Author Topic: The New Spellcard Help Thread  (Read 141530 times)

ebarrett

Re: The New Spellcard Help Thread
« Reply #270 on: January 20, 2010, 02:08:42 AM »
I have about a 50% capture rate on this card. :< I don't know why, but it kills me a lot. Also there are FAR easier cards in MoF.
To be honest, I had trouble with the lunatic version at first, since the lanes take longer to become absolutely obvious, leading you to enter the card "sideways" sometimes; it seems to be built to induce you to misread it. After you know how it works you also know you can afford half a second more to make up your mind, though.

Easier cards in MoF?... Well, Falling Leaves of Madness and Madly Dance on Medoteko. The next-easiest I can think of are Broken Charm of Protection, Divining Crop and Yamato Torus, but it's not exactly a surprise when you clip something on these. You probably have Night With Overly Bright Guest Stars and Lady Ohgane's Fire on your list as well, but I can't be arsed to memorize the first (also: LASERS) and often forget where to go in the second.

Also: lolkanako, I should really make another MoF run, but meh Minoriko Instacrap Lasers killing my excitement.

LHCling

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Re: The New Spellcard Help Thread
« Reply #271 on: January 20, 2010, 04:20:50 AM »
http://replays.gensokyou.org/download.php?id=6954
First off, even though you didn't ask "Jade of the Horrid River" (4th).
You see, when you move down the "river", you should be moving a lot more slowly, to prevent trapping yourself at the bottom of the screen.

"Red Frog" (8th) should be taken much more slowly. It's a survival (as you may have figured out) Spell Card, and should be done with careful, precise movements around the screen to prevent the other "frogs" from bouncing into various dangerous locations.

And for "Mishaguji-sama", the bottom of the screen is perfectly fine. There's almost no need to go up the screen and risk rearing yourself into a bullet. Which you did twice. The only time you should ever go up and through a "ring" is in the moment of panic where you can't see an opening for you to position yourself in.

meh Minoriko Instacrap Lasers killing my excitement.
Just bomb it away. You get the Power back anyways.
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nintendonut888

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Re: The New Spellcard Help Thread
« Reply #272 on: January 20, 2010, 04:25:22 AM »
To be honest, I had trouble with the lunatic version at first, since the lanes take longer to become absolutely obvious, leading you to enter the card "sideways" sometimes; it seems to be built to induce you to misread it. After you know how it works you also know you can afford half a second more to make up your mind, though.

Easier cards in MoF?... Well, Falling Leaves of Madness and Madly Dance on Medoteko. The next-easiest I can think of are Broken Charm of Protection, Divining Crop and Yamato Torus, but it's not exactly a surprise when you clip something on these. You probably have Night With Overly Bright Guest Stars and Lady Ohgane's Fire on your list as well, but I can't be arsed to memorize the first (also: LASERS) and often forget where to go in the second.

Also: lolkanako, I should really make another MoF run, but meh Minoriko Instacrap Lasers killing my excitement.

Even if Overly Bright Guest Stars is completely memorized, it's still clippy as all hell. You forgot about four out of five of Suwako's spell cards and midboss Kanako's second spell card. All of those (the odd one out is Party Start BTW since it turns impossible if you screw up the timing) are much easier than Yasaka's Divine Wind.
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[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

ebarrett

Re: The New Spellcard Help Thread
« Reply #273 on: January 20, 2010, 04:32:56 AM »
Just bomb it away. You get the Power back anyways.
It's what I do most of the time. The "meh" feeling can't be bombed away though.  :-\

extra, Suwako, etc
I wasn't considering extra because extra stages are.... erm, extraneous. Not to mention that extra is supposed to be a lot easier than lunatic anyway, even if MoF takes that a bit too far. But yes, if we consider extra, the number of easy cards goes up very quickly. I'd also add Kanako's first, which I somehow find even easier than the second.

Re: The New Spellcard Help Thread
« Reply #274 on: January 20, 2010, 04:45:10 AM »
Exiled Doll

Storm Day- I know this is mostly quick bullet reading, but I usually end up picking the wrong area to dodge in. Anyway to know about where I should be doing the dodging? I don't think I've even captured the Hard version, though I'd have to check, while I have a decent chance at capturing the Recollection version in SA.

