Author Topic: The New Spellcard Help Thread  (Read 141525 times)

Re: The New Spellcard Help Thread
« Reply #210 on: January 09, 2010, 04:01:03 PM »
Any help on Hollow giant woo, or is it just a deathbomb spam horribly random card?
When Mokou shoots the first red streams at you at the beginning of the card, shoot her for as long as you can and then go to the top-left corner of the screen. Mokou will continually shoot more streams at you. If you're focused the whole time, she should stop shooting by the time you get to the other corner, at which point you go down and shoot her again (you will have to dodge randomized bullets at this point, but not that much). Repeat.

If you're using Borders or Scarlets, you should be able to damage Mokou the whole time. Magics and Ghosts will have a harder time, unfortunately.

DgBarca

  • Umineko fuck yeah
  • Spoilers ?
Re: The New Spellcard Help Thread
« Reply #211 on: January 09, 2010, 04:38:16 PM »
IN Marisa Hard/Lunatic with Youmu/Yuyuko Team...what ?
[21:16] <redacted> dgbarca makes great work
[21:16] <redacted> i hope he'll make a full game once

Bananamatic

Re: The New Spellcard Help Thread
« Reply #212 on: January 09, 2010, 04:40:16 PM »
Satori's nonspells and Terrifying Hypnotism on Lunatic. What the hell is up with these things?
They suck. That's all.

Her nonspells are kind of easy(but clippable) but Hypnotism....WTF.

ebarrett

Re: The New Spellcard Help Thread
« Reply #213 on: January 09, 2010, 04:59:19 PM »
Any help on Hollow giant woo, or is it just a deathbomb spam horribly random card?

Don't stay in the bottom for the aimed lines; misdirect them to outside the screen as best as you can, to reduce the number of bullets you have to deal with. Going around her is the best option; just don't wait too much to get back below her or you'll end up walled in the opposite corner to the one you went up through. It should be self-evident once you try it once or twice.

Re: The New Spellcard Help Thread
« Reply #214 on: January 09, 2010, 05:17:09 PM »
IN Marisa Hard/Lunatic with Youmu/Yuyuko Team...what ?

First nonspell- static. You can either memorize it or intentionally one bomb it if you either haven't or suck at it or just don't want to risk it. For that second option, shotgun Marisa with Yuyuko which will trap you and just bomb as Youmu when you're about to be hit.

Asteroid Belt- Not sure. I bomb this one every single time. Sometimes twice.

Second nonspell: Static, but it's complete BS clipdeath bait so you'll probably die or bomb.

Event Horizon: Easiest or second easiest spell in the stage to capture

http://replays.gensokyou.org/download.php?id=5877

First boss nonspell: random so try your best and bomb if needed.

First boss spell: This one is too easy to get hit by the stars on. You can safespot it though then just move up and down to avoid the aimed shots.

Edit: http://replays.gensokyou.org/download.php?id=6841 It's more likely to mess up though, so if you're not comfortable with that, you can go up further where the shots move faster and just time it out.

Second boss noncard: Static, not too bad but easy to mess up.

Double Spark: Be prepared to bomb.

Shoot the Moon: Streaming, but it's very possible to get BS'd by it.

Final Master Spark can be memorized since it'll do the same thing every time if you do.
« Last Edit: January 09, 2010, 07:56:06 PM by Enigma »

Formless God

Re: The New Spellcard Help Thread
« Reply #215 on: January 10, 2010, 01:01:03 AM »
Radiant Treasure Gun AND Vajra. Watching AM's run makes me cry :(

Re: The New Spellcard Help Thread
« Reply #216 on: January 10, 2010, 10:37:37 AM »
Radiant Treasure Gun AND Vajra. Watching AM's run makes me cry :(

RTG is best handled in the middle of the screen. Aside from that, there isn't much to say. You might want to play against it a couple of times just to figure out in which manners the bullets can come at you so you can be prepared for whatever the spell might throw at you. AM's method is a faster method which he obviously only uses because killing cards faster gives more score.

Vajra - The best thing to do here is to not hug the walls. That usually give me a laser straight to the face. Instead, try getting to around the area in the middle of Shou and the edge of the screen as much as you can. Of course you will have to move out of the way to dodge the lasers but staying as close to the center as possible redirects the laser in a more favorable way. At least to my experience. The ring Shou fires are pretty easy on Hard. Just time your movements. Its a great deal more tricky on Lunatic. I really can't offer any advice on that one aside from being very attentive to the bullets.

