Author Topic: The New Spellcard Help Thread  (Read 141540 times)

Lopsidation

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Re: The New Spellcard Help Thread
« Reply #570 on: March 13, 2010, 10:41:12 PM »
Regarding 9-1:
You say "flat-out dodging" as if dodging the bullets in the bottom for long enough to decide between going for a picture or taking a defensive shot was difficult compared to what you've went through to get to stage 9. So, yeah, whenever a clear opening doesn't appear, just take a defensive shot and reposition yourself. It's one of the easiest late-game cards.
Says you.  :(
I only need one more card to unlock extra, so I just tried that method. I was taking defensive shots whenever I couldn't reach Eirin, and it worked way better than anything I had done before. Among 50 tries, there was one where I had a whole 3 photos (compared to my previous record, 1 photo) when the card timed itself out.

There's just, not enough chances to go for a photo. Especially considering how close you have to be to take a picture.
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

ebarrett

Re: The New Spellcard Help Thread
« Reply #571 on: March 13, 2010, 11:48:23 PM »
There's just, not enough chances to go for a photo. Especially considering how close you have to be to take a picture.
Uhhh errr wait for a doesn't-need-to-be-really-large "vertical" opening, move into it while leaving some space in front of you, zoom? It's just finding a gap where you can stay still for just a little bit (so you can zoom safely) and using it to your advantage. There'll be the occasional picture failed due to running out of zoom juice just before you release the button, but this can be dealt with by releasing early if in doubt; this way you'll at least create a (tiny) gap in the pattern which is still better than nothing. You can also get some successful pictures you wouldn't imagine would be successful this way - after all, if you have about half of the boss sprite in the picture, it counts.

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: The New Spellcard Help Thread
« Reply #572 on: March 14, 2010, 05:47:39 AM »
I need help on scene 9-6.

btw thanks SenSageUn

Lybydose

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Re: The New Spellcard Help Thread
« Reply #573 on: March 14, 2010, 07:37:49 AM »
... Wait, everything of BoFaE is STATIC ? Even that second pellet wave ?

I had a lot of trouble with BoFaE until I started doing a simple trick: TAKE A PICTURE OF THE PELLET WAVES.

The idea is to clear out the pellets but not let Yukari be in the picture, setting your charge high enough that you'll be fully charged when the lasers come out.

SupahVee1234

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Re: The New Spellcard Help Thread
« Reply #574 on: March 14, 2010, 07:07:39 PM »
Double Spoiler:
*6-8
« Last Edit: March 14, 2010, 09:50:34 PM by SupahVee1234 »

R-9A2 Delta

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Re: The New Spellcard Help Thread
« Reply #575 on: March 14, 2010, 07:14:07 PM »
DS, any scene of level 7 except 7-6

Rikter

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Re: The New Spellcard Help Thread
« Reply #576 on: March 14, 2010, 10:14:58 PM »
I need help on 3-4 of DS.

Re: The New Spellcard Help Thread
« Reply #577 on: March 14, 2010, 10:29:20 PM »
DS, any scene of level 7 except 7-6

7-1
First phase: Load and rush. She'll never get any real shots out and if she does read them. Not a biggy.
Second phase: Stay near her and dodge the lasers. The laser gets wonky at the bottom but is predictable near Shou
Third phase: Use vert camera. The basis of the lasers and gloving balls is the same as in first phase just that it's harder to read. When loaded, clear everything she's shooting and back down.

7-2
A bit to Nazrin's left is a strange vertical space where she rarely drops her bullets. Of course she moves so most of the time some other bullets get in the way but try to keep to her left and quite close by.

7-3
A bit harder one. Attempt to lure Shou's afterburner somewhere it will have least damage. Clear as many shots as possible while shooting Shou. Try to memorize the angle of the closest afterburner stream to help positioning.

7-4
Nothing special here other than it's a puzzle scene. Keep loading constantly and dodge everything that comes. Clear the lasers, rinse and repeat. The last shot is especially hard; if you don't keep loading all the time, you won't make it.

