Author Topic: The New Spellcard Help Thread  (Read 141530 times)

Re: The New Spellcard Help Thread
« Reply #300 on: January 23, 2010, 10:01:25 PM »
This is just confusing.

The very first time I reached Blue UFOs, I captured it. The second time, captured it.

Now I am 2/10 on this card. What.
Is it static, or aimed, or what?

Bananamatic

Re: The New Spellcard Help Thread
« Reply #301 on: January 23, 2010, 10:13:47 PM »
This is just confusing.

The very first time I reached Blue UFOs, I captured it. The second time, captured it.

Now I am 2/10 on this card. What.
Is it static, or aimed, or what?
First wave goes around clockwise, the second one is random, the third one shouldn't come.
First wave - destroy everything through Nue thanks to Marisa's piercing. Everything. EVERYTHING. No exceptions.
Second wave - focus on Nue and watch out for any UFOs which might end up in your face or anywhere close. Destroy them. Then shoot Nue.

Re: The New Spellcard Help Thread
« Reply #302 on: January 24, 2010, 01:56:11 AM »
Ex-Keine's first.

I can dodge the first wave like nothing, but I have no clue for the second.
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Re: The New Spellcard Help Thread
« Reply #303 on: January 24, 2010, 01:59:11 AM »
http://replays.gensokyou.org/download.php?id=6784

Unless you're using solo Reimu for some reason. Why are the first and third cards slightly different with her? Did Zun really have to go and make her even worse by giving her harder versions of the spell? Oh well, I'll never use her for a full run ever again since 7 lives hard FinalB clear. Yeah, even with 7 lives, that solo Reimu run sucked.

LHCling

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Re: The New Spellcard Help Thread
« Reply #304 on: January 24, 2010, 02:29:33 AM »
"Human" vs. "Phantom" usage; some familiars fire bullets differently (whether it's speed or actual count) depending on what you're using. Another example would be Keine's non-spells.; try focusing and unfocusing while using a Team and see how the attack changes.

Here's a demonstration for "Human" solo / Team No Focus, which honestly makes it look much easier. Symmetry also applies here of course.
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Re: The New Spellcard Help Thread
« Reply #305 on: January 24, 2010, 02:43:55 AM »
That's news to me. I thought she was just being mean to Reimu.

About the Keine nonspells, they kick my ass focused, they kick my ass nonfocused. I lose either way unless I bomb..

Ragnarok

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Re: The New Spellcard Help Thread
« Reply #306 on: January 24, 2010, 05:43:12 PM »
anyone a hint how to survive Kogasa Tatara's final spell, it is just luck if i survive without bombing no clue how to beat it
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Re: The New Spellcard Help Thread
« Reply #307 on: January 24, 2010, 06:24:10 PM »
Memorize it.

Ragnarok

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Re: The New Spellcard Help Thread
« Reply #308 on: January 24, 2010, 06:29:08 PM »
ain't really work the normal red bullets arn't the problem but the blue danmaku from the giant stons are like a wave i can't really avoid -.-
DIE CIRCULAR DANMAKU DIE
Touhou 7.5 1cc Lunatic !!!
Touhou 6 1cc Hard !
Touhou 2-5 7-12 1cc Normal

Re: The New Spellcard Help Thread
« Reply #309 on: January 24, 2010, 07:27:57 PM »
What difficulty are we talking about anyway? Given your signature, i'm guessing you are talking about the easy mode version. If that's the case, then we are talking about some really tough dodging. For easy mode that is. Normal mode is incredibly trivial, like it doesn't even try.

Helion

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Re: The New Spellcard Help Thread
« Reply #310 on: January 24, 2010, 07:43:26 PM »
Flower Dream Vine: what the hell.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #311 on: January 24, 2010, 07:50:42 PM »
Flower Dream Vine: what the hell.
Shoot.
Dodge.

Helion

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Re: The New Spellcard Help Thread
« Reply #312 on: January 24, 2010, 07:53:29 PM »
Shoot.
Dodge.
Then I'll just keep bombing it.

