Author Topic: The New Spellcard Help Thread  (Read 141537 times)

Re: The New Spellcard Help Thread
« Reply #390 on: February 08, 2010, 01:14:25 AM »
Complete Clarification. I can capture it sometimes but i have no idea what the heck i'm doing. Does anyone have any advice on how to tackle this card? Its obviously a question of reading and dodging but it feels as if there is more to it that than. Then there is the fact that its extremely dense and packed with bullets coming from all directions... so is there anything i should know about this attack?

Re: The New Spellcard Help Thread
« Reply #391 on: February 08, 2010, 02:37:45 PM »
Everything Mid-Nazrin to Shou.

I can't do any of it without dying or bombing.
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Re: The New Spellcard Help Thread
« Reply #392 on: February 09, 2010, 08:10:36 PM »
Everything Mid-Nazrin to Shou.

I can't do any of it without dying or bombing.

The big fairies are like those seen in the start of the stage. Not to tough to deal with. AFAIK their pattern is static so i suppose it could be micromemorized if needed. The fairies that spam red bullets are best handled by going to the side. That way you will take out the fairies coming from that direction and you'll mostly only have to dodge those coming from the side.

Ask the UFO geeks about the rest.

LHCling

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Re: The New Spellcard Help Thread
« Reply #393 on: February 09, 2010, 08:19:40 PM »
For "CC"; it's more read the bullets before they spread, choose the "safest" location and dodge anything else that comes. I always let my eyes unfocus and make everything a "blur" before dodging, but that's just preference (read: do so at your own risk).

Big fairies shoot a similar pattern each time; I wish it were static. Summon and destroy UFOs to trivialize it, or if you can't then you should probably consider taking out one fairy before it fires twice.

For the part after that, it's more pick a corner and dodge as stated above.

And the orbs right at the end... there's a few billion different ways they can be done. ReimuB has the easiest.
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Re: The New Spellcard Help Thread
« Reply #394 on: February 10, 2010, 03:07:43 AM »
Okay, I'm gonna suck up my pride and ask for help...

"Mountain of Faith", Kanako's final Spell Card on MoF Easy.

Yes, Easy. Quit laughing. That card is the bane of my scorerun attempts. I could swear it's easier on Normal, and it's the only card in all of MoF Easy that I can't consistently capture.
« Last Edit: February 10, 2010, 03:19:48 AM by Poochy »

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Re: The New Spellcard Help Thread
« Reply #395 on: February 10, 2010, 03:23:42 AM »
Okay, I'm gonna suck up my pride and ask for help...

"Mountain of Faith", Kanako's final Spell Card on MoF Easy.

Yes, Easy. Quit laughing. That card is the bane of my scorerun attempts. I could swear it's easier on Normal, and it's the only card in all of MoF Easy that I can't consistently capture.
It is a lot easier on Normal. It's nothing to be ashamed of; it's pretty much a clusterfuck. Having said that... I don't know the easy version very well, so I don't see much advice to give other than to constantly look around for safer areas - use the slow speed of the bullets to your advantage. Sorry if I'm not very helpful. :V
Let's fight.

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Re: The New Spellcard Help Thread
« Reply #396 on: February 11, 2010, 05:37:32 AM »
Blehhhhhhhhh..... Argh.

Is it just me... or is Ran's Banquet of 12 General Gods(Can't remember the name.) a hell and a half lot harder than Yukari's Curse of Dreams and Reality? :'(
Seriously. I can never get past Ran's spell, but I have made it past Yukari's Spiriting Away...

ふねん1

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Re: The New Spellcard Help Thread
« Reply #397 on: February 11, 2010, 06:05:02 AM »
^ For Ran's attack, the arrows are static, so you can learn the pattern by seeing it a few times. Also, the right side is generally safer. Don't forget about the butterflies, of course - they're aimed, but you can easily misdirect them as you move through the arrows.
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Re: The New Spellcard Help Thread
« Reply #398 on: February 11, 2010, 06:33:10 AM »
Blehhhhhhhhh..... Argh.

Is it just me... or is Ran's Banquet of 12 General Gods(Can't remember the name.) a hell and a half lot harder than Yukari's Curse of Dreams and Reality? :'(
Seriously. I can never get past Ran's spell, but I have made it past Yukari's Spiriting Away...
It's not just you; I find Yukari's version much easier as well.
For Banquet of 12 General Gods, remember that everything is static except the butterflies, which are aimed.
Start in the bottom middle. About 9 seconds in (right before the purple bullets hit bottom), move towards the right, weave in between two blue bullets, then stay on the right third of the screen. Move up to weave in between two cyan bullets, Align yourself horizontally so the blue butterflies miss, then adjust vertically for the cyan bullets coming in from the left if necessary. Retreat back down in preparation for the next cycle. Repeat a couple times until the pattern will start to repeat. At this point, make your way back to the center, and hopefully you can finish off the card before you have to move to the right again.

