Author Topic: The New Spellcard Help Thread  (Read 141533 times)

Formless God

Re: The New Spellcard Help Thread
« Reply #330 on: January 27, 2010, 04:57:14 AM »
AFAIK Reimu A can finish Small Demon's Revival off with one cycle (or half-circle ?). Fire at Orin as soon as she activates the spell. Slowly stream upward, then rush to the top when the fairies fire their bubbles. This should take out 2/3 of her health bar. Move down the right side while (vertically) dodging any other bubbles coming your way. Slowly move back to the center and destroy as many fairies as you can on the way. The last part plays like Grudge Bow. Start from mid-screen height and Orin should be done when you reach the bottom.



I need help with the red waves in Reflowering / SFN. Are they aimed ? Do I have to misdirect them ? And most importantly ... for Reflowering, is it easier to do on the top half of the screen (dodge everything before they spread) ?

ふねん1

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Re: The New Spellcard Help Thread
« Reply #331 on: January 27, 2010, 05:30:08 AM »
I've been cycling just like you described, except that I've been going down to the bottom. Now that I think about it, I can see how it would help to go higher, though I'm not sure I get the Grudge Bow relation (I've only seen it a few times, never played it). But I'll give it a shot when I'm more awake.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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mikeKOSA

Re: The New Spellcard Help Thread
« Reply #332 on: January 27, 2010, 10:23:16 AM »
need help on shou's second to the last spellcard

LHCling

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Re: The New Spellcard Help Thread
« Reply #333 on: January 27, 2010, 11:50:22 AM »
So forgive me if I've accidentally skimmed over anything, but has anyone found a consistent way to beat Mystia's last nonspell yet?  :P
  • Predict 5 seconds ahead
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  • Don't Solo Phantom / Reimu
  • :dealwithi

I need help with the red waves in Reflowering / SFN. Are they aimed ? Do I have to misdirect them ? And most importantly ... for Reflowering, is it easier to do on the top half of the screen (dodge everything before they spread) ?
The red waves can be considered to be aimed randomly, but otherwise follows the base pattern. Theoretically, you can just survive without moving if RNG goes your way.

Preference for dodging at the top half / bottom half / wherever is just that; a preference.

The lower half has the advantage of being able to read the waves more easily, as well as having a lower bullet "density" (think: bullets spreading from a circle; the gaps become larger as the circle expands). However, at the same time, the "number" of separate bullets increase, which obviously hinders movement more (the butterfly bullets speed up which gives it the "multiplying" effect, meaning you're effectively looking at more bullets). There's more to it than just that, but this outline should apply in just about all cases.

need help on shou's second to the last spellcard
Just dodge.

Seriously, this Spell Card is all about keeping control. Once you lose the control, everything goes down. Control of what? Everything. Well, everything but the stray bullets  :V

If you really need some pointers, then here:
  • Avoid the corners, try to stay away from the sides (and top / bottom). You want as much wiggle space as possible (see 3rd point)
  • Don't stress / put too much attention on the lasers
  • If you see yourself about to collide into a stray bullet while moving unfocused because the laser is about to cut you (happens quite often no matter how good you are), prepare to move closer or further away from the center to alter your path to avoid the bullet. General rule; moving towards the center is better to prevent trapping yourself
  • This can be considered micromemorization to an extent

And I'd give a replay, but all difficulties play quite differently AFAIK.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
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[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: The New Spellcard Help Thread
« Reply #334 on: January 27, 2010, 03:23:32 PM »
Shoot the Bullet 8-3: Secret Sign "Hierarch's Arcanum"

I can do the first three pictures fairly consistently by staying in Ran's face, supercharging, and praying, but as soon as she starts firing the round bullets (by the way, are those aimed or not?) I always mess up somehow, and subsequently gets forced to the bottom and walled in. Is there any trick to this that I am missing, or is it just that my bullet reading skills needs improving?

EDIT: Never mind. A combination of streaming and even more praying has proven victorious.
« Last Edit: January 27, 2010, 03:38:51 PM by yoshicookiezeus »

Re: The New Spellcard Help Thread
« Reply #335 on: January 27, 2010, 03:33:52 PM »
  • Predict 5 seconds ahead
  • Stop using the Border Team
  • Don't Solo Phantom / Reimu
  • :dealwithi

 ::)

Re: The New Spellcard Help Thread
« Reply #336 on: January 27, 2010, 06:33:47 PM »
Tele-Mesmerism Lunatic.

Is this just read n' dodge? I'd like to try and perfect Reisen Lunatic and so far, things are going very good except for Tele-Mesmerism which i just can't capture at all.

