might help to know if they cross the same way every time. For some reason I just can't determine if that's the case.
« Last Edit: April 06, 2010, 04:46:37 AM by Funen1 »
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Re: The New Spellcard Help Thread
« Reply #714 on: April 06, 2010, 04:35:16 AM »
OK thanks.

I could also do with some help on star maelstrom
« Last Edit: April 06, 2010, 04:38:01 AM by omnomnom »

Helion

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Re: The New Spellcard Help Thread
« Reply #715 on: April 06, 2010, 09:46:12 AM »
To my experience Chalk-White Russian Dolls is easier it you are higher up on the screen
Yes, the only risk  is of a fairy spawning in your face and shooting at point blank range. I've had this happen once I figured the strategy out and dear God how I raged.

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Re: The New Spellcard Help Thread
« Reply #716 on: April 06, 2010, 04:41:04 PM »
I need help on double death butterfly and shikigami ran.
I'm having problems with this one too.
I can't even capture it on Normal. I'll tell you one thing, though: I always death bomb in the exact same place, and right when the card is half over.

History: 0/42

Maybe because I never bothered to capture it. That card isn't hard, it's just random and requires knowing how it works. Same thing with Unnatural Phenomenon.

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Re: The New Spellcard Help Thread
« Reply #717 on: April 06, 2010, 04:43:45 PM »
Yugi's midboss spellcard can be memorized.

Phantasm or SA, I can't capture DBDB. At least they can both be cheesed, one with a border, and the other is easily 1 bomb.

Re: The New Spellcard Help Thread
« Reply #718 on: April 06, 2010, 08:24:28 PM »
This is something that's been bothering me for a while...how do you do Yuugi's last midspell as a boss? I've never captured it in my life, all I can do is bomb and pray it ends before she can start another wave.

LHCling

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Re: The New Spellcard Help Thread
« Reply #719 on: April 06, 2010, 08:28:08 PM »
Kefit says to move up the 1/3 of the screen to magically dodge all the bullets.

I say to do this.
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