Author Topic: The New Spellcard Help Thread  (Read 141537 times)

jc_foster

  • Learning the ways of the bomb
  • Specializing in idiotic deaths since 2009
Re: The New Spellcard Help Thread
« Reply #630 on: March 18, 2010, 12:39:38 PM »
How is one supposed to capture Buddhist Art "Most Valuble Vajra" Easy?

From the point of view of someone who's never captured it ....

.... basically, make the circle around the screen as quickly as possible (you can cover at least 1/4-1/3 of the screen between each wave of bullets, I think) so you can get decent time under Shou on each pass. I believe the laser's movements after it goes off center are static (but don't quote me on that), so you can memorize and adjust appropriately.

Of course, it's generally accepted in any 1cc attempt to bomb this card six ways to Sunday (on Normal and higher, you get to deal with *two* lasers -.-) and move on. ;)

Edit: Replay. I (accidentally) time the card out, but at least it's a demonstration of the circling and laser movements. And ignore the rest of the stage. -.-
« Last Edit: March 18, 2010, 12:58:50 PM by jc_foster »

8lue Wizard

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Re: The New Spellcard Help Thread
« Reply #631 on: March 18, 2010, 01:38:52 PM »
I believe the laser's movements after it goes off center are static (but don't quote me on that), so you can memorize and adjust appropriately.

It most certainly is not. Observe. (stupideath halfway through, 'cuz I'm out of practice, but you get the idea.)

?q

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Re: The New Spellcard Help Thread
« Reply #632 on: March 18, 2010, 01:50:13 PM »
The center of the Vajra lasers moves to your current position.  This is why on Normal and up staying too close to the corners will cause the lasers to "swing" more quickly than you can get out of the way and/or box you in.

jc_foster

  • Learning the ways of the bomb
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Re: The New Spellcard Help Thread
« Reply #633 on: March 18, 2010, 06:35:45 PM »
OK, thanks, both of you. I'm usually too busy panicing /bombing that card to play close attention to it.

R-9A2 Delta

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Re: The New Spellcard Help Thread
« Reply #634 on: March 20, 2010, 12:30:07 AM »
Anything on DS stage 10.

Re: The New Spellcard Help Thread
« Reply #635 on: March 20, 2010, 12:38:51 AM »
Does that include 10-1? Because that's the only one I have beaten from that level, and it's pretty easy once you know how to do it.

Basically, you want to sit right next to Tenshi at all times, and take your pictures right when she spawns the bullets all around you. If done correctly, you'll only have a few small red bullets to worry about. Well, that and Tenshi moving into you; so don't be too close when she's not about to spawn bullets.

And I think I might have some advice for 10-2, even though I haven't beaten it yet: the laser clusters are aimed at the location you were at when they were first spawned. And 10-4 is just alternating between the left and right sides of the screen so that the giant stars won't rotate towards you.

ebarrett

Re: The New Spellcard Help Thread
« Reply #636 on: March 20, 2010, 01:06:34 AM »
Anything on DS stage 10.
These "everything" requests are strange. I get the impression that people aren't even trying before coming here. Anyway:

10-1: sit under Tenshi, just don't get stepped on when she moves, and watch for random small bullets moving upwards.
10-2: lasers are aimed at your position when the "nice shot" sound goes off. just listen and move away before they're near.
10-3: read and dodge. if you need more advice than this, you have no business in stage 10.
10-4: left, right, left, right, etc.; always moving to the center when dodging the small yellow stars helps a lot.
10-5: if you're not going for score, streaming in the bottom does the trick.
10-6: read and dodge, but it's harder than it looks. don't be afraid of moving horizontally yourself.
10-7: read and dodge, but it's easier than it looks if you're not going for score; one picture during the laser, one inbetween, repeat. of course, if you're uncomfortable with Aya's focused speed, it won't be easier than it looks.
10-8: stay close to Iku, a bit to the right; this way instead of dodging both "waves" at weird angles at once, you get the first almost vertically and the second almost horizontally with little to no overlapping.