I just wanted to hear if there is a strategy to this or not.

Also, one thing that would be nice to have clarified. Tewi's first non-spell. It is only the first wave she fires fast and the rest of them slow right? The second wave seemed to be much easier to manage.

Quote from: BAD BOY BAITY!! (dj Remo-con MIX) link=topic=4151.msg233551#msg233551
And I'd give a replay, but [b
all[/b] difficulties play quite differently AFAIK.

Its just the usual difference between spellcards. The laser acts the same way on Normal, Hard and Lunatic i'm pretty sure. The difference is the bullets Shou fires.

ebarrett

Re: The New Spellcard Help Thread
« Reply #337 on: January 28, 2010, 02:28:35 AM »
Lunatic "Scarlet Wheater Rhapsody of All Humankind" with Alice.

edit: nevermind, figured it out. a lot easier than I thought.
« Last Edit: January 28, 2010, 05:00:18 AM by ebarrett »

Bananamatic

Re: The New Spellcard Help Thread
« Reply #338 on: January 28, 2010, 02:35:12 AM »
Lunatic "Scarlet Wheater Rhapsody of All Humankind" with Alice.
Press that red X and go play Dodonpachi.

ebarrett

Re: The New Spellcard Help Thread
« Reply #339 on: January 28, 2010, 02:49:24 AM »
Press that red X and go play Dodonpachi.
No, you go play PC-98.

Re: The New Spellcard Help Thread
« Reply #340 on: January 28, 2010, 04:41:32 AM »
Kaguya's second Last Spell on Hard.

Are there any spots that are always safe to move to?

This is one of 2 Last Spells I have yet to capture inside of the stage. Brilliant Dragon Bullet I've only gotten once in stage, so it's going to take a lot of grinding to perfect this thing. Thankfully, I'm consistent on her last 3 normal spells.

Lybydose

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Re: The New Spellcard Help Thread
« Reply #341 on: January 28, 2010, 08:04:40 AM »
Kaguya's second Last Spell on Hard.

Are there any spots that are always safe to move to?

This is one of 2 Last Spells I have yet to capture inside of the stage. Brilliant Dragon Bullet I've only gotten once in stage, so it's going to take a lot of grinding to perfect this thing. Thankfully, I'm consistent on her last 3 normal spells.

Brilliant Dragon Bullet has a fairly simple trick to it.  The lasers are aimed based on your position when you hear the sound.  More specifically, if you are at the bottom of the screen, you will ALWAYS be safe from the lasers if you don't move at all.  One laser will pass right next to you on the right and left.  Simply return to the position you were when you heard the lasers fire.  If that spot looks dangerous due to the other bullets, move to the next closest laser gap from that middle point.  If you do it like this, you never have to worry about actually reading the laser paths or worrying about intersecting lasers or anything.

Furthermore, you can go to a corner and then you won't have to deal with as many of the circular bullets.

Replay of this technique.

No-vertical Replay of a slightly modified version of this technique (since I'm higher on the screen, I have to move to slightly different spots for the lasers).  I was also kinda lucky on like 3-4 dodges here and I'm pretty sure border team's hitbox saved me on all of them.

As for the 2nd last spell, it is NOT static. 

Jaimers

  • You just did it because you're older than me.
Re: The New Spellcard Help Thread
« Reply #342 on: January 28, 2010, 05:55:55 PM »
AFAIK Reimu A can finish Small Demon's Revival off with one cycle (or half-circle ?). Fire at Orin as soon as she activates the spell. Slowly stream upward, then rush to the top when the fairies fire their bubbles. This should take out 2/3 of her health bar. Move down the right side while (vertically) dodging any other bubbles coming your way. Slowly move back to the center and destroy as many fairies as you can on the way. The last part plays like Grudge Bow. Start from mid-screen height and Orin should be done when you reach the bottom.

I still don't get this card. :/
This either doesn't work or I'm doing something wrong. Probably the latter.
Can I have a replay, oh great sensai?  :V

Would also like some help for "Possessed Fairy".
Going above Orin doesn't work either. >_<
EDIT:
Okay never mind about "Possessed Fairy", I just had to go a bit to the topleft of the screen.
« Last Edit: January 28, 2010, 06:21:40 PM by Jaimers »

Formless God

Re: The New Spellcard Help Thread
« Reply #343 on: January 29, 2010, 06:11:36 AM »
Both Possessed Fairy and Small Demon's Revival in the same run :V

Actually no, I failed Small Demon's Revival at the very last bit of Orin's health, but you get the idea :V If things become too dense, stop shooting and do another clockwise rotation around the screen.