Ragnarok

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Re: The New Spellcard Help Thread
« Reply #313 on: January 24, 2010, 08:54:22 PM »
no it was normal mode and i figured out the place i need to stay where almost no bullets come :)

about flower dream vine, for me it works best if i stay right below her and yeah dodge^^
DIE CIRCULAR DANMAKU DIE
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Touhou 6 1cc Hard !
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Re: The New Spellcard Help Thread
« Reply #314 on: January 24, 2010, 11:12:40 PM »
I hate Yugi so much.

If I don't take out her midboss laser part fast enough I die. I can dodge the first part, but the second kills me.

I've only captured the stage lasers once. Yes, I've only perfected the stage portion once.

First boss nonspell makes you go through way too tiny gaps, so I can't even consistently clear it.

Boss lasers kill me anyway.

I still haven't captured Ooe despite getting it a few seconds from capture a few times.

Final nonspell is crap.

Final spell is clippy, but nowhere near as bad as anything else in the stage.

I've gotten Stage 5 to 1 death in practice and Stage 4 to 2, though that should have been none, although I wouldn't be able to expect that in a run due to more likely to bomb certain spots and difference in starting power.

LHCling

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Re: The New Spellcard Help Thread
« Reply #315 on: January 25, 2010, 12:18:27 AM »
http://replays.gensokyou.org/download.php?id=7019

If I don't take out her midboss laser part fast enough I die. I can dodge the first part, but the second kills me.
Second part as in, the red lasers? Or the second cycle? If it's the former, it's aimed. If it's the latter, then it's the same as before, only different Boss coordinates.

I've only captured the stage lasers once. Yes, I've only perfected the stage portion once.
It comes rarely. Normally, I just bomb it for stable / extra Power. Or, to prevent a death. It's memorization, but I don't like it at all. Guess my scoring tendencies are conflicting with my perfection tendencies (or lack thereof)  :V

First boss nonspell makes you go through way too tiny gaps, so I can't even consistently clear it.
It's a nice pattern when you're not destroying everything. Learn the movements. Obviously, when you're shooting, the pattern is lost (or rather, "broken"), but when you've learnt the movements, then you should be having no problems dodging. Oh, and I encourage unfocusing when dashing through those small gaps.
Spoiler:
Death was intentional in the replay, I wanted to do something interesting. Which will be my new avatar once I get it ready
.

Boss lasers kill me anyway.
Everyone has the preference of timing it out. If you're not going to do that, prepare to use a bomb or two. Destroying orbs cause more lasers to be spat out.

Final nonspell is crap.
See replay. Though, I wouldn't let my resources fall off the screen like that; normally, the items would be auto-collected due to Graze, guess I didn't graze the stream enough this time.
« Last Edit: January 25, 2010, 12:29:16 AM by BAD BOY BAITY!! (dj Remo-con MIX) »
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Re: The New Spellcard Help Thread
« Reply #316 on: January 25, 2010, 12:39:40 AM »
Destroying orbs cause more lasers to be spat out.

But I kind of have to destroy them if I want the life piece.

Xijiy

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Re: The New Spellcard Help Thread
« Reply #317 on: January 25, 2010, 12:48:15 AM »
Can you post about non spell cards in here?

Because I'm having difficulties beating youmu's first non spellcard in PCB. I can usually beat it with just one bomb but I rather get to the point where I don't have to bomb.

Any tips?

nintendonut888

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Re: The New Spellcard Help Thread
« Reply #318 on: January 25, 2010, 12:57:08 AM »
There's a loophole. Place your right option over Youmu's face, and when she starts firing, move down (unfocused of course), and the entire attack will be misdirected. This also works on boss Youmu's first non-spell, but not stage 6 Youmu's non-spell.
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Re: The New Spellcard Help Thread
« Reply #319 on: January 25, 2010, 01:07:20 AM »
Trying it on the stage 6 version just gets you killed by walling, unless you're very lucky like the one and only time I tried it.

Lopsidation

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Re: The New Spellcard Help Thread
« Reply #320 on: January 25, 2010, 01:52:48 AM »
Not a spellcard, but the PCB Hard Stage 4 end-of-stage streamsand fairies. Either I don't tap far enough, I get trapped on a wall, or I hit one of the radial shots. So far a strategy eludes me.
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Re: The New Spellcard Help Thread
« Reply #321 on: January 25, 2010, 03:59:42 AM »
Not a spellcard, but the PCB Hard Stage 4 end-of-stage streamsand fairies. Either I don't tap far enough, I get trapped on a wall, or I hit one of the radial shots. So far a strategy eludes me.

