Scene 8-4, 8-6, and 8-8 in DS...
...so basically, all of 's cards. 's cards are easy, but
8-4: I see it as a four-step process that coincides with the four corners of the screen. I start with a pic with the initial freebie charge, then go into that pattern. I lure her into the lower left, upper left, upper right, and lower right, at which point I charge my camera and take another pic. I suppose which side doesn't matter for the most part, but what's important is that on her third movement (where her attack becomes largest), you're working with the vertical part of the screen, as it gives you more room to dodge the massive attack. Once you have that down, you just have to not get hit by the random blue bullets.
8-6: Heavy emphasis on defensive photography. Like the previous explanation, it's a step-by-step process that begins after an initial pic. I lure a star all the way to the left, then basically proceed to ignore it; the camera won't charge quickly enough for me to do anything about it. For the next two stars, I lure to the middle-rightish and right, during which I charge my camera to take a pic
immediately after the rightmost star spawns, eliminating the stars and returning my precious breathing room (I make a note of taking the pic as soon as possible, as it gives you the most time to charge before the next star is fired). Lure the next two stars to the middle-right and middle, at which point I repeat the action of photographing both stars, while snapping a pic of the boss at the same time. Repeat. Which side you work with truly doesn't matter, so feel free to take this strategy and mirror it if you have weird obsessive tendencies about which side of the screen you work on (like I do at times).
8-8: When you hear the boss' charge-up sound, make sure you move so you don't get killed by a star that spawns on you. Take a pic of the boss, then stream any remaining stars, since their motion is aimed at you. In my supplied replay, I make it a point to do two other things. First, I make sure to photograph the arrow-shooting beacon that spawns with each wave. Second, I manipulate her movement to the right so she starts spawning those beacons offscreen, where their bullets will never reach me. If you fail to do those properly, don't get flustered, as it's not necessary since the arrow bullets are fired in a very dodgable pattern, but if you can eliminate them, it's one less thing to worry about.