Author Topic: The New Spellcard Help Thread  (Read 141540 times)

Re: The New Spellcard Help Thread
« Reply #480 on: March 01, 2010, 09:43:57 PM »
If you're using ReimuA, just gap. I do it to save trouble. Anyone else, try to minimize time spent on each side to avoid having to dodge near solid wall bullet clusters.

Also, MarisaB and ReimuC can go above Kisume, but then you run the risk of having a bullet spawn on your hitbox, it's still capturable like that with some luck.

ebarrett

Re: The New Spellcard Help Thread
« Reply #481 on: March 02, 2010, 02:00:00 AM »
Kisume's laser spell card. I'm not going to ask about Yamame's opener, because I already know it's an autobomb.

If you're using ReimuA, just gap. I do it to save trouble. Anyone else, try to minimize time spent on each side to avoid having to dodge near solid wall bullet clusters.

Also, MarisaB and ReimuC can go above Kisume, but then you run the risk of having a bullet spawn on your hitbox, it's still capturable like that with some luck.


Kisume follows you, but the round bullets take a while to start falling. Take advantage of this by going to one side and shooting her until the bullets start falling, then change sides, repeat.

Kefit

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Re: The New Spellcard Help Thread
« Reply #482 on: March 02, 2010, 03:29:04 AM »
Wanna feel smart?

Then give me a flawless strategy for Hourai Jewel.

Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #483 on: March 02, 2010, 03:33:27 AM »
Hourai Jewel

Tears are welling up in my eyes. I don't wanna face that spell ever again until I die. Maybe then I'll try it again.

ebarrett

Re: The New Spellcard Help Thread
« Reply #484 on: March 02, 2010, 06:13:53 AM »
Wanna feel smart?

Then give me a flawless strategy for Hourai Jewel.

Arrive there 3/2 or something, bomb until Kaguya's smile falls of her face.

Hug the bottom at all costs, sound cues in a 1-2-1-2 pattern, if that sound is a "2" ending and there's an opportunity to dash, dash, as horizontally as you can, no matter if it looks early to switch directions. Just don't end the dash near to a line of round bullets collapsing on top of you as you come back, because as you might have already noticed, they'll make you hurry right into the tail of an outgoing wave.

It shouldn't be a problem for you; I still fail to follow my own instructions and ram the round bullets when glancing at the waves to see if it's really a "2", though.

Kefit

  • The Wild Draw Four of America
Re: The New Spellcard Help Thread
« Reply #485 on: March 02, 2010, 06:26:22 AM »
Unfortunately the sound cues aren't the greatest things to go off of. They are what I have been using for 3523 years and I still ram a bullet once or twice pretty much every time I do the card.

Fortunately I just figured out a wonderful color coded micro-memorization routine that basically trivializes the card. I think I'll go and practice it a bit more to make sure it works.

Edit: 7/20. Ugh, gonna need more work on this I guess.
« Last Edit: March 02, 2010, 06:44:27 AM by Kefit »

ebarrett

Re: The New Spellcard Help Thread
« Reply #486 on: March 02, 2010, 07:02:31 AM »
Edit: 7/20. Ugh, gonna need more work on this I guess.

7/20. Ugh

7/20. Ugh
You weren't kidding, were you.

Alice★f

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Re: The New Spellcard Help Thread
« Reply #487 on: March 02, 2010, 07:04:51 AM »
Rainbow Danmaku (Hard, Lunatic)

Curse of Vlad Tepes (Hard)

The Needles of Yore and the Vengeful Spirits in Pain (Hard)

Border of Wave and Particle (Normal+) Oh my Lord my eyes are bleeding.

Swallowtail Butterfly, Deep-Rooted Butterfly, etc. My history is: 1/54

God's Rice Porridge, Unremembered Crop. The bullets seem to have HUGE hitboxes.

Misayama Hunting Shrine Ritual

Miracle of Otensui (Streaming?)

Mountain of Faith (Normal+)

I may not lose any lives during a 1cc run, but this one always kills me at least three times.

And also Kanako's second non-spell. What are you supposed to do? Streaming just seems like it scatters the bullets around more.

& UFO EASY

I'm serious. How do you get lives? I see replays of people with 5-7 1/2 lives and 6 bombs in stock. Three UFO's and I only get 2/5 of life if I'm lucky. Trying to avoid getting hit while chasing after the damn things takes my mind off more important things... like the music.