Aya's final card

Any tips on Peerless Wind God other than be lucky and stay by the sides? Wasn't there someone here that can get it a lot more often?

Moses's Miracle

Yamato Torus- I've gotten close only twice.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #275 on: January 20, 2010, 05:10:04 AM »
Storm Day is either luck based or I've picked the wrong side :V

Krimmydoodle

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Re: The New Spellcard Help Thread
« Reply #276 on: January 20, 2010, 04:11:53 PM »
Exiled Doll: Watch the lanes that form from the pointy bullets, and make sure that whichever one you're sitting in doesn't have an abundance of pellets filling in the gaps.  If it looks like a wall, change lanes when you can.  It's kinda like Nitori's second and third noncards.  You have to make your decisions early, and if you die, it's probably because you didn't look far enough ahead.

Storm Day: A combination of macrododging and micrododging.  Imagine it like this, as if it's a pattern like Extending Arm.  The bullets for Storm Day first rain down in a fairly linear fashion, creating diamond-shaped boxes for you to dodge in.  You need to pick the biggest box to give you appropriate dodging room, and this may require moving a bit up or to the left or right.  After you've found your little box and the lines of bullets start to dissipate into randomness, that's when it comes down to your ability to read.  I found my capture rate improved significantly when I started looking ahead more and moving around to "find the box" rather than sitting in the bottom center and praying.

Cork Sign (Aya's final): Be mindful of the rings, and don't be afraid to move up.  If it looks like you'll have to pass through a ring and a box (going back to the Storm Day terminology here) at the same time, don't be afraid to pass through the ring early, so you can pass through the box wall after without thinking about the ring.  If a ring and a box wall approach you at the same time, you weren't looking far ahead enough (looking ahead, do I see a theme here?).

Peerless Wind God: Just bomb it.  It's super-dense reading, and that's all there is to it.  There's no trick that just makes this pop out of thin air.  There's no adivce to give, and no one can really say when you're ready to drop the "screw it, I'm bombing" response other than you.

Moses' Miracle: Reference replay.  Start from the left, stream to the right, dash into the dent in the water wall when you need to reverse direction.  You may need to experiment with the timing to get your direction changes to line up with the dents in the water wall.

Yamato Torus: Don't try to squeeze into tight gaps.  Again, look ahead, and when a wall of knives approaches, pick out the biggest gap and fit yourself into it.  Additionally, I tend to dodge this from about 1/4 to 1/2 up the screen.  I'm not sure this does anything other than fit my personal preference, but if you're sitting at the bottom, try moving up instead.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #277 on: January 20, 2010, 04:15:06 PM »
the entire lunatic patchouli fight reimuB

Re: The New Spellcard Help Thread
« Reply #278 on: January 20, 2010, 06:23:48 PM »
Phantom of the Grand Guigol. It's the last remaining card from IN for me to capture and it's made up of the hell that is criss-crossing diagonal bullets.
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Sapz

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Re: The New Spellcard Help Thread
« Reply #279 on: January 20, 2010, 06:58:27 PM »
Phantom of the Grand Guigol. It's the last remaining card from IN for me to capture and it's made up of the hell that is criss-crossing diagonal bullets.
Memorize the whole thing. :V It's incredibly difficult to sight-read, but the whole thing is static, so you just need to devise a route for getting through that you can remember. This is how I do it.
the entire lunatic patchouli fight reimuB
Use MarisaB
NDLs always move in a left, right, aimed bullets, right, left, aimed bullets pattern (or the other way round possibly, I forget), but from what I can tell, the cards are mostly just (very hard) pure read-and-dodge patterns, so... don't be afraid to bombspam. Patchy usually ends up being the bombspam section whenever I play EoSD Lunatic, at any rate. :V
Let's fight.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #280 on: January 20, 2010, 07:07:57 PM »
I always screw up somewhere on Patchy.
I've captured every attack she has, but I always clip something because of these lame bubble bullets.

Also, Scarlet Gensokyo. Should I just try to reach it with 6+ bombs and bomb every single time she uses that huge wave so I can atleast hit her?

Re: The New Spellcard Help Thread
« Reply #281 on: January 20, 2010, 09:51:35 PM »
Ah, Scarlet Gensokyo. I figured out that my main issue with that card are the bubble hit-box size and not the bullets left in its wake. That's odd.