R-9A2 Delta

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Re: The New Spellcard Help Thread
« Reply #637 on: March 20, 2010, 01:13:06 AM »
These "everything" requests are strange. I get the impression that people aren't even trying before coming here. Anyway:

10-1: sit under Tenshi, just don't get stepped on when she moves, and watch for random small bullets moving upwards.
10-2: lasers are aimed at your position when the "nice shot" sound goes off. just listen and move away before they're near.
10-3: read and dodge. if you need more advice than this, you have no business in stage 10.
10-4: left, right, left, right, etc.; always moving to the center when dodging the small yellow stars helps a lot.
10-5: if you're not going for score, streaming in the bottom does the trick.
10-6: read and dodge, but it's harder than it looks. don't be afraid of moving horizontally yourself.
10-7: read and dodge, but it's easier than it looks if you're not going for score; one picture during the laser, one inbetween, repeat. of course, if you're uncomfortable with Aya's focused speed, it won't be easier than it looks.
10-8: stay close to Iku, a bit to the right; this way instead of dodging both "waves" at weird angles at once, you get the first almost vertically and the second almost horizontally with little to no overlapping.
I try, I'm just terrible.
Anyway, thanks! This really helped.

Re: The New Spellcard Help Thread
« Reply #638 on: March 22, 2010, 06:04:10 PM »
DS Level EX-2. Is there a strategy for this?
« Last Edit: March 22, 2010, 06:07:20 PM by Zengeku the Viking »

Formless God

Re: The New Spellcard Help Thread
« Reply #639 on: March 22, 2010, 06:31:17 PM »
Wow ... talk about good timing  :D (and you must've been the first to see it, yes ? :V)

Anyway, the trick to that spell is to include as many "familiars" in your photos as possible, then follow the gap you've just made in that ring of familiars while micrododging/charging.

Re: The New Spellcard Help Thread
« Reply #640 on: March 22, 2010, 06:51:59 PM »
Wow ... talk about good timing  :D (and you must've been the first to see it, yes ? :V)

Anyway, the trick to that spell is to include as many "familiars" in your photos as possible, then follow the gap you've just made in that ring of familiars while micrododging/charging.

Cool bro. Thanks for the assistance.

Lybydose

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Re: The New Spellcard Help Thread
« Reply #641 on: March 22, 2010, 06:59:24 PM »
Not really a help request but uhhhh

Ghost Clifford.  Is this spell SUPPOSED to end in like 3 seconds?

On Easy/Normal I captured it before any bullets even reached me.  wtf?
« Last Edit: March 22, 2010, 07:21:27 PM by Lybydose »

Heartbeam

Re: The New Spellcard Help Thread
« Reply #642 on: March 22, 2010, 07:38:40 PM »
I don't know the exact cause behind it, but it's some form of a damage bug that steadily lowers the health of the boss whether or not you're shooting.  I've never experienced anything as extreme as your case...did you happen to save any of the runs?

It appeared to be exclusive to the Prismriver Sisters and in both practice and full game runs, but I thought I've seen it happen twice with Hanged Hourai Dolls (didn't record).  Further narrowing it down I've only seen it in action when you're facing a solo sister after the first trio spell.  Several times for Ghost Clifford and once with Merlin's noncard (following spell wasn't affected), once with Hino Phantasm Normal, three times for Lyrica's noncard (Normal only), and most recently once with both of Lunasa's attacks.

Before my guess was it had something to do with the activation of the border around when the boss loses her spell armor, but where does that leave all the other instances?  Tried it a few times for Ghost Clifford but something else may have been in play that caused the bug.  It did work, however.  That's all I've figured so far.



For the recent run there was no border during the noncard when the bug started, but one was activated later (didn't notice the bug at the time).  Why it continued to the next spell instead of stopping when it happened with Lyrica's noncard...who knows.  Because the attack timed out?


Edit: wrong replay.
« Last Edit: March 22, 2010, 07:42:46 PM by Heartbeam »

Lybydose

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Re: The New Spellcard Help Thread
« Reply #643 on: March 22, 2010, 08:01:36 PM »
I did not save the replay.  I was only going practice mode to capture a bunch of spellcards I've missed/failed.  I had never even seen Merlin's card on any of the four difficulties before now. 

Easy, Normal, and Hard all ended about 3 seconds after the initial spellcard immunity wore off.  Lunatic took slightly longer, like maybe 6-7 seconds.  These were (obviously) all on separate runs, and they were not back to back runs: I did a few stage 2, 3, 4 (Lunasa), and 5 (on various difficulties) runs in between those.  I did not close the game between any of them.  The runs fighting Lunasa didn't have any strange behavior with her spellcard.

