Author Topic: The New Spellcard Help Thread  (Read 141540 times)

Re: The New Spellcard Help Thread
« Reply #450 on: February 23, 2010, 08:39:30 PM »
RAINBOW UFOS.

This card just baffles me. Am I supposed to ignore Nue completely and just blow up the UFOs to cancel out the bullets as much as possible? >:

No-vert it. Seriously, it becomes soooooooooo easy if you don't move too much. The biggest threat comes from bullets travelling down rather than across.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #451 on: February 23, 2010, 08:44:16 PM »
focus on one side and kill the ufos
if the ufos spawn, first cross the vertical waves before they move, then focus on the horizontal ones

Re: The New Spellcard Help Thread
« Reply #452 on: February 23, 2010, 09:04:44 PM »
Sakuya's opener on Lunatic. Any advice?

Bananamatic

Re: The New Spellcard Help Thread
« Reply #453 on: February 23, 2010, 09:05:47 PM »
Sakuya's opener on Lunatic. Any advice?
X
or dodge and predict the purple spread shot, then end up bombing it anyways

Helion

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Re: The New Spellcard Help Thread
« Reply #454 on: February 23, 2010, 10:02:49 PM »
Ihakasa's Moon curse. Is there another way, other than going around Mokou in the circle along with the pellet walls and the knives? I pull off the dodges on the top part 1/10 tries.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #455 on: February 23, 2010, 10:06:11 PM »
Ihakasa's Moon curse. Is there another way, other than going around Mokou in the circle along with the pellet walls and the knives? I pull off the dodges on the top part 1/10 tries.
I remember something like "go under the second set of knives and finish her"

Re: The New Spellcard Help Thread
« Reply #456 on: February 23, 2010, 10:08:31 PM »
X
or dodge and predict the purple spread shot, then end up bombing it anyways

That's not really a very good attitude when you want to get better. Just bomb all you cannot do and dodge the easy stuff. That's not smart for practice. In practice you are supposed to improve your skills and what better way to do that than trying to defeat the hard patterns. When i finally decide i want to gun for a lunatic 1cc its easy to 1-bomb this attack completely effortless.

MoF Lunatic Stage 3 Midboss spellcard. WTHS<fbnh

Because being told to bomb simply won't suffice. I asked this question myself some time ago and got this answer:

Water Sign "Hydro Camouflage"

Quote from: some dude
Yeah this spell is seriously a bitch. This one took me like 20 tries to capture.
When you start, go about an inch or so from the bottom of screen for the first wave. Since Nitori's position is fixed on the first wave, you want to start there since this is where there will be the largest gap between the diagonal streams of bullets. Take one or two tries to find it. After that, just follow Nitori, watching her vertical movement, placing yourself at where the gap is widest. Or you could do it the manly way and just read it. The rest is simple, just dodge the bubbles from within your restricted horizontal movement.

I don't remember the origins of it though.

Re: The New Spellcard Help Thread
« Reply #457 on: February 23, 2010, 10:20:44 PM »
Ihakasa's Moon curse. Is there another way, other than going around Mokou in the circle along with the pellet walls and the knives? I pull off the dodges on the top part 1/10 tries.

http://replays.gensokyou.org/download.php?id=7443

This timeout shows the best way to handle the card. You will only need a short part of it and that is easy to pull off once you know it.

Helion

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Re: The New Spellcard Help Thread
« Reply #458 on: February 23, 2010, 10:40:58 PM »
http://replays.gensokyou.org/download.php?id=7443

This timeout shows the best way to handle the card. You will only need a short part of it and that is easy to pull off once you know it.
Thanks. Tried the method in Spell Practice and I've gotten more consistent with it. When I screw up going through a pellet wall though it's still my own fault.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #459 on: February 23, 2010, 10:43:03 PM »
Okay so I actually tried Sakuya's 1st nonspell.

Dodge a little higher so the walls have less spread and go a little left or right from Sakuya before the purple shot.
I don't see any tricks here :V

Re: The New Spellcard Help Thread
« Reply #460 on: February 24, 2010, 12:14:26 AM »
Terukuni Throughout the World
Misayama Hunting Shrine Ritual(Normal)
Suwa War- Native Myth vs Central Myth

If I can capture these 3, I'll have captured every MoF spell. Unfortunately, I have no clue how to actually do them. Okay, technically, I've captured Misayama, but I'm not counting MarisaBug captures.

I don't care which shottype, I'm willing to use almost any of them, just no glitching them. Not that you can on Suwa War.