===============

The reason why I don't suggest Extra cards is becuase I still suck and usually get to the bosses with only one or two lives left, so I don't get to play much.

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jc_foster

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Re: The New Spellcard Help Thread
« Reply #488 on: March 03, 2010, 06:16:57 PM »
I can only speak to a few of these, but I'll fill in what I can:

Rainbow Danmaku (Hard, Lunatic)
This is Hourai Jewel if I'm not mistaken, so see the quick exchange bewteen Kefit and ebarrett above for one approach.

God's Rice Porridge, Unremembered Crop. The bullets seem to have HUGE hitboxes.
Yeah, it's clippy. I autobomb it unless I'm feeling daring.

Misayama Hunting Shrine Ritual
I start each knife wave in a corner so I have as much room as possible to stream across. And even then sometimes I misread and get walled by the white bullets.

Mountain of Faith (Normal+)

I may not lose any lives during a 1cc run, but this one always kills me at least three times.
It's the same advice for all difficulties -- read, dodge, and pray.

Re: The New Spellcard Help Thread
« Reply #489 on: March 03, 2010, 06:40:12 PM »
I'm enraged. I hope someone can help me to cool me down. Maybe if they could tell me how you are supposed to take the final photo in StB Scene 8-7; The one where Ran flies straight at you and increasing speed as you take photos. Its not too hard up until that point, just annoying, but one i take the 7th photo, Aya's charging-up-camera-speed isn't fast enough to prevent Ran from ramming her and moving normally will make it take too long to charge up the camera.

I hope someone can help me out here. StB was pretty fun until this point. Then it went straight to the garbage bin...  ???

ふねん1

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Re: The New Spellcard Help Thread
« Reply #490 on: March 03, 2010, 06:58:47 PM »
And also Kanako's second non-spell. What are you supposed to do? Streaming just seems like it scatters the bullets around more.
You're supposed to move back and forth, not stream. The motion should be, at most, ever so slightly more than a tap of the button, and it's best to move just before the next wave starts firing at you (this effect is more pronounced on Hard).

Kisume's laser spell card.
Like the others said, the best way is to move across the screen over time. Pick a side to start from, then after Kisume fires 3-4 lasers, start making your way toward the other side of the screen. See the replay I have below for a demonstration.

I'm not going to ask about Yamame's opener, because I already know it's an autobomb.
No. No it's not.

You may not be "asking", but seriously, learn to approach it like this. You'll be glad you did.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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Re: The New Spellcard Help Thread
« Reply #491 on: March 04, 2010, 02:40:37 AM »
StB Scene 10-3.

What the dick. How is this possible.

ebarrett

Re: The New Spellcard Help Thread
« Reply #492 on: March 04, 2010, 03:00:18 AM »
final photo in StB Scene 8-7
Guts and luck. You want to be charging the camera almost full-time and only just barely "untap" out of the way as Ran passes through; this is enough for you to have the camera fully charged just as Ran enters the screen in the opposite corner when you're finally out of room to dodge. The problem is, there's a chance a butterfly might spawn on top of you midway through - not a big chance, but not exactly negligible either.

StB Scene 10-3.
Unfocus and run around Komachi, you'll always stay in the gap between the gold and silver streams and she'll never reach you with the lasers if you do it right.

Re: The New Spellcard Help Thread
« Reply #493 on: March 04, 2010, 03:08:29 AM »
StB rule #1:  If it looks impossible, it probably involves streaming, strategic photo-taking, or twirling around in a circle.  Or it's the last wave of 9-6.

Re: The New Spellcard Help Thread
« Reply #494 on: March 04, 2010, 06:07:40 PM »
StB rule #1:  If it looks impossible, it probably involves streaming, strategic photo-taking, or twirling around in a circle.  Or it's the last wave of 9-6.

9-6... that's the "Ceiling" isn't it? I kept clipping there forever because of Aya's blasted speed! >:(

Re: The New Spellcard Help Thread
« Reply #495 on: March 04, 2010, 06:35:25 PM »
I actually don't mind 9-6, I think it's great fun.

Okay, got 10-3 down.

How am I supposed to do EX-6? Pray? I mean I know it's streaming, but jesus, is there even a pattern?

EDIT: Nevermind, got it~ Only EX-7 and 8 left!
« Last Edit: March 04, 2010, 07:29:54 PM by SenSageUn »

Re: The New Spellcard Help Thread
« Reply #496 on: March 04, 2010, 08:58:53 PM »
In IN, is Earth Light Way on Normal supposed to be a lot harder than the trivial Hard version and the very easy Lunatic Shoot the Moon? Or am I doing it wrong? (Streaming usually results in me being nearly walled by her aimed yellow shoots) That's... a bit embarrassing!