7-5
Fun puzzle. Shou will only shoot to the squares vertical and horizontal to her, so whenever she moves you must have camera loaded and ready to take a photo and clear lasers to escape into a square not in her line of fire. After second photo she will start shooting blue orbs all around, which all you can do about is dodge. Don't wait close to her for her to finish shooting but at a corner far away. For example you pick the square bottom-left of her so you wait at the corner leading to two squares beneath her, after which you will wait at the corner leading to the square two to her right of the square she moved to. Don't use the bottom three squares. Also watch out for taking a picture too early and escaping or she'll follow you into the square you just escaped.

7-7
Haven't passed this one yet but my tactic so far is to keep an eye on the wave coming from the left and dodge them around the middle and when I see the second wave coming from right, I'll just follow the path created by it while dodging lasers.


P.S. Long time lurker reporting in.

I need help on 3-4 of DS.

Furienify has made a video shoving how to do it.

http://www.youtube.com/watch?v=QBZHTPeRctI
« Last Edit: March 14, 2010, 10:34:06 PM by Sam the Onion »

Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #578 on: March 14, 2010, 11:16:26 PM »
Murasa's "Deep Sinker". I can't seem to erase the anchors quickly enough.

Re: The New Spellcard Help Thread
« Reply #579 on: March 14, 2010, 11:48:09 PM »
Murasa's "Deep Sinker". I can't seem to erase the anchors quickly enough.

I found out that if the blue bullets touch the anchors, they disapear

Lure Murasa to stay by the side of an Anchor, and go to the other side of it.  You can chill there while she shoots~

The best thing to do is to shoot only once and wait until the crappy green storm, but if you manage to follow this technique I said, you can take 2 pictures and get a full charge to protect yourself =D

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: The New Spellcard Help Thread
« Reply #580 on: March 15, 2010, 05:57:12 AM »
all of DS except for levels 1 and 2.

lumber_of_the_beast

Re: The New Spellcard Help Thread
« Reply #581 on: March 15, 2010, 12:52:04 PM »
Help with Light Magic "Star Maelstrom" Easy and Great Magic "Devil's Recitation" Easy, please.

Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #582 on: March 15, 2010, 01:32:12 PM »
Brain Fingerprint... Damn kamikaze nothings.

Re: The New Spellcard Help Thread
« Reply #583 on: March 16, 2010, 12:52:45 AM »
Brain Fingerprint... Damn kamikaze nothings.

Brain Fingerprint is AWESOME FUN. Basically, you want your pictures to cancel the starting wave of delayed-reaction-bombs and stream the rest to create as much space for yourself as possible, all whilst avoiding the green-beans. This lets you use the fast-charge a lot. If you don't have a charge for when a wave starts, look for an area where a bullet didn't go, dodge the first three aimed bullets then run like hell for that safe area.

Speaking of DS Satori though...
Does anyone have anything to say about Vague Recollection of Kinkakuji or is it just BS?
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

jc_foster

  • Learning the ways of the bomb
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Re: The New Spellcard Help Thread
« Reply #584 on: March 16, 2010, 01:16:31 AM »
Help with Light Magic "Star Maelstrom" Easy and Great Magic "Devil's Recitation" Easy, please.

Devil's Recitation: Bubbles are never as big as they seem. ;) They're aimed, so misdirect them slightly for some breathing room. Also, don't be afraid to move toward the bottom if you need to give the lasers a moment to open back up. Once the medium-size bullets come in, just read, dodge, and don't panic.

Star Maelstrom, on the other hand, I can't say anything to, as all roads for me still lead to the 'x' key. -.-

?q

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Re: The New Spellcard Help Thread
« Reply #585 on: March 16, 2010, 01:26:26 AM »
Speaking of DS Satori though...
Does anyone have anything to say about Vague Recollection of Kinkakuji or is it just BS?
Both.

*Take first shot immediately
*Take your time when taking pictures.  The droplet bullets' hitboxes are not as large as you may think, so you can zoom in. 
Spoiler:
This may just be from me playing as Hatate though, as she's guaranteed to clear the bullets in front of her
*The attack is worst when you're charging.  Read as well as you can.  Try not to go through the yellow walls, as their hitboxes really ARE as large as you may think.