I tried it again just now and it seems to behaving properly now.

EDIT:  forgot to mention I was using ReimuB and shooting focused from the bottom of the screen the entire time, while following Merlin's enemy marker.
« Last Edit: March 22, 2010, 10:18:54 PM by Lybydose »

Re: The New Spellcard Help Thread
« Reply #644 on: March 23, 2010, 11:46:00 AM »
I read these posts about Jaimers and Baity claiming Vajra of Perfect Buddhism Lunatic to be "not that bad".

How do you guys go about it then? I don't see how you are supposed to avoid that green laser crushing you. I have beaten it only two times over the course of 40 runs against it. Mostly because of the laser.

Also - about Shou's 2nd non-spell. I remember Baity giving the advice to move to the left or something to make the hardest wave easier. What do you mean? Go to the extreme left and dodge there? Or is it in fact just read and dodge with no tricks at all?

Re: The New Spellcard Help Thread
« Reply #645 on: March 23, 2010, 06:25:39 PM »
If you go to the extreme left (or right, which is much more difficult) during Shou's second non-spell, one of the diagonal sets of lasers becomes near vertical and much easier to dodge. Unfortunately you need to duck in and out to make this work and if Shou moves too far to the left it's moot anyway.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Jaimers

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Re: The New Spellcard Help Thread
« Reply #646 on: March 23, 2010, 06:42:50 PM »
I read these posts about Jaimers and Baity claiming Vajra of Perfect Buddhism Lunatic to be "not that bad".

How do you guys go about it then? I don't see how you are supposed to avoid that green laser crushing you. I have beaten it only two times over the course of 40 runs against it. Mostly because of the laser.

If your dying because of the laser then your doing something wrong. The laser should be mostly a non-issue until the last 5 seconds of a timeout if you do it right.
If I die, it's always because I clipped a bullet.

How to do it right is hard to explain. It will just "click" after having done it for some time.
Try to avoid hugging the walls for too long and keep moving, only to stop when you have to wait for a laser to move or to shoot Shou for a bit.
If you have to move fast, you can "skip" a bullet by going in a straight line if it's in the way.
Spoiler:
this probably makes no sense
.

LHCling

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Re: The New Spellcard Help Thread
« Reply #647 on: March 23, 2010, 09:13:27 PM »
Also - about Shou's 2nd non-spell. I remember Baity giving the advice to move to the left or something to make the hardest wave easier. What do you mean? Go to the extreme left and dodge there? Or is it in fact just read and dodge with no tricks at all?
Going to the extreme left (or right, YMMV) is somewhat counter-intuitive in the sense that you won't be doing any damage. However, it does certainly make each wave a fair bit easier. If you're using ReimuA / MarisaA / SanaeB, then your best bet is to actually try to stay underneath Syou as long as possible and POWER through the attack (provided you're at 4.00 Power though).

These days, I figured it would be much better to use a compromise and start a bit from the right when the first laser "cage" comes down, and then move diagonally upwards to the left if necessary. Unless it makes sense to move diagonally downwards to the right (this requires you to be able to quickly read the first "cage" while simultaneously looking at the third "cage" and the bullets fired as well; the third "cage" being a governing factor as to where the bullets are fired). This way, you have a much lower chance of clipping the second "cage". Of course, this also means get off the bottom.

Unfortunately you need to duck in and out to make this work and if Shou moves too far to the left it's moot anyway.
Fun fact: If she moves to the far left (and I'm talking nearing the edge of the screen here) then the second laser "cage" disappears entirely.

How to do it right is hard to explain.
It is indeed hard to explain. Because it's quite preferential as to how you approach this Spell Card. For instance, I never look at where my hitbox really is. I just use the sprite as an indicator; my eyes are actually focused on the bullets. Parse bullets, calculate movement, weave through and keep on circling. Well, I stop at certain points to redirect the lasers to those given points and to do maximum damage too of course.