Oh, and speaking of Marisa... Can you prevent her from moving around to the center on Final Master Spark? I can handle her fine when she sticks to either side, but if she moves closer to the center, her star bullets haven't spread out enough by the time I reach them, and I'm all too happy to ram them...

Imperishable Shooting phases 5 and especially 6... is there a trick to it, or is it "learn to dodge faster"?

Re: The New Spellcard Help Thread
« Reply #497 on: March 04, 2010, 10:27:02 PM »
I actually don't mind 9-6, I think it's great fun.

I think i would too if Aya would just stop moving so fast. I found the card rather insulting because it looked like something i could handle with ease with Reimu but being restricted to using Aya makes things stupidly harder.

Same thing with 9-8. Am i really the only one crippled by Aya's movement? (Or at least, significantly inferior compared to usual?)

Re: The New Spellcard Help Thread
« Reply #498 on: March 05, 2010, 12:33:49 AM »
Deadly Dance "Mortality -Demon World-"

Ok, I get it's streaming, but whenever I see a gap in the 03 bullets I always don't manage to get across and die.

Heartbeam

Re: The New Spellcard Help Thread
« Reply #499 on: March 05, 2010, 12:59:31 AM »
Deadly Dance "Mortality -Demon World-"

Ok, I get it's streaming, but whenever I see a gap in the 03 bullets I always don't manage to get across and die.

That's a bit vague.  Are the butterfly bullets impeding your path so the bubble bullets cave in on you?  You're making sure to dash across to help widen the gap before cutting back, right?  You may even want to abandon your current route altogether and find another one that doesn't have the static bullets converging at a bad angle when you want to make your unfocused jumps.

Without going into the supergraze method you can still circle Yuyuko for a bit starting from the fourth quadrant then making your way down on the left side after circling her for the second time.  The first rotation and a half is pretty much the worst when it comes to dealing with the bubble bullets and that'll take care of the problem nicely.  You'll find very easy gaps afterwards for the rest of the spell.

Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #500 on: March 05, 2010, 02:24:36 AM »
Monster Cat "CHEEEEEN".
How the fuck...

Re: The New Spellcard Help Thread
« Reply #501 on: March 05, 2010, 02:43:37 AM »
Monster Cat "CHEEEEEN".
How the fuck...

Listen to the sound of her attacks.

I'm not 100% certain of how they were, as it's been some time since I capped this card, but listening to the sounds makes a beat you can follow.

I Guess It's something like 1, 1, 1-2, 1, 1, 1-2, where 1-2 is when she charges at you.

Re: The New Spellcard Help Thread
« Reply #502 on: March 06, 2010, 01:09:37 AM »
Monster Cat "CHEEEEEN".
How the fuck...

Here's what I've found about this spellcard so far.

Whenever she shoots the wave of bullets, they always seem to be aimed at you. I'm not sure of this yet, but this is what I think, anyway.

To start out, she'll fly down the middle of the screen, so you want to move left or right immidiately. Begin to move up, as she flies to the left/right wall and flies after you. After that, she'll follow this pattern:

1: Fly to the same Y level as you. X level is either the top of the screen or the bottom, so NEVER stay near the edges of the screen. You should begin to move left or right, making sure to avoid the bullets.

2: Fly straight into you. Begin moving up or down (once again making sure not to run into any bullets), and get away from the edge of the screen if you're nearby.

3: Fly to the same X level as you. Y level is either the left side of the screen or the right side, so once again, don't stay near the edges. Immidiately after, she'll fly into you.

It takes a bit to master, but that's the basic strategy. The bullets can screw you over if you're not paying attention, so you just gotta watch out for those.


ebarrett

Re: The New Spellcard Help Thread
« Reply #503 on: March 06, 2010, 01:38:59 AM »
For Monster Cat, just try it a few times from the exact center of the screen; that should give you all the insight you need after a few attempts. I had a complete step-by-step somewhere in the thread which I couldn't find for some reason, but the basic thing is that there is one pattern for how many times she moves before stopping for a second and another for whether any particular "jump" is aimed at you or not.

Re: The New Spellcard Help Thread
« Reply #504 on: March 06, 2010, 02:28:41 AM »
Ran's superman shit.