Lybydose

  • Isn't cool enough to have a title
  • ESC -> Retry
Re: The New Spellcard Help Thread
« Reply #217 on: January 11, 2010, 12:55:22 AM »
Any help on Hollow giant woo, or is it just a deathbomb spam horribly random card?

You can also stick around the bottom instead of circling around.

Go left for the first aimed wave, then quickly to the right side of the screen and up, then stream down and left.  Repeat as necessary.  I used to do the circling thing, but I've found this is easier and quicker.

Re: The New Spellcard Help Thread
« Reply #218 on: January 11, 2010, 01:32:38 AM »
Nitori on Lunatic, actually every boss on MoF Lunatic except for Kanako where it's easily bombspammed except VoWG. Oh, Kanako's last 3. I know about how to do Yamato Torus, but I suck at it, same for Source of Rains.

How I make it so I do not suck at Lunatic VoWG? My best in practice is 3 deaths no bombs, and that was only once, usually I end up game overing. Best I've done before dying on it was around half of the bar. I've captured the Hard version because it doesn't go BS on you for a bit longer.

Lybydose

  • Isn't cool enough to have a title
  • ESC -> Retry
Re: The New Spellcard Help Thread
« Reply #219 on: January 11, 2010, 04:25:52 PM »
Stage 3 is probably the easiest, except for Optical Camouflage, which is an auto bomb for me.

Non-cards are simple, just get away from the metal fatigue bullets before you start moving through waves.

Trauma in the Glimmering Depths:

This is best shown with a picture



See the wave with the red line through it?  Look at that wave, and position yourself about where Reimu is in the screenshot (maybe down very slightly in this case) in relation to it.  The metal fatigue bullets are aimed, so slowly stream as shown with the yellow line.  See the red/yellow lines at the top of the screen?  It's going to look just like that in a few seconds.  This might even be exactly the same every time, but I've never bothered to check.

Kappa's Great Illusionary Waterfall:

Go right and let the bullets come to you, then move left through the "waterfall."  You should be all the way to the left before the next wave comes.  Do this one just like the first, except in reverse.  Repeat until capture.

Spin the Cephalic Plate:

There might be a better way to do this, but I always go to the right wall and sit there for two waves, then quickly jump to the left and stay there for two waves, and back, etc.  I use ReimuA, so I can actually capture it this way.  If you aren't using homing attacks you might want to do something else.

EDIT:  oh right, I made a Replay too.  Everything except Optical Camouflage (which I bombed).

EDIT2:  hurrrrrr
« Last Edit: January 12, 2010, 10:10:21 PM by Lybydose »

Re: The New Spellcard Help Thread
« Reply #220 on: January 12, 2010, 04:22:04 PM »
Actually those cards always gave me trouble but your advice seems to have helped. Thanks for the intel Lybydose. I still suck at the waterfall for some odd reason. Probably because of the bullets used.

I have a help request as well. Does anyone have any advice on Spring Kyoto Dolls Lunatic SA version? I know its mainly reading and dodging but i'm just asking if there was some special way of handling it to make it more managable like there was with RTG. Any bit of information will be appreciated. :)

Re: The New Spellcard Help Thread
« Reply #221 on: January 13, 2010, 08:12:17 PM »
Shoot the Bullet, scene 5-5. Is there anything to this beyond unfocused dodging and praying? Because that is what my strategies always break down to once Meiling starts speeding up after the first three pictures...

Re: The New Spellcard Help Thread
« Reply #222 on: January 14, 2010, 12:17:39 AM »
Ghost Clifford (Both Hard and Lunatic) have been giving me problems and I haven't been able to capture either one yet. What's the best way to handle them?

ebarrett

Re: The New Spellcard Help Thread
« Reply #223 on: January 14, 2010, 12:18:10 AM »
Shoot the Bullet, scene 5-5. Is there anything to this beyond unfocused dodging and praying? Because that is what my strategies always break down to once Meiling starts speeding up after the first three pictures...

I just did exactly that and got it first try so I'd answer "yes"  :V

LHCling

  • Metang@
  • ( 。゚ 3っ   )っ
Re: The New Spellcard Help Thread
« Reply #224 on: January 14, 2010, 01:08:52 AM »
Satori's nonspells and Terrifying Hypnotism on Lunatic. What the hell is up with these things?
Not much, actually.

Use "diagonal" movement at the bottom of the screen to lower the clipdeath rate on Satori's non-spells. You can also do it for "Terrifying Hypnotism" if you wish.