Quote
Light Magic "Star Maelstrom" Easy
Practice.  I don't know if the lasers are static, but after a few tries you should get the idea of how they curve so you can dodge parallel to them when Byakuren starts tossing stars your way.
Don't move from underneath Byakuren until she starts shooting stars, and try to get back under her when you're done dodging them.

The Greatest Dog

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Re: The New Spellcard Help Thread
« Reply #586 on: March 16, 2010, 01:58:55 AM »
Or do Star Maelstrom no horizontal.

Replay for reference.

Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #587 on: March 16, 2010, 03:39:37 AM »
Brain Fingerprint is AWESOME FUN.
It certainly is, isn't it...? It's like playing Chicken.

.....Ok, I'm back with 8 pictures left to unlock Extra. Ugh, I'm never going to unlock Miss H at the pace I'm going. :ohdear:
.....Ok, so I wanna capture Nue's Danmaku X (I captured it. I'll work on another one of Nue's spells.) purple clone card, and the One Cape Two Capes Red Cape Blue Cape.
« Last Edit: March 16, 2010, 03:55:46 PM by Always 無⑨ »

Re: The New Spellcard Help Thread
« Reply #588 on: March 16, 2010, 06:15:48 AM »
I need help on 3-4 of DS.
Start below Yamame, about halfway between the center of her sprite and the bottom of the screen, or slightly above the lowest point in her outer (white) spell circle. Remain charged the whole time except when trying to take a photo. Slowly move over to one side, then watch the white (somewhat aimed) stream and the red (reflected) stream. About when they meet up, snap a photo, then duck through the gap you've created in the streams. Start moving to the other side, and repeat. Adjust your movement vertically as needed to dodge the scattered bullets for the later photos.

Edit: Here's a replay, and here's the video of my strategy.

Murasa's "Deep Sinker". I can't seem to erase the anchors quickly enough.
Here's how I did this:
1. Lure Murasa towards one of the corner anchors.
2. Move near the center (about halfway between her and the exact center) and snap a photo that erases the corner anchor and the two adjacent side anchors.
3. Lure Murasa towards the opposite corner anchor, and repeat step 2.
4. When the anchors are about to fire, lure Murasa into the corner again. Weave your way between bullets into the center of the circle before the bullets speed up, then dodge the green bullets. (Read and dodge. Or if you can't, just hope you get lucky here)
5. Repeat steps 1 and 2.
6. Take the last photo however you like.
« Last Edit: March 16, 2010, 07:09:55 AM by Poochy »

Helix ⑨

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Re: The New Spellcard Help Thread
« Reply #589 on: March 16, 2010, 04:35:04 PM »
DS 10-4. I don't plan on capturing this, but HOW on earth do you do this? I really wonder, it's complete and utter laser wall coming at you that just regenerates after a photo.

Krimmydoodle

  • We must apply more SCIENCE!
Re: The New Spellcard Help Thread
« Reply #590 on: March 16, 2010, 05:00:43 PM »
Someone already asked this in the RAGE Thread on a tangent, so I'll simply copy/paste my explanation from there.

Reference replay. 

The way the stars rotate, you want to dodge one wave on the left of the screen, then dodge the next on the right, then the left, right, etc.  If you follow the pattern, the passing stars will rotate toward Iku, allowing you (relatively) safe passage.  If you mess it up, the passing stars will rotate toward you, and wall you.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Helix ⑨

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Re: The New Spellcard Help Thread
« Reply #591 on: March 16, 2010, 07:49:46 PM »
ex-6
How do I determine the safespots for the big explosions? I lucked out on my first attempt and made 3 photos, but every attempt after I just get randomly killed by the wave of sanae's 'bomb'.


Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #592 on: March 16, 2010, 07:51:46 PM »
ex-6
How do I determine the safespots for the big explosions? I lucked out on my first attempt and made 3 photos, but every attempt after I just get randomly killed by the wave of sanae's 'bomb'.



Me gots replayayayayay. I don't know how to do it, either, but just watch how I do it.

I'm having trouble with Reimu's Fantasy Dimensional Hole. And that <something>-Repelling Border spellcard.

Helix ⑨

  • No Pain, No Gain
  • No Guts, No Glory
    • my youtube, 95% touhou vids, mainly extras and last words.
Re: The New Spellcard Help Thread
« Reply #593 on: March 16, 2010, 08:01:11 PM »
Me gots replayayayayay. I don't know how to do it, either, but just watch how I do it.