Well, i have a question to ask. Is there any way to consistently beat IN Stage 3 without dying or bombs? There is some major clusterfucking going on here.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #282 on: January 20, 2010, 10:04:33 PM »
IN Stage 3 without dying or bombs
NO

Re: The New Spellcard Help Thread
« Reply #283 on: January 20, 2010, 10:06:47 PM »
Use Youmu and Yuyuko. Then the only issue is Ephemerality and her boss nonspells. And clipdeathing on anything else. If it weren't for those things, I'd go perfect the stage now easily, but those are a huge fuck you toward me. I think I've only captured Ephemerality in stage once, and I don't think it was even with that team.

Re: The New Spellcard Help Thread
« Reply #284 on: January 20, 2010, 10:09:19 PM »
Well, i have a question to ask. Is there any way to consistently beat IN Stage 3 without dying or bombs? There is some major clusterfucking going on here.

It's basically all spawnpoint memorization and streaming, and that includes midboss Keine(remember to take out as many familiars as possible before the attacks start up).  The exact route you take differs depending on which team you use though, so the easiest option would be to just watch a replay.

Re: The New Spellcard Help Thread
« Reply #285 on: January 21, 2010, 04:27:44 AM »
The pre-midboss Nitori and post-midboss Nitori fairy spam.

I pretty much have to 1 or 2 bomb the first one and the second is clipdeath garbage.

Any way to easily deal with these?

nintendonut888

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Re: The New Spellcard Help Thread
« Reply #286 on: January 21, 2010, 04:42:43 AM »
The pre-midboss Nitori and post-midboss Nitori fairy spam.

I pretty much have to 1 or 2 bomb the first one and the second is clipdeath garbage.

Any way to easily deal with these?

If you're talking about the part immediately before midboss Nitori it's simple streaming, so I can't imagine that's what you mean. :P I'm assuming the post-midboss Nitori fairy spam is when the enemies come down in sequence and wall spam you. If that's the case, you must know in advance where they're going to come down and kill them before they shoot anything.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: The New Spellcard Help Thread
« Reply #287 on: January 21, 2010, 04:45:06 AM »
Not the streaming part. The big fairies before that are fine too. it's the fairies before those fairies.

The part with lots of fairies before the bigger fairies and Nitori's entrance and fleeing.
« Last Edit: January 21, 2010, 04:50:44 AM by Enigma »

Krimmydoodle

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Re: The New Spellcard Help Thread
« Reply #288 on: January 21, 2010, 04:50:13 AM »
Reference replay.  I assume the "pre-midboss fairy spam" refers to the part around 0:38 in that video.  My strategy is to kill the fairies as soon as possible, which more or less trivializes it if done correctly.  I'll admit though that power is going to be a factor, and it's honestly been forever since I've actually gone against this section without a max-powered ReimuB.  If I have time later, I'll try it again with a more power-screwed setup using ReimuC or wasting a bunch of bombs early on in the stage, but I don't have time right now.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

?lice Bl?ckb?rn

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Re: The New Spellcard Help Thread
« Reply #289 on: January 21, 2010, 08:07:04 AM »
Not a spellcard, but easily the most irritating thing in the bossfight (fairy clusterfuck at the beginning of the stage still beats it for "most irritating thing overall in PCB stage 6"): how in the hell are you supposed to do Yuyuko's Goast Knives? I've capped it before...a couple of times, far less than any of Yuyu's spellcards, and every time it was pure luck. I'm wondering if anyone has a consistent strat for this thing that isn't just "flail around like a madman and hope/pray that you don't get hit"?
"Oh, great. Another game where I get screwed by Kilga." ~ Carthrat

Bananamatic

Re: The New Spellcard Help Thread
« Reply #290 on: January 21, 2010, 01:49:54 PM »
Not a spellcard, but easily the most irritating thing in the bossfight (fairy clusterfuck at the beginning of the stage still beats it for "most irritating thing overall in PCB stage 6"): how in the hell are you supposed to do Yuyuko's Goast Knives? I've capped it before...a couple of times, far less than any of Yuyu's spellcards, and every time it was pure luck. I'm wondering if anyone has a consistent strat for this thing that isn't just "flail around like a madman and hope/pray that you don't get hit"?
I usually stay right under Yuyuko and pass the bubbles as soon as they form the slightest gap.
How do the knives behave anyways? They seem to curve at first but they curve less as time progresses.