As for "Terrifying Hypnotism" itself, see the attachment for the replay that I rushed to make while waiting for a video to upload.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: The New Spellcard Help Thread
« Reply #225 on: January 14, 2010, 01:10:09 AM »
Not much, actually.

Use "diagonal" movement at the bottom of the screen to lower the clipdeath rate on Satori's non-spells. You can also do it for "Terrifying Hypnotism" if you wish.

As for "Terrifying Hypnotism" itself, see the attachment for the replay that I rushed to make while waiting for a video to upload.

Baity has been detected

Where have you been man? D:
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

LHCling

  • Metang@
  • ( 。゚ 3っ   )っ
Re: The New Spellcard Help Thread
« Reply #226 on: January 14, 2010, 01:12:20 AM »
Where have you been man? D:
Western Australia. I was at a (Training) Camp / Conference for the Leaders of the Eucharistic movement of Australia.

Is there a problem?
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: The New Spellcard Help Thread
« Reply #227 on: January 14, 2010, 10:26:52 PM »
Kikuri (easy).


Just..... Kikuri.

1CC List (all shmups)
League of Legends / Battle.net: Harmony11(#1694)

Re: The New Spellcard Help Thread
« Reply #228 on: January 15, 2010, 12:33:49 AM »
Minoriko's final card and final nonspell.

Old Lady Ohgane's Fire. What the hell is up with this thing? Exiled Doll as well.

Aya's final card. I have trouble on Storm Day and Peerless Wind God as well, but one's just quick reading and the other is complete luck BS.

Scretly Inherited Art of Danmaku: Is this micromem or micrododging?

Wonder "Night with Overly Bright Guest Stars": What path are you supposed to take? i always get lasered or hit by the aimed shots.

Moses's Miracle, any pattern to make this consistently doable?

I keep clipping the last 2 ones, so they might as well be autobombs.

Yamato Torus. Any strategy for this?

Re: The New Spellcard Help Thread
« Reply #229 on: January 15, 2010, 01:41:44 AM »
Any help on Orin on normal.
She kept slaughtering me, so I had to go the bombspam way >_>

Re: The New Spellcard Help Thread
« Reply #230 on: January 15, 2010, 02:32:50 AM »
http://replays.gensokyou.org/download.php?id=6889

I still had to bomb Cat's walk and Ghost Wheels because I suck at those, and I've 1cc'd the thing on Hard twice. I also bombed the part after the midboss for safety reasons, well I could have just gapped, but some players don't prefer that, though I normally would have.

Bombspamming is still better than ending up dead though.

There's a safespot on Orin's first boss nonspell, but that's cheap so I didn't use it.

Start near the top on the first spell and hopefully end it quickly.

Stay near Orin on the next nonspell.

Try to keep the wheels appearing in the same spots, but it's kind of hard. On Normal and Hard this isn't an issue. Lunatic though, I can't capture that version.

Third nonspell has a pattern to it, but it doesn't give much room, so bombing for safety is fine.

Ghost Wheels are usually aimed, but it's easy to mess up.

Lybydose

  • Isn't cool enough to have a title
  • ESC -> Retry
Re: The New Spellcard Help Thread
« Reply #231 on: January 15, 2010, 04:06:35 AM »
I'm tooooooo lazy to write up any sort of Orin descriptions, but here's this if you want to try to learn anything from it.

Re: The New Spellcard Help Thread
« Reply #232 on: January 15, 2010, 04:44:41 AM »
Just managed Vengeful Cannibal Spirit on my latest practice run.

Possessed Fairy sucks on Lunatic. How do I capture this?

Ghost Wheels on Lunatic. In Kefit's perfect run of stage 5, he says that he uses a counting system on this. Does anyone know what it is?

Small Demon's Revival is a lot harder too.

Lybydose

  • Isn't cool enough to have a title
  • ESC -> Retry
Re: The New Spellcard Help Thread
« Reply #233 on: January 15, 2010, 05:21:20 AM »
Possessed Fairy:  Start at the bottom and let the faeries bunch up a bit, then go clockwise around Orin.  Stay above her.  The idea is to get all the faeries in a large cluster right above Orin.  Now quickly go back to the bottom of the screen and shoot.  You'll automatically kill the faeries as they come back toward you, and you should end the card before they get close.

Ghost Wheels:  I dunno what the counting system is, I always just sight dodge this.

