Author Topic: The New Spellcard Help Thread  (Read 141537 times)

Re: The New Spellcard Help Thread
« Reply #420 on: February 15, 2010, 10:00:54 PM »
Ok, I've never seen a card jump in difficulty like Blazing Wheel did from hard to lunatic. On hard, it's fairly trivial, and has almost never killed me. On lunatic, it just utterly destroys me; I don't know how to NOT die. There's probably not much you can suggest on this one, other than 'improve your timing', but is there a particular height to be at that makes the card easier, or some tip of some sort?

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Re: The New Spellcard Help Thread
« Reply #421 on: February 15, 2010, 10:10:05 PM »
Try staying higher up, you don't have to move so much.

ebarrett

Re: The New Spellcard Help Thread
« Reply #422 on: February 15, 2010, 10:10:34 PM »
Blazing Wheel lunatic

I just take it from the very bottom, horizontal only, unfocused jumps, "step on the brakes", and switch directions. Pay attention above all to the outgoing wave; the last bullet in each wave is your measure, once you can move to the side without hitting it, do it.

Once you get used to it, it's one of the easiest stage 6 midboss cards.

Ghaleon

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Re: The New Spellcard Help Thread
« Reply #423 on: February 16, 2010, 05:25:28 AM »
Anybody able to offer some advice for Virtue of the wind god? It's an easy spellcard until Kanako's health is at like 25%. Then I always get killed by those occasional walls she throws at you where you're supposed to dodge in between bullets of the same color instead of finding gaps between those of different colors. Thing is I always hunt for the mixed-color gaps first, then I realize there are none, uh oh, time to micro dodge. Except by the time that occurs to me it's already too late and splat.

Is there some kind of way of figuring out when you have to micro dodge in advance? Is the order of which color you have to micrododge thru predictable? I just find it hard to believe that people can actually micrododge that in time (though I've seen it done) without having some sort of pre-knowledge about it. ESPECIALLY since the bullet type isn't exactly one that overlaps over each other very well (I hate those card bullets despite their generous hitboxes, they always have really funny tricks when many are on top of one another).

Re: The New Spellcard Help Thread
« Reply #424 on: February 16, 2010, 05:40:47 AM »
lol you're asking for advice on VoWG of all things?  You just have to find the biggest gap and get there as fast as possible, and if that requires you to micrododge, then get ready to micrododge.  Though you could take note(if you don't know already) that the blue and teal waves are the most heavily randomized in the pattern, so when you see those coming down, start looking for gaps quickly.

Lopsidation

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Re: The New Spellcard Help Thread
« Reply #425 on: February 16, 2010, 02:41:01 PM »
You usually only have to micrododge through dark blue and light blue waves, which is good because they're the most spread out of all the colors. In general, it's a good idea to memorize this attack based on the colors, as each color has a specific pattern that it always falls into.
For predicting, try to look halfway up the screen at all times. It's a mess up there, but it gives you more reaction time, so.
« Last Edit: February 16, 2010, 02:43:02 PM by Lopsidation »
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Re: The New Spellcard Help Thread
« Reply #426 on: February 16, 2010, 09:45:02 PM »
Is there a path that will greatly reduce clipping on Night with Overly Bright Guest Stars, or is it always going to be a high risk of clipdeath and therefore should be bombed?

LHCling

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Re: The New Spellcard Help Thread
« Reply #427 on: February 16, 2010, 10:50:58 PM »
Greatly reduce it? Ha, most likely not.