Also, how do you do Suwako's first survival?
« Last Edit: February 24, 2010, 12:16:25 AM by Enigma »

DgBarca

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Re: The New Spellcard Help Thread
« Reply #461 on: February 24, 2010, 12:26:48 PM »
PCB Hard...
WTF Stradivarus ?
WTF Youmu ?
WTF Yuyuko ?
WTH all after stage 4, in fact...
For now my strategy is : bomb bomb bomb break border bomb die bomb bomb
« Last Edit: February 24, 2010, 12:29:00 PM by DgBarca »
[21:16] <redacted> dgbarca makes great work
[21:16] <redacted> i hope he'll make a full game once

Re: The New Spellcard Help Thread
« Reply #462 on: February 24, 2010, 09:32:04 PM »
Misayama Hunting Shrine Ritual(Normal)

http://replays.gensokyou.org/download.php?id=7454

It's streaming with a little bit of running at the end. I want to say it's simple but I died at it about 6 times before I could get this replay.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Re: The New Spellcard Help Thread
« Reply #463 on: February 24, 2010, 10:50:03 PM »
Thanks. Tried the method in Spell Practice and I've gotten more consistent with it. When I screw up going through a pellet wall though it's still my own fault.

Don't worry. Going through the pellet walls isn't much about dodging skill. Its more a question of timing. A bit more practice and you probably won't ever screw up again.

mikeKOSA

Re: The New Spellcard Help Thread
« Reply #464 on: February 25, 2010, 05:46:59 AM »
marisa's midboss non-spellcards and asteroid belt... her other attacks are easy but those three always force me to bomb

Re: The New Spellcard Help Thread
« Reply #465 on: February 25, 2010, 09:13:29 AM »
Huziwara no Mokou's spell card Forgiveness "Honest Man's Death". How does the laser she shoots work, and how is it dodged? Sometimes I manage to not get killed by it, and sometimes I get killed...

Barrakketh

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Re: The New Spellcard Help Thread
« Reply #466 on: February 25, 2010, 09:42:40 AM »
Huziwara no Mokou's spell card Forgiveness "Honest Man's Death". How does the laser she shoots work, and how is it dodged? Sometimes I manage to not get killed by it, and sometimes I get killed...
The laser "activates" at your current position when it's fired, meaning you need to move toward where the laser is sweeping from.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Re: The New Spellcard Help Thread
« Reply #467 on: February 25, 2010, 09:58:01 AM »
The laser "activates" at your current position when it's fired, meaning you need to move toward where the laser is sweeping from.

Thanks a lot. Kinda figured out something like that, but always good to get it confirmed.

Heartbeam

Re: The New Spellcard Help Thread
« Reply #468 on: February 27, 2010, 06:44:18 AM »
Rambling

Stating the obvious, but different instructions work for different people.  In a written guide then, should there be a distinction between the methods that are essentially the same but worded differently, or stick to one and hope for the best?  How can you put yourself back in your own shoes from several months back and understand the train of thought you had back then?  You see the randomness of bullets unfolding and determine the path that probably won't wall you in.  Okay, how?  How do you quantify the capability of breaking down patterns into segments that you can keep track of?

Going into this I realized how many things remain that were routine but I never stopped to question and fully understand.  Some methods may very well be the hard way but I've stuck to it until I don't know any other path.  So the Yuyuko battle is being put off for a lack of understanding to even give it a short summary, but it probably doesn't matter anyway.  I don't think this guide really helps.

PCB Hard...
Stradivarus
Youmu

Spirit Strings "Stradivarius"
Honestly, if you're aiming for a 1CC then pick a different sister to shoot down during Live Poltergeist.  Otherwise, if you're going for a capture then nothing to do but dodge harder.  It may seem overwhelming but it's a very fair spell.  Of note:

  • You can sit on the notes to prevent the row of bullets from spawning.  I'd suggest doing one of the higher ones near the cluster of notes for the most favorable impact.
  • You can do this instead.  If you go near her too early she'll launch a proximity wave before the actual attack starts so be wary of that.

Stage Five
Replay

Midboss Opener
Static pattern aimed at you.  Easiest way is probably to be directly in front of her and use the same set of movements to avoid the attack.  The second wave of green/orange bullets shouldn't be much worse because Youmu only has one of two positions to move to when sending that wave, directed by you.  After that it can get a little messier but you should be ending the attack by then.

To avoid the first two waves entirely start to the lower left or right near Youmu.  Make your way to the top when she starts the attack and misdirect the second wave above her.  The same applies for positioning yourself to the upper left or right of her.

Gaki Sword "Storybook of the Gaki Realm"
Straightforward enough.  Shoot at her for a bit then make your way to the other end of the screen where it's considered consistently easier to dodge the bullets.  Unfocused movements during the slowdown are encouraged and be extra careful about avoiding bullets coming at you sideways after the slowdown ends.  Don't be too greedy about staying underneath her.  The row of bullets right underneath can be doable but better to play it safe.