I'm having trouble with Reimu's Fantasy Dimensional Hole. And that <something>-Repelling Border spellcard.
you're brilliant.

Is your repelling border also bugged? Every time I get hit the screen starts flashing, or rather all bullets flash. I can't test if only happens on deaths cause I can't survive more than 4 seconds on that card :V

Re: The New Spellcard Help Thread
« Reply #594 on: March 16, 2010, 08:05:14 PM »
Is your repelling border also bugged? Every time I get hit the screen starts flashing, or rather all bullets flash. I can't test if only happens on deaths cause I can't survive more than 4 seconds on that card :V
It also appears when you are trying to take a picture, so I kind of think it's intentional to force you to stay in between the lanes of rings when you do so. Either that, or the card wasn't playtested at all.

Re: The New Spellcard Help Thread
« Reply #595 on: March 16, 2010, 08:05:57 PM »
ex-6
How do I determine the safespots for the big explosions? I lucked out on my first attempt and made 3 photos, but every attempt after I just get randomly killed by the wave of sanae's 'bomb'.



You don't need safespots. Use one camera shot to take out the explosion toads and supercharge quickly to take a picture of Sanae.

Me gots replayayayayay. I don't know how to do it, either, but just watch how I do it.

I'm having trouble with Reimu's Fantasy Dimensional Hole. And that <something>-Repelling Border spellcard.

Fantasy Hole is robotic crap. Stay center and dodge Reimu in tangent to her. Always return to center as the barrier walls are spawned from the spot from where she jumped. By doing this you'll have Reimu and all the walls closing on the center of the screen. Take a photo and do again. The blue amulet spread is aimed (as far as I've observed) so just take a small step away from the axis whenever you dodge Reimu.

With Repelling Border you don't need horizontal movement. Just place yourself between the orbs at the bottom, follow them to right and rush left whenever you're running out of space. You can only take pictures where the red amulets are aimed so if you don't clear the closest wave in addition to taking a photo of Reimu, you're quite sure to die (especially on the second last photo). Don't supercharge ever or use focus while rushing.

Edit:
It also appears when you are trying to take a picture, so I kind of think it's intentional to force you to stay in between the lanes of rings when you do so. Either that, or the card wasn't playtested at all.

It's Paparazzi-Repelling Barrier for a reason  ;)

Serela

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Re: The New Spellcard Help Thread
« Reply #596 on: March 16, 2010, 08:12:14 PM »
You don't need safespots. Use one camera shot to take out the explosion toads and supercharge quickly to take a picture of Sanae.
On the first picture, you can get the explosion wave and Sanae in the same picture, which helps. It takes a bit of luck to survive the bullets into the next wave, though.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

CK Crash

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Re: The New Spellcard Help Thread
« Reply #597 on: March 16, 2010, 08:17:28 PM »
It also appears when you are trying to take a picture, so I kind of think it's intentional to force you to stay in between the lanes of rings when you do so. Either that, or the card wasn't playtested at all.
The rings aren't stationary, it's just that Reimu fires them at an incredibly high speed, to the point where they go through Aya unless the game slows down at all, causing it to check collision for the inbetween frames (read, taking a photo). It's a rather ingenious use of what would normally be bad design.

Anyways, Marisa's first and second Ex scenes. Any strategy besides clearing the hexagrams and praying?

Serela

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Re: The New Spellcard Help Thread
« Reply #598 on: March 16, 2010, 08:20:44 PM »
Anyways, Marisa's first and second Ex scenes. Any strategy besides clearing the hexagrams and praying?
For the first, use your control over picture orientation to clear many familiars when you photo Marisa. Then, stay in the space where the cleared familiars were; the bullet density should be fairy low there.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #599 on: March 16, 2010, 09:03:08 PM »
you're brilliant.

Is your repelling border also bugged? Every time I get hit the screen starts flashing, or rather all bullets flash. I can't test if only happens on deaths cause I can't survive more than 4 seconds on that card :V
No no no... It's because the blue bullet rings are moving really really fast. Same thing happens when I'm playing with Danmakufu's Slow(); function.