I feel that it's about the right time to ask this.
This is my current progress. I feel that my skill progresses at a slower pace than before :( (and no, I'm pretty sure it isn't a skill regression)
What should I do at this stage ? A different practicing method ? Is it possible to get better in a really short amount of time ?

Oh, and can I borrow that chart of yours again, Baity ? :V

LHCling

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Re: The New Spellcard Help Thread
« Reply #344 on: January 29, 2010, 06:38:29 AM »
What should I do at this stage ? A different practicing method ? Is it possible to get better in a really short amount of time ?
This would be something that you yourself would decide. AFAIK, there are no true methods of getting better in a short amount of time. Sure, we've all heard of people 1cc'ing Lunatics within 1-2 months of playing, but that's because of the number of hours spent playing per day.

Anyway, there are a few options that will err... might speeds things along (if you haven't done so already):
  • The "usual" skill grindfest (this actually works; following the "Practice makes (near) Perfect" rule)
  • Watch your own replays
  • Watch other peoples' standard / ordinary replays
  • Watch superplays / scoreruns (this is a personal favorite of mine)*
  • Formulate a plan to "attack" the game (this normally comes with revising things over and over until there are no major problems left)
*Protip: "Record" the replay and open up the raw video file (e.g. with VirtualDub) and forward the frames slowly to see what they do if you can't see it quick enough. This is one of the methods that I used to learn LLS / MS stages.

Note the last option. This ties in with everything else. An example (which is repeated often):
Quote from: A wise man (paraphrased)
If you can't do it consistently, bomb.
And another quote:
Quote from: ebarrett
I'm a fan of Touhou: The Resource Management Game Series

A quick review of my replays shows that I (normally) have a good bomb "reflex". This is not true at all. In fact, I've only noted a 5% successful deathbomb rate if I rely on pure reflex. I predict my deaths, or I do a "cowardly" bomb and intentionally run into a bullet while bombing (note this is a habit of mine, which carried over from MoF).

Oh, and can I borrow that chart of yours again, Baity ? :V
...This?
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

nintendonut888

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Re: The New Spellcard Help Thread
« Reply #345 on: January 29, 2010, 06:44:18 AM »
Baity, didn't anyone ever tell you you should label your x and y axis?
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

LHCling

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Re: The New Spellcard Help Thread
« Reply #346 on: January 29, 2010, 06:46:34 AM »
Yes they did. Unfortunately, the X-Axis label appears to be cropped off; the Y-Axis label is still present.

inb4titlewhine
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: The New Spellcard Help Thread
« Reply #347 on: January 29, 2010, 06:53:36 AM »
You can't just not tell me what the x axis means. :<
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

CK Crash

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Re: The New Spellcard Help Thread
« Reply #348 on: January 29, 2010, 09:03:47 PM »
Preparation "Takeminakata Invocation"
Oh god, now that I can consistently capture her midboss spell, this one becomes twice as hard between Normal and Hard. Do you really have to weave through those tiny gaps in the red stars?

Mystery "Kuzui Clear Water"
Supposedly easier than the Easy/Normal spell. Is it better to go through each wave as early as possible, or position myself so the bullets fly past?

Vision Sign "High Sensitivity Nazrin Pendulum"
One from UFO too. I end up timing this one out even as Reimu A when staying in the middle. I can never figure out when to go above the pendulums.

ふねん1

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Re: The New Spellcard Help Thread
« Reply #349 on: January 29, 2010, 10:12:19 PM »
Preparation "Takeminakata Invocation"
Oh god, now that I can consistently capture her midboss spell, this one becomes twice as hard between Normal and Hard. Do you really have to weave through those tiny gaps in the red stars
How else do you plan to get past it (without bombing, that is)? However, the attack is micromemorizable (from what I remember). All I can say is, learn the pattern well.

Mystery "Kuzui Clear Water"
Supposedly easier than the Easy/Normal spell. Is it better to go through each wave as early as possible, or position myself so the bullets fly past?
I suppose it depends on which shot type you're using. Because I use ReimuB, I try to stay under Kanako as much as possible (to end the card earlier), however I will move left or right when appropriate to avoid waves coming from the other way (gives me more time to read and dodge). If you're trying to go through each wave as early as possible, I suggest you get really good at reading the knives before they "gap" across the screen.

