Author Topic: The New Spellcard Help Thread  (Read 141522 times)

Seian Verian

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Re: The New Spellcard Help Thread
« Reply #150 on: December 28, 2009, 12:51:51 AM »
Everything on PCB Stage 3 Lunatic. I'm planning on attempting to go for a true perfect of it, so I need to know everything I can about it.

Krimmydoodle

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Re: The New Spellcard Help Thread
« Reply #151 on: December 28, 2009, 01:27:59 AM »
Things I can think of:

For the stage spam, I've never bothered memorizing an exact route, but the key is to at least memorize the spawn points of the "big" fairies and take them down before they're able to throw their extra-dense danmaku at you.

For the boss opener, be sure to shotgun it as much as possible at the beginning.  That blue wave sucks, and you don't want to have to dodge it twice.  If you're using ReimuB, remember that unfocused shotgunning is better than focused.

Spring Kyoto Dolls is purely aimed.  It'll be static provided you perform the same motions every time, so it's micromemorizable.

Hanged Hourai Dolls is a slow card that can have a tendency to wall you, so, if you aren't already doing so, make sure you expand your field of vision and look farther away from your hitbox than you might for your average spell card.  You need to be able to see the walls coming and move out of their way before they actually manage to wall you.  I'll also say that this spell has an aimed component as well, although it's a weird card and I don't know how you can actually use that knowledge to your advantage.

Everything else should be standard read and dodge stuff.  I'll also plug my perfect and unfocused perfect videos here.  Maybe you'll see something in there that'll help you that I'm not thinking of right now.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Jaimers

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Re: The New Spellcard Help Thread
« Reply #152 on: December 28, 2009, 10:39:48 AM »
You can deal with the stage portion pretty easily the way I do it here.

It's also good to know that "Benevolent Orleans Dolls" throws 3 variations of static patterns and her boss opener can be dodged more easily if you go into a corner.

Re: The New Spellcard Help Thread
« Reply #153 on: December 28, 2009, 10:05:29 PM »
Any way to more easily deal with Keine's nonspells?

I destroy some of the familiars, but it's pretty much random whether I can actually dodge it. Is there any sort of path that is more likely to make the dodges reasonable.

c l e a r

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Re: The New Spellcard Help Thread
« Reply #154 on: December 29, 2009, 02:42:17 AM »
Ex-Kogasa's first card...

Does it have that whole "fake hitbox" bullshit?  Cause I think there is.

nintendonut888

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Re: The New Spellcard Help Thread
« Reply #155 on: December 29, 2009, 02:55:31 AM »
Any way to more easily deal with Keine's nonspells?

I destroy some of the familiars, but it's pretty much random whether I can actually dodge it. Is there any sort of path that is more likely to make the dodges reasonable.

The attack is static. You should be able to destroy enough familiars even with Reimu to make the attack a non-issue. If you feel lucky with unfocused movements, try the attack unfocused. Keine pours on more danmaku if you focus, so if it's that much trouble try that.

Ex-Kogasa's first card...

Does it have that whole "fake hitbox" bullshit?  Cause I think there is.

Not fake, just unforgiving.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: The New Spellcard Help Thread
« Reply #156 on: December 29, 2009, 03:15:57 AM »
I've tried SA for a while now... Parsee and yamame are relatively easy now but Yuugi and her laser-fest still get me. I can get to her second last spell card.

http://images1.wikia.nocookie.net/touhou/images/e/e9/Th11sc035.jpg

But I just can't beat it.

I also have trouble with the second half of UFO stage 3.

Serela

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Re: The New Spellcard Help Thread
« Reply #157 on: December 29, 2009, 03:18:27 AM »
Ex-Kogasa's first card...

Does it have that whole "fake hitbox" bullshit?  Cause I think there is.
If by fake hitbox, you mean you can fit almost your own entire hitbox into the bullet, then yes.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: The New Spellcard Help Thread
« Reply #158 on: December 29, 2009, 03:23:10 AM »
Spring Sign「Jade of the Horrid River」

I don't get it at all ;_;

nintendonut888

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Re: The New Spellcard Help Thread
« Reply #159 on: December 29, 2009, 03:26:58 AM »
Spring Sign「Jade of the Horrid River」

I don't get it at all ;_;

For the first wave, you have to move up and through the waves before they reach the bottom, dodging the stray bullets after the collapse. Vice versa for the second; fly up close to the spot the bullets are collapsing and they'll disappitate before reaching the bottom (I don't know why, just go with it).
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

c l e a r

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Re: The New Spellcard Help Thread
« Reply #160 on: December 29, 2009, 06:44:20 AM »
Spring Sign「Jade of the Horrid River」

I don't get it at all ;_;

I would just look at some replays if I were you.