IMO, all of the stage 8 spellcards are horrible and are just trying to screw you over :\

Edit: The spellcard after that, too.
« Last Edit: March 06, 2010, 03:06:05 AM by Darkblizer »

Helion

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Re: The New Spellcard Help Thread
« Reply #505 on: March 06, 2010, 11:09:09 AM »
Kogasa's second non spell on Lunatic, I seriously don't get it. One less autobomb and the whole fight can take just 1 life out of me.
Seriously 80% of UFO to me is bomb management.
« Last Edit: March 06, 2010, 11:11:55 AM by Van Helion »

Krimmydoodle

  • We must apply more SCIENCE!
Re: The New Spellcard Help Thread
« Reply #506 on: March 06, 2010, 11:26:10 AM »
Kogasa's Second Noncard

If you're sitting at the bottom, that's the wrong way to go about it.  You want to be higher up where the bullet spread is less significant, and from there it's just reflex to fit yourself into a hole and not getting clipped while you stay in the hole.  You could minimize the reflex requirement by starting each wave from a lower spot on the screen and moving up before the pattern starts to spread, but there's a tradeoff to consider as more movement increases the possibility of clipdeath.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Formless God

Re: The New Spellcard Help Thread
« Reply #507 on: March 06, 2010, 11:47:23 AM »
Kogasa's last spell. Yes, I know this has been asked many times, but I just don't get it :/
Do I have to stick around the middle of the screen, fit myself in the blue waves, then dodge both the red and cyan ones using horizontal movements ?

I'd like a consistent strategy on "Sinkable Vortex" as well.
AFAIK following Murasa destroys the spell faster, and staying still trivializes the first two waves but messes up everything after that (around the third wave, when Murasa dashes to the other side of you). My capture rate is equal for both :/

Krimmydoodle

  • We must apply more SCIENCE!
Re: The New Spellcard Help Thread
« Reply #508 on: March 06, 2010, 01:03:11 PM »
For Kogasa's last spell (stealing a Baity vid here because I didn't do it right in the vid I linked above for noncard 2), I see it as a repeating cycle of a few steps.

For the red arrow bullets, you shouldn't really have to dodge them at all, since it's aimed.  The first step as I see it is to misdirect the two waves of red bullets slightly to the right.  Not too far, as going too far to the right will mean that the next set of red bullets to the left will be fired down the center of the screen.  If you get something like this, you went too far to the right (and you're probably too close to the train besides that).

After misdirecting the two sets of arrows, find a hole through the blue horizontal amulets and work your way to the left.  As this happens, the left train should have mostly passed by, leaving minimal cyan amulets to dodge.

Once you've made it to the left, it should be about time for another pair of aimed arrow waves.  These should be similarly directed to the left, and you'll then work your way back to the right.

Repeat.  If you follow the timing of misdirecting red bullets to the right and left alternatively, everything else should more or less fall into place.  You'll still have to dodge a few scattered cyan amulets, but if you're getting completely overwhelmed by a cyan wave, your timing fell out of place somewhere.



As for Sinking Vortex, I can't say my strategy is anything more than read, read, read.  Unless there's something about Murasa's movement I don't understand (as far as I'm concerned, it's random), I don't entirely count on the card going my way.  Being aggressive can be a good thing, as staying under her as much as possible will obviously end the card faster, as well as reducing the variety of angles that bullets can strike from since everything will be raining from an angle relatively above you, but when she decides to be mean and run away, it can be better to just sit and accept the angle change, since chasing her can just as easily get you killed in a reckless dash.

I will add that I have a preference to dodge it from the vertical center of the screen, though I'm not entirely sure why.  As I think about it, it seems like a bad idea, as being higher up increases the angles that she can attack with.  I don't know.  Maybe something to try if you're curious.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Helion

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Re: The New Spellcard Help Thread
« Reply #509 on: March 06, 2010, 01:11:24 PM »
Kogasa's Second Noncard

If you're sitting at the bottom, that's the wrong way to go about it.  You want to be higher up where the bullet spread is less significant, and from there it's just reflex to fit yourself into a hole and not getting clipped while you stay in the hole.  You could minimize the reflex requirement by starting each wave from a lower spot on the screen and moving up before the pattern starts to spread, but there's a tradeoff to consider as more movement increases the possibility of clipdeath.
Thank you. Far more stupider than I thought it would be, but then I was stupid for not figuring it out in the first place.