Very easy to end the spell with Duplex Barrier.  Shortly after her first cut to the left side of the screen she'll lose her armor and you're free to drop it then.

Endstage Opener
Same idea as the first attack; learn a general set of movements to handle the spell.  It doesn't take much.

The attack is also available for misdirection, but appears to be only possible when directing it to the upper left or right if you're going to successfully manipulate both waves.  Simplest way is starting at one of the upper corners.

Hell Flame Sword "Flashing Slash Formation"
Constant awareness for open space, and more often than not it'll help to be aggressive with your dodging.  Push forward and weave through all those bullets during the slowdown.  You'll be pushing the envelope when it comes to testing the actual hitbox of bullets if that's what it takes to get through, but it's just as effective to sit still and wait for the path to open for you.  Don't be too suicidal.

Or drop a Duplex Barrier on her when she cuts to the right.

Second Noncard
Tap over only to avoid the knives.

Asura Sword "Obsession with the Present World"
Be on the lookout for nice open areas during the slowdown and move over as soon as it ends.  The bullets are aimed at you at the end of the animation, but Youmu won't follow until shortly after.  If you wait until the aimed bullets are about to swarm you to move out of the way then you'll be stuck shooting nothing while she remains above the aimed bullet stream.

Easy mode: move up near her side then, you guessed it, drop a Duplex Barrier several seconds into the spell after the spell armor wears off.

Human Era Sword "Approaching Disillusion"
Extra slow streaming.  If you're streaming to the right and she fires from your right, move down.  From the left, up.  When changing directions definitely don't do what the replay did which was play with the sound off.  Start making distance as soon as she fires but take care not to ram either of the forward bullet arms that come with the aimed shot.

Your attention should be focused on the small bullets slowly creeping up.  The aimed shots may be the driving force of the spell, but the fact that they're aimed should place them low on the risk list.  Be remotely aware of where Youmu is and the path the aimed shot will cover, and that's all the attention you should give to it.

I don't think it needs to be explained how you're going to drop a Duplex Barrier on her.

Deva Realm Sword "Seven Sins"

First part is moving away from the denser areas and then being aggressive during the slowdown.  If you can't clear all the bullets before the slowdown ends then play it calm and predict the trajectory of the remaining few.  Remember, she always moves after spawning a wave.  You shouldn't have problems following.  Also, it's a given that you won't always be able to see out the thin areas but even "walls" can be lined up and pass through you.  Hold your definition of dense to reasonable standards.



As for the slowdown, I've seen others say that they use the background as an indicator for the length of the effect and when it'll end.  You could also get a 'feel' for the duration of the slowdown, or do both.  Whatever best prepares you for the change back to regular speed so you don't launch yourself into a mess.

Sort of unrelated, a small collection of screencaps to create a very rough outline for PCB stage five.  It was created with Normal in mind and not intended to be proper work given the severely low level of organization with obvious and unnecessary sections (and one typo), but perhaps the visual aid will be of use.

« Last Edit: February 27, 2010, 06:11:10 PM by Heartbeam »

SupahVee1234

  • Koishi isn't cute
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Re: The New Spellcard Help Thread
« Reply #469 on: February 27, 2010, 01:48:15 PM »
IN Lunatic:

*Venomous Moth's Scales or something like that, you know what I mean. I can't capture this, I always get walled or I'm too scared to not bomb.
*Boss 2 - second nonspellcard. What the fuck? I try to destroy the familiars but I still have to bomb twice or deathbomb.
*First Pyramid. Jesus.
*Marisa's spell with little stars coming from left and right. Asteroid Belt, I think.
*Marisa's double spark.

Helepolis

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Re: The New Spellcard Help Thread
« Reply #470 on: February 27, 2010, 05:25:43 PM »
IN Lunatic:

*Venomous Moth's Scales or something like that, you know what I mean. I can't capture this, I always get walled or I'm too scared to not bomb.
*Boss 2 - second nonspellcard. What the fuck? I try to destroy the familiars but I still have to bomb twice or deathbomb.
*First Pyramid. Jesus.
*Marisa's spell with little stars coming from left and right. Asteroid Belt, I think.
*Marisa's double spark.

Which team are you using anyway, because for some spells the team matter as you can apply different tactics. Assuming you are battling Marisa you must be using Border / Ghost team or one of their solos. I can only explain a bit about the following:

Mystia:
- Poisonous moth scales: Kill the first familiar appearing from the left. It will give you a good opening. Further than that as far as I expirienced this card, it is micrododging and listening carefully to Mystia when she is firing the round bullets.