When you smash your head against the wall said Spell Card enough times, you'll see the magic behind it.
« Last Edit: March 23, 2010, 09:28:52 PM by Baity »
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Re: The New Spellcard Help Thread
« Reply #648 on: March 23, 2010, 11:50:01 PM »
Can someone please explain, in baby terms and without assuming I have any micrododging skills at all, how the hell you do Flying Fantastica / LFO consistantly? I captured Fantastica Normal blind and on my first try but I'm now 6/21 on Normal, a similar score on Hard and 0/16 on Lunatic. Even Easy isn't perfect.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

LHCling

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Re: The New Spellcard Help Thread
« Reply #649 on: March 24, 2010, 12:04:09 AM »
YMMV (you'll start to note that I use this a lot for UFO because a lot of Spell Cards are actually more dodge-based rather than memory-based; most tend to have key elements in them which I abuse use to my advantage though). I (tend to) use the left, up, right, down circling approach. Others use the misdirect up, down, up, down, etc., or even No Vert. Shotgunning also works, but beware the implications.

It's much easier to dodge amulets to the side. Fact. The downside is not dealing damage (or dealing a little bit less).

etc. etc. etc.

That said, a Forward Type seriously trivializes this Spell Card.
« Last Edit: March 24, 2010, 12:06:56 AM by Baity »
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
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[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Lopsidation

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Re: The New Spellcard Help Thread
« Reply #650 on: March 25, 2010, 01:30:26 AM »
If you're going for a 1cc, pacifist it. The blue waves are cake and you can bombspam the last 30 seconds.

If you're going for a capture, though, follow Baity's advice.
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Re: The New Spellcard Help Thread
« Reply #651 on: March 26, 2010, 08:52:29 AM »
Also, the last picture in DS's Ex-3, where the difficulty quadruples or something stupid.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #652 on: March 26, 2010, 03:57:05 PM »
Yuugi's spell card where the seemingly only thing you have to do is spin around her.

CK Crash

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Re: The New Spellcard Help Thread
« Reply #653 on: March 26, 2010, 06:36:07 PM »
Yuugi's spell card where the seemingly only thing you have to do is spin around her.
Take the picture when the spell circle flashes, because that indicates when the spiral is going to go faster than normal. Go in tight squares around Yuugi instead of a "circle" (actually an octagon, making you smack into the spiral). Right after you take the picture, judge where the spiral is going to start again, and stay on the safe side of that spot.

Ragnarok

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Re: The New Spellcard Help Thread
« Reply #654 on: March 26, 2010, 06:38:11 PM »
Wood & Fire Sign "Forest Blaze"  on hard

i always get cornerd in the left until i use a bomb or die -.- anyone got a tip?
DIE CIRCULAR DANMAKU DIE
Touhou 7.5 1cc Lunatic !!!
Touhou 6 1cc Hard !
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Re: The New Spellcard Help Thread
« Reply #655 on: March 26, 2010, 06:40:01 PM »
If you must move, pick right over left.

hyorinryu

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Re: The New Spellcard Help Thread
« Reply #656 on: March 27, 2010, 03:32:33 AM »
Utsuho Double Spoiler card where she drops suns on you two at a time.
My replay is here.

Momiji's 4-2 and Ichirin's 5-1 would be nice too.

*currently under repair*
Puzzle Dragon stuff

Krimmydoodle

  • We must apply more SCIENCE!
Re: The New Spellcard Help Thread
« Reply #657 on: March 27, 2010, 04:01:31 AM »
You didn't link an Utsuho replay, but I'll refer you to my post where I explain most of her cards (I'm not sure which card you're asking about, but I hope it's not 8-2, which is pretty much read/dodge).

4-2, I don't have much advice for you other than read and dodge, use a vertical camera (press x in case you don't know about that), and use long distance shots if necessary.

5-1 got a lot easier for me when I decided to graze all pink lasers to the left.  If you sit yourself to the left of an incoming pink laser, everything else will tend to go around you (this also goes for when she starts doing rapid waves).
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #658 on: March 27, 2010, 06:07:59 AM »
雷符「ライトニングフィッシュ」 (10-2)
要石「カナメファンネル」 (10-5)
They're the only ones I need to get 99/99 for Hatate.

ふねん1

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Re: The New Spellcard Help Thread
« Reply #659 on: March 28, 2010, 10:00:56 PM »
Not so much help with the card itself, but how to unlock it. Remilia's Last Word. Supposedly I have to capture 30 Last Spells in Spell Practice to unlock it, but I've way exceeded that amount and it's still not open. Is there something I'm missing here?
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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