Oh, so many ways to go about.  Tapping shouldn't ever be a problem unless you're moving across half a hitbox, and the radial shots are aimed at you.  Grind away at it until you get a feel for the cluster of shots if such a term could be applied here.

Probably the safer way for the blue shotgun fairies is to start on the left side underneath where the first one will spawn.  Move to the right when it's dead then up after you hear the fairy across the screen finish firing.  Stay put, repeat for the next one. 

Same idea for the red shotgun fairies, except because they come down at a different rate you'll be compensating a bit when shooting down the second fairy on the left side.  Same thing though, start moving up then to the right to avoid both shots.  Doing the opposite and moving down also applies, both covered by downloading this pesky replay of hundreds already done then forgetting the filename when you want to delete it because you didn't rename it.  I'd say the downward method is safer.  Not so good for greedy people.

And then you could constantly crawl along the bottom of the screen while placing full attention on predicting the arrowhead bullets and whether or not you're going to make an unfocused jump.


lumber_of_the_beast

Re: The New Spellcard Help Thread
« Reply #322 on: January 26, 2010, 12:41:24 AM »
Not quite related, but I didn't want to make a whole new topic: How does one use ReimuC in MoF? When do I focus/unfocus?

Re: The New Spellcard Help Thread
« Reply #323 on: January 26, 2010, 12:52:27 AM »
How does one use ReimuC in MoF?

You don't.

Or if that isn't a good enough answer, you basically use her exactly like ReimuB, except shit takes about twice as long to die.

SuperV12345

Re: The New Spellcard Help Thread
« Reply #324 on: January 26, 2010, 05:58:11 PM »
You don't.

Or if that isn't a good enough answer, you basically use her exactly like ReimuB, except shit takes about twice as long to die.

I 1CC'd MOF as my first 1CC ever with ReimuC on hard :D

Sapz

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Re: The New Spellcard Help Thread
« Reply #325 on: January 26, 2010, 06:54:13 PM »
Sorry if this has already been asked, but... does anyone have any tips for coping with Mokou's final non-card? It is by far the hardest part of the stage for me right now; to my knowledge, I've never beaten that attack without dying or bombing. :V
Let's fight.

Jaimers

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Re: The New Spellcard Help Thread
« Reply #326 on: January 26, 2010, 07:14:36 PM »
Sorry if this has already been asked, but... does anyone have any tips for coping with Mokou's final non-card? It is by far the hardest part of the stage for me right now; to my knowledge, I've never beaten that attack without dying or bombing. :V

It's reading and dodging. The very intense kind. No tricks.
I try to end it as fast as possible by making sure I'm 100% phantom so I do the most amount of damage. You do this by focusing when the previous card has ended.

ふねん1

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Re: The New Spellcard Help Thread
« Reply #327 on: January 27, 2010, 04:36:48 AM »
"Small Demon's Revival" has been giving me a lot of trouble lately. I feel like there's something I need to know about the fairies that's screwing me over this badly, but I'm not sure if it's anything definite. Obviously they follow me around, but I risk getting completely walled if I stay up there too long. I think one of the things that's catching me is that there's one or two fairies who always end up on Orin's right side, and they typically fire the bubbles. First of all, are there any fairies who dictate when bubbles are fired? Second, how long is one supposed to stay near the top of the screen (to ensure the fairies are high enough) before circling back down? I've tried holding down the fire button throughout my circuit to prevent them from going right, and in all of 2-3 attempts in the past hour that I managed to get back under Orin without dying (because otherwise their movements would be screwed up and I wouldn't be able to test it anymore), it only worked the first time, and just barely (I was surrounded by fairies and bullets when I captured it).
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Re: The New Spellcard Help Thread
« Reply #328 on: January 27, 2010, 04:47:05 AM »
Same, except the Lunatic version for me.

Thankfully it's an easy 1 bomb for most shot types and 2 for any others. Obviously haven't captured it.
« Last Edit: January 27, 2010, 04:53:25 AM by Enigma »

Re: The New Spellcard Help Thread
« Reply #329 on: January 27, 2010, 04:55:02 AM »
So forgive me if I've accidentally skimmed over anything, but has anyone found a consistent way to beat Mystia's last nonspell yet?  :P