Re: The New Spellcard Help Thread
« Reply #399 on: February 11, 2010, 10:40:52 AM »
Blehhhhhhhhh..... Argh.

Is it just me... or is Ran's Banquet of 12 General Gods(Can't remember the name.) a hell and a half lot harder than Yukari's Curse of Dreams and Reality? :'(

Both cards are very easy once you know how to deal with them.  :D
But yes, Banquet is harder than Curse of Dreams and Reality.

Re: The New Spellcard Help Thread
« Reply #400 on: February 11, 2010, 11:34:03 AM »
Okay, I'm gonna suck up my pride and ask for help...

"Mountain of Faith", Kanako's final Spell Card on MoF Easy.

Yes, Easy. Quit laughing. That card is the bane of my scorerun attempts. I could swear it's easier on Normal, and it's the only card in all of MoF Easy that I can't consistently capture.
It is easier on Normal. The Easy version is terribly designed and will always destroy you. Not much you can really do except pray you can fit through the solid walls of amulets :V

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Re: The New Spellcard Help Thread
« Reply #401 on: February 11, 2010, 03:55:41 PM »
is there a trick against Hell Sign "Mountain of a Thousand Needles" (hard) except dodging

and i also always get hit by Scarlet Sign "Scarlet Meister" i always try avoiding the first shot in the direction of the circle but it's still a bomb or lose life spell card -.-
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Re: The New Spellcard Help Thread
« Reply #402 on: February 11, 2010, 04:03:24 PM »
MIDBOSS ORIN
DBDB
IN
BOWAP

HALP

Sapz

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Re: The New Spellcard Help Thread
« Reply #403 on: February 11, 2010, 04:22:04 PM »
MIDBOSS ORIN
Read and dodge the first wave. Bomb after the second wave has formed but before the clusterfuck from the first wave reaches you. Second wave will reform; dodge that, and it'll end before the clusterfuck from that reaches you. If you want to do it without bombing... practice the clusterfucks and/or use ReimuB, I guess.
Quote
DBDB
Not much here except for getting off the bottom, looking everywhere at once and praying. :V
Quote
IN
Keep streaming across the bottom and pick when to change directions carefully. Don't be afraid to use vertical movement if you need to get over your previous stream (although I wouldn't recommend it if you're near the middle rather than the side).
Quote
BOWAP
The only thing I can suggest to help you with this is that if a 'wave' goes past and curves back to hit you again, the gaps in the bullets will be in the exact same place (i.e. if you get through a wave and the next set of bullets coming for you is the same wave, stand still). Other than that, read and dodge. I suppose you could use the safespot, but that takes all the fun out of it and I imagine you want a proper cap. :V
Let's fight.

Re: The New Spellcard Help Thread
« Reply #404 on: February 11, 2010, 06:26:55 PM »
Any tips for Orin's "Needles of Yore and Tortured Spirits"? For whatever reason, I find the location of the spinning spirit rings to be incredibly difficult to read, and often can't tell where the actual boundaries are until they're almost at the bottom of the screen (and usually too far down to get out of the way if I'm not lucky enough to ALREADY be out of the way).

Formless God

Re: The New Spellcard Help Thread
« Reply #405 on: February 11, 2010, 07:16:54 PM »
The odd-numbered wheels are aimed at you. The even-numbered wheels always follow the odd-numbered ones. You can say they travel in pairs of two. Dodge the first one and you've dodged both. Don't move too soon (i.e. right when the wheels are fired, because I don't think they're aimed at this point). Wait until they're at around mid-screen, and quickly move out of their way.

Like this ?

Bananamatic

Re: The New Spellcard Help Thread
« Reply #406 on: February 11, 2010, 07:44:17 PM »
cat walk
how are you supposed to move
stand still/follow around?

Re: The New Spellcard Help Thread
« Reply #407 on: February 11, 2010, 07:58:05 PM »
cat walk
how are you supposed to move
stand still/follow around?

shoot the cat then dodge the bullets

Re: The New Spellcard Help Thread
« Reply #408 on: February 11, 2010, 08:41:32 PM »
Jack the Ludo Bile Lunatic version. How am I supposed to do this without pressing X? I get the knife movements, but the bubble bullets always seem to cluster around and wall me in. Also, Remi's last midspell, the part where she sends out rapidfire bubble bullets, I keep getting smashed in the face. How fast should I move on these? :(


I'm using MarisaA, if that helps.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #409 on: February 11, 2010, 09:35:38 PM »
Jack the Ludo Bile Lunatic version. How am I supposed to do this without pressing X? I get the knife movements, but the bubble bullets always seem to cluster around and wall me in. Also, Remi's last midspell, the part where she sends out rapidfire bubble bullets, I keep getting smashed in the face. How fast should I move on these? :(


I'm using MarisaA, if that helps.
It's just a single aimed stream with some random bubbles.