As for my question, yes I am aware that you can fit "almost" your entire hitbox in.  The question is are those bullets you are grazing pass are using the glowy bullets' hitboxes? (Read "God's Porridge/Divining Crop")

Also, am I the only who hates this new type of streaming bullets (The kind that the first batch of fairies used in Extra, and the beginning of Stage 6), those attacks just drives me up the wall with rage...

Re: The New Spellcard Help Thread
« Reply #161 on: December 29, 2009, 04:48:34 PM »
Well, those bullets aren't really new but yeah, the initial wave of EX stage is annoying. Not surviving but surviving and getting all items at once. Besides, that's not streaming at all.

As for Stage 6... ooh. Rage-inducing misery if you insist on doing it no-bombs but the initial five orbs are simple to take down but the following onslaught you better bomb.

-----------------
A question: Where do you guys think would be the best position to use when tackling Ghost Ships Lunatic? I'm having serious trouble doing it but all the replays i've seen, people seem to tackle it without too much trouble.

Krimmydoodle

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Re: The New Spellcard Help Thread
« Reply #162 on: December 29, 2009, 06:22:13 PM »
For Ghost Ship, you want to chill down at the bottom of the screen.  I've found that the best openings will make themselves clear if you just sit there and wait patiently, and you should have a clear opening just before the next wave of anchors is thrown.  Patience is the keyword.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Re: The New Spellcard Help Thread
« Reply #163 on: December 31, 2009, 12:40:36 AM »
Okay, i'll try out that next time i feel like screaming. Or feeling relief - i'm better at all the other attacks - except non-spells - so i really want to get this one down.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #164 on: December 31, 2009, 02:14:42 PM »
Aya's final card on Lunatic.

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Re: The New Spellcard Help Thread
« Reply #165 on: December 31, 2009, 09:51:19 PM »
Having trouble with Murasa on Hard mode. I figured out how to do the first spell, can do the second if I'm in the zone, but her third card and her survival card continue to baffle me. Any good tips?

I couldn't capture her survival card on any mode, mind you. ;_;

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Furienify

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Re: The New Spellcard Help Thread
« Reply #166 on: December 31, 2009, 10:26:10 PM »
How can you people possibly play any of these games as Marisa? While I could care less about the hitbox size, it's just her speed. It's like Reimu can do three tinydodges in the space it takes Marisa to do one. I bump into random crap all the time.

Edit: While I'm at it, SA and UFO extra stages. The only Extra stage I can do is Ran, and I can beat it 99% of the time I go through, though spellcard capturing is another question. Ran just has all of these solid, built-in strategies that seem to work while that doesn't seem to be the case for all the other bosses. :(

That said , I can make it to Koishi but end up dying on the hearts spellcards (I misjudged the position at which I want to horizontal-dodge between the lines, end up floating down to my death...) and, well, I haven't even reached Nue in UFO due to sheer bullet spam and ARGHAGARGH Kogasa.

Also, I hate dying on the stage portions.
« Last Edit: December 31, 2009, 10:29:34 PM by Furienify »

Re: The New Spellcard Help Thread
« Reply #167 on: January 01, 2010, 02:38:49 AM »
Isn't Aya's final card static? i think it is at least.


Reisen's Indolence "Mind Stopper" . This is her only spell that I have a 0% chance of capturing. I sometimes mess up the others, but at least I can usually do them outside of Illusion Seeker which is a lot less consistent.

Lybydose

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Re: The New Spellcard Help Thread
« Reply #168 on: January 01, 2010, 04:57:38 AM »
Isn't Aya's final card static? i think it is at least.


Reisen's Indolence "Mind Stopper" . This is her only spell that I have a 0% chance of capturing. I sometimes mess up the others, but at least I can usually do them outside of Illusion Seeker which is a lot less consistent.

Some people like to go to the bottom, then quickly go back to the center to direct the aimed bullets there and repeat.

I could never get that to work.  I direct the aimed bullets to the right or left side of the screen, then move to the other side on the next wave.  You should be able to capture it if you're using a team with Yukari, Remilia, or Yuyuko (and maybe solo Reimu).  Anyone else and you'll probably time it out.  The non-aimed bullets might be static, I dunno.