Zetzumarshen

Re: The New Spellcard Help Thread
« Reply #291 on: January 21, 2010, 03:46:10 PM »
Quote
yuyuko's ghost knife
Try to minimize any leap/movement. If done correctly, this attack will be quite static. Don't take the shotgunning chance at the start of the attack. I use to start about 1 1/2 body above bottom screen. Then going up slowly and as soon as the knives starting to closing in, leaping to bottom left. There, i will be waiting before the knives' curve starting to change. Then leap back to the middle and going up again, repeating the sequence.


« Last Edit: January 21, 2010, 03:47:57 PM by Zetzumarshen »

Helion

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Re: The New Spellcard Help Thread
« Reply #292 on: January 21, 2010, 04:02:26 PM »

Re: The New Spellcard Help Thread
« Reply #293 on: January 21, 2010, 04:13:04 PM »
But don't want to use Youmu and Yuyuko and i'm no good at memorizing so i guess a bomb is gonna be necessary. Just wanted to hear if there was any sort of cool strategy or not.

Okay then: SA MarisaC Recollection Cards:

I need some advice here. The 1st spellcard is not just lasers but really freakin' fast lasers. Mixed in with some smaller bullets. What the heck?

And does anyone have an explanation for why Kappa's Porocca increases in difficulty by a 1000% from the MoF version?

Finally, a spellcard where i can actually expect someone to know anything besides read n' dodge. How are you supposed to handle the 3rd one? It kills me every wave

LHCling

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Re: The New Spellcard Help Thread
« Reply #294 on: January 21, 2010, 08:05:33 PM »
1. Read 'n' dodge.
2. Read 'n' dodge.
3. Similar to what you do in MoF, but this time you sightread it every time as opposed to memorizing where to go, that is, you adjust yourself into the new blindspot each time. So yeah, sort of a read 'n' dodge as well.

Honestly, harder than Yukari!Satori. Even "DBDB" pales in comparison to any of these due to the margin of error you have to work with.
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Re: The New Spellcard Help Thread
« Reply #295 on: January 21, 2010, 08:12:58 PM »
Honestly, harder than Yukari!Satori. Even "DBDB" pales in comparison to any of these due to the margin of error you have to work with.

At least you agree with me. Still though, read n' dodge... what sort of freak does ZUN think i am?

Bananamatic

Re: The New Spellcard Help Thread
« Reply #296 on: January 21, 2010, 10:47:10 PM »
Also, you might try dodging the knives at one of the corners. Might be a little slower but it's a lot more safer than bottom middle.
Going for a perfect st6 clear, right?

Re: The New Spellcard Help Thread
« Reply #297 on: January 22, 2010, 08:38:17 PM »
Maze of love

If I could do it with dying twice every time, I would pass the stage with ease.

Re: The New Spellcard Help Thread
« Reply #298 on: January 22, 2010, 08:47:17 PM »
Do it like this, it's easier than the other way.

http://www.youtube.com/watch?v=9i6YoZTbKFM&feature=related


Spring kyoto Dolls and Straw Doll Kamikaze. I wasn't turning around right at all on Straw Doll Kamikaze and it turned into a no death 7 bombs timeout.
« Last Edit: January 22, 2010, 08:59:39 PM by Enigma »

LHCling

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Re: The New Spellcard Help Thread
« Reply #299 on: January 22, 2010, 10:20:07 PM »
Spring kyoto Dolls and Straw Doll Kamikaze.
Read 'n' dodge for "SKD". Unfocus a lot more if you want to end it faster. Obviously, there are risks involved with that.

"SDK" however, is really, really easy once you work it out.
I'm going to point to here for starters.

However, that's not the way I do it. Because I could never master doing it like that. Instead, I do did it like this. The difference between the two? I move up and to the side before changing directions. This gives me more breathing room.

Nowadays, I do it with a slightly better method, which just happens to be a slight alteration of what I did before.

Of course, you're going to time it out if you don't have enough Power. You can't do anything about that, unfortunately.
« Last Edit: January 22, 2010, 10:24:21 PM by BAD BOY BAITY!! (dj Remo-con MIX) »
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
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[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者