Some useful tidbits though:
  • When dealing with the aimed shots, remain still as much as possible while counting to 5. Every time you count 5, move a bit out of the way to avoid collision. The absolute maximum count possible from the center (which is where you should be at) is 7 from the bottom of the screen. Avoid going past 6 if possible
  • Lasers are rectangular in hitbox shape
  • Directly in the center at the bottom ("true" bottom center) is the most dangerous position you can be in after about 5 seconds; you want to be above this or out to the side a bit

The above statements is for Lunatic's version only. The statements above do not hold true for Hard.
« Last Edit: February 16, 2010, 10:54:57 PM by Baity »
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Chronojet ⚙ Dragon

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Re: The New Spellcard Help Thread
« Reply #428 on: February 17, 2010, 12:59:27 AM »
Ah, geez. How do I beat Suika's Fog spell card (don't remember the name of the spell card) in Touhou 9.5? *can only get one picture :barf:*

Re: The New Spellcard Help Thread
« Reply #429 on: February 18, 2010, 04:41:48 PM »
Any tips on how to read where the openings will be at on Broken Charm of Protection? I keep failing it now. My best chance seems to be going to the corners since it's usually more open there, but that doesn't always work.


Hina's last nonspell. I can't do it any more. I used to be able to do it without bombing almost every time.

Ohgane's Fire, I can't tell whether I need to go to the left or right quickly enough.

Helion

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Re: The New Spellcard Help Thread
« Reply #430 on: February 18, 2010, 06:21:04 PM »
Broken Charm is kinda aimed, I believe, so there is a degree to which moving left and right will misdirect it, at least in my experience. Last non-spell is annoying, so just hope she doesn't move spastically and fling one of those oblique cards your way, which are the only big threat.
Ohgane's fire is about where you see less bullets, then making your way there.

Re: The New Spellcard Help Thread
« Reply #431 on: February 19, 2010, 04:18:05 AM »
Spin the Cephalic Plate.

Can this thing be memorized like I think it can? Not that it'd help. The thing is too clippy at times and the paths are easily blocked. I just don't have a good strategy for it, and I'm using ReimuB so I can't just use Homing to make things simpler.

LHCling

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Re: The New Spellcard Help Thread
« Reply #432 on: February 19, 2010, 04:22:39 AM »
http://replays.gensokyou.org/download.php?id=4102

If it's too clippy, then I suggest the special use of holding one directional button down and repeatedly tapping the other as required.
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Re: The New Spellcard Help Thread
« Reply #433 on: February 20, 2010, 02:31:31 AM »
Earth Light Ray on Normal. I've finally captured it after 35 attempts, but it basically came down to "macrododge the aimed shots while staying in the lanes and hope a laser doesn't spawn under me". Is there a way to make it easier?

Re: The New Spellcard Help Thread
« Reply #434 on: February 20, 2010, 05:08:42 AM »
Earth Light Ray on Normal. I've finally captured it after 35 attempts, but it basically came down to "macrododge the aimed shots while staying in the lanes and hope a laser doesn't spawn under me". Is there a way to make it easier?
First, stay off the bottom. Stay far, far away from the bottom. I recommend trying to remain about a third of the way up the screen. The aimed bullets and the curves will hit at about the same time if you're near the bottom, but if you move upwards a little, you can be clear of the curves before the aimed bullets arrive.
Between waves, note where the familiars are headed. The lasers always fire straight up from where the center of each one hits the bottom of the screen.

Kylesky

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Re: The New Spellcard Help Thread
« Reply #435 on: February 20, 2010, 08:32:50 AM »
Nue Sign "Undefined Darkness" ???

I can capture almost every other card almost consistently... but this one ALWAYS destroys me... I can reach here with 1-3 lives left, and I either die or come out with 0 lives and 1-2 bombs... This leaves me life-less, so I die at grudge bow... I hate this spell card the worst... Is there an actual path to make it easier?
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Barrakketh

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Re: The New Spellcard Help Thread
« Reply #436 on: February 20, 2010, 08:38:24 AM »
Nue Sign "Undefined Darkness" ???