- Her 2nd non card. If you are using Border team, unfocus to destroy as many as familiars as possible. With Youmu, you need to perform little more effort to take down, try to set Myon angled so you can focus on both sides.

Keine:
- First pyramid, I haven't figured a movement strategy for this yet. The card is static so a strategy can be applied.

Marisa:
- Astroid Belt: Luck factor spell card, if you are lucky the stars from the sides won't give you too much trouble. Otherwise generally bombing is the strategy here if you are going for 1cc.

- Marisa's loving heart - double spark is basically luring the Laser away each time. The first time, depending on your position she will shift to the left or right and fire it always straight down. Now pick a very angular position to make her fire the laser diagonal away. During this you can stand under her and deal pretty much good damage. Repeat the pattern. Seriously, all four cards in four difficulties have the same technique. Just the amount of stars being spammed is increased and in Hard/Lunatic mode you have to lure the laser a little further diagonal to get yourself more space.
« Last Edit: February 27, 2010, 05:40:08 PM by Helepolis »

Re: The New Spellcard Help Thread
« Reply #471 on: February 27, 2010, 09:36:51 PM »
Bury in Lake L.

Don't feel like wasting an entire lives worth of bombs again because of stupid hitboxes.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

SupahVee1234

  • Koishi isn't cute
  • would you like some deathbomb
Re: The New Spellcard Help Thread
« Reply #472 on: February 28, 2010, 12:02:11 PM »
Which team are you using anyway, because for some spells the team matter as you can apply different tactics. Assuming you are battling Marisa you must be using Border / Ghost team or one of their solos. I can only explain a bit about the following:

Mystia:
- Poisonous moth scales: Kill the first familiar appearing from the left. It will give you a good opening. Further than that as far as I expirienced this card, it is micrododging and listening carefully to Mystia when she is firing the round bullets.

- Her 2nd non card. If you are using Border team, unfocus to destroy as many as familiars as possible. With Youmu, you need to perform little more effort to take down, try to set Myon angled so you can focus on both sides.

Keine:
- First pyramid, I haven't figured a movement strategy for this yet. The card is static so a strategy can be applied.

Marisa:
- Astroid Belt: Luck factor spell card, if you are lucky the stars from the sides won't give you too much trouble. Otherwise generally bombing is the strategy here if you are going for 1cc.

- Marisa's loving heart - double spark is basically luring the Laser away each time. The first time, depending on your position she will shift to the left or right and fire it always straight down. Now pick a very angular position to make her fire the laser diagonal away. During this you can stand under her and deal pretty much good damage. Repeat the pattern. Seriously, all four cards in four difficulties have the same technique. Just the amount of stars being spammed is increased and in Hard/Lunatic mode you have to lure the laser a little further diagonal to get yourself more space.

Thanks. I've figured something out for First Pyramid, I'll post it in a minute.

SupahVee1234

  • Koishi isn't cute
  • would you like some deathbomb
Re: The New Spellcard Help Thread
« Reply #473 on: February 28, 2010, 12:10:59 PM »

Re: The New Spellcard Help Thread
« Reply #474 on: March 01, 2010, 08:24:03 AM »
Bury in Lake L.

Don't feel like wasting an entire lives worth of bombs again because of stupid hitboxes.

What i usually do is shotgun Patchy for as long as possible while moving down the screen with the bullets. Then i hope for the bubbles to align themselves in a manner that actually can be dodged. I don't know if there is any tactics that makes it consistently capturable but i don't get a wall too often.

Helix ⑨

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Re: The New Spellcard Help Thread
« Reply #475 on: March 01, 2010, 01:09:35 PM »
Last 2 seconds of Fantasy Heaven, is this possible without luck haxx? I've captured all last words but this one and profound field and I'm sure I have nearly 300 tries by now.

Re: The New Spellcard Help Thread
« Reply #476 on: March 01, 2010, 08:14:01 PM »
Suwako's Frog Is Eaten by Snake due to the Croak... I can see it's one of those "trick" spellcards, but I just can't see the pattern... any suggestion? Thanks :-)

Re: The New Spellcard Help Thread
« Reply #477 on: March 01, 2010, 08:43:10 PM »
It's random. If she leaves an opening, you can easily get through and circle around her. If she doesn't leave a big enough opening, it's an autobomb.

LHCling

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Re: The New Spellcard Help Thread
« Reply #478 on: March 01, 2010, 08:45:04 PM »
..
It's random. If she leaves an opening, you can easily get through and circle around her. If she doesn't leave a big enough opening, it's an autobomb. look to the side for openings.
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Helion

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Re: The New Spellcard Help Thread
« Reply #479 on: March 01, 2010, 09:11:05 PM »
Kisume's laser spell card. I'm not going to ask about Yamame's opener, because I already know it's an autobomb.