ふねん1

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Re: The New Spellcard Help Thread
« Reply #410 on: February 11, 2010, 10:40:37 PM »
The odd-numbered wheels are aimed at you. The even-numbered wheels always follow the odd-numbered ones. You can say they travel in pairs of two. Dodge the first one and you've dodged both. Don't move too soon (i.e. right when the wheels are fired, because I don't think they're aimed at this point). Wait until they're at around mid-screen, and quickly move out of their way.

Like this ?
I thought each individual wave was aimed? In that video you're essentially letting Orin aim at the same spot twice by not moving until both waves fire. I suppose it's easiest to see on Lunatic because of their high rate of fire, but I know I can't apply that strategy on Hard or lower.
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ebarrett

Re: The New Spellcard Help Thread
« Reply #411 on: February 12, 2010, 01:11:30 AM »
Jack the Ludo Bile Lunatic version. How am I supposed to do this without pressing X? I get the knife movements, but the bubble bullets always seem to cluster around and wall me in.
Go as high as you're comfortable with to wait for the bubbles, when they appear run back and move to the less bubbly side before the knives appear. Basically you trivialize it by choosing where both the bubbles and the knives will spawn, separately. With Marisa it's even easier since she has the speed to go pretty much anywhere you want between the bubbles appearing and the knives appearing.

Also, Remi's last midspell, the part where she sends out rapidfire bubble bullets, I keep getting smashed in the face. How fast should I move on these? :(
Do you know how fast and how much you need to move to dodge one single bubble? Now do it everytime you hear a wave being fired. You don't even need to see the bubbles.

hiddenryuu

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Re: The New Spellcard Help Thread
« Reply #412 on: February 12, 2010, 08:04:22 AM »
is there a trick against Hell Sign "Mountain of a Thousand Needles" (hard) except dodging

and i also always get hit by Scarlet Sign "Scarlet Meister" i always try avoiding the first shot in the direction of the circle but it's still a bomb or lose life spell card -.-

Mountain of a thousand needles is a card that really makes you move as little as possible..like nudging. If you make big movements it's pretty much over.

Don't think there's much of a trick for scarlet meister, on lunatic it's one of the hardest spellcard (or from what I hear anyways) in the series. Even on hard I don't think there is much of a "trick" to it.

Kasu

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Re: The New Spellcard Help Thread
« Reply #413 on: February 13, 2010, 08:22:27 PM »
Can someone help me with Illusion Image: Luna Clock and Maid Secret Skill: Marionette on normal?

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Helion

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Re: The New Spellcard Help Thread
« Reply #414 on: February 14, 2010, 10:10:32 PM »
On over 100 attempts, I have 0 captures on Biorythm of the Apotropaic god.
HELP

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Re: The New Spellcard Help Thread
« Reply #415 on: February 14, 2010, 10:13:37 PM »
Stay close to the bottom of the screen. I used to go up with this card but staying at the bottom of the screen makes it easier.

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Re: The New Spellcard Help Thread
« Reply #416 on: February 15, 2010, 04:50:05 PM »
I don't understand "Boundary of Life and Death" and "Descent of Izuna Gongen" anymore. Sometimes, the boss decides to perfectly align all bullets and form what essentially amounts to a safe spot; at other times, everything overlaps in such a way that chainbombing until timeout is the only solution. Anything I'm missing?

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Re: The New Spellcard Help Thread
« Reply #417 on: February 15, 2010, 05:03:20 PM »
That's because BoLaD (not sure about Descent) does form a safespot if you play it right and/or are lucky enough.  I don't actually know the details, but depending on whether that safespot forms or not, it really is either "stand still and fire" or a really hard spell card.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

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Re: The New Spellcard Help Thread
« Reply #418 on: February 15, 2010, 05:55:20 PM »
Can someone help me with Illusion Image: Luna Clock and Maid Secret Skill: Marionette on normal?
Illusion Image: Luna Clock- read the knives while time is frozen, and use that to plan a way through. Don't be afraid to move through the white bullets into a different lane.

Maid Secret Skill: Marionette- This is a difficult spellcard, but fortunately you can misdirect most of the knives by moving above Sakuya or to the side.

Is there any trick to 9-2, New Impossible Request: Lunar Ilmenite? All the bullets gravitate towards you, and the hexagon-shaped random spawns force the bullets into three or so denser flows, but everything is so spread out it's impossible to take advantage of this by streaming or circling around Kaguya.
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Re: The New Spellcard Help Thread
« Reply #419 on: February 15, 2010, 08:23:34 PM »
Is there any trick to 9-2, New Impossible Request: Lunar Ilmenite?

Unless you're going for score, it's just stay in the bottom, read and dodge, zoom in when you have half a chance. Basic stuff compared to what you're getting at this point.

If you are going for score... I think the preferred method is going around Kaguya, but I could never get it to work. Then again last time I played it I was a normal mode player.