No advice on the last one since I've never played UFO.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

LHCling

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Re: The New Spellcard Help Thread
« Reply #350 on: January 29, 2010, 10:49:56 PM »
Mystery "Kuzui Clear Water"
Supposedly easier than the Easy/Normal spell. Is it better to go through each wave as early as possible, or position myself so the bullets fly past?
Entirely preference. Though, moving through is generally safer.

Vision Sign "High Sensitivity Nazrin Pendulum"
One from UFO too. I end up timing this one out even as Reimu A when staying in the middle. I can never figure out when to go above the pendulums.
Fairly old replay, and this one cuts it a bit close, but it's the only one that I have up at the moment. You shouldn't even need to misdirect the bubble bullets that far.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: The New Spellcard Help Thread
« Reply #351 on: January 30, 2010, 02:06:39 AM »
Kaguya's 4th last Spell all difficulties.

How the hell do you supergraze this thing and actually make it out without getting hit? Capturing it normally isn't much of an issue.

Heartbeam

Re: The New Spellcard Help Thread
« Reply #352 on: January 30, 2010, 02:22:09 AM »
Kaguya's 4th last Spell all difficulties.

How the hell do you supergraze this thing and actually make it out without getting hit? Capturing it normally isn't much of an issue.

Keep track of the rhythm and jump out right when you know the next wave of bullets are going to spawn.  I'm not sure if that's the right way to word it because then the next wave should be all over you as you move out, but you know what I mean, I hope.  Listen so you'll notice there's a short span when you hear neither the sound of bullets grazing nor the bullets spawning.  Keep that pattern in your head and you'll capture the spell out of habit.  Sort of like when you know when the music is going to start on PCB Extra/Phantasm and the like, or is that intuition?

And of course, if you fail then check to see if the outer or inner bullets were partially removed by you crashing into them.  So you can adjust accordingly and stuff.
« Last Edit: January 30, 2010, 02:31:39 AM by Heartbeam »

Infy♫

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Re: The New Spellcard Help Thread
« Reply #353 on: January 30, 2010, 01:23:05 PM »
How do I beat Moreya's Iron Ring? it always kills me...

Re: The New Spellcard Help Thread
« Reply #354 on: January 30, 2010, 09:40:25 PM »
iirc, the best thing to do with Iron Rings are to shoot Suwako as long as possible then circle counter-clockwise around her slowly so you stand on her left as she stops firing. Then move in under her again when the coast is clear.

ふねん1

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Re: The New Spellcard Help Thread
« Reply #355 on: January 31, 2010, 09:47:01 PM »
This isn't so much a "help" question as it is a curiosity-inspired "how does this work" question.

I'm wondering if the walls of amulets in Virtue of Wind God have any sort of rhyme or reason beyond individual waves having the same pattern. Are they aimed at all, or is it randomized in some way?
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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Sapz

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Re: The New Spellcard Help Thread
« Reply #356 on: January 31, 2010, 11:07:31 PM »
This isn't so much a "help" question as it is a curiosity-inspired "how does this work" question.

I'm wondering if the walls of amulets in Virtue of Wind God have any sort of rhyme or reason beyond individual waves having the same pattern. Are they aimed at all, or is it randomized in some way?
I think what happens is that you have a static pattern, which then gets rotated by a random amount for each wave. This is only based on what I've seen while playing rather than any kind of detailed theorizing, though, so I could be wrong. :V Still, it's consistent with the way that you'll often get a wave that you've seen before, but with the order being randomized (and never get any impossible waves).
Let's fight.

Re: The New Spellcard Help Thread
« Reply #357 on: February 01, 2010, 03:59:01 AM »
Princess Tenko Illusion, using Reimu A. Right now I have no strategy. What is the easiest way to do this?

ebarrett

Re: The New Spellcard Help Thread
« Reply #358 on: February 01, 2010, 04:20:39 AM »
Princess Tenko Illusion, using Reimu A. Right now I have no strategy. What is the easiest way to do this?

Ran has no collision hitbox on this card, so you can let her teleport on top of you. In fact, that's what you should do: shoot while on top of her for a while, while moving in something resembling this pattern between two "parking and shooting" spots ("A" and "B" below) just before she shoots to avoid misdirect the bullets and avoid the butterflies:

Code: [Select]
--->A
|   |
|   |
|   |
|   |
B<---

With the distance you should move being large enough to fit in safely between the butterflies (you mostly let them dodge you), but small enough so the butterflies have already passed you when it's time to move again to avoid Ran's next shot (so you don't have to worry about two things at once).

Re: The New Spellcard Help Thread
« Reply #359 on: February 01, 2010, 11:49:22 PM »
Your a life saver. Thank you.