Replay
« Last Edit: January 01, 2010, 05:04:58 AM by Lybydose »

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Re: The New Spellcard Help Thread
« Reply #169 on: January 01, 2010, 02:55:13 PM »
I can't seem to get "Supression-Super Ego" How exactly can I go about dodging it properly?

Serela

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Re: The New Spellcard Help Thread
« Reply #170 on: January 01, 2010, 03:07:57 PM »
I can't seem to get "Supression-Super Ego" How exactly can I go about dodging it properly?
Stay near the bottom up the screen. Going up more then a little bit is disguised death. Also, I find it really helps a lot if you try to do this spellcard as purely horizontal as you can.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: The New Spellcard Help Thread
« Reply #171 on: January 01, 2010, 08:09:48 PM »
Not a spellcard but Tewi. I'm using Netherworld Team. Not that I'd do any better against her with the other teams. My stategy right now is pretty much press X or try to dodge and die if I don't have bombs.

nintendonut888

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Re: The New Spellcard Help Thread
« Reply #172 on: January 01, 2010, 08:14:53 PM »
Tewi's the hardest part of the stage hands down. The only tip I can give is that IIRC her attack is static relative to her position.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: The New Spellcard Help Thread
« Reply #173 on: January 01, 2010, 08:29:23 PM »
Ex-Kogasa's first card...

Does it have that whole "fake hitbox" bullshit?  Cause I think there is.
The bullet hitboxes are much bigger than you think. They're generally the only bullets that don't follow the "big bullet/small hitbox" rule. That's also the reason why Suwako's rainbow jellybeans spellcard is so clippy.

I can't seem to get "Supression-Super Ego" How exactly can I go about dodging it properly?
What Neo said. Use as little vertical movement as possible. Superego is much easier than Release of the Id, in that the bottom of the screen is actually pretty safe.
« Last Edit: January 01, 2010, 08:32:29 PM by Serafie »

ふねん1

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Re: The New Spellcard Help Thread
« Reply #174 on: January 02, 2010, 05:21:20 AM »
I have a question about Ran's Shikigami's Shot "Ultimate Buddhist". During the red manji phase, Ran also shoots out red bullets in five directions, and I'm wondering if these shots are either static or aimed in some way. No matter which way they function, I have seen people stay close to the center to beat this one, but knowing how the card works would help me understand why people do that in the first place, and if there are even other ways to manage it.
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LHCling

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Re: The New Spellcard Help Thread
« Reply #175 on: January 02, 2010, 05:23:56 AM »
Aimed.
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ふねん1

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Re: The New Spellcard Help Thread
« Reply #176 on: January 02, 2010, 05:28:34 AM »
Ah. In some ways it's kinda hard to tell - it almost looks like the shots are lagging behind a bit, but I guess you're moving around Ran quickly enough that it only appears that way.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Formless God

Re: The New Spellcard Help Thread
« Reply #177 on: January 02, 2010, 07:48:56 AM »
God Art "Vampire Illusion". Any way to capture this consistently ? I got a 3/~8 history, and most of the failures were due to walls that are completely impossible to move through / around :(

I also need help on all of Sakuya's cards except for Jack the Ludo Bile :V

nintendonut888

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  • Leave a sign of your life, no matter how small...
Re: The New Spellcard Help Thread
« Reply #178 on: January 02, 2010, 08:05:23 AM »
Vampire Illusion and "capture consistently" don't belong in the same sentence. :V No matter how good you are, walls will occasionally happen and it is nearly (but not completely) impossible to get out of the way.

As for Sakuya's spell cards, Killing Doll is random, ZA WARUDO can be misdirected like so.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Silent Harmony

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Re: The New Spellcard Help Thread
« Reply #179 on: January 02, 2010, 09:12:25 AM »
I know it's been answered twice, but is it possible to get a video of Patchouli's NDL for a raging incompetent such as myself?  :-[ I've spent over a hour just tonight (not even gonna add up my S4 practice total), and 90% of the time I'm:

a) walled by bullets
b) Stopped by bullets and chased down by a laser

and the other 10% is either bombing or dieing another way.

I've ready to give up and auto bomb both the red and blue at this point, I'm so fustrated.  >:(


(Best practice run ended 1/0 with an Emerald capture, the only thing I can cap in this fight including non-spells)

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