I can capture almost every other card almost consistently... but this one ALWAYS destroys me... I can reach here with 1-3 lives left, and I either die or come out with 0 lives and 1-2 bombs... This leaves me life-less, so I die at grudge bow... I hate this spell card the worst... Is there an actual path to make it easier?
stream
down
don't
retreat
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Kylesky

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Re: The New Spellcard Help Thread
« Reply #437 on: February 20, 2010, 09:35:55 AM »
Tried that... came in with 4 lives and 1 bomb... came out with 2 lives and 2 bombs :( oh well...
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Re: The New Spellcard Help Thread
« Reply #438 on: February 23, 2010, 04:15:56 AM »
RAINBOW UFOS.

This card just baffles me. Am I supposed to ignore Nue completely and just blow up the UFOs to cancel out the bullets as much as possible? >:

Also, Nightmare of Heiankyou's first two phases. I have a vague idea of how the bullets move when they turn from lasers to bullets, but an explanation of how they move would be nice. Is it basically the same concept as the swinging movements in Danmaku Chimaera?

Re: The New Spellcard Help Thread
« Reply #439 on: February 23, 2010, 06:26:11 AM »
RAINBOW UFOS.

This card just baffles me. Am I supposed to ignore Nue completely and just blow up the UFOs to cancel out the bullets as much as possible? >:

It's static isn't it?  At least, I think I remember it being static, maybe I'm mistaken. :/

Either way, just stick to one side and micrododge.  You'll kill enough UFOs to create a path, and Nue usually stays underneath you long enough that you'll end it in a decent amount of time.

Helion

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Re: The New Spellcard Help Thread
« Reply #440 on: February 23, 2010, 01:29:38 PM »
Nazrin's diamonds on Hard. I get that during the first wave I'm supposed to get inside, but after I get out of that they just create walls of feathers, how do I get through them and inside again??

Kylesky

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Re: The New Spellcard Help Thread
« Reply #441 on: February 23, 2010, 02:47:11 PM »
Also, Nightmare of Heiankyou's first two phases. I have a vague idea of how the bullets move when they turn from lasers to bullets, but an explanation of how they move would be nice. Is it basically the same concept as the swinging movements in Danmaku Chimaera?

If I remember right... they crisscross in a way so all you have to do is go left/right on first phase, up/down on 2nd... then move up/down a bit on 1st phase, left/right on 2nd... then continue moving left/right on 1st and up/down on 2nd... (In short... move in a Z pattern, where the slash is vertical instead of diagonal of course...)
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SupahVee1234

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Re: The New Spellcard Help Thread
« Reply #442 on: February 23, 2010, 03:21:33 PM »
MoF Lunatic Stage 3 Midboss spellcard. WTHS<fbnh

Formless God

Re: The New Spellcard Help Thread
« Reply #443 on: February 23, 2010, 03:36:19 PM »
Bomb.

Bananamatic


DgBarca

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Re: The New Spellcard Help Thread
« Reply #445 on: February 23, 2010, 03:41:37 PM »
Life Spring Infinity ? Luck ?
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Re: The New Spellcard Help Thread
« Reply #446 on: February 23, 2010, 03:50:45 PM »
Life Spring Infinity is one of her 2 fair spells.

Tip: The lasers take a little bit of time before they can hit you. I can capture it pretty consistently in spell practice, even on Lunatic.

DgBarca

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Re: The New Spellcard Help Thread
« Reply #447 on: February 23, 2010, 03:53:28 PM »
Life Spring Infinity is one of her 2 fair spells.

Tip: The lasers take a little bit of time before they can hit you. I can capture it pretty consistently in spell practice, even on Lunatic.
NVM, Yuyuko is awesome
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[21:16] <redacted> i hope he'll make a full game once

Re: The New Spellcard Help Thread
« Reply #448 on: February 23, 2010, 04:13:34 PM »
Yuyuko makes it even easier than it already is, but I can do it with any of the teams if I felt like it and don't mess up the reading. Timing it out is another issue though as I'm bound to mess up usually. Up to over 50 attempts on Youmu No Focus timeout attempts.

Re: The New Spellcard Help Thread
« Reply #449 on: February 23, 2010, 07:34:08 PM »