LHCling

  • Metang@
  • ( 。゚ 3っ   )っ
Re: The New Spellcard Help Thread
« Reply #234 on: January 15, 2010, 08:33:27 AM »
Ghost Wheels on Lunatic. In Kefit's perfect run of stage 5, he says that he uses a counting system on this. Does anyone know what it is?
Hard to explain it in words, but I'll try.

It's counting the ghost wheel waves. He uses a stay*, dodge, stay, dodge, etc.  count. So he stays still for every odd numbered wheel, and dodges every even numbered wheel. Also, he only dodges after hearing the even numbered wheel being fired.

*Well, not staying directly still but just staying close to the position he's at

Small Demon's Revivalis a lot harder too.
Harder, but if you were doing fine on Hard, then there's no problem with Lunatic save for a few more bullets.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: The New Spellcard Help Thread
« Reply #235 on: January 15, 2010, 09:36:15 AM »
Okay, I've gotten fed up with one too many failed attempts at a full spell card, no-death clear of PCB Extra.

Shikigami's Radiance "Charming Siege from All Sides" is currently the cause of more botched runs than any of Ran's other attack patterns, besides maybe Illusion God "Descent of Izuna Gongen". Sometimes I can make it through easily, and sometimes it just gives me a ridiculously small space to work with, and occasionally I seem to get walled. I know moving around seems to affect the trajectory of the bullets being fired, but how do I manipulate this to make sure I don't get trapped?

While I'm at it, what's the easiest way to misdirect the blue bullets coming from the corners at the end of "Kokkuri-san's Contract"? They appear to be aimed, but despite my best efforts, occasionally I'll have one of the last waves travel straight through the center of the circle and drastically reduce my elbow room.
« Last Edit: January 15, 2010, 09:43:48 AM by Poochy »

Re: The New Spellcard Help Thread
« Reply #236 on: January 15, 2010, 03:26:07 PM »
I'm trying that, but I can't get above Orin.

Helix ⑨

  • No Pain, No Gain
  • No Guts, No Glory
    • my youtube, 95% touhou vids, mainly extras and last words.
Re: The New Spellcard Help Thread
« Reply #237 on: January 15, 2010, 05:10:43 PM »
Working hard (well not that hard) on SA extra stage, but some cards really baffle me.

First of all, how do I survive the wave of fairies straight after midboss Sanae, their bullets are so freaking fast, I tried misdirecting and moving in between waves but they were just too fast. I can bomb easily but I don't want to lose the power.

then cards:

1. Suppression "Super ego" - 4th card, similar to the 3rd but this time the hearts spiral upwards coming from the bottom. Is there any pattern or area where it's easier to dodge, becase I can't read their movement at all.

2. Depths 'Genetic of the subconcious' - I faced this card once, and I died pretty much at the first wave. Then I actually was surprised at how easy it was to dodge them, my problem however was that I found it hard to stay underneath Koishi and beat her before the time limit, tips? (is her movement a fixed pattern/random/aimed?)

3. Philosophy of a Hated Person - WTF?! 2ND PHASE?!?! I wrote the pattern of explosions on my whiteboard so I can memorize it, but dodging those balls in the 2nd and 3rd phase itself is hard enough.

4. Subterranean rose - Never reached it, any advice beforehand?

Lybydose

  • Isn't cool enough to have a title
  • ESC -> Retry
Re: The New Spellcard Help Thread
« Reply #238 on: January 15, 2010, 05:27:32 PM »
words

Super-Ego

Do it no-vert.

Genetics

Her movement is both static and aimed.  By that I mean she will move in the same pattern every time, but there's one point where she will move to your position (listen for the sound).  After that, she goes back to her set pattern. 

I found the best time to get free damage in is when she is at the bottom right of the screen.  Your initial instinct is usually going to be to get the hell away because that's where she's spawning bullets, but you can actually sit under her at the bottom right for quite some time before it gets too dangerous; she doesn't actually move all the way to the bottom.  If you're using Yukari you can stay even longer because you can just gap to the other side when you need to move.

Philosophy

Be at the top left of the screen when the first wave ends.  Now just sit at the middle-top for the entire 2nd phase; Koishi will never pass over you.

Re: The New Spellcard Help Thread
« Reply #239 on: January 15, 2010, 07:36:13 PM »
Lunatic Yamame, Stage 3 and 4 of Lunatic with ReimuC. If I could figure out how to do these, I could probably make it to stage 6 as my current best run game overs on Boss Orin